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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Lightray!

Greetings HeroClix Fans!

And welcome back as we continue to explore the characters in the upcoming DC HeroClix: Superman and the Legion of Super Heroes set.  Today we are off to New Genesis to check in with one of the residential New Gods, specifically, Lightray!

028-Lightray

Lightray begins play with a few clicks of faster than light move and attack with Hypersonic Speed, with solid movement values on those clicks.   Lightray spreads his Infectious Optimism to his teammates by being able to use Perplex, but only on them, with a special power so named.   And for his first couple of clicks, this New God reduces damage with Toughness.  Also, Lightray can target two opposing figures with a generous 7 range value for range combat attacks.

On click three, Lightray focuses the power of the light spectrum as Precision Strike makes him ignore damage avoiding powers and ensure that at least one damage is dealt on a successful attack despite damage reducers.  Another way that Lightray shows that he is quicker than most is to try to avoid attacks with Super Senses.  Mid dial, he loses both Hypersonic Speed and his Infectious Optimism special power.   He can now ignore game elements within 12 squares for movement proposes as he now has Phasing/ Teleport.   He can also access a full range of colors to make a range attack against all figures he can draw line of fire to within 4 squares using Pulse Wave.

On his last two clicks, as Lightray is more suited for range attacks than close combat, his evasive flight abilities will offer him some protection from range combat attacks with Energy Shield/ Deflection.  Also Precision Strike and Hypersonic Speed are both back on his last click.  At 124 points, Lightray has solid attack and damage values, can damage opposing figures on most clicks with his power set, or move and attack for a good chunk of his dial.  But, a good player can get a lot of benefit out of him for his point value using his trait.  Radiant Burst says that when Lightray is KO’d, before he is removed from the game, you get to make a range combat attack with a 10 attack value that can’t be rerolled.  The area of effect for this attack is all figures within 5 squares, and each hit character is dealt 3 penetrating damage.

Lightray can be played on generic theme teams with other Celebrity and Cosmic figures, as well as on a named theme team with his fellow New Gods.

That is all for now.  Be sure to check soon as we continue to preview figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set.  Next up, the Legion of Super Heroes are challenged by their mightiest magical foe!

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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Mister Miracle!

Greetings HeroClix fans!

Welcome back as we continue previews from Superman and the Legion of Super-Heroes, our next DC HeroClix set!  We’ve previously shown you Darkseid, ruler of Apokolips.  For today’s preview, we are pleased to bring you a New God who escaped the infernal Terror Orphanages on Apokolips and eventually settled down in suburban Connecticut with his wife, a Female Fury.  Of course, we’re talking about Scott Free (aka Mister Miracle)!

026-Mister-Miracle

Mister Miracle comes into play at 127 points.  You can add his wife, the 2012 DC Fan-Vote winner Big Barda, and have a 275-point force that shares the Apokolips, Justice League and New Gods keywords!  Mister Miracle also has the Celebrity and Justice League International keywords to offer theme team building options.  Add the 4-point Justice League (Silver Age) Additional Team Ability (ATA) for a +1 attack value boost or the 1-point Justice League ATA for a +1 defense value bump when attacked by characters possessing the Flier, Sharpshooter, Indomitable or Giant combat symbols!  In Golden Age play you can also add the Oberon bystander for 10 points.  Both ATAs and Oberon can be found under the Print and Play section.

Moving on to Mister Miracle’s dial, he hits the battlefield with an Improved Movement ability called You Can’t Keep Me Here, which lets him ignore elevated terrain, blocking terrain and characters when he moves.  Mister Miracle also has a trait called Greatest Escape Artist of Three Worlds that is bound to frustrate and annoy your opponent.  When Mister Miracle would be hit by an attack, Greatest Escape Artist of Three Worlds lets him take an action token to instead evade the attack!

Mister Miracle’s power set is what you would expect from someone who slipped away from the horrors of Apokolips and can escape from nearly any form of imprisonment:  A trio of Sidestep clicks are bookended by Stealth clicks.  Super Senses appears on the front half of Mister Miracle’s dial.  On the back half of Mister Miracle’s dial he adds Defend and Probability Control to the mix.  Incapacitate clicks are scattered across Mister Miracle’s attack track.  A range of 5 squares and two targets adds to Mister Miracle’s arsenal.

Opposing players may find that they really have to work if they want to land an attack on Mister Miracle.  If he’s not evading attacks through Super Senses or the Greatest Escape Artist of Three Worlds trait, or forcing opponents to reroll their attacks through Probability Control, Mister Miracle can use Shape Change to avoid attacks and Outwit to counter powers that would really have an adverse effect on Scott Free’s well-being!  Both Shape Change and Outwit are folded into a special power called Freethinker of Apokolips that appears on the first three clicks of Mister Miracle’s damage slot.  Additionally, Freethinker of Apokolips lets Mister Miracle use Empower but only to modify the damage value of a friendly character named Big Barda.

Thanks for reading!  Join us again soon as we reveal more secrets from the DC HeroClix: Superman and the Legion of Super-Heroes set!

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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Darkseid!

Greetings HeroClix Fans!

We are pleased to begin our official previews of the upcoming release of DC HeroClix: Superman and the Legion of Super-Heroes with none other than the Lord of Apokolips himself! Long hailed as the embodiment of evil, this despotic ruler has challenged not only the Man of Steel throughout his career, but has also plagued the Legion of Super-Heroes more than one thousand years later! We are of course speaking of Darkseid!

044-Darkseid

Darkseid is powerful enough to shake even the mightiest of heroes’ resolve, and this figure certainly delivers on that threat! The first thing we can see is that Darkseid possesses the Improved Targeting ability, and can ignore hindering terrain, outdoor blocking terrain, and characters for line of fire purposes, and may even make ranged attacks when adjacent to an opposing character! The Omega Beams are one of the most feared weapons in Darkseid’s arsenal and this definitely represents their versatility!

Darkseid also possesses two traits: the first, For Darkseid! allows friendly characters (not named Darkseid) with the Apokolips keyword to modify their attack and damage by +1 if they have one action token.  The second trait, Lord of Apokolips, allows Darkseid to reduce penetrating damage! If that weren’t enough, Lord of Apokolips also makes Darkseid’s powers uncounterable provided he did not use Outwit during his last turn!

As we look at Darkseid’s combat dial, we can see that he is playable at three different point values: 350 points, 300 points, and 200 points.  At the top if his dial, and at the 350 point value, Darkseid begins play with the Boom Tube Technology special power: if Darkseid has no action tokens he can use Running Shot and the Improved Movement ability (ignoring characters).  But if Darkseid happens to have one action token, he can instead use Phasing/ Teleport and then make a ranged combat attack as a free action once his initial action resolves!

Darkseid alternates between Super Strength and Penetrating/Psychic Blast for almost his entire dial, allowing the Lord of Apokolips the option of dirtying his fists upon his foes or blasting them for penetrating damage. Outwit rounds out Darkseid’s early-dial (but remember, if you don’t use Outwit, Darkseid’s powers cannot be countered!)

Early- to mid-dial, Darkseid’s 300 point starting line introduces the Bow Before Darkseid special power.  Bow Before Darkseid grants Darkseid the use of both Outwit and Leadership.  However, when Darkseid uses Leadership, he may remove up to two tokens from an adjacent friendly figure , but if he does that figure is dealt one unavoidable damage at the end of the turn!

Mid- to late-dial, we see Darkseid’s final starting line.  Despite this being his lowest starting value, Darkseid loses very little potency at 200 points as brings his Boom Tube Technology and Bow Before Darkseid special powers, as well as a great mix of Penetrating/Psychic Blast, Super Strength, Outwit and Phasing/Teleport to the board.

Defensively, Darkseid alternates throughout most of his dial between Impervious and Invulnerability, while late-dial some Toughness and then finally Regeneration round out the dial.

Darkseid possesses the Apokolips, Ruler, and Warrior keywords and while this may limit his theme team potential somewhat, Darkseid is sure to bring the pain to any force he is included on thanks to his aggressive combat values and power selection. After all, Darkseid IS.

Thanks for joining us for the first official preview from Superman and the Legion of Super-Heroes.  Be sure to check out our Facebook page later today for another sneak peek at the exciting content in this set.  Be sure to visit your friendly local game or comic book store later this week, as yet another preview will be going out via the WizKids Wire! Share the excitement of the latest DC HeroClix set with your local community!

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DC HeroClix: Batman Preview

DC HeroClix Batman: Big Barda!

Greetings, HeroClix fans!

Remember that DC HeroClix fan vote held last year?  For today’s DC HeroClix: Batman preview, we catch a Boom Tube from Granny Goodness’s Home for Orphaned Youth on Apokolips and travel to suburban Bailey, New Hampshire for a visit with the winner of that fan vote, Big Barda! 

Big Barda comes in at 148 points and is a unique, as noted by the silver background on her character card and the silver ring on the base of her dial.  She begins play with a pair of traits:  Boom Tube and I Will Stand My Ground.  With Boom Tube, once per game give Big Barda a double power action to use Phasing/Teleport as if she had a speed value of 12.  After actions resolve, you may give her a close combat or ranged combat action as a free action.  The second trait modifies Big Barda’s defense value by +1 for each action token assigned to her.

Trained by Granny Goodness to be a warrior and lead the Female Furies, Big Barda starts her dial with three clicks of Charge and Super Strength.  With that combo, Big Barda can dish out between 6 and 7 clicks of damage if she attacks with an Ultra Heavy Object!  Super Strength remains on her next three clicks but Charge is replaced by four clicks of Flurry as her fists furiously fly into the faces of those foolish enough to confront a warrior born of fire and steel!  (Try saying that three times fast!)

The Mega-Rod is Big Barda’s primary weapon and she also carries a multipurpose Mother Box, both of which are represented as a special power in the first five clicks of her damage slot.  Mega-Rod & Mother Box allows Big Barda to use Penetrating/Psychic Blast and Quake.  The latter power works nicely with Big Barda’s Charge ability while Penetrating/Psychic Blast should come in handy to hurt opposing characters with damage-reducing powers.  On Big Barda’s last three clicks she puts away the Mega-Rod and Mother Box and instead uses Close Combat Expert as she rolls up her sleeves and engages in some fisticuffs.

Big Barda is fiercely devoted to her husband, Scott Free (aka Mister Miracle), and starts her dial with a click of Impervious to show that she’ll protect him no matter the cost.  That’s followed by two clicks of Invulnerability as her Apokaliptian armor protects her.  As a New God, Big Barda’s natural durability kicks in via two clicks of Toughness while Regeneration appears at the end of her dial to represent her status as an immortal.  Big Barda also has the Indomitable combat ability, which allows her to use Willpower and, as a result, ignore pushing damage.

Although Big Barda enjoys living in the ‘burbs with Mister Miracle (and his manager, Oberon), in the past she has been active on the roster of the Justice League and other teams.  This is reflected in the array of named keywords and the Justice League team ability she possesses.

Big Barda packs a punch with attack values that never dip below double digits until her last two clicks.  Her Mega-Rod & Mother Box special power offer options when she’s attacking.  At 148 points, Big Barda makes an excellent centerpiece for smaller-point forces.

That’s all for now!  Join us later this week for our next DC HeroClix: Batman preview as we take a look at an assassin who literally once gave Batman a hand!