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DC HeroClix: Justice League - Trinity War Preview Prime Figures

DC HeroClix: Justice League Trinity War: John Constantine & Nick Necro!

Greetings HeroClix Fans!

We are getting close to the release date for the DC HeroClix: Justice League – Trinity War set coming early next month but that won’t slow us down in our previews for you! Today we have two magicians that used to train together now they fight each other John Constantine and Nick Necro.  Up first is the Hellblazer himself, John Constantine.

Constantine

John Constantine is 90 points of snarky, rude, chain smoking, user of the magic arts. He has 5 clicks of life with a range of 4 and a single target. His keywords are Justice League Dark, and Mystical and he possesses the Mystics team ability.  He has one trait; We Operate From the Shadows, Alright? It says John Constantine can use Stealth. Adjacent friendly characters with the Justice League Dark keyword can use Stealth. You can definitely hide a few teammates with this trait.

The top of his dial starts with Telekinesis, Energy Shield/Deflection, and 2 special powers. His damage power is called I Make My Own Luck. It allows John Constantine to use Probability Control, but can use it twice each turn. Even if your opponent’s character ignores Stealth, you have a +2 defense from range, and if he does hit, you can potentially make them re-roll twice!

John Constantine’s movement special power Ultimate Con Man states once per turn, choose Outwit or Perplex and John Constantine can use that power until your next turn. When he uses the chosen power to target an opposing character, that character can’t use the chosen power until your next turn. This power can’t be countered. This can even work on a character whose powers can’t be countered. If you Outwit a combat ability, they couldn’t use Outwit. Their Outwit is not countered they just can’t use it. The same would happen with Perplex, use it to modify an opposing character that can use Perplex; they can’t use it until your next turn even if they get it from a trait.

John Constantine’s dial jumps around just like he does magically. John’s 2nd click loses Telekinesis and his I Make My Own Luck power and gets Exploit Weakness. He is a bit of a scrapper and this reflects that.  His 3 click he gains Phasing/Teleport and Psychic Blast because sometimes he has to work a spell to retreat or blast a demon. His damage never gets above a 2, but he isn’t meant to be a main attacker. He is a support piece there to make sure your primary attackers hit and hit hard.

Nick Necro

Nick Necro used to be friends with John Constantine but had a falling out years ago and it doesn’t look like they’ll kiss and make up anytime soon.

Nick Necro is a Prime and has a cost of 111 points. For that you get 5 clicks of life, an 8 range with a single target, and possesses Improved Targeting: ignores hindering terrain and characters for line of fire. He has the keyword Mystical and has the Mystics team ability.

His trait, I Thought We Were Friends, allows Nick Necro to use Stealth. At the beginning of the game, you may choose an opposing character and that character cannot target Nick Necro unless Nick Necro or that character is the only character on its force on the map. You can really play the thorn in the side of the opposing character you choose with this trait, but remember, some powers like Poison and Pulse Wave don’t target so have some caution.

Nick Necro’s top 3 clicks are nearly identical stat wise and are identical power wise. Phasing/Teleport, Penetrating/Psychic Blast, Mastermind, and the special damage power Taught You Everything I Know. It states Nick Necro can use Outwit. Give Nick Necro a power action and target a character within range and line of fire. That character can’t use combat or team abilities and its combat values can’t be greater that its printed values until your next turn. In a game with relics and resources that grant modifiers to combat values or powers that grant the same, this could be a popular way to counter those activities!

On click 4, his power set changes completely. His powers change to Sidestep, Precision Strike, Perplex, and the special defense power Mystical Artifacts Are Drawn to Me. It say’s when this click is revealed due to damage taken from an opposing character’s attack, if the attacking character has a relic or resource assigned to them, stop turning the dial. That opponent chooses one: deal the attacker 3 unavoidable damage; or heal Nick Necro of 1 damage and remove from the game up to one relic or resource attachment assigned to the attacker.  On his last click he has Regeneration that has the potential to allow him to heal back to his top click.

Thanks for joining us for another preview from the DC HeroClix: Justice League – Trinity War set.  Be sure to check back for our next preview, you won’t want to miss it!

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DC HeroClix: Superman and the Legion of Super-Heroes Preview Prime Figures

DC HeroClix Superman and the Legion of Super-Heroes: The Riddler and Edward Nigma!

Greetings HeroClix Fans!

What is green and black and is eager to match wits with the heroes of DC HeroClix: Superman and the Legion of Super-Heroes? If you answered that most perplexing of puzzlers, The Riddler, you would be correct!

037a-The-Riddler

Ever-ready to engage Gotham’s defenders in a battle of wits, The Riddler possesses a trait entitled Riddle Me This, Batman! which allows him to use Perplex regardless of range or line of fire, with the caveat that he can only target opposing characters.

The Riddler also begins play in the safety of the shadows thanks to Stealth, while Smoke Cloud helps ensure that he always has somewhere to hide or to trip up his foes (thanks to the hindering terrain).  An initial click of Shape Change also aids this master of misdirection avoid unwanted fisticuffs.  And if his enemies somehow see through his clever disguises, Super Senses grants The Riddler yet another opportunity ti slip from their grasp!

Mid- to late-dial The Riddler changes tactics slightly as he makes his getaway courtesy of Leap/Climb all the while making things difficult for his opponents thanks to Outwit.  Lastly, Willpower allows The Riddler to act two turns in a row without fear of pushing damage.

At only 55 points, The Riddler leaves plenty of room for heavier hitters on your HeroClix force, which suits The Riddler just fine.  Preferring to plot  from behind the scenes, The Riddler is the perfect support piece for his lackeys- er, fellow teammates.  The Arkham Asylum, Detective, and Legion of Doom keywords allow for easy them team building as well, and in Golden Age games, try adding the Brilliant Tactician feat to The Riddler’s bag of tricks for an extra helping of hinderance to his foes!

037b-Edward-Nigma

Having turned over a new leaf, The Riddler now operates openly as a Detective-for-hire under the nom de guerre, Edward Nigma.  However, the Prime Edward Nigma hasn’t lost a step since his more nefarious days of derring-do, and has even picked up a few new tricks with which to confound his opponents!

The first thing we notice is that Edward Nigma possesses an interesting trait called Photographic Memory.  Photographic Memory allows Nigma to ignore hindering terrain when drawing lines of fire provided his target has not moved since the previous turn.  This combines particularly well with Nigma’s Probability Control (found on his early dial) as well as his Hidden Clues special power, which enables him to use both Shape Change and Mind Control.  However, whenever Edward Nigma uses Mind Control, hit characters are given up to two action tokens!

Now, while these tokens will not result in pushing damage (per the special power), the potential to not only manipulate opposing figures for your own ends as well as render them unusable during your opponent’s turns is just too delicious.  And if that weren’t enough, Barrier allows Edward Nigma to shift terrain around to further stymy and confuse his foes!

Mid-dial, Edward Nigma gets physical as his ego gets the better of him.  Battle Fury renders him immune to Mind Control and Incapacitate and allows him to ignore Shape Change when attacking.  Nigma maneuvers into battle courtesy of Charge while a hidden blade in his trademarked cane grants the use of Blades/Claws/Fangs.  Lastly, Toughness affords Nigma some protection from damage as he wades into the melee.

Late-dial Edward Nigma regains his composure as well as an appreciation for subtlety: Leap/Climb allows Nigma to position himself at the best possible vantage point on the battlefield to take advantage of his I Know Your Secret Mr. Wayne special power.  This special power denies opposing figures within line of fire the use of Shape Change as well as the Alter Ego and Morph special powers/abilities! Nigma also possesses Perplex at this point in his combat dial for more late-game shenanigans as well!

At only 69 points, Edward Nigma is a capable Prime thanks to his power selection, the Indomitable combat ability, and the Calculator team ability! Like his alter ego, The Riddler, Nigma possesses the Arkham Asylum, Detective, and Legion of Doom keywords for theme team building.

We hope you’ve enjoyed this latest round of previews from the upcoming Superman and the Legion of Super-Heroes.  Speaking of, it’s about time some Legionnaires made an appearance! Stay tuned for next time when we check in with an essential trio of super-heroes from the 31st Century!

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DC HeroClix: Teen Titans Preview Prime Figures

DC HeroClix Teen Titans: Blackfire!

Greetings HeroClix Fans!

As a special treat we have a bonus DC HeroClix: Teen Titans preview today!  In today’s bonus preview, we will be showcasing Starfire’s sister, Princess Komand’r (aka Blackfire)!  Starfire was given all of her sister’s birthrights after a terrible tragedy occurred on their home planet of Tamaran; thus, Blackfire has become a persistent adversary of the Teen Titans and has the anger and power to challenge the team collectively.

047b-Blackfire

As a result of an illness, Blackfire is the only Tamaranean who can’t fly.  To make up for this she has an Improved Movement ability called I Should Be Queen!, which allows her to ignore characters while moving.  To show her utter hated for her sister and her sister’s allies, Blackfire has a trait called The Hated Sister.  This trait modifies Blackfire’s attack value by +2 when she targets a character with the Teen Titans keyword.

Blackfire has a range of eight squares and can target two characters with her ranged attacks.  She opens with 10-movement Running Shot (Enraged Entitlement) and an 11-attack Penetrating/Psychic Blast (Focused Blasts), which would make any hero think twice before getting into her 13-square swing.  Oh, did we mention that she also has the Sharpshooter combat ability?

For the rest of Blackfire’s opening click we get some Invulnerability (I Am Your Superior) which she keeps for her top two clicks, along with some Leadership (Listen To Me…).  Blackfire also has the Indomitable combat ability, which allows her to ignore pushing damage by using Willpower.

On Blackfire’s second click we get a special attack power in her speed slot called Intense Starbolts.  When an opposing character takes damage from Blackfire’s ranged combat attack, that character can’t use the Carry or Flight abilities until the beginning of your next turn.  It should be fairly easy to keep Blackfire’s opponents down on her level since Intense Starbolts overlaps with Penetrating/Psychic Blast, Energy Explosion (Destructive Firebolts), Ranged Combat Expert (… Or I’ll Destroy You!), and some Pulse Wave (The Psions Made Me More).

Mid-dial, Blackfire’s Invulnerability is replaced by Toughness (Don’t Bother Fighting Back).

Blackfire’s last two clicks bring back Running Shot which now overlaps with Pulse Wave, and her defense is cover with Energy Shield/Deflection, helping her against ranged combat attacks.

Blackfire is an aggressive character and this dial shows it.  She brings the fight with a base damage value that never falls below 3, making her worth her price tag of 146 points.  Blackfire is the super rare Prime character for the DC HeroClix: Teen Titans set and has the Cosmic, Ruler and Warrior as her keywords, making it easy to find others she can lead into battle.

Thanks for reading!  Join us for our next DC HeroClix: Teen Titans preview as we visit with a hero from Soviet Russia who briefly went by the name of Starfire!  Until then, keep your Clix off their K.O.’s!