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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes In A Half Shell Fast Forces Part 1

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes in a Half Shell set!  The Fast Forces Pack joins the second TMNT HeroClix Gravity Feed  set adding more than 30 characters from the 32-years of TMNT history, based on both the comics and animated TV series.  The first three characters we are going to look at in this Fast Forces Pack represent the turtles and their allies from the original 1987 cartoon show. Introducing Leonardo, Raphael, and Casey Jones.

Each of the turtles in this pack come in at 75 points, share the TMNT, TMNT Ally, Animal, and Martial Artist keywords and have a few other features that make the Shredder’s head spin.  Even though they are mutated into human size, they are still turtles and are most at home near water, which is evident by their Aquatic movement symbol that lets them get around the sewers unencumbered.  They all start off with similar defense powers; Invulnerability moving into Toughness.  The last shared feature is the trait “’Clang’?  Did You Say ‘Clang’?” that modifies their attack value by +1 when attacking only characters 75 points or less, and modifies their damage values by +1 when attacking only characters with the Robot keyword.  That covers their basic ninja training skills; let’s get into their individual fighting styles.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Leonardo

Starting us off is the team leader, Leonardo.  Leonardo keeps on the move with a mix of Charge and Sidestep to keep chasing the Foot Clan goons and their lackeys.  In addition to late dial Blades/Claws/Fangs, representing his skills with dual katana blades, Leo adds a special attack power to his close combat repertoire, the Two-Toed Kick. This special power that lets him use Force Blast as a free action after hitting a single character with a close attack and gives that character an action token, if they don’t already have one.  On damage, he shows his practical leadership chops as he Empowers his brothers in shells to hit harder.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Raphael

When Leonardo’s cool head doesn’t prevail, Raphael gets mad and gets even!  Starting off with Sidestep and finishing a little more motivated with Charge and Close Combat Expert, Raphael’s dial is also bookended by a special attack power.  Break Open A Fire Hydrant lets him use Incapacitate with a range value of 4 and, after actions resolve, any hit characters are knocked back a number of squares equal to the number of actions they have.  Like Leonardo, he also has Combat Reflexes to let the soft close attacks bounce off his shell.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Casey Jones

One of the turtle’s closest human allies, Casey Jones, brings the wild world of sports to your table along with a healthy contempt for the referee.  His trait Rules Are For Suckers states that Casey’s actions do not count against your action total.  This is especially convenient considering his theme-friendly keywords, TMNT Ally and Martial Artist, and his almost-free-agent-status point cost of 50.  Offensively Casey is an all-star but he understands that every championship team has to work together.  He gets into the game with Charge and Toughness and lends an assist to his teammates with Empower.  He stays in the game with Flurry, Combat Reflexes, and trades his 5 range value in for protection from Mind Control, Incapacitate, and being confused by Shape Change with Battle Fury.  Although on a team with the Turtles, you may want to keep him off of his Battle Fury clicks as he may be the only ranged attacker you have that is able to shoot pucks and lob baseballs at the bad guys from 5 squares away.

That’s all for today, HeroClix fans! Stay with us as we finish up previewing the Fast Forces and more figures from the upcoming Teenage Mutant Ninja Turtles HeroClixHeroes in a Half Shell set!

Until next time, give ‘em shell!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Teenage Mutant Ninja Turtles

Cowabunga, dudes! Welcome to another totally righteous look into more awesome figures from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re going to dive deep on the stars of the show from the 1987 animated series – Raphael, Michelangelo, Donatello, and Leonardo – the Teenage Mutant Ninja Turtles!

To start, all four of the Turtles are 60-point pieces, and each has 5 clicks of life. Each also possess the Swimmer movement symbol, and each has the TMNT, TMNT Ally, Animal, and Martial Artist keywords. Finally, in the cases of Leonardo and Raphael, they are both Indomitable – allowing you to push the two of them without taking any pushing damage.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Raphael

To start our look into the Teenage Mutant Ninja Turtles themselves, we’ll first look at Raphael. Raph possesses a trait called Cool but Crude, which allows him to use Battle Fury and Shape Change. He also has a special power on the first three clicks of his attack called Lock Blades, which allows him to use Blades/Claws/Fangs, but prevents opposing adjacent characters from using it. For standard powers, he has Charge, Sidestep, Blades/Claws/Fangs, Combat Reflexes, and Toughness.

 TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Michelangelo

Next up is everyone’s favorite ‘chucker, Michelangelo! Mikey has a trait called Party Dude which states that when Michelangelo or another friendly character with the TMNT keyword makes an attack, attack rolls of 11 are also critical hits! He possesses a special movement power on his first two clicks, and final click, called Sewer Skating, which says that if Michelangelo is indoors, he can use Hypersonic Speed – and, if he’s outdoors, he can use Sidestep. Standard powers bring Mikey Flurry, Toughness, Willpower, Perplex, and Empower.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Donatello

Third is the brains of the operation – Donatello! Donnie’s trait is called Does Machines, which states that you can give Donatello a power action when he’s adjacent to an object or a character holding an object. That object is removed from the game, and all friendly characters with the TMNT keyword modify their attack values by +1 until one of those characters hits an opposing character. He also has a special power appearing on his first two clicks, and last click of damage called Brains of the Bunch. This power allows Donatello the ability to use Outwit. When he does, you’ll then roll a d6 – on a result of a 5 or 6, Donatello can use Outwit a second time this turn, targeting the same character. For standard powers, Donnie can use Leap/Climb, Sidestep, Defend, Toughness, and Close Combat Expert.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Leonardo

Finally, we come to the man in blue, Leonardo. Leo’s trait is called Leads, which states that Leonardo can use Leadership. When he does and succeeds, modify the defense value of one friendly character with the TMNT keyword by +1 until your next turn. On attack, he has a special power on his first 3 clicks called Twin Katanas, allowing Leonardo to use Blades/Claws/Fangs. When he does, he may instead roll 2d6 and choose one as the result. For standard powers, he has Charge, Leap/Climb, Blades/Claws/Fangs, Toughness, and Combat Reflexes.

Together, the heroes in a half-shell come out to 240 points, giving you room to add someone like Casey Jones, Fugitoid, Renet Tilley, or Splinter to the team and maintain the TMNT Ally theme.

That’s it for today! We hope you’ve enjoyed this look into the totally awesome Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Until next time – Cowabunga!

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Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Starter Set

Greetings HeroClix Fans!

We hope you’ve been enjoying our series of previews for the Teenage Mutant Ninja Turtles HeroClix set.  Today, we are pleased to give you a look into the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Scenario and Starter Set.  Like previously released HeroClix Starter Sets, the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Scenario and Starter Set includes the standard (core) HeroClix Rulebook, a Powers & Abilities Card, two dice and a double-sided map. In addition to the aforementioned components, the TMNT Starter also includes rules and game components for multiple scenario games to provide game play experiences beyond the standard HeroClix play— it is essentially a HeroClix Starter Set and Mini-Game all in one!

With the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Scenario and Starter Set, players can choose to play by standard HeroClix rules, train by sparring with friends or try one of the two scenario games:

Turtle vs. Turtle Training Mode:

Turtle vs. Turtle Training Mode can be played with 2-4 players and is a great way for new players to start learning HeroClix. For this mode, each player will place their Turtle in a special training area of the map. If any Turtles move out of the training area or are knocked back out of the area, they are KO’d. The last Turtle standing is the winner!

Save Splinter! Defense Scenario

In the Save Splinter! Defense Scenario, Baxter Stockmen has sent his Mousers after Splinter and the Turtles need to protect him! For this scenario, the Turtles’ Lair Map gets expanded with the use of 10 Sewer Tunnel Tiles and 5 Sewer Room Tiles. Mouser Tokens will continuously spawn from special squares on the map and the game rules instruct how to move towards Splinter (who is represented by a token).  If the Turtles get into real trouble, they can call in Casey Jones (also represented by a token) to lend a hand—or a bat. Choose one of the three difficulty levels and protect Splinter for the specified number of rounds; if he survives, all players win but if he is KO’d all players lose in this 1-5 player Cooperate Defense Game Mode.

Rescue April! Search & Rescue Scenario

Baxter Stockman has captured April and it is up to the Turtles to rescue her! In the Rescue April! Search & Rescue Scenario, players must fight through Mousers and explore the sewers by revealing map tiles in search of the entrance to Baxter’s Lab. Once all of the Turtles make it to the entrance, they all move to Baxter’s Lab to defeat Baxter and rescue April. Both sides of the map and all tiles will be used in this scenario along with the Mouser Tokens, Baxter Stockman Token, April O’Neil Token (and the Casey Jones Token can be called in as well). In this Cooperative Exploration & Combat Game, 1-4 players can control the Turtles while a fifth player controls the opposing forces. Players will need to defeat Baxter Stockman to rescue April and win the game!

Now that we have taken a look at the different modes of gameplay in the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Starter Set, let’s take a look at each of the Turtle HeroClix included. Up first is the Turtles’ field leader, Leonardo!

Teenage Mutant Ninja Turtles HeroClix: Leonardo

Leonardo, along with the rest of the Turtles in the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Starter Set, has the Dolphin speed symbol—which allows him to use the Swim ability to move through Water terrain— as well as a shared trait called Shell Shock which lets him use Toughness.  All four of the Turtles in the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Starter Set are 75 points— so they can be played together to form a 300-point team. Leonardo has three keywords— he shares the Animal and TMNT keywords with his Turtle brothers, but also has the Soldier keyword to represent his role as the team leader.

Leonardo is built solely for close combat, so as we take a look at his dial we see that his powers are laid out appropriately:  Charge, Precision Strike and Combat Reflexes all work well together when he’s in close combat early in the game while Leadership allows him to add actions to your pool and remove action tokens from adjacent teammates.  Later, Leonardo’s power set shifts to the combination of Sidestep, Blades/Claws/Fangs and Willpower giving him high damage potential on consecutive turns, while Empower allows him to keep aiding the rest of his team’s close attacks.

Leonardo has very consistent speed and attack values, along with solid defense and damage numbers.  As the team’s leader, he’ll lead the charge into battle then slide into a supportive role, using either Leadership or Empower, once his teammates have gotten their chance to attack.

Next up is RaphaelRaphael has the Animal and TMNT keywords as well as the same point cost and  combat symbols as Leonardo— but also adds the Warrior keyword as well as a 4 range value.

Teenage Mutant Ninja Turtles HeroClix: Raphael

Raphael starts with a pair of standard powers associated with close combat:  Flurry and Combat Reflexes.  He also has Shape Change to help prevent him from being attacked.  Midway through a fight, Raphael’s ranged abilities appear in the form of Running Shot and Penetrating/Psychic BlastExploit Weakness keeps him dangerous in case anyone gets too close while Willpower lets him attack on consecutive turns.

Like Leonardo, Raphael has very consistent speed values and solid numbers in his other three slots.  Raphael’s damage potential isn’t as high as Leonardo’s so he’s best suited as a secondary attacker; however, Penetrating/Psychic Blast and Exploit Weakness makes sure that any damage he deals punches through defensive reducers like Toughness or Invulnerability.

Raphael isn’t the most mobile close attacker in this starter among his brothers; that honor belongs to Michelangelo.

Teenage Mutant Ninja Turtles HeroClix: Michelangelo

Michelangelo has the same combat symbols and point value as Raphael and Leonardo and adds the Celebrity keyword to show off his flair for the dramatic.  However, like Leonardo, Michelangelo is mainly a close attacker who can’t make ranged attacks.

Michelangelo’s role on your force can be to tie-up and slow down your opponents, thanks to his opening power set of Sidestep, Incapacitate and WillpowerMichelangelo’s Incapacitate will allow him to attempt to give action tokens with his close attacks and his Willpower will let him do so on consecutive turns—which can potentially lock an opponent down for his teammates.  The back end of Michelangelo’s dial sees his power set change up to Charge and Super Senses with Perplex thrown in to either boost his own or a teammate’s combat values (or even lower an opponent’s).

Michelangelo has solid combat values that make him a viable choice as a second or third attacker.  His greatest assets to his team lie in his Incapacitate and Perplex powers.

But, when it comes to supporting his teammates, Donatello is the go-to guy among the turtles.

Teenage Mutant Ninja Turtles HeroClix: Donatello

Shell Shock trait?  Check.  Same combat symbols?  Check.  Same point value? Check.  Animal and TMNT keywords? Check (with Scientist rounding things out).  Donatello also has a 2 range value to represent the length of his Bo staff.  Donatello is a mobile attacker who starts his dial with Leap/Climb to be able to easily move through terrain and around other characters as well as Willpower to let him act two turns in a row without taking pushing damage. Once in position, he can use Quake to potentially hit multiple opponents with his close attacks as well as his Outwit to neutralize an opponent’s power.  On the second half of his dial, Donatello gains Sidestep to keep him moving, Energy Shield/Deflection to help protect him form range attacks and Support to heal his teammates.

At a total of 300 points, the Turtles in the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Starter Set are a formidable foursome that are easy to play and offer players plenty of individuality in their power sets and play style.

Be sure to visit your Friendly Local Game Store next week to pick up the Teenage Mutant Ninja Turtles HeroClix set. Don’t forget to use the WizKids Info Network to find Teen Age Mutant Ninja Turtles HeroClix Release Day Organized Play events in your area, kicking off next week.

Until next time!

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Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles- Raphael

Greetings HeroClix Fans!

Welcome to a series of previews that everyone is excited about; the upcoming Teenage Mutant Ninja Turtles set!  The Teenage Mutant Ninja Turtles Gravity Feed features more than 30 characters from the 32-year history, based on both the comics and animated tv series.  Today, we take a look at two versions of the toughest member of the ninja turtles, the sai-wielding Raphael!  First up is #001 Raphael, which is based on the 1984 Mirage Comics series!

Teenage Mutant Ninja Turtles- Raphael  001

This version of Raphael comes in at 50 points and has all the standard speed, attack, defense and damage symbols.  At only 50 points, Raphael leaves plenty of room for the rest of his brothers, and maybe even some allies, depending on your force build total.  He is built for close combat and has a power set that’s appropriate for this role.

Raphael enters play with a trait called Fighting through the Swarms which makes him a very mobile attacker.  When he hits an opposing character, after actions resolve you may place him in any square adjacent to that character.  Charge appears on Raphael’s first three clicks so if you hit an opponent with the close attack granted by Charge, after actions resolve you can reposition him by placing him in another square adjacent to the character you just attacked.  Fighting through the Swarms is great for those times when you want Raphael to get in an attack, but then need to keep lines of fire blocked by having a character in between him and a ranged attacker.  Or you can place him in an adjacent square and set up for an attack against a different opponent on your next turn.

We mentioned Charge on Raphael’s first three clicks.  On those same clicks, he has a special power in his attack slot called Sai which lets him use Flurry.  In addition to Flurry, Sai lets him deal penetrating damage when he makes a close attack.  Raphael has damage values of 2 on his Sai clicks but the multiple attacks from Flurry and the penetrating damage should help him get some damage past an opposing character’s defenses.  Leap/Climb appears on his last two clicks in place of Charge.

Defensively, Raphael starts with two clicks of Toughness to absorb some damage dealt to him.  He then becomes a bit tougher to hit with close attacks, thanks to Combat Reflexes on his last three clicks.  Mid-dial, Raphael picks up Battle Fury, which lets him ignore Shape Change and prevents him from being targeted by Incapacitate or Mind ControlBattle Fury also bars him from being carried or making ranged combat attacks.  Finally, Raphael drops Battle Fury on his last two clicks and remembers his training by gaining Close Combat Expert.

Raphael has a very consistent set of combat values, particularly in his defense and damage slots, built for close combat attacking.  With his mix of powers and traits, he can fight his way through a group of opposing characters and dish out damage as he goes.  If you choose to include Raphael on a themed team, he has four keyword options available:  Animal, Martial Artist, TMNT and TMNT Ally.

For an updated take on Raphael, we’ve drawn inspiration from the 2012 Nickelodeon animated series.  This version of Raphael (#025) has a point value of 60, which still leaves plenty of room to fill out your force.  Like his Mirage Comics counterpart, #025 Raphael has the standard speed, attack, defense and damage symbols.  He also has the same quartet of keywords (Animal, Martial Artist, TMNT and TMNT Ally) and is built for close attacks.  However, this version of the surly ninja turtle ditches the trait in favor of two special powers.

Teenage Mutant Ninja Turtles- Raphael 025

Raphael has a steady set of combat values and his powers are laid out to reflect his aggressive nature.  He starts with two clicks of Charge in his speed slot and Quake in his attack slot.  In his defense slot, he has Toughness on his first three clicks.

Once Raphael is off his first two clicks, he picks up a special power, Most Attitude of the Turtles, for the rest of his dial.  Most Attitude of the Turtles lets him use Charge and Flurry.  On those same clicks he has Blades/Claws/Fangs, which potentially lets him deal out high amounts of damage with his close attacks when used in tandem with Most Attitude of the Turtles. Additionally, he gains Battle Fury on his final four clicks.  Defensively, Raphael ends his dial with three clicks of a second special power, Hey! We’re Not Kung Fu Frogs, We’re Ninja Turtles, which lets him use Combat Reflexes and Willpower.

Thanks for reading!  Join us again as we reveal more exciting characters from the Teenage Mutant Ninja Turtles Gravity Feed!  Until then, may all your pizza slices be cut evenly and may all your die rolls be ever in your favor!