2014 Convention Exclusives Announcements Road to Worlds

Announcing the 2014 HeroClix Convention Exclusive Figures!

road to worlds-logo-01

Greetings HeroClix Fans!

We’ve just shared the news about the 2014 U.K. National HeroClix Event and dropped a few spoilers about some of the great figures HeroClix players can expect to see during the 2014 convention season…but what about the rest?

Well, we’re very excited about this year’s offerings and can’t wait to share all of the awesome HeroClix exclusives that will be available at select 2014 shows, so here we go!

As with previous years, we’ll be offering three all-new Marvel HeroClix Convention Exclusive prize figures for HeroClix events at select 2014 shows (click on images to enlarge):

Marvel HeroClix - Prizes

We will also be offering, for sale, two Marvel HeroClix Convention exclusives in 2014:

Marvel HeroClix - For Sale

This year’s Marvel HeroClix colossal figure is Zombie Galactus, who will be available at a SRP of  $50 at select shows, and Impossible Man who will be available for a SRP of $15.    Look for previews of these figures soon (especially Impossible Man who definitely lives up to his namesake!)

We are also offering three all-new DC HeroClix Convention Exclusive prize figures for HeroClix events at select 2014 shows:

DC HeroClix - Prizes

We will also be offering, for sale, two DC HeroClix Convention exclusives in 2014:

DC HeroClix - For Sale

This year’s DC HeroClix colossal Convention Exclusive figure is the Black Lantern Corps Anti-Monitor, who will be available at a SRP of  $50 at select shows, and Resurrection Man who will be available for a SRP of $15.    And like Impossible Man above, Resurrection Man is an exciting representation of his powers and abilities, look for previews of Resurrection Man and the rest of the DC HeroClix 2014 Convention figures soon!

As we mentioned in our earlier announcement today, the first 2014 show these figures will be available at will be U.K. Games Expo in late-May, and more international shows will be announced soon! And of course, HeroClix fans can still count on these figures being available at San Diego Comic Con, Origins Game Fair, and Gen Con Indy here in the U.S. but remember! At each and every show these figures appear, supplies will be limited!

More announcements will be coming soon, including event schedules, figure previews, and more! Prepare HeroClix fans, your 2014 Road to Worlds is here!

Marvel HeroClix: Fear Itself Preview

Marvel HeroClix Fear Itself: Red She-Hulk!

Greetings HeroClix Fans!

Welcome to another preview from the upcoming and exciting Marvel HeroClix: Fear Itself storyline organized play series! Our first couple of previews showcased The Worthy; well today we begin our look into The Mighty with a double dose of Red She-Hulk!

 006 Red She-Hulk

First, we take a look at the common Red She-Hulk (#006), who starts with a trait called Triggered Regeneration.  At the end of your turn and after you have cleared action tokens from your force, if Red She-Hulk still has two action tokens then she is healed of 1 damage. For a character that also has Indomitable, this is a great way to keep her alive and in the game.

Red She-Hulk comes out fighting with four clicks of Charge and a special power called Stronger than Jennifer. This allows Red She-Hulk to use Super Strength, and when she uses an object during an attack, increase the damage dealt by +1.

Red She-Hulk is just 119 points, so for playability Red She-Hulk could Charge in from five squares away, pick up a standard heavy object using Super Strength, and use her 11 attack to crush someone with the object. Her base damage is 4 on her opening clicks, which is modified by +2 for the heavy object and an additional +1 from Stronger than Jennifer. This boosts her to a damage value of 7 … WOW!!!

For defense, Red She-Hulk starts out with two clicks of Invulnerability and then on click 3 she switches to Toughness. Also on click 3 she picks up some Close Combat Expert that she can use for her next 4 clicks.

On click 5 Red She-Hulk will be able to use Leap/Climb but loses Stronger than Jennifer. However, she switches to regular use of Super Strength. On Red She-Hulk’s last click she regains Invulnerability with an 18 defense.

Red She-Hulk will add to theme team building with Brute, Defenders, and Intelligencia as her keywords. Team her up with (GG #206) Dr. Strange on a Defenders team. Dr. Strange carries her up into position and aids with Energy Shield/Deflection. With Perplex, Dr. Strange can modify one of Red She-Hulk’s combat values once she is ready to Charge in. Just a thought…

020 Red She-Hulk

The Mighty version of Red She-Hulk (#020) comes with a combat ability we have never seen on any version before: . This allows her to use the Carry and Flight combat abilities. If you pulled both versions of Red She-Hulk out of your Marvel HeroClix: Fear Itself boosters, she could literally carry herself into battle!

Red She-Hulk has a full dial of Charge and starts with a 10 movement. On her top four clicks Red She-Hulk has a special attack power called Mighty Big-@$$ Sword. This allows Red She-Hulk to use Blades/Claws/Fangs. Red She-Hulk may be given a close combat action that does not generate knock back; when she does, on a result of 4-6 on the d6 roll for using Blades/Claws/Fangs, after actions resolve, deal the same amount of damage to an opposing character adjacent to the target but not adjacent to Red She-Hulk. For the rest of Red She-Hulk’s dial her attack slots have Super Strength.

Red She-Hulk’s defense symbol is Indomitable and her dial is covered by 3 different damage-reducing powers. She starts with two clicks of Impervious, then two clicks of Invulnerability.  Her last 3 clicks have Toughness. Just try and damage her.

On click 5, Red She-Hulk has the Mighty Revert special power. When turning the dial, if this click is revealed due to damage taken from an opponent’s attack, stop turning the dial. Give Red She-Hulk a free action and replace her with a figure with the same name and less points that’s the same number of clicks from its starting line. That character can’t be given an action this turn and modifies its attack and damage values by +1 for the rest of the game. This power can’t be ignored.

Finally, Red She-Hulk has a trait called I’m Keeping the Sword, which reads: “When Red She-Hulk uses Mighty Revert, the replacement character can use Blades/Claws/Fangs.”

I can’t wait to use her in Golden Age games and Mighty Revert her into WS #053 Red She-Hulk, who is such a beast in her late dial anyway.

Red She-Hulk (#020) has a point value of just 155 and should be an asset to teams that share her keywords: Brute, Defenders, and The Mighty.

Thanks for reading! Please join us for more upcoming and exciting Marvel HeroClix: Fear Itself previews. Until then, Shape Change for the win!