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Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men – Giant-Size X-Men Team Building

Greetings HeroClix Fans!

We hope you’ve been enjoying our series of previews for the Marvel HeroClix: Uncanny X-Men set and were able to participate in our Pre-Release events. If you missed out on the Pre-Release events, we encourage you to find Organized Play tournaments at a venue near you by visiting the WizKids Info Network.

Today, we’re pleased to present to you a Giant-Size X-Men Team Building exercise where we’ll create a senses-shattering 300-point force that includes characters featured on the cover of the Giant-Size X-Men #1! By design, each member of our force has a point value of 50, which lets us field an even, no-nonsense team of six characters on the battlefield. Each character on our force also has a trait called All-New, All-Different X-Men, which boosts a character’s combat values (except for damage) by +1 until your next turn when it is healed by the X-Men team ability. All-New, All-Different X-Men is a Unique Modifier, which means a character’s combat values can’t be modified more than once through the trait’s effect.

The first member of our Giant-Size X-Men force is the Bavarian teleporter, Nightcrawler! Like the rest of his teammates on this force, Nightcrawler has the X-Men team ability and keyword. He also has the Martial Artist keyword to offer you an additional option for themed team building. Nightcrawler’s role on your force is to roam the map, tying up opposing characters and making attacks as needed. To help him do this, his dial features a special power called *BAMF* which lets you place him in any square within his line of fire. If that square is within four squares of the one in which he began his action, he may then make a close attack. Precision Strike allows Nightcrawler to get some of the damage he deals past opposing defenses. The rest of Nightcrawler’s dial features standard powers that make him difficult to hit or pin down: Phasing/Teleport, Combat Reflexes, Super Senses, and Shape Change.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Nightcrawler

Charging in next to Nightcrawler on the cover of Giant-Size X-Men #1 is Thunderbird! Playing the role of tertiary attacker on your force, Thunderbird begins play with a trait called His Death Remembered, which can either heal his teammates 1 click or modify their combat values by +1 until the end of your next turn when he is KO’d. Thunderbird’s specialty is close combat so his power set includes Sidestep, Charge, Super Strength, Toughness, Willpower, and Close Combat Expert. (Spoiler Alert) Thunderbird died on the new X-Men team’s second mission so to represent his sacrifice, he has a special power late in his dial called Punching a Fighter Jet. This power lets Thunderbird use Exploit Weakness, but when he does, he’s KO’ed after actions resolve. Punching a Fighter Jet is paired with Super Strength on Thunderbird’s dial so his damage output late in the game makes him a formidable opponent. In addition to the X-Men team ability and keyword, Thunderbird has the Soldier keyword.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Thunderbird

Next up on our force is the X-Men’s big bruiser, Colossus! Colossus’ dial features only standard powers but his power layout is aggressive, with Charge, Super Strength, Invincible and high attack values to start things out. The rest of his dial is rounded out with Sidestep, Invulnerability and Toughness. Colossus has consistent damage values and the rest of his combat numbers are steady as well. Make sure to keep light and heavy objects within Colossus’ reach early in the game to take advantage of his top-click combination of Charge and Super Strength and dish out extra damage. Like Nightcrawler and Thunderbird, Colossus has the X-Men team ability and keyword. His secondary keyword is Armor.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Colossus

So far, each member of our Giant-Size X-Men force has been a close combatant. Our next member, Storm, gives our team some ranged punch. Storm can shoot a single target up to six squares away. Our previous three team members have the standard speed, attack, defense and damage symbols. Storm breaks that trend by having the wing speed symbol, which lets her use the Flight and Carry abilities. Storm’s dial is highlighted by a special power called Localized Weather, which lets her use Smoke Cloud as a free action. Localized Weather is paired on Storm’s dial with Stealth, making her a difficult target for opponents to draw lines of fire. The rest of Storm’s dial features Sidestep, Pulse Wave, Perplex and Energy Shield/Deflection. Deity is Storm’s secondary keyword.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Storm

Sticking with characters that can shoot, we’ve come to the X-Men’s field leader, Cyclops! The leader of our force, Cyclops can shoot a single target up to seven squares away and comes into play with a trait called Field Leader of the X-Men, which lets him use Leadership. Additionally, if he uses Leadership and succeeds, he can use Probability Control until your next turn. Cyclops’ power set reflects his ability to shoot and features Ranged Combat Expert, Penetrating/Psychic Blast, and Running Shot. Sidestep helps him stay on the move while Willpower keeps him from taking pushing damage. Cyclops has a consistent set of combat values which see a slight uptick offensively toward the end of his dial.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Cyclops

X-Men is the only keyword available to Cyclops, but that’s not the case with the final member of our force, Wolverine! Like the rest of his teammates, Wolverine has the X-Men team ability and keyword. Additionally, he has the Alpha Flight and Weapon X keywords. Wolverine’s main mutant powers, his adamantium claws and healing factor, are showcased on his dial through Blades/Claws/Fangs on each of his clicks and a trait, appropriately called Healing Factor, which lets him heal a click when he clears action tokens. Wolverine becomes more wild and aggressive as the game progresses, thanks to a power set that includes Charge, Flurry, Combat Reflexes, Toughness and Battle Fury. His speed, defense and damage values take a dip toward the end of his dial but his attack values see a significant increase. Wolverine’s potential damage output makes him a vital part of this force, and he should see plenty of play on other teams as well.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Wolverine

And there you have it! Our Giant-Size X-Men team should be a viable force in both constructed and sealed play, and will hopefully earn you points among your peers in the comic accuracy and fun departments. Let Colossus, Wolverine and Thunderbird handle all your heavy hitting up front while Storm and Cyclops hang back and shoot. Meanwhile, Nightcrawler can play tie-up and attack as needed.

Thanks for reading! Join us again as we highlight more strategies and team builds from the Marvel HeroClix: Uncanny X-Men set!

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Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men Days fo Future Past: Nightcrawler!

Guten tag HeroClix fans!

As we draw closer to the release of our next Marvel HeroClix set, X-Men – Days of Future Past, we bring you the swashbuckling son of Azazel and Raven Darkholme (aka Mystique) and one of the most beloved members of the X-Men.   Please welcome back the X-Men’s favorite fuzzy elf, Nightcrawler!

009-Nightcrawler

Nightcrawler comes into play at 80 points and has the Excalibur, Martial Artist and X-Men keywords to offer you with theme team building options.  Nightcrawler also has the X-Men team ability, which lets him potentially heal one click of damage if he’s adjacent to a friendly character that’s also using this team ability.

Moving onto Nightcrawler’s dial, he hits the battlefield with a trait called Teleporter which lets him use Combat Reflexes and Energy Shield/Deflection.  This means Nightcrawler modifies his defense by +2 against either close or ranged combat attacks.  Opponents will need to roll high to be successful on their attacks since Nightcrawler’s base defenses are either 17s or 16s.

Hypersonic Speed has appeared in some fashion on all previous HeroClix versions of Nightcrawler but for the X-Men – Days of Future Past set we’re taking him in a somewhat different direction.  On Nightcrawler’s first three clicks he possesses a special power in his speed slot called Burst of Flame and Stench of Brimstone, which lets him use Phasing/Teleport.  When Nightcrawler does, he can use the Carry ability and, if he moves 6 squares or less, he may make a close combat attack as a free action after actions resolve.  The last three clicks of Nightcrawler’s speed slot see the appearance of Flurry.

To help protect the blue-skinned Bavarian X-Man from retaliatory strikes after he’s made an attack with Burst of Flame and Stench of Brimstone, Nightcrawler has a special power in his damage slot called Everywhere at Once.  If Nightcrawler is attacked he can use Probability Control once per attack.  Everywhere at Once can’t be countered or ignored and appears on Nightcrawler’s first two and last two clicks.

In his attack slot, Nightcrawler starts with a short run of Precision Strike to ensure that his attacks can’t be evaded and the damage he deals can’t be reduced below 1 or transferred.  Precision Strike reappears on Nightcrawler’s fifth click, with Blades/Claws/Fangs occupying clicks four and six.

Nightcrawler starts without any powers on the first two clicks of his defense slot, then picks up Willpower for the remainder of his dial.

With his base damage values never rising above a 3, Nightcrawler makes for a viable back-up to the main attacker(s) on your force.  Burst of Flame and Stench of Brimstone allows Nightcrawler to transport friendly team members into battle while his Teleporter trait and Everywhere at Once special power help protect him from opposing characters’ attacks.

Thanks for reading!  Join us next time as we reveal more secrets from the upcoming Marvel HeroClix: X-Men – Days of Future Past set!

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Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Captain Britain, Meggan, and Nightcrawler!

Greetings HeroClix Fans!

One week closer to release and we continue to X-plore the upcoming Marvel HeroClix: Wolverine and the X-Men set.  Today we conclude our travel abroad as we look at some heroes from across the pond.  Captain Britain, Meggan and Nightcrawler are all part of the Excalibur Team Dial, but let’s see how they fare when they stand on their own, shall we?

 068-Captain-Britain

We start with the proclaimed leader of Excalibur, the stoic Captain Britain.  He has a trait called Britannia, My Home, which modifies his combat values by +1 when he is fewer squares from his own starting area then any opposing character’s starting area.

Captain Britain is a flier who has an eight-click dial for 110 points.  The first half of his dial has Charge, Super Strength, and Toughness.  Captain Britain also has a special power called Merlyn’s Chosen Leader, which allows him to use Leadership.  When Captain Britain does and removes an action token from a friendly character that shares a keyword with him, that character can use Willpower this turn.  Captain Britain’s keywords are Avengers, Excalibur, Hellfire Club, Mystical, and Scientist.

As we turn to the second half of Captain Britain’s dial, he gains Hypersonic Speed, Invulnerability, and Close Combat Expert.  On click 7, Hypersonic Speed turns into Phasing/Teleport and on click 8 Captain Britain gains the use of Regeneration.

If Captain Britain is showing on the Excalibur Asset Dial, when the team would be given an action token, instead no action tokens are given.  When this team character takes damage, after actions resolve, roll a d6 and turn the asset dial that many times to the left.

069-Meggan

Next, we look at Captain Britain’s beloved, the shape-shifting Excalibur alumna Meggan!  Meggan is a flier who can use the Mystics team ability and a trait called Empathic Metamorph.  This allows Meggan to use Shape Change.  When she does and succeeds, choose one of the following to last until the end of your next turn: Meggan can use Impervious and Super Senses; Meggan can use Battle Fury and Blades/Claws/Fangs; Meggan can use Penetrating/Psychic Blast as if she had a range value of 5.

Meggan has a six-click dial for 90 points. Meggan starts with two clicks of Flurry, followed by two clicks of Sidestep and then ending with two clicks of Stealth.  For defense, Meggan starts with a click of Toughness and then in her late dial picks up some Combat Reflexes and Perplex.

If Meggan is showing on the Excalibur Asset Dial, the team character can use Shape Change.

Next on the Excalibur roster is a swashbuckling mutant who, like Shadowcat, joined the team after recovering from severe injuries he suffered at the hands of the Mauraders.  Make way for the acrobatic adventurer known as Nightcrawler!  Nightcrawler has an Improved Movement ability called A Flash of Brimstone which allows him to ignore hindering and elevated terrain during movement.

 070-Nightcrawler

The first of Nightcrawler’s two traits is called Heroic Rescue.  This allows Nightcrawler to use the Carry ability and carry up to two characters if they each share a keyword with him.  The second trait is called Teleporting Is Not As Easy As It Looks.  Once per turn, Nightcrawler may ignore a wall or square of blocking terrain for movement purposes.  If he does, after actions resolve, deal Nightcrawler unavoidable damage equal to the number of characters he carried this turn.

Nightcrawler has a few different ways in which to help him move around the battlefield, starting with Hypersonic Speed.  He also can use Sidestep and Charge at various points in his dial.  Nightcrawler’s mid-dial has the use of Blades/Claws/Fangs which on click 3 overlaps with the use of Exploit Weakness for a deadly combination.

Nightcrawler has a defensive special power called Not Where You Think I Am, which allows him to use Energy Shield/Deflection and Super Senses.  Nightcrawler’s late dial defense is covered by Combat Reflexes, which also helps him ignore knock back.

Nightcrawler is 93 points and has the keywords Excalibur and X-Men and would be a valued member on any team.  When Nightcrawler is showing on the Excalibur Asset Dial, the team character can use Combat Reflexes.

Thanks for reading and although that is all the Marvel HeroClix: Wolverine and the X-Men we have for today, be sure to come back neXt time as we look at a villain instrumental in the creation of the Reavers, as well as Psylocke’s eyes.  Until then, Shape Change for the Win!!

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Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Excalibur Team Base!

Greetings HeroClix Fans!

And welcome back as we continue to explore the upcoming Marvel HeroClix: Wolverine and The X-Men set.  Today we dive into a team created out of the X-Universe -Fall of the Mutants story line.  Two X-Men recovering from injury, along with a pet dragon, a former mutant-hunting refugee from the future, a mystically empowered hero of England, and his shape shifting girlfriend united to form the British team of super heroes known as Excalibur!

T003-Excalibur

Excalibur can be played at three point costs, 320, 270, or 170 points, bringing their fully loaded point costs to 350, 300 and 200 points when all six characters are attached.  The team base has one keyword to build with, Excalibur, naturally.   Additionally, the Indomitable combat ability will allow them to act without fear of pushing damage.

Excalibur begins play with an opening click of Charge to take the fight right to their opponent.  They also have a special power called Still Crazy After All These Years, which allows them to use Perplex, but only on themselves, and with the stipulation that when you choose the combat value to modify, you roll a d6.  On a result of 1, modify the combat value by -1, and on a 4-6, modify it by +2.

On the next click in Excalibur picks up another special power called Cross-Time Caper, allowing the use of Phasing/Teleport.  Also, when another character uses Probability Control, the dice are rerolled twice, and then you choose the result from among the two rolls.  This power will switch every couple of clicks with Outwit, letting you counter a key power on an opposing figure, for a good length of the dials.  Invulnerability will offer some solid damage reduction for this run of the dial.   On the last click of this section of the dial, Excalibur switches tactics, now able to use Running Shot, to maneuver to a position to best utilize their 8 range and two targets, or to get the most impact out of their printed 4 damage Pulse Wave.  And Toughness will provide a bit of damage reduction.

Click number 5 is the starting point for Excalibur’s 270 point starting line.  It begins as before, with Charge, the Still Crazy After All These Years special power, and Invulnerability, but this time, brings a click of Telekinesis, to allow some map manipulation, or an easy way to make range attacks against opposing figures hiding in Stealth.  The next couple of clicks also look familiar, changing to the Cross-Time Caper special power, as well as still alternating Outwit with Still Crazy After All These Years, and again, changing from Invulnerability to Toughness, though a click earlier than before.   This time, Excalibur again adds something new, this time another special power called Widget! Stop Doing That!  This power can be used once per turn when you make an attack roll.  If the result of your attack roll is lower than the click number of a target of this attack, that target modifies their combat values by -1 until your next turn.   The last click of this section again brings Pulse Wave, Outwit and Toughness to the dial. 

The 170 point starting line on Excalibur begins with the same powers as on the 270 point starting line, Charge, the Still Crazy After All These Years special power, Telekinesis and Invulnerability.  In fact, clicks 9 through 12 are laid out with the exact same power set as clicks 5 through 8, with the exception of Outwit missing from the last click, but the inclusion of Running Shot.

The last four clicks of Excalibur’s dial have full runs of their Cross-Time Caper and Widget! Stop Doing That! special powers, as well as the addition of Energy Shield/Deflection, to make them harder to hit with range combat attacks.  And on their last two clicks, a new power shows up on their dial as Close Combat Expert will allow Excalibur to pummel an opposing figure into submission.

T003-Excalibur Asset Dial

The asset dial on Excalibur offers a good bit of defensive powers, a way to avoid pushing damage, and ways to deal more damage.  Captain Britain allows you to not place an action token on Excalibur.  Instead, when Excalibur takes damage, after the action resolves, roll a d6 and turn the asset dial that many times to the left.   Meggan allows the team the use of her mutant shape shifting power with Shape Change.  Nightcrawler brings his heightened reflexes to Excalibur via Combat Reflexes.  Phoenix brings a bit of the Phoenix force to her team as she makes it so Excalibur can’t have their powers or abilities countered, and, she modifies their damage value by +1.  Shadowcat brings her intangibility to the team with Super Senses.  Excalibur also has a special power on the asset dial, referencing the title of their first adventure together, The Sword is Drawn, allowing Excalibur to use Blades/Claws/ Fangs when they make close and ranged combat actions.

As an addition to the Excalibur team base, Lockheed is a SwitchClix figure as well!

080-Lockheed

This version of Lockheed costs 16 points to play on his own, and has a 5 range with one target and the flight ability.  Energy Explosion will allow him to damage multiple foes with one shot, and Energy Shield/ Deflection will make him harder to hit with range attacks.  Lockheed also has a special power called My Human, allowing and adjacent friendly figure named Shadowcat or Kitty Pryde to roll a d6 when they are chosen as the target of an attack.  If the result is either 5 or 6, she modifies her defense by +2 until your next turn.

Lockheed can be played on the Excalibur team base, with a restriction.  He has a trait called Distraction, which allows him to be attached to the Excalibur team, but he can’t be selected for the Solo Adventure ability.   Also, as he isn’t on the asset dial due to this, he just allows Excalibur to use Energy Explosion as if they had 1 target.

That is all for today.  Be sure to join us on Wednesday as we continue to explore the upcoming Wolverine and The X-Men set, as we check in with a pair of best friends who have fought the future, for and against the Shi’ar Empire, and eventually went back to school to be teachers.  Until then, keep your Clix off their K.O.’s!