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DC HeroClix: World's Finest

DC Comics HeroClix: World’s Finest- Secret Society

Greetings HeroClix fans, and welcome to another look inside our DC Comics HeroClix: World’s Finest team-building strategy articles! Today, we are feeling a bit villainous – so there is no better way to get that out of our systems than with a Secret Society of Super-Villains team!

Our first team member is the 90-point common prime from the set, Poison Ivy! This version represents her at her most powerful, from the classic Batman: Hush storyline! To learn more about her, check out the preview article we ran on both versions of Poison Ivy here.

DC HeroClix: World’s Finest- Secret Society- The Wizard

Next up, at 50 points, we have a really fun piece in The Wizard! Possessing a trait called POOF!, The Wizard can use Shape Change – and, when he does and succeeds, you may place him within 4 squares. But that’s not all, in the square he previous occupied, you immediately place a Tiger bystander, who has Charge, Blades/Claws/Fangs, and Toughness! While not a defensive force at all, The Wizard makes up for that with his special movement power, Illusions Hide Your True Surroundings. This special power states that when The Wizard is occupying hindering terrain or adjacent to blocking terrain, he can’t be targeted by nonadjacent opposing characters! With all of that, he has the standard powers Mind Control, Probability Control, Outwit, Perplex, Enhancement, and Empower!

DC HeroClix: World’s Finest- Secret Society- Monsieur Mallah

Finally, we come to the Brain and the brawn of the team – Monsieur Mallah! An indomitable 150-point piece with a range of 6 squares and 2 targets, Monsieur Mallah begins with Improved Movement: Ignores Elevated Terrain and Improved Movement: Ignores Hindering Terrain. He also has a trait called …and the Brain, which states that Monsieur Mallah begins the game with Brain attached. When Brain is attached, Monsieur Mallah can use Penetrating/Psychic Blast and Super Senses. At the beginning of your turn, you may remove Brain and place it in an adjacent square, or attach an adjacent friendly bystander named Brain. In addition to that, he has a special power on damage called Diabolical Brain and Insidious Simian, which states that Monsieur Mallah can use Leadership and Perplex. And, when Mallah has Brain attached and succeeds with his Leadership roll, he may remove an action token from himself. Couple those with his standard powers Running Shot, Sidestep, Charge, Super Strength, Invulnerability, and Combat Reflexes, amongst others.

Of course, we haven’t looked at the bystander Brain yet, have we? While immobile, Brain  possesses a solid mix of abilities, with a range of 8 squares, and the standard powers Mind Control, Penetrating/Psychic Blast, Super Senses, and Outwit. He also has the trait A Magnificent Mind of Malevolent Purpose, which states that when Brain would be KO’d, you may instead attach him to his Monsieur Mallah, and subsequently deal Mallah 1 unavoidable damage.

That’s all we have for our Secret Society of Super-Villains team build! Are there changes you would make? Who would you slot in to take the spot of one of our choices? Sound off on social media and let us know! Until next time, don’t stop ‘Clixing

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DC HeroClix: World's Finest

DC Comics HeroClix: World’s Finest Fast Forces Pack Part 2

Greetings HeroClix Fans!

Welcome back to the second part of our look at the DC Comics HeroClix: World’s Finest Fast Forces Pack!  We previously showed you a trio of characters that have ties to Metropolis in the DC HeroClix: World’s Finest Fast Forces Pack Part 1 article.  Today’s preview focuses on Gotham City, where we start by catching up with the Dark Knight himself, Batman!

DC Comics HeroClix: World’s Finest Fast Forces Pack Batman

Batman has the standard attack, defense and damage combat symbols and can shoot a single target from up to five squares away.  Naturally, Batman has the Batman Ally team ability, which lets him use Stealth.  If you’re planning to include Batman on your force, he can be played at either 100 or 50 points, with his 50-point starting line coming in at click 4.  Additionally, if you want to include Batman on a themed team, he has the Batman Family, Gotham City, Martial Artist, and Metropolis keywords available as options.

Batman has a pair of traits, the first of which is World’s Finest Heroes.  World’s Finest Heroes lets Batman use Probability Control if he’s adjacent to a friendly character named Superman.  However, he can only use Probability Control to reroll an opposing character’s attack roll.  The second trait is Need an Equipment Drop at My Location, which lets you include the #S100 Weapon Drop on your force without paying its cost and adds some extra tools to Batman’s arsenal as needed.  We’ll go into more detail later on the Weapon Drop, which is included in the DC Comics HeroClix: World’s Finest Fast Forces pack, but for now let’s continue looking at Batman’s dial.

On Batman’s first four clicks he starts with a pair of special powers that work well with one another.  The first special power, Peak of Human Conditioning, lets Batman use Running Shot when he has no action tokens and Charge when he has one action token.  When Batman has two action tokens, he can use Sidestep.  Since Batman has the standard defense symbol, he would normally be open to taking pushing damage if he is marked with more than one action token but his second special power, World’s Toughest, lets him ignore that damage by granting him Willpower and Toughness to absorb some damage dealt to him.  The rest of Batman’s power set includes Incapacitate, Leap/Climb, Super Senses, and Outwit.

DC Comics HeroClix: World’s Finest Fast Forces Pack Weapon Drop

We mentioned the Weapon Drop special object as part of Batman’s Need an Equipment Drop at My Location trait, so let’s take a quick look at how it works.  The Weapon Drop costs 8 points to add your force and can be equipped to friendly characters.  To set up the Weapon Drop, at the beginning of the game roll a d6 that can’t be rerolled and turn the Weapon Drop’s dial to the appropriate click number.  If the Weapon Drop is equipped to a character, you can give that character a free action to choose one of the standard powers shown on the Weapon Drop’s dial.  At the end of your turn, roll a d6 that can’t be rerolled and turn the Weapon Drop’s dial again to the appropriate click number.  There you have it!

Now we’ve come to one of Batman’s closest associates, Nightwing!

DC Comics HeroClix: World’s Finest Fast Forces Pack Nightwing

Nightwing has the standard attack, defense and damage combat symbols and can shoot a single target from up to five squares away.  Instead of the Batman Ally team ability, Nightwing has the Outsiders team ability, which lets him choose a character (including himself) within 10 squares and line of fire;  until the beginning of your next turn, the chosen character’s combat values can’t be modified.  Should you choose to include Nightwing on your force, he can be played at either 50 or 25 points, with his 25-point starting line coming in at click 4.  Additionally, if you want to include Nightwing on a themed team, he has the following trio of keywords:  Batman Family, Martial Artist, and Outsiders.

At first glance, Nightwing’s dial may look simple.  He has a single trait, Charismatic Loner, which makes him a wild card.  Nightwing’s dial also features a special power, Midnight Roofrunner, that helps him stay mobile and offers him some protection against ranged attacks.  Midnight Roofrunner lets Nightwing use Leap/Climb, Sidestep, and StealthNightwing’s other two standard powers, Combat Reflexes and Willpower, are found in his defense slot.  Nightwing’s combat values stay somewhat consistent throughout his dial, making him a threat on each of his clicks.

This version of Nightwing isn’t a world beater but he should fit in nicely on just about any force as a harasser or tie-up piece.

Our third and final character is an eco-terrorist who has frequently clashed with Batman and Nightwing and once mind controlled Superman with her potent pheromones doing her bidding.  Here’s Poison Ivy!

DC Comics HeroClix: World’s Finest Fast Forces Pack Poison Ivy

Poison Ivy has the standard attack, defense and damage combat symbols and can shoot a single target from up to four squares away.  Like Batman and Nightwing, Poison Ivy has two point values in which she can be played:  75 and 25 points.  Her 25-point starting line comes in at click 5.  For keywords, Poison Ivy has Arkham Asylum and Scientist.

Poison Ivy has a single trait, I Do Love Crashing the Party, which lets her use Mind Control.  Additionally, when she’s adjacent to a friendly character with a printed team symbol, her defense gains a +1 boost.  Poison Ivy’s power set consists only of standard powers that dare you to try to get close to her.  She has a full dial of Stealth to make it difficult to draw lines of fire to her.  Her first three clicks feature Poison, followed by three clicks of Smoke Cloud to create helpful hindering terrain.  Defensively, she sports Barrier on all but clicks 4 and 6, which feature Energy Shield/DeflectionPoison Ivy’s damage slot starts with Exploit Weakness for two clicks, and Shape Change for the remainder of her dial.

Although her damage values are consistent, Poison Ivy’s best use on your force is through Mind Control.  And be sure to keep plenty of hindering terrain nearby to thwart opposing characters from drawing lines of fire to her.  If an opponent does try to approach, you can use Barrier to protect yourself or let them come and hit them with Poison.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the DC Comics HeroClix: World’s Finest set! Be sure to visit the WizKids Event System to find Friendly Local Game Stores near you and Release Day OP events, kicking off next week.

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DC HeroClix: World's Finest

DC HeroClix: World’s Finest – Poison Ivy

Greetings HeroClix Fans!

Today we are continuing the Booster Brick previews for the upcoming Heroclix set, DC HeroClix: World’s Finest!  The focus of this set is of course on the two stars of the comic series of the same title; Batman and Superman.  In addition to different versions of each hero, representing them throughout their lengthy comic book histories, we would be remiss to ignore how their arch enemies have changed with them over the years.  Today, we feature a villain that was pulled in Scott Porter latest unboxing video, Poison Ivy!

DC HeroClix: World’s Finest - Poison Ivy

At 65 points the common Poison Ivy makes for a very affordable thorn in your opponent’s sides.  This Ivy is all about close combat tie ups.  She opens with a click of Stealth but then can be pushed into position to tie up opponents with Plasticity.  Her Improved Movement, Down The Garden Path, ignoring hindering terrain will help her get where she needs to be.  To further her tie up utility you can use her trait Constricting Vines that gives her a special Smoke Cloud at 6 range that forces opposing characters to roll break away from the smoke markers and take an action token or penetrating damage if they fail.   Making the most of her lock-down features she has Poison on 4 out of her 5 clicks, along with a smattering of Toughness, Combat Reflexes, Perplex, and Exploit Weakness.  For teamwork options, she naturally has the Batman Enemy Team Ability letting her share a friendly character’s attack value so she can still have good odds of making a hit even late dial where her numbers dip low.  She also has excellent Theme Team options with Arkham Asylum, Scientist, and Secret Society of Super Villains keywords.   This figure represents Poison Ivy early in her criminal career as she terrorized Gotham City to further her twisted sense of ecological justice, but does not represent her at the height of her powers.  For that, we go to the Prime.

DC HeroClix: World’s Finest - Poison Ivy Prime

The Prime version of Poison Ivy has gotten more in touch with the green, both in her chlorophyll skin pigment and in the green ring around her dial base.  This represents Ivy when she took up residence in Metropolis and held Superman within her plant spore influenced thrall during the Hush storyline.  This Ivy adds some keywords, in addition to Arkham Asylum, Scientist, and Secret Society of Super Villains, she has Gotham City Sirens, Injustice Gang, and Metropolis keywords.

At 90 points, she maintains a few tricks from her earlier version with Improved Movement: Up The Folly Steps, ignoring hindering terrain and, this time, a full dial of Stealth, four clicks of Poison again, and the Batman Enemy team ability. She drops the Smoke Cloud trait in favor of 6 Range with 2 targets and a special Mind Control trait, No Man Can Resist Me, Not Even Superman that lets her ignore the usual feedback damage when using Mind Control, places Enthralled tokens on the cards of any character successfully controlled, and gives her a +2 attack bonus if she only targets one character within 3 squares.  Pay attention to those Enthralled tokens, she has two ways to take advantage of them.

First with her defense special, You Won’t Let Anything Happen To Me, Poison Ivy is able to convince her Thralls to protect her.  This power grants her Super Senses and, in addition, when she is targeted with an attack you can elect to remove an Enthralled token from an opposing character and let her use that character’s defense power. Secondly, with her damage special, Let Me Remind You What Will Make Me Happy, not only can Ivy use Shape Change, but she also prevents anyone with an Enthralled token from attacking her at all (unless all opposing characters have been Enthralled).  With all the Stealth, Super Senses, Shape Change, defense borrowing, and target denying, she is going to be one tough weed to pull!  If all of that fails however, she does finish her dial with some Outwit and two clicks of Regeneration to save her from wilting under pressure.

That’s all for today, HeroClix fans! We’re really excited for you to see this set which features great figures; both in terms of new dials for old favorites, and some long awaited debuts. So stay tuned as we continue to preview World’s Finest!  Don’t forget to check out the WizKids Facebook page for more unboxing videos with Scott Porter and visit the WizKids Event System to find DC HeroClix: World’s Finest Pre-Release Events near you.

Until next time, just push ‘em all!

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DC HeroClix: No Man's Land organized play Preview

DC HeroClix No Man’s Land: Robinson Park!

Greetings HeroClix Fans!

Three down, three to go!  We begin the home stretch for DC HeroClix: Batman No Man’s Land Organized Play by taking a look at the territory up for grabs during month four, Robinson Park!  Maps for Robinson Park are included in the Month Four OP kits for the No Man’s Land OP series.  Like the three previous maps in the series, Robinson Park features pre- and post-quake sides.  (Click on images below to enlarge.)

DC2012_RobinsonPark-Map

Robinson Park (pre-quake) is an outdoor setting that features an abundance of trees, bushes, and a few well-placed benches which provide hindering terrain.  Both starting areas have some foliage within their boundaries but not enough to become a true hindrance.  Near the center of the map is a gazebo which provides a small elevated platform for ranged attacks.

Another piece of elevated terrain appears near the gazebo in the form of the roof of an enclosed botanical garden.  Water fountains are also found near both elevated structures and offer small sections of water terrain.  On the opposite side of the map from the botanical garden are a wooden foot bridge and a small pond that provides more water terrain.  Nearby, a pair of statues offers some blocking terrain.

DC2012_RobinsonParkPC-Map

Robinson Park (post-quake) retains most of its basic layout but now drawing lines of fire becomes a lot trickier.  Several sinkholes have formed on one end of the map and have ravaged the starting area on that portion of the map.  Now, the majority of the map that was considered elevation level 1 is now level 2.  The sinkholes are now designated as elevation level 1.  The roofs of the gazebo and botanical garden are now elevation 2.  Some of the sinkholes also contain small sections of water terrain.

Poison Ivy’s green thumb is evident throughout Robinson Park as strange plants have sprouted and provide blocking terrain.  The pond near the foot bridge is nearly devoid of water.  Bizarre roots and vines snake their way across the pathways, creating a nightmarish landscape in which to traverse.

Like the other maps in the No Man’s Land OP series, Robinson Park has a suggested scenario that is included on the instruction sheet for the Month Four OP kit.  The scenario reads:  QUAKE: At the end of each player’s turn, that player rolls 2d6.  On a result of 3 or less, replace this map with the Robinson Park (post-quake) map.  Characters are placed in the same square they currently occupy on the new map.  Any character that now is illegally placed is dealt one (1) unavoidable damage and is moved to the next closest square(s) it can occupy by its controller.

Again, prior to the event players must declare their allegiance to one of the six No Man’s Land gangs:  GCPD, Batman, Joker, Two-Face, Killer Croc or Black Mask.  Each gang is represented by its own unique symbol.  At the completion of the event, the gang with the most accumulated event points has conquered Robinson Park for their gang and tags that location on the laminated Gotham City map with their Gang Token.  It seems the Joker’s Gang is currently in the lead on our global No Man’s Land Gotham City map but can they capture Robinson Park?  Stay tuned!

Thank you for joining us today for this special DC HeroClix: No Man’s Land map review!  Please join us in a few weeks when we tour another territory in Gotham City!

 

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DC HeroClix: No Man's Land Preview

DC HeroClix No Man’s Land: Gotham City Power Plant!

Greetings HeroClix Fans!

As we gear up for month 3 of the  DC HeroClix: Batman No Man’s Land Organized Play event, we bring you the next territory your players will do battle for, Gotham City Power Plant.  Like previous maps, the Gotham City Power Plant will be included in Month Three Organized Play (OP) kits for use in your store’s No Man’s Land OP series, and like the 2 previous months maps, it features pre- and post-(earth)quake sides. (Click on images below to enlarge)

 DC2012_PowerPlant-Map

Gotham City Power Plant (pre-quake) is a multi level map that depicts the power plant and the swamp area near it.  One player has their starting area in the swamp area.  Bushes will provide cover as their force moves in on the power plant, and patches of water will make movement more challenging for figures that don’t have a means to move through it with ease.   As this force gets into the middle of the map, concrete singles dry land at last, and a truck parked off to the side will provide one more bit of cover before the climb up the face of the power plant itself is made on one of two ladders.

Down the left side of the Gotham City Power Plant (pre-quake) map is an alleyway, with two power line structures as areas of blocking terrain.  On the right side of the roof of the power plant (level 2 of the map) are a few smoke columns as blocking terrain.  Running down the roof, near the middle is another, higher roof (level 3 of the map).  It is accessible by a ladder on either side of it, and has a square of hindering terrain, as well as two more power line structures as blocking terrain.  To the left of this roof, is a larger open space on level 2 with some HAVC units as hindering terrain.  The second player will start along the back of the roof, on both levels 2 and 3.

 DC2012_PowerPlantPC-Map

Gotham City Power Plant (post-quake) retains some of the elements on one end of the map, and something rather different on the other.  The power plant itself has suffered destruction that has ripped a chunk out of the middle.  Level 3 remains unchanged, and both ladders to access it are intact, as is the area to the right with the smoke stacks.  Level 2 now has a small path around level 3 to the left, with some rubble to climb to the next level.  The starting area on this end of the map now occupies 3 levels.  A small bit of roof has rubble to climb up it, and the area of level 2 on the left of the map now has rubble to climb up to it at 2 points, as well as the ladder still at the end.    The concrete area of the map is unchanged.

The swamp area of the Gotham City Power Plant (post-quake) map has been replaced with raised platform structures offering levels 2 and 3 on this end of the map as well, and the player starting on this end of the map will start on both of them.  The right corner of this end of the map features a throne area on level 3, with columns of blocking terrain around its edge and stairs on the front and left side.  To the front and left of this is an area with more columns of hindering terrain, as well as stairs in the front and to the left down to level 1.  Along the back, level 2 continues to the left, with a raised platform of level 3 in front of it.  The area in front of the truck features a platform that has areas of level 2 and 3 on it.

Like the previous months maps, Gotham City Power Plant has a suggested scenario that is included on the instruction sheet for the Month Two OP kit.  The scenario reads:  QUAKE: At the end of each player’s turn, that player rolls 2d6.  On a result of 3 or less, replace this map with the Wayne Manor (post-quake) map.  Characters are placed in the same square they currently occupy on the new map.  Any character that now is illegally placed is dealt one (1) unavoidable damage and is moved to the next closest square(s) it can occupy by its controller.

As with previous No Man’s Land tournaments, prior to the event players will declare their allegiance to one of the six No Man’s Land gangs:  GCPDBatmanJokerTwo-FaceKiller Croc or Black Mask.  Each gang is represented by its own unique symbol.  At the completion of the event, the gang with the most accumulated event points has conquered Gotham City Power Plant for their gang and tags that location on the laminated Gotham City map with their Gang Token.

Thank you for joining us today for this special DC HeroClix: No Man’s Land map review!  Please join us next time when we take another look at a key battleground in Gotham City, in the meantime be sure to check back next week and see who is in the lead for Month 3 on our global No Man’s Land Gotham City map!