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DC HeroClix: The Flash Preview

DC HeroClix The Flash: Deathstroke!

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Welcome HeroClix Fans!

Thanks for joining us we continue to explore the upcoming DC HeroClix: The Flash set! Today we check out a villain and sometimes anti-hero who became a pirate in search of his daughter in the Flashpoint universe, Deathstroke!

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Deathstroke begins the game with a couple of good options to fight your opponent. He can use his 2 targets and 6 range to target a couple of figures with Energy Explosion, possibly catching a few other figures in the area of effect.  Or, he can use Charge to take the fight right to an opposing figure. Once in place, on his next turn,   His Indomitable combat ability will allow him to act again without fear of pushing, to use his Sharpshooter combat ability to make a range combat attack against the figure he is adjacent to. Adding to the usefulness of his opening two clicks is a special power called Steal More than Your Gold. This special power allows you to choose a standard power that an opposing figure can us at the beginning of your turn.   Deathstroke can now use that power and the opposing figure can’t. His first three clicks will alternate between Toughness and Super Senses.

Mid-dial, Deathstroke has a new special power called Take Their Vessel!, which allows him to use both Stealth and Leap/Climb, as well as Mind Control on an opposing figure that can use the Carry ability that he has just hit with an attack.   He now has a couple of clicks of Precision Strike to insure damage can’t be reduced below one, as well as ignoring Super Senses and Mastermind, before switching back to Energy Explosion. A couple of clicks of Regeneration will give Deathstroke a good shot of healing back to the top of his dial.

Near the end of his dial, Flurry will allow Deathstroke to make two close combat attacks for one power action, and Precision Strike returns to make sure his target(s) will take a bit of damage. A couple more clicks of Super Senses will again let him try to avoid attacks. A closing click of Regeneration may get Deathstroke back to his earlier Regeneration clicks. And an entire dial of the Swimmer combat ability means he can ignore water terrain for movement purposes.

Deathstroke is a solid close combat figure at 112 points who can be a decent range attacker.   His special “Outwit” like power can provide him with a number of popular support powers to aid your team, or some good powers that will be helpful to him making attacks. He can be played in theme using his Flashpoint, Pirate, or Warrior keywords.   He also has the Underworld team ability, allowing him to use the Carry ability to carry a figure using the Underworld team ability, or two if they have a lower point cost.

That’s all for now, be sure to check back soon for more previews from the upcoming DC HeroClix: The Flash set! Next time, we look at a couple of villains new to HeroClix! Until then, keep your Clix off their K.O.’s!

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DC HeroClix: Teen Titans Preview

DC HeroClix Teen TItans: Rose Wilson!

Greetings, HeroClix fans!

We continue our week-long look at the members of the N.O.W.H.E.R.E. organization found in the upcoming DC HeroClix: Teen Titans set with a preview of one of Harvest’s hired guns.  Please welcome Deathstroke’s daughter, Rose Wilson!

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The prickly Rose Wilson (see what we did there?) comes into play at 126 points and has a trait called Hidden Danger, which allows her to use Super Senses if she has no action tokens.  She also has an Improved Movement combat ability called Incredibly Agile, which allows her to ignore elevated terrain, hindering terrain and characters when moving.

Rose Wilson begins her dial with two clicks of Running Shot and Penetrating/Psychic Blast, both of which make good use of her range value of six squares and two targets.  If that’s not enough, Rose Wilson’s opening two clicks also sport Perplex in her damage slot so she can modify combat values as needed.  Defensively, she has Toughness and a value of 18 on those same clicks.  Pushing damage isn’t much of a concern for Rose Wilson, who also has the Indomitable combat ability.

As we move to the middle of Rose Wilson’s dial, we see that Penetrating/Psychic Blast remains for a click before she switches to Energy Explosion.  However, Running Shot makes way for Flurry and Toughness is dropped in favor of Combat Reflexes.  A special power called A Killer Among Killers replaces Perplex on Rose Wilson’s damage slot.  A Killer Among Killers reads, “When Rose Wilson attacks an opposing character with a higher unmodified attack value, damage from the attack is penetrating damage.”  This special power remains in Rose Wilson’s damage slot for the remainder of her dial.

Rose Wilson’s power set remains the same for her fourth and fifth clicks.  However, on her last click she drops Flurry and Combat Reflexes in favor of Stealth and Regeneration, respectively.

Rose Wilson has an aggressive mix of powers and solid combat values.  Early dial, she can really put a dent into an opposing force from range thanks to her combo of Running Shot, Penetrating/Psychic Blast, and Perplex.  Mid-dial, she can be played as a close combatant with Flurry or keep her blasting away at range with Penetrating/Psychic Blast or Energy Explosion.  Either way, A Killer Among Killers should help Rose Wilson take down stronger opposing characters by dishing out penetrating damage.

For theme-team play, Rose Wilson has only two keywords assigned to her: Martial Artist and N.O.W.H.E.R.E.  However, she also has the Calculator team ability, which makes her a wild card.

Thanks for reading!  Please join us next time for our next DC HeroClix: Teen Titans previews as we profile another of Harvest’s mercenaries.  Until then, may your Probability Control rolls always be in your favor

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DC HeroClix: Teen Titans Preview Prime Figures

DC HeroClix Teen Titans: Ravager!

Greetings HeroClix Fans!

Welcome to another preview from the upcoming DC HeroClix: Teen Titans set.  Today we take a look at Deathstroke’s  son, Grant Wilson (aka Ravager)!  Ravager is the rare Prime  in this set and has just one keyword that says it all: Assassin.

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Ravager is going to “Take the Job in Secret” allowing him to use Improved Movement giving him the ability to ignore hindering terrain for movement purposes. Ravager also possesses a trait called “I Can Earn Their Trust”. The trait simply states that Ravager and adjacent friendly characters can’t be placed by the game effects of opposing characters.

Ravager starts out with a speed value of 9 and Charge, which gives him a five-square swing in which he can use Blades/Claws/Fangs and Exploit Weakness to prove to all opponents that he is an efficient swordsman!  Ravager’s body armor is shown by way of Toughness and an 18 defense.

On clicks 3 and 4, Ravager picks up some Flurry to go along with his Blades/Claws/Fangs and show that he is merciless with his onslaught of attacks.  Ravager’s defense is replaced with a special power called I Am My Father’s Son, which allows him the use of Combat Reflexes and Super Senses.

On Ravager’s last three clicks, Flurry is replaced with Leap/Climb to show us just how well trained he truly is.  On his damage clicks he gains Close Combat Expert, which modifies his damage by +2 when he targets a single opposing character with a close combat attack.  On Ravager’s last two clicks he regains Toughness on defense.

For a mere 95 points, this guy is a close-combat nightmare.   Ravager’s aggressive powerset includes Charge, Blades/Claws/Fangs, Exploit Weakness, Combat Reflexes, and Close Combat Expert.  On top of all that, Ravager has a range of 4 squares in case he can’t get adjacent to an opposing character.

Thanks for reading!  Be sure to come back next time as we continue looking at figures from the upcoming DC HeroClix: Teen Titans set.  Until then, Shape Change for the Win!