Categories
DC HeroClix: World's Finest

DC Comics HeroClix: World’s Finest Fast Forces Pack Part 2

Greetings HeroClix Fans!

Welcome back to the second part of our look at the DC Comics HeroClix: World’s Finest Fast Forces Pack!  We previously showed you a trio of characters that have ties to Metropolis in the DC HeroClix: World’s Finest Fast Forces Pack Part 1 article.  Today’s preview focuses on Gotham City, where we start by catching up with the Dark Knight himself, Batman!

DC Comics HeroClix: World’s Finest Fast Forces Pack Batman

Batman has the standard attack, defense and damage combat symbols and can shoot a single target from up to five squares away.  Naturally, Batman has the Batman Ally team ability, which lets him use Stealth.  If you’re planning to include Batman on your force, he can be played at either 100 or 50 points, with his 50-point starting line coming in at click 4.  Additionally, if you want to include Batman on a themed team, he has the Batman Family, Gotham City, Martial Artist, and Metropolis keywords available as options.

Batman has a pair of traits, the first of which is World’s Finest Heroes.  World’s Finest Heroes lets Batman use Probability Control if he’s adjacent to a friendly character named Superman.  However, he can only use Probability Control to reroll an opposing character’s attack roll.  The second trait is Need an Equipment Drop at My Location, which lets you include the #S100 Weapon Drop on your force without paying its cost and adds some extra tools to Batman’s arsenal as needed.  We’ll go into more detail later on the Weapon Drop, which is included in the DC Comics HeroClix: World’s Finest Fast Forces pack, but for now let’s continue looking at Batman’s dial.

On Batman’s first four clicks he starts with a pair of special powers that work well with one another.  The first special power, Peak of Human Conditioning, lets Batman use Running Shot when he has no action tokens and Charge when he has one action token.  When Batman has two action tokens, he can use Sidestep.  Since Batman has the standard defense symbol, he would normally be open to taking pushing damage if he is marked with more than one action token but his second special power, World’s Toughest, lets him ignore that damage by granting him Willpower and Toughness to absorb some damage dealt to him.  The rest of Batman’s power set includes Incapacitate, Leap/Climb, Super Senses, and Outwit.

DC Comics HeroClix: World’s Finest Fast Forces Pack Weapon Drop

We mentioned the Weapon Drop special object as part of Batman’s Need an Equipment Drop at My Location trait, so let’s take a quick look at how it works.  The Weapon Drop costs 8 points to add your force and can be equipped to friendly characters.  To set up the Weapon Drop, at the beginning of the game roll a d6 that can’t be rerolled and turn the Weapon Drop’s dial to the appropriate click number.  If the Weapon Drop is equipped to a character, you can give that character a free action to choose one of the standard powers shown on the Weapon Drop’s dial.  At the end of your turn, roll a d6 that can’t be rerolled and turn the Weapon Drop’s dial again to the appropriate click number.  There you have it!

Now we’ve come to one of Batman’s closest associates, Nightwing!

DC Comics HeroClix: World’s Finest Fast Forces Pack Nightwing

Nightwing has the standard attack, defense and damage combat symbols and can shoot a single target from up to five squares away.  Instead of the Batman Ally team ability, Nightwing has the Outsiders team ability, which lets him choose a character (including himself) within 10 squares and line of fire;  until the beginning of your next turn, the chosen character’s combat values can’t be modified.  Should you choose to include Nightwing on your force, he can be played at either 50 or 25 points, with his 25-point starting line coming in at click 4.  Additionally, if you want to include Nightwing on a themed team, he has the following trio of keywords:  Batman Family, Martial Artist, and Outsiders.

At first glance, Nightwing’s dial may look simple.  He has a single trait, Charismatic Loner, which makes him a wild card.  Nightwing’s dial also features a special power, Midnight Roofrunner, that helps him stay mobile and offers him some protection against ranged attacks.  Midnight Roofrunner lets Nightwing use Leap/Climb, Sidestep, and StealthNightwing’s other two standard powers, Combat Reflexes and Willpower, are found in his defense slot.  Nightwing’s combat values stay somewhat consistent throughout his dial, making him a threat on each of his clicks.

This version of Nightwing isn’t a world beater but he should fit in nicely on just about any force as a harasser or tie-up piece.

Our third and final character is an eco-terrorist who has frequently clashed with Batman and Nightwing and once mind controlled Superman with her potent pheromones doing her bidding.  Here’s Poison Ivy!

DC Comics HeroClix: World’s Finest Fast Forces Pack Poison Ivy

Poison Ivy has the standard attack, defense and damage combat symbols and can shoot a single target from up to four squares away.  Like Batman and Nightwing, Poison Ivy has two point values in which she can be played:  75 and 25 points.  Her 25-point starting line comes in at click 5.  For keywords, Poison Ivy has Arkham Asylum and Scientist.

Poison Ivy has a single trait, I Do Love Crashing the Party, which lets her use Mind Control.  Additionally, when she’s adjacent to a friendly character with a printed team symbol, her defense gains a +1 boost.  Poison Ivy’s power set consists only of standard powers that dare you to try to get close to her.  She has a full dial of Stealth to make it difficult to draw lines of fire to her.  Her first three clicks feature Poison, followed by three clicks of Smoke Cloud to create helpful hindering terrain.  Defensively, she sports Barrier on all but clicks 4 and 6, which feature Energy Shield/DeflectionPoison Ivy’s damage slot starts with Exploit Weakness for two clicks, and Shape Change for the remainder of her dial.

Although her damage values are consistent, Poison Ivy’s best use on your force is through Mind Control.  And be sure to keep plenty of hindering terrain nearby to thwart opposing characters from drawing lines of fire to her.  If an opponent does try to approach, you can use Barrier to protect yourself or let them come and hit them with Poison.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the DC Comics HeroClix: World’s Finest set! Be sure to visit the WizKids Event System to find Friendly Local Game Stores near you and Release Day OP events, kicking off next week.

Categories
DC HeroClix: Teen Titans Preview SwitchClix Team Bases

DC HeroClix Teen Titans: Nightwing!

Greetings Heroclix Fans!

Today we will continue our previews of the upcoming DC Heroclix: Teen Titans set by swinging over to Blüdhaven to take a look at its protector, Nightwing!

 022-Nightwing

Nightwing has an Improved Movement power called “Flying Grayson” which allows him to ignore elevated terrain, hindering terrain, and other characters for movement purposes.  Nightwing also possesses  a Trait called “Call If You Need Help, Bruce which grants Nightwing the Batman Ally team ability if another character on your force possesses it!  This potential second team ability (along with his Teen Titans team abilty he already possesses) only increases Nightwing’s versatility, and is certainly a consideration when teaming him up with characters from his Batman Family past.

At 110 points, Nightwing’s dial begins with an 8 movement Charge, 11 attack, 17 defense with Super Senses, and a 3 damage with the special power “A Leader and a Detective”.   This special power says Nightwing can use Leadership and Outwit. If an opposing character within 4 squares is given an action to use Perplex, Nightwing and adjacent friendly characters modify their defense by +1 until your next turn.”   This special power means your opponents will have to think twice about if and when they want to use Perplex when Nightwing is around! Nightwing loses Charge but gains Incapacitate and Combat Reflexes with a 17 defense value on his second click.

Two clicks in, Nightwing has the option of an 80 point value dial, and begins again with Charge but retains the Incapacitate, Combat Reflexes and his special damage power from his second click. Nightwing’s dial than alternates between Combat Reflexes and Willpower the rest of his dial. Nightwing gets Close Combat Expert Middial as well as Flurry. Nightwing also ends his dial with two clicks of Outwit.

Nightwing can also be attached to the T-001 New Teen Titans Team Base. When attached to the Team Base and his image is shown on the Asset Dial, you can use Outwit. Additionally only adjacent characters can target them with Outwit. Nightwing brings a lot to the table to help out any teams with the Batman Family or Teen Titans keywords.

Thanks for joining us today and please keep checking back as we show you more of the DC Heroclix Teen Titans set. Until next time, keep off those K.O. clicks!

Categories
DC HeroClix 10th Anniversary Preview

DC HeroClix 10th Anniversary: Robin and Nightwing!

Greetings HeroClix Fans!

For today’s DC HeroClix: 10th Anniversary preview, we take a closer look at two heroic identities used by Dick Grayson after Bruce Wayne took him on as his crime-fighting partner.  First up, please welcome Robin!

 

Robin comes in at 52 points and has a range of six with one target.  His dial features Leap/Climb on every click of his movement slot as he swings through Gotham City.  Robin’s attack slot begins with three clicks of Incapacitate and ends with two clicks of Smoke Cloud.  Defensively, Robin starts with two clicks of Willpower.  Mid-dial, he switches to Combat Reflexes to show that he’s been trained by the best.  His last two clicks feature no defensive powers.  In his damage slot, Robin sports Enhancement on all but his last two clicks.

As added protection, Robin has the Batman Ally team ability, which lets him use Stealth.  He also has a handful of keywords that provide options when incorporating him on themed teams.  A full dial of Leap/Climb and three opening clicks of Incapacitate make Robin an excellent tie-up character for your heavy hitters.

Finally, Robin has a trait, Battlefield Promotion: Nightwing, which allows him to upgrade into his current heroic identity when he hits one or more opposing characters and receives a Promotion Token.  When Robin receives a Promotion Token, he may then roll a d6 that can’t be rerolled.  If the result of the roll is 8 or higher, replace him with #007 Nightwing on the same click number.

Nightwing weighs in at 94 points and has the Improved plus on his base.  His card shows that he has an Improved Movement ability, Acrobat, which allows him to ignore hindering terrain and characters while moving.  In addition, Nightwing begins play with a trait, A Leader on any Team, which makes him a wild card.  (He also possesses the Batman Ally team ability.)  When you reveal your force, choose a friendly character’s keyword and Nightwing possesses that keyword for the rest of the game.  In addition, Nightwing can use Leadership but only removes action tokens from characters using a team ability that Nightwing can use.

Nightwing begins with the combination of Charge and Quake on the first three clicks of his dial.  In his defense slot, he starts with two clicks of Combat Reflexes to show his years of experience as a crime fighter.  On his third click, Nightwing switches to Willpower to let his opponents know that he has stamina like the Dark Knight!  In his damage slot, Nightwing starts out empty but then picks up Perplex on his next two clicks.

On the back half of Nightwing’s dial, he trades Charge for three clicks of FlurryCombat Reflexes returns for two more clicks before making way once again for WillpowerQuake reappears on Nightwing’s last click while Outwit occupies his damage slot for his last two clicks.

Nightwing has a handful of keywords that make team building a snap.  His point value and combat values make him an ideal close-combat attacker and his trait transforms him into a valuable member of many different teams.

That’s all for now!  Join us again next week as we unveil new secrets and surprises from upcoming HeroClix releases!