Greetings HeroClix Fans!
And welcome back as we continue to offer previews from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set! Today we go back to one of Wonder Woman’s earliest and most persistent foes, no matter who bears the mantle of Cheetah!
This early version of Cheetah is Priscilla Rich, an aristocratic debutante who suffered from multiple personality disorder. This Cheetah possesses an Improved Movement ability called Never Corner a Cat, granting her the ability to ignore Hindering Terrain for movement. She also has a trait called Hatred For My Prey, that allows her to choose an opposing character once per game. As long as that character is on the map, Cheetah modifies her combat values except range by +1. Additionally, if that character is named Wonder Woman, Cheetah can use Exploit Weakness.
Cheetah begins play rushing into battle with Charge, letting her move and attack. For her attack, she can use her 2 damage, modified by her trait, or try to increase the damage further with a full dial of Blades/Claws/Fangs. Super Senses gives Cheetah a chance to avoid attacks. On the back half of her dial, she switches things up with Leap/Climb to reposition herself with ease to where she will be of more use to your force. Combat Reflexes will make her harder to hit in close combat.
Cheetah can be played in theme on generic Past theme teams, or on named theme teams built around the Legion of Doom and Villainy Inc keywords. At 50 points, Cheetah will be a solid secondary attacker with some decent mobility.
Next up, we take a look at the Prime version of Cheetah. The woman known as the Cheetah in modern time is Barbara Ann Minerva, a covetous archaeologist and mortal vessel for the Goddess of the Hunt!
This version of Cheetah also has an Improved Movement ability, this time called Catlike Reflexes, which allows her to ignore other characters and hindering terrain for movement purposes. As with her Golden Age counterpart, she also possesses a trait. In this instance, it’s called We’ve Danced This Dance Before and grants her the use of Combat Reflexes and, if she has no action tokens, Exploit Weakness.
Cheetah begins play with a special power granting her a move and attack ability called Pounce My Prey. This power lets Cheetah use Leap/Climb to get to where she will be useful with ease. Once she has resolved this move action, she can be given a close combat action as a free action. She can use her opening 3 damage, or opt to use the Blades/Claws/Fangs she has on the front half of her dial. Defensively on the front of her dial, Cheetah can attempt to evade being targeted with Shape Change. If she is successfully attacked, Toughness will let her reduce damage a bit.
After her first two clicks, Cheetah gives up her special power for standard move and attack with Charge, appearing on the rest of her dial on all but the last click. On the back of her dial, Cheetah switches tactics a bit as she will have Poison for the rest of her dial. To help make sure damage reducers won’t be an issue for her Poison to work, she has a special power called Pressing My Advantage that allows her to use Outwit to target opposing figures with two action tokens. Also at this point, Super Senses will allow Cheetah to attempt to avoid attacks.
Cheetah can be played in theme on generic Animal or Scientist teams, or on named theme teams with her Society and Injustice Society keywords. She brings the Calculator team ability to copy friendly teammate’s team abilities. For 90 points, she will be a great close combat attacker to allow your range attackers to do their job.
That’s all we have for now. Be sure to check back soon as we bring you more previews from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set!