Yu-Gi-Oh! HeroClix: Series One

Yu-Gi-Oh! HeroClix Series One: Mechanicalchaser!

Greetings HeroClix Fans!

It’s game time as we look into the Yu-Gi-Oh! HeroClix: Series One set. Thus far we have seen many ways in which to affect the field of battle and the Mechanicalchaser will surely not fall short to the bring the pain as it pursues its target with relentless aggression.


The Mechanicalchaser starts out with 4 clicks of a special power called Whirlwind of Weapons. This will allow Mechanicalchaser to use Charge and Flurry. On his top click Mechanicalchaser could be given a power action and then move up to half his speed value, in this case without any modifiers would be up to 5 squares. Mechanicalchaser is a Flier, and can use the Flight ability which would allow him to use Improved Movement to avoid elevated, hindering, and outdoor blocking terrain as well as opposing characters during his movement. Once Mechanicalchaser got adjacent to an opposing character he could stop his movement and then be given a close combat action as a free action to use Flurry and make 2 close combat attacks, either on the same adjacent opposing character or 2 different ones.

Defensively Mechanicalchaser starts out with a single click of Invulnerability and then the rest of his 6 click dial has Toughness. Mechanicalchaser does gain the use of Exploit Weakness on his last 3 clicks and over laps with Blades/Claws/Fangs on the last 2.

For 92 points Mechanicalchaser is a well packaged dial and even has a 6 range. He has the “Bandit Keith”, Dark, and Robot keywords.

Additional Team Abilities will be legal in the Yu-Gi-Oh! HeroClix: Series One universe and this guy would qualify for the Robot ATA; however he would still need a buddy like maybe the Cannon Soldier. When two friendly characters that can use this team ability are adjacent to each other, choose one of them to use Perplex until your next turn, but it may only target characters with the Robot keyword. A character may only use this team ability once per turn and it is Uncopyable.

Thanks for reading and be sure to continue to check back as we look at more figures from the upcoming Yu-Gi-Oh! HeroClix: Series One set. Until then, always be ready to DUEL!!

BioShock: Infinite HeroClix Preview

BioShock Infinite HeroClix: Team Building with the Commandant and Founder Soldier!

Greetings HeroClix Fans!

Welcome back as we take a look at a couple of figures from the upcoming BioShock Infinite HeroClix set. Let’s start with the Commandant!


At only 50 points, the first thing we notice about the Commandant’s dial is a trait called Vox Can’t Hide in Cover Full of Holes! This trait allows both Commandant and adjacent friendly characters to ignore the effects of hindering terrain on line of fire. Commandant also has a special power on her first and last two clicks called We’ll Wipe Out These Ruffians Together!   This special power says that when she makes an attack roll, if either die has a 6, an adjacent friendly character that he shares a keyword with her may make a range attack against the same target as a free action, once her attack resolves.   Add in some Enhancement for most of her dial, and Commandant can add to the damage of adjacent friendly figures while her own 5 range will allow for some range attack ability.

A team full of Stealth busting figures without using a team ability could be a lot of fun.  As she has the Founders and Soldier keywords, and this will be important for her special power, let’s use Soldier to build our team.   The first figure we will add to this force is Founder Soldier. 


Founder Soldier also has the Founders and Soldier keywords, and comes in at 45 points.  He has a trait called Knock ‘Em Back, Knock ‘Em Down!  This trait allows Founder Soldier to make a close or range combat attack as a free action, if his first hits and is doubles.   If he is adjacent to the Commandant above, he will ignore hindering terrain for line of fire, and benefit from Enhancement, while sharing his own Enhancement for the first three clicks of his dial.  An opening click of Running Shot will help his mobility, while some end dial Flurry will ensure he goes down swinging, and allow more opportunity to use his trait.

We now have a starting point to build a Soldier theme team based on a couple of figures from the BioShock Infinite HeroClix set.  A potential downside to building a ranged attack-focused force is what to do when your opponent bring s the fight to you.  Adding Boromir fron the Lord of the Rings HeroClix set grants you two things: firstly he’s more close-combat oriented which adds some versatility to this team build (and allows him to run interference so your ranged pieces can re-position), and his Probability Control special power, Dark Premonitions, will help with those attack rolls.

Next we go to the Fellowship of the Ring HeroClix set and add the Elven Archer  to our force.  His trait, though very good when surrounded by fellow Elves, won’t come into play on this team.   What will be of particular value is the Archer’s special power, LEITHIO I PHILINN!, which allows him to use Enhancement, but he can choose to modify range by +1 instead of damage.    With three (see below) other sources of Enhancement on the team and his 8 range, Elven Archer will also be a long range threat.

Major Glenn Talbot from Marvel HeroClix: The Incredible Hulk adds more Enhancement to your team as well as the S.H.I.E.L.D. team ability, which allows you to further increase adjacent friendly characters’ range values by one.  As an added bonus, if you give Major Glen Talbot a power action, a friendly adjacent character can increase their damage value by an additional one! At only 33 points the Major is a great addition to this team build.

And the last piece we add to our Soldier theme team comes from Marvel HeroClix: Hammer of Thor, Captain America (72 points)His Deflection Trajectory special power that makes it so his line of fire is only blocked by walls and indoor blocking terrain on the front half of his dial makes him a threat, as long as he is within 8 range.  With his two targets, and when a force is built around him, this power can be devastating.  Position Major Glenn TalbotCommandant and Founder Soldier to best take advantage of their Enhancement (and the Major’s S.H.I.E.L.D. team ability!), and the Elven Archer can be placed so his LEITHIO I PHILINN! special power can further increase Captain America’s range.  And thanks to the Commandant’s trait, hindering terrain offers no protection from Captain America’s mighty shield.

This Soldier theme team adds up to 295 points. For more Probability Control, consider moving some things around and adding Rocket Raccoon from Hammer of Thor (Rocket Raccoon possesses Leap/Climb making him more mobile than Boromir).  If all the Enhancement on this force isn’t to your liking, consider using more figures with the S.H.I.E.L.D. or the United Nations Space Command (UNSC) team abilities (from the Halo HeroClix set).

Thanks for joining us today.  We hope you’ve enjoyed this sneak-peek into the upcoming BioShock Infinite HeroClix set as much as we, and hopefully these team building tips will inspire you to Soldier on in your next HeroClix match! Until next tim, keep your Clix off their K.O.’s!

Announcements Heroclix Preview Rules Question

HeroClix 2013 Core Rulebook and PAC Preview Now Available!



Greetings HeroClix Fans!

Today is a great day for HeroClix fans everywhere: the 2013 Core Rulebook and Powers and Abilities Card (PAC) are now available for download on our HeroClix Rules page! A lot of great ideas and hard work has gone into re-visting our rules and PAC in order to create a compelling and enjoyable HeroClix experience for our community, and we think players will be very pleased overall!

That’s not all! Be sure to check out Push to Regen, a bi-weekly fancast about HeroClix by HeroClix fans, this afternoon for an exclusive interview outlining many of the changes in the HeroClix 2013 Core Rulebook and PAC.  During the interview, we will also reveal the mysterious identity of the new HeroClix Rules Arbitrator during this podcast, so you definitely do not want to miss it! Look for all this and more on the Push to Regen fancast today!

Last, and certainly not least, be sure to check back here on HeroClix.Com regularly as we begin a series of Rules Review articles highlighting changes found in the HeroClix 2013 Core Rulebook and PAC.  These new rules will not go into effect until June 2013,  so everyone should have plenty of time to become familiar with the changes and additions.  We will also be revealing our 2013 HeroClix Convention Figures in tandem with some of these Rules articles so stay tuned!

That’s all for now HeroClix fans.  As always, thank you for your continued support, and keep those Clix off their K.O.’s!