Welcome back! In case you didn’t know, DC HeroClix: Superman and the Legion of Superheroes released recently. In support of this release the Rules Team has constructed an update to the Player’s Guide (PG). This update provides all the powers and abilities as they appear on the character cards in the boosters. The Rules Team will now return to our cave to craft answers to all the questions you have concerning Amethyst , Tellus, and the rest of the Legion. In the following weeks this PG update will be followed by an update to Section 3, Character Clarifications. Until then win if you can, lose if you must, just ‘Clix.
Included with the Captain America: The Winter Soldier Starter Set is the new and updated 2014 Heroclix core rulebook and PAC. There are some exciting new things introduced in there, and some changes that I think fans are going to love! We will go over some of the major changes today and hopefully answer any questions that some of you may have.
Upon opening your starter, you may have noticed that it included a bunch of new object tokens. But what’s this? Why do I have an object with a white colored ring around it? Is this a misprint? No, my friends. Allow me to introduce you to the Ultra Light Object. What’s an Ultra Light object? Good question. Let’s look at their entry on page 16 of the 2014 rulebook.
ULTRA LIGHT OBJECTS
An Ultra Light object is a light object with a white ring instead of a yellow one. Ultra Light objects follow all the rules of light objects with the following changes:
• Any character can pick up or hold this object, even if they can’t use Super Strength.
• This object is not used when making a close combat attack.
• A square containing this object is not hindering terrain.
• When used to make a ranged combat attack, this object can be thrown 8 squares and deals 1 damage.
Ultra Light Objects are light objects that can be picked up by anyone, you don’t use them when making a close combat attack, a square with one it is not hindering terrain and finally, you can throw it 8 squares and it deals only 1 damage when using one in a ranged combat attack. Now wait a minute! Don’t light objects normally allow you to throw them 8 squares? Well…not anymore. Those rules have changed as well. The distance for throwing light objects was reduced from 8 squares to 6, and the distance for throwing heavy objects was reduced from 6 squares to 4.
Another exciting change to objects is in regard to Relics. The “Once per game” restriction to attempt to assign one is no longer present. A character can now attempt to assign a Relic as many times as it likes until it finally succeeds. Want to assign that bright and shiny Cosmic Cube to your Red Skull? Now you don’t have to worry about getting only one chance to do it! You can keep giving that mean old Red Skull power actions to make a Relic roll every turn until he finally gets that Cosmic Cube.
We’ll now discuss the biggest and most exciting changes to the rules. The change to ATA’s and the Themed Team rules!
One big change is that ATA’s are no longer a separate entry in the rulebook. They are now part of the Tactics section and are a special bonus that you can only use when your force is a Themed Team. We’ll discuss it more when going over the changes to the Themed Team rules below. Speaking of which, there are also some interesting changes to the Themed Team rules. Most of the rules as you know them are still the same, so let’s just list the important changes right here and go over them.
A Themed Team is now any team that has at least 2 figures on it and where all of the figures share a keyword. No more figuring out the build total and number of characters depending on using a named or generic keyword. Are there at least 2 characters on your team? Do they all share a keyword? If the answer is yes to both questions, then you’ve got yourself a Themed Team. Now you can finally play your full point Galactus and Ziran in a 3500 point game as a Cosmic keyword Themed Team.
Themed Team Probability Control (TTPC) can now only be used on NAMED keyword Themed Teams. If your Themed Team only shares a generic keyword, then you do not get the TTPC bonus. You now also get 1 TTPC use per character on your force, but only up to 1 per each 100 points of the build total. 300 point team with 2 characters? That’s 2 TTPC uses. 500 point team with 8 characters? That’s 5 TTPC uses.
ATA’s are now only allowed to be used on Themed Teams. If your team is not themed, then it would now be illegal to include an ATA on your force. All normal build rules for ATA’s still apply. One very important thing to note is that the ATA you use does not have to share a keyword with the Themed Team you built. Let’s say you build an X-Men keyword Themed Team and include Beast and Wolverine (who also have the Avengers keyword). You could assign them the Secret Avengers ATA (which requires the Avengers keyword), even though your Themed Team was X-Men.
I think that covers most of the major changes in the 2014 rulebook. I hope you’re all as excited about the new objects and rules changes as we are. All of the discussed information and more is in the 2014 Heroclix core rulebook and Heroclix 2014 PAC. If you guys ever have any questions about any of the changes, or any rules questions in general, please feel free to contact us at HeroClixRules@gmail.com. Keep those dice rolling and those clicks clicking, and I hope you have a purrrfect day!
Today marks the arrival of a brand new Player’s Guide! This PG covers A LOT of information and went through several revisions as its authors repeatedly added errata and character clarifications to an already immense completed document. This Player’s Guide is much the same, yet very different than Player’s Guides of the past. The Player’s Guide has gotten a facelift since you last read it and has added Heroclix Watch List elements.
The first thing you will notice about the Player’s Guide is that it looks different than it did last time around. Working together, the Rules Team (RT) and Game Development (GDV) thought up a new, intuitive format for the PG. Now, the PG is spit into 8 sections; General, Powers and Abilities, Character Errata and Clarifications, Character Reference, Team Abilities, Maps, Objects/Resources/Hordes, and finally Feats & Battlefield Conditions. No more paging through sections of extraneous information, players and judges can turn to the exact section that contains the answers they seek. Need the updated wording for a character? Head to Section 3. Wondering what the Runaways ATA does? Section 4 has the answer.
The game of HeroClix experienced a first in its 12 year history recently; game elements arose that fundamentally changed how games of Heroclix are prepared for, played, and won. These elements lead to the creation of the Heroclix Watch List, (HWL). As the details of the HWL surfaced many opinions on how to present the information to the player base were explored. Should we add an entry to Section 1, General Information, to direct players to the HWL elements? Each game element affected by the Heroclix Watch List would be presented in its appropriate section.
The Rules Team is proud to present this document as it represents months of work, thousands of emails and the exchange of uncountable ideas and opinions. Until next time, win if you can, lose if you must, always Clix. Necromagus RA
It’s time again for an updated Players Guide! This version of the Players Guide include the Star Trek: Tactics 2 and Amazing Spider-Man. Not too many surprises in this version of the Players Guide, but we will make sure that we clarify one figure that has had some questions.
Amazing Spider-Man #021 Electro
Arc Lightning: Give Electro a power action and make a ranged combat attack against a single target using his printed damage value. Each time he hits, after actions resolve, he may then make a ranged combat attack as a free action against another single target as if he occupied the previously hit character’s square, replacing his range value with his printed range value minus the number of (characters) hits he has (hit) made this turn with this power.
The RED wording replaces what is the parentheses. So hopefully this wording makes it clear that you can bounce between two character as long as your Range Value will support it, and that you continue to hit of course.
I know that many of you wait for the new Players Guide not for the newest wordings, rules and rulings but for the Additional Team Abilities for the latest sets. I will let you know that we are still working on these ATA’s for the last couple of sets and we will post an article with all of them as soon as we have them done.
As usual, you will find the links to the latest Players Guide below. And always remember “Keep Clixing, One Clix at a Time.”
It’s time once again for an updated Players Guide! We’ve added the reference information you may need for a variety of HeroClix sets: Batman, The Hobbit, Streets of Gotham, and more. We’ve also added vehicle combat information so that’s all in one place. Finally, there are a few errata’s and clarifications.
Of particular note are how we’ve refined certain traits and special powers that might grant a character a keyword. It was difficult to know specifically when something would activate. Let’s take a look at two figures specifically.
Dark Knight Rises #100 Batman possesses 3 keywords and the following trait.
WE’RE IN THIS TOGETHER: When you reveal your force, if there is another character on your force named Sgt. Gordon, Lt. Gordon or Commissioner Gordon, then Batman possesses the Police keyword and team ability and that character possesses the Batman Ally team ability. If Batman is adjacent to that character, they each get +1 to their attack (if not already modified by this effect).
Many players would ask: “Does the keyword kick in so that I can make Batman a member of a Police keyword themed team,” so we have decided to errata the wording to make it clearer. Similar errata were implemented on other similarly designed figures. So now, characters whose mechanics are designed to influence their ability to count for a themed team will say something like :
”When you build your force, if there is another character…”
This would allow Batman to be a part of a Police themed team.
A similar question would arise regarding DC HeroClix 10th Anniversary #009 Nightwing who has the following trait:
A Leader on any Team: Nightwing is a wild card. When you reveal your force, choose a friendly character’s keyword; Nightwing possesses that keyword for the rest of the game. Nightwing can use Leadership, but only removes action tokens from characters using a team ability that Nightwing can use.
In order for this to communicate the intention more clearly, it has been errata’d to say :
During your first turn, choose a friendly character’s keyword…..
While this figure gets a bit more of a restrictive wording this way, remember that he still possesses 5 keywords and is already a wild card. And many of those other teams have powers and abilities that use keywords, so Nightwing will play with them very nicely.
The changes outlined above only affects a handful of game effects. Take a look through the new Player’s Guide to see what all those changes are.
As usual, you will find the links to the latest Players Guide below. And always remember “Keep Clixing, One Clix at a Time.”
With the release of the 2012 Core Rulebook and the World Championship just around the corner, it’s time for a refresh of the core documents for HeroClix. This week, Tyler is going to talk you through some of the updates, and I’ll meet you after his article with some files and links.
Tyler (vlad3theimpaler) Howsare here with the info on the new Player’s Guide for Chaos War and some new ATAs for your teams. As always, the Player’s Guide has been updated with the full text for the powers and abilities in recently released sets as well as errata and clarifications that have come up since the last edition. Here’s a few of the noteworthy items.
First up, ever since the Split and Merge combat abilities were previewed, people have been wondering how these abilities will work with older characters. The new PG provides the list of qualifying characters for duo figures to split into in the entry for each duo figure. For example, if we look at Justice League 038 Batman and Robin, we find that this figure can split into a figure named “Batman” or with a real name of “Bruce Wayne” and a figure named “Robin” or with a real name of “Tim Drake.” Lastly, if a character’s listed real name has a nick name in quotation marks, that doesn’t affect the character’s name for purposes of Split/Merge. For example, The Avenger’s Movie The Avengers Movie’s #017 Bucky Barnes lists his real name as James Buchanan “Bucky” Barnes. The original Duo figure, Captain America & Bucky would be able to choose this figure when it uses Split, as the Player’s Guide points out that one of the figures you need could have the real name James Buchanan Barnes (as for the other half of this duo, well, you can probably make a good guess).
A few clarifications on naming have also been added that will make splitting and merging a little easier. First, a definite article doesn’t affect a figure’s name—Flash and The Flash are considered the same name. Second, characters without a character card use their printed names as their real names unless otherwise stated.
The standard powers and abilities have been updated to reflect the wording of the 2012 rulebook, and the chart for the improved movement and improved targeting abilities from the PAC has been duplicated for easy reference.
Multi-base characters now have a clarification that when they are first placed, if they can’t fit into your starting area otherwise, they can treat all squares they occupy as clear grounded terrain, until they move from that spot.
And there’s also a bunch new ATAs for you to add to your teams, but you guys aren’t interested in that, are you?
Wait, you are?
Alright then, let’s see what we have…
For 5 points each, your Elders of the Universe can prevent opposing characters from rolling for any relics. A nice way to keep those gems for yourself!
Avengers get quite a few options. For 4 points Mighty Avengers lets you make objects by smashing blocking terrain. For 3 points, Avengers Response Unit helps your Avengers team gang up on people in close combat. Or for 2 points, you can play Avengers (Heroic Age) and have a chance to remove an action token after giving your character a move action. Or if you’re more of the covert type, Secret Avengers gives you some protection from Outwit and Perplex for 5 points each.
For 3 points, the Howling Commandos ATA will keep your soldiers in the fight with some conditional Support.
The Strategic Homeland Intervention, Enforcement and Logistics Division ATA increases…. hang on a sec, I need to catch my breath – that is a mouthful…. ok. This ATA increases the reach of your Perplex, Outwit, or Probability Control of your S.H.I.E.L.D. team for 5 points, while on the evil end of the spectrum, the HYDRA Deep Science Division ATA cuts the range of your opponent’s use of the same powers for 3 points.
For 4 points, the Inhumans ATA lets them carry other characters using the same team ability, regardless of symbols, and for 3 points, the FF ATA provides a new twist on the Fantastic Four by letting them heal when they KO an opposing character.
And my favorite keyword, Asgardian, gets a cool new 5 point ATA that gives characters Willpower on their first click, AND prevents their Willpower or Indomitable from being countered, making it great for both characters that already have Willpower and those that don’t.
That’s all for this time. Happy clixing!
Thanks, Tyler! Below you will see each of the ATAs that Tyler mentioned, ready for printing. Also, you’ll find links for the Player’s Guide (both Golden and Modern) as well as the updated Tournament Rules. Always remember hat if you have any questions – how a figure is played or how a tournament might be run – you can reach us at HeroClixRules@gmail.com.
It’s me again, your friendly neighborhood Rules Arb, Sean aka “TechG0D”. We have yet another installment of the Players Guide and ATA’s. This time we are proud to bring you the Galactic Guardian ATA’s and HeroClix Players Guide updates.
So without any further adieu, here’s the first Additional Team Ability: The NEWER FANTASTIC FOUR, with the addition of the Colossal’s in Galactic Guardians you might need a bit more oomph to hit Galactus. If you play with the “Fantastic Four” keyword you can add the Newer Fantastic Four ATA, for just ONE point per character, and get yourself a +1 to your Attack Value when attacking figures with the Giant or Colossal damage symbols or even the Indomitable Defense Symbol. That should help you crack the Defenses of those Colossals and even some Dr Doom figures.
Like playing a team with the newest Minions and minion powers? Well then the new UNIVERSAL CHURCH OF TRUTH ATA is made for you. This FOUR point ATA gives your Defense a boost when your UCT characters are attacked and your opponent misses.
We have a bunch of new “Guardians of the Galaxy” keyword figures in this set…funny that as the set is called Galactic Guardians huh? While many of those figures have the Defender Team Ability, won’t it be great if you could just make them Wild Cards and copy a different Team Ability? Well now you can with the ONE point per character GUARDIANS OF THE GALAXY (SILVER AGE) ATA. Playing this card will remove their current team ability, if any, and give all the characters the Wild Card Team Ability.
We also have a bunch of Infinity Watch figures in this set. These guys understand the Infinity Gauntlet and the Gems better than anyone else. So their TWO points per character INFINITY WATCH ATA helps them do just that in game terms. They are able to pick up the Infinity Gauntlet Relics on a roll or 3-6 instead of 5-6. So play these guys with those Gems that you have and see them come alive with the power of the Gems!
We also have ATA for the following keywords: Annihilators, Negative Zone, Nova Corps and Defenders. These are pictured below. Check them all out, print them all out and use them in your next tournament!!
Below you will also find the links to the latest Players Guide. Well that’s about it for now.
And always remember “Keep Clixing, One Clix at a Time.”