Categories
DC HeroClix: Teen Titans Preview

DC HeroClix Teen Titans: Skitter!

Greetings HeroClix Fans!

For today’s preview from the upcoming DC HeroClix: Teen Titans set, we take a look at a figure from the most recent version of the Teen Titans.  She’s a metahuman insectoid brought unto the team by Red Robin, Skitter!

048-Skitter

Skitter  has an Improved Movement combat ability appropriately called Skittering, allowing her to ignore both Elevated and Hindering terrain, as well as characters for movement purposes.  Skitter begins play lashing out at an opposing figure with Charge.  Once in position, she can use her printed damage, or opt to try for more damage with her multiple arms in the form of Blades/Claws/Fangs.  Defensively, Skitter has the opportunity to evade an attack with her scary looks, represented by Shape Change.  If an opposing figure makes a successful attack, her exoskeleton will protect her, as Impervious will allow her to reduce damage or ignore it out right.  Skitter’s next click sees Shape Change and Impervious replaced with Invulnerability, as she now relies on her hard shell for protection.

Mid dial, Skitter gains a special power called Webbing, allowing her to use Plasticity.  Also, characters can’t break away automatically from Skitter, or use Improved Movement: Characters while adjacent to her.   This special power will be on all clicks except her last.  Another click into her dial and Skitter shows her strong arms aren’t just for cutting as she now has Super Strength to grab an object with which to hit a foe.    Skitter has the ability to deliver a piercing blow as Exploit Weakness will make her damage penetrating.   Also at this point, Skitter again changes damage reducers to Toughness, as her shell has been weakened.

On her last click, Skitter goes into a regenerating cocoon.   She has printed 0 for movement, attack and damage, and again uses Impervious, paired with a 19 defense, to defend herself.  She also has a special power called Cocoon Healing, which can’t be countered, allowing her to use Regeneration.

Skitter can be played on theme teams using the Teen Titans and Monster keywords.  She possesses the Teen Titans team ability, which combined with her special power, can make her a useful healing battery for other friendly figures using this team ability.  She also becomes a solid tie up piece with the ability to deal some solid damage through most of her dial.  At 104 points, there will be plenty of room for support for her on your force.

That is all for today.  Come back soon as we continue to preview figures from the upcoming upcoming DC HeroClix: Teen Titans set!

Categories
DC HeroClix: Teen Titans Preview

DC HeroClix Teen Titans: Red Robin!

Greetings HeroClix Fans!

Today’s preview from the upcoming DC HeroClix: Teen Titans set bring us a founding member of the New 52’s Teen Titans who also has ties to Batman.  We are pleased to present Tim Drake (aka Red Robin)!

018-Red-Robin

Red Robin comes into play at 101 points and has an Improved Movement ability called Wings, which lets him ignore elevated terrain, hindering terrain and characters when he moves.  Red Robin begins his dial with Stealth, then switches to Charge on his next click.  Flurry appears on Red Robin’s last three clicks.

In his attack slot he starts with two clicks of a special power called Find a Weakness.  This special power lets Red Robin use Outwit, but he may only target characters that he has attacked this turn.  Find a Weakness returns on Red Robin’s last three clicks.  Sandwiched between those runs of Find a Weakness are two clicks of Incapacitate, which can be used in close combat or at Red Robin’s range of up to six squares.

In the first three clicks of his defense slot, Red Robin has another special power called Protective WingsProtective Wings lets Red Robin use Defend and Toughness.  When an adjacent friendly character replaces its defense value with Red Robin’s defense value, that character can use ToughnessRed Robin also has Leadership in his damage slot on the same three clicks as Protective Wings.  He then switches to Willpower and Exploit Weakness for the remainder of his dial.

Red Robin makes a viable choice for teams that are built around the Batman Family, Detective, Martial Artist or Teen Titans keywords.  He also has the Titans team ability, which allows him to heal when adjacent to a friendly character using the same team ability.  Red Robin has an aggressive set of combat values that make him an excellent attacker, and his Find a Weakness and Protective Wings special powers make him an equally good team player.

Thanks for reading!  Please join us for our next DC HeroClix: Teen Titans previews as we look at another Team Dial.  Until then, may your Probability Control rolls always be in your favor!

Categories
DC HeroClix: Streets of Gotham Preview

DC HeroClix Streets of Gotham – Assassins Team Pack

Greetings HeroClix Fans! 

Today we begin our previews of the upcoming DC HeroClix: Streets of Gotham set by looking into one of the highlights of the set, team packs.  The team pack we show off today will highlight a group of assassins, one-a previously unclixed character, the second-a fan requested character not seen since DC HeroClix: Cosmic Justice, and the third-a fan favorite villain.

The first character in the team pack is the father of Cassandra Cain, the Black Bat, and is considered one of the world’s premier assassins, David Cain.   

David Cain begins play with a trait called Deadly Mentor, that says “As you reveal your force, choose a friendly character with a lower point value; David Cain can use Enhancement, Leadership, and Perplex, but he can only affect the chosen character. David Cain can use Shape Change when he is adjacent to the chosen character.” With his power set, and this trait, he will pair especially well with one of a number of figures with Sharpshooter combat ability that cost less than David Cain.  And speaking of the Sharpshooter combat ability, David Cain has it as well as the Indomitable combat ability, and Improved Movement: Hindering Terrain.

David Cain has a full dial of Stealth to keep lines of fire blocked to him, while still enjoying his full movement with his Shadowy Assassin titled Improved Movement ability.  As most opponents will have to base him to attack him, David Cain has Combat Reflexes to make him harder to hit.  Offensively, David Cain is going to make sure damage sticks weather from range or up close, with Exploit Weakness and Penetrating/Psychic Blast, backed with an 8 range and again, the Sharpshooter combat ability.

Mid-dial, David Cain starts planning his escape with Smoke Cloud, and loses printed defensive powers.  On his last couple of clicks, Outwit will allow him to deprive your opponent of a key power.

The Batman Enemy team ability will allow David Cain to share his solid attack values with other allies using this team ability.  At 76 points, David Cain will find a spot on many theme teams with the Assassin, League of Assassins, Martial Artist, and Soldier keywords.

A solid tie up piece or secondary attacker, made better by his trait, David Cain will shine with a lower point tie up piece of his own, for example the mother of Cassandra Cain, and early mentor of Tim Drake, Lady Shiva!

 

Lady Shiva begins play using her only click of Charge to take the fight straight to your opponent.  This plays very nicely with a couple of clicks of Blades/Claws/Fangs and her printed 11 and 12 attack values.  (Were you playing her adjacent to David Cain to make those attack values 12 and 13?)  Combat Reflexes, a printed 18 defense and careful placement will make Lady Shiva very challenging for your opponent to hit her back. 

Her second click sees a special power called The Leopard Blow – A Warrior’s Death.  This special power allows Lady Shiva to use Flurry, and when she does and rolls doubles, she deals penetrating damage.  This special power, along with Blades/Claws/Fangs and a 12 attack, gives Lady Shiva the ability to inflict serious damage!  At this point, Super Senses gives her the ability to avoid attacks.  Leap/Climb will allow Lady Shiva to reposition to where she will do the most good with ease.  At the end of her dial, Steal Energy can allow Lady Shiva to heal back to the middle of her dial.

Lady Shiva has plenty of theme team options with the Assassin, Birds of Prey, League of Assassins, and Martial Artist keywords.  With an aggressive power set, attack values that never see single digits, and at 67 points, earning her a Unique ring,  Lady Shiva can easily fit onto any team you choose to include her.

The last character in this theme pack is a villain who manipulated Cassandra Cain into taking over the League of Assassins and conspired with David Cain to cripple the meta-hero community, a master assassin in his own right, Deathstroke!

 

Deathstroke has an Improved Movement: Hindering Terrain ability, which works very well with his special power, that we will get to in a bit, as well the Sharpshooter combat ability, and the Indomitable combat ability.  The Calculator team ability will allow him to use the team abilities of other friendly characters, for example, David Cain from this team pack. 

Deathstroke begins play utilizing a special power called Attack From Cover, that allows him to use Stealth, and as long as he occupies hindering terrain, both Charge and Running Shot.  The ability to ignore hindering terrain per his Improved Movement ability called Know Your Terrain, is a huge asset to this special power working well.   A printed 6 range with 3 targets is a great combo to use with Energy Explosion.  A string of Perplex will allow Deathstroke to provide a stat boost (or decrease) where it will be most useful to himself or his allies.  An opening run of Toughness will allow Deathstroke to reduce a bit of damage.

Mid-dial, Deathstroke begins to see his power set shift as Blades/Claws/Fangs appears for a couple of clicks.  On his next click, all dial opening powers are replaced as Deathstroke becomes a bit of a close combat machine.  Pairing well with his B/C/Fs is Flurry, giving him the potential to deal a good chunk of damage.  A run of Combat Reflexes will make him more challenging to hit in close combat.  Outwit shows off Deathstroke’s ability to out think most opponents he comes up against.  The end of his dial sees Deathstroke able to deal penetrating damage in a couple of forms as Penetrating/Psychic Blast is on his last few clicks, and Exploit Weakness is on the closing click.  Leap/Climb at this point will allow Deathstroke to reposition to best utilize his attack powers, or beat a hasty retreat to use his end dial Regeneration. 

Deathstroke will be a great center piece on any theme team based around the Assassin, Martial Artist, Society, and Soldier keywords, or any team you want to take advantage of his wild card team ability.  At 147 points, there is room to add support figures to your force. 

Coming in at 290 points, this team pack is playable right out of the package, and will be a very efficient team with great combat values and power sets that compliment and work well with each other.  And, it can be used as either an Assassin or Martial Artist theme team.

That’s all for today.  Check back soon as we continue to preview figures from the upcoming DC HeroClix: Streets of Gotham and DC HeroClix: Batman sets!

Categories
DC HeroClix: Batman Preview

DC HeroClix Batman: Red Robin!

Greetings HeroClix Fans!

Welcome back to another preview from the DC HeroClix: Batman set.  Today we visit a hero who deduced the Caped Crusader’s secret identity and became his sidekick.  Today’s preview then eventually struck out on his own and changed his identity to lead the latest version of the Teen Titans; we are pleased to present Tim Drake, Red Robin!

Red Robin possesses a trait called I Know Bruce’s Tricks, which allows him to use Stealth if he is within 8 squares of another character that possesses the Batman Ally team ability.  (Note that this trait doesn’t specify that a figure must be friendly for this to work!)

On his opening click, Red Robin possesses a click of Toughness to protect him from some damage while Leadership allows Red Robin get his team into position with the potential to add another action to your action pool as well as remove an action token from an adjacent friendly figure.

After than initial click, Red Robin takes himself into battle.  Running Shot with the Flight combat ability will help him work around the Stealth granted by his trait as he rushes into battle.  A 4 range may be on the shorter side, but it will get him close enough to the action to set up the back end of his dial.  Perplex will allow Red Robin modify a combat stat where it will do himself or his team the most good.  Defensively, Red Robin has a special power called My Wings Will Protect Me that allows him to use Energy Shield Deflection, and if targeted by a range combat attack, Toughness as well.

Towards the end of his dial end, Red Robin gains Flurry on every click as he engages his opposition, while some more Toughness helps protect him from damage.  Red Robin also has a couple of clicks of Outwit to deprive an opposing figure of a key power.

Red Robin possesses the Teen Titans team ability to allow him to heal himself or an ally using this team ability.  The Batman Family, Detective, Teen, and Teen Titans keywords will provide plenty of theme team options for Red Robin to be put on.  At only 80 points, Red Robin brings a solid array of support powers, and will make an excellent secondary attack piece as he backs up his team’s heavy hitters!

Thanks for joining us and be sure to come back soon as we preview more figures from  the upcoming DC HeroClix: Batman set!