Marvel HeroClix: Civil War Storyline Organized Play Strategy Article

Marvel HeroClix: Civil War Storyline OP- New Avengers Team

Greetings HeroClix Fans!

Today, we’re taking a step back from the sealed portion of the Marvel HeroClix: Civil War Storyline Organized Play event and checking out a constructed team featuring the Anti-Registration members of the New Avengers!  Up first is a Hero for Hire who is taking the role of a close-attacking bruiser on our team.  Sweet Christmas, it’s Luke Cage!

Marvel HeroClix: Civil War Storyline Organized Play- New Avengers Team - Luke Cage

At 70 points, Luke Cage can throw a mean punch and take one, too, thanks to an appropriate power set that includes Charge, Flurry, Super Strength, Invulnerability, Toughness, and Close Combat Expert.  Additionally, Luke Cage has a trait called Unbreakable Skin, which lets him reduce penetrating damage dealt to him and thwart powers like Penetrating/Psychic Blast and Exploit WeaknessLuke Cage has the standard speed, attack, defense, and damage combat symbols and starts his dial with the combination of Charge and Super Strength. Be sure to have him grab an object and get him into the fight to deal some extra damage.  Also, if you plan ahead when using Charge, you can end Luke Cage’s movement next to a teammate who’s ready to make a close attack and boost that character’s damage with Empower.  Toward the end of his dial, Luke Cage picks up a special power called Not Giving Up, which lets him use Toughness and Willpower.

Marvel HeroClix: Civil War Storyline Organized Play - New Avengers Team - Spider-Woman

Next up on our New Avengers force is Spider-Woman, whose role on our team would be that of a ranged attacker, tie-up, and taxi.  Spider-Woman comes in at 60 points and can shoot one target up to four squares away.  She also has the standard attack, defense, and damage combat symbols, along with the flyer speed symbol, which grants her the use of the Flight and Carry abilities.  Spider-Woman’s power set includes standard powers like Plasticity, Sidestep, Super Senses, Combat Reflexes and Perplex, and makes her difficult to hit and escape from.  She also hits the battlefield with a trait called Hidden Agenda, which lets her heal a click when a friendly character is KO’d.  Offensively, Spider-Woman has a special power called Bio-Electric Blasts, which allows her to use Precision Strike.  Additionally, when she shoots an opponent and hits, her target is given an action token after actions resolve.  Bio-Electric Blasts is a power that is useful in limiting your opponent’s options by placing action tokens on enemy characters and Precision Strike to whittle through their dials.

Marvel HeroClix: Civil War Storyline Organized Play- New Avengers Team - Spider-Man

Spider-Man is the next member of our force and plays the role of shooter/melee combatant.  Spider-Man has a point value of 80 and can shoot a single target up to four squares away.  Mobility isn’t a concern for the wall-crawler, who has an Improved Movement ability called Does Whatever a Spider Can, that allows him to ignore elevated and hindering terrain when he moves.  Additionally, opponents may have trouble landing attacks on Spider-Man as his Annoying Arachnid trait lets him use Super Senses to potentially evade attacks. Also, if he hits with a close attack, Annoying Arachnid lets him use Sidestep and automatically break away when doing so.  When it comes to piling it on in close combat, Spider-Man can use Charge and Flurry through his Amazing, Spectacular, Sensational speed special power.  The rest of Spider-Man’s power set features standard powers like Super Strength, Energy Shield/Deflection, Combat Reflexes, Willpower and Perplex.

Marvel HeroClix: Civil War Storyline OP - Captain America 001

We’ve previously shown you the leader and last member of our New Avengers force, Captain America, but let’s take another look at what ol’ winghead brings to the fight.  Like Luke Cage and Spider-Man, Captain America can mix it up in close combat and has the standard powers Flurry and Charge to get down and dirty.  He can also play the role of ranged attacker and throw his mighty shield up to five squares away to make his opponents yield.  Mobility isn’t much of an issue for Captain America because he can ignore hindering terrain and characters with his Improved Movement ability, called Soldiering On.  He also has two special powers, Blocking Repulsor Blasts and Leading the ResistanceBlocking Repulsor Blasts offers him some bonuses and protection from ranged attacks by letting him use Energy Shield/Deflection and Toughness and by preventing him from being targeted by attacks that use Ranged Combat ExpertLeading the Resistance boosts Captain America’s effectiveness in melee situations by letting him use Close Combat Expert and Leadership as if he were 100 points.

We hope you’ve enjoyed our New Avengers themed team, featuring figures from the Marvel HeroClix: Civil War Storyline OP, which comes to a total of 290 points.  Speaking of themes, all four characters on our New Avengers force have the Anti-Registration and Avengers named keywords.

Thanks for reading!  Join us again as we highlight more strategies and team builds from the Marvel HeroClix: Civil War Storyline Organized Play set and visit the WizKids Info Network to find events near you!

Marvel HeroClix 10th Anniversary Preview

Invincible Avenger: Iron Man!

Greetings HeroClix Fans!

We continue our series of previews for the Marvel HeroClix: 10th Anniversary set by checking in with the financial backer of, and a founding member of the Avengers, he is the Invincible Iron Man!

Iron Man #009 begins play taking the fight to your opponent with Running Shot.  Iron Man can do his printed 3 damage, or opt to use his 7 range with two targets with Incapacitate.  Outwit will deprive an opposing figure of a key power, while Invulnerable will provide him some protection from counter attack.  On his second click, the only changes on Iron Man’s dial are a reduction of 1 for his attack value, and swapping Invulnerability for Toughness. 

Mid-dial, Iron Man has another power that works well with his 2 targets as he picks up a decent run of Energy Explosion.  Three clicks of Force Blast will keep opposing figures at bay.  This power will be handy as Iron Man is primarily a range combat piece, as he has Energy Shield Deflection to make him harder to hit at range, and Range Combat Expert to hit harder from range.

Iron Man has the Armor, Avengers, and Scientist keywords, so he will fit on a few popular theme teams.  At 101 points, Iron Man is a solid secondary attacker on any force, and should be able to take advantage of his Avengers team ability.

Like the other classic versions of characters in the Marvel HeroClix: 10th Anniversary set, Iron Man has a Battlefield Promotion trait which allows him to transform into a Modern Age counterpart: “Battlefield Promotion: Iron Man When Iron Man hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Marvel HeroClix: 10th Anniversary #009 Iron Man on the same click number.”

Our more modern Iron Man possesses a trait called Adaptive Armor, that lets him ignore damage dealt by a figure assigned a resource or relic, and roll a d6, and on a result of 1-3, Iron Man is dealt 1 unavoidable damage.  This ability can’t be ignored.

Iron Man #009, can be played at either 225 or 125 points, and like his predecessor, begins play with Running Shot.  Iron Man can either use his printed 4 damage to target up to two opposing figures, use Energy Explosion with his 8 range and two targets, or use the Pulse Wave given to him by his damage special power, called The Futurist, that also allows the use of Perplex!  If you can’t decide which power to use this turn, his Indomitable combat ability will allow him to act next turn with no fear of pushing.  Impervious will allow Iron Man to reduce damage, if not ignore it completely.

On his second click, has mostly the same power set, but Iron Man gains more penetrating damage with a click of Penetrating/Psychic Blast.  His third click sees Impervious give way to Invulnerability, and Iron Man loses The Futurist, but picks up a new special power in his attack slot named for his most recent company, Stark, Resilient.  This special power allows Iron Man to use both Outwit and the Sharpshooter combat ability.

Mid-Dial is where we find Iron Man’s 125 point starting line.  At this point, Iron Man has his last click of Running Shot, and Impervious returns for one more click.   On both this and his next click, Iron Man has Penetrating/Psychic Blast and standard Perplex.  At this point in his dial, Force Blast shows up for the rest of his dial, and Invulnerability returns for a couple of clicks.

At the end of his dial, Iron Man continues to be able to push foes away with Force Blast. But, having an opposing figure adjacent to Iron Man isn’t necessarily a bad thing as he regains his Stark, Resilient allowing the use of Outwit and the Sharpshooter combat ability.  On his last two clicks, Iron Man has Toughness to provide him some damage reduction.

Iron Man #009 has the ability to fit onto many theme teams as he has the Armor, Avengers, Celebrity, Illuminati, S.H.I.E.L.D., and Scientist keywords.    Iron Man also has the Avengers team ability.  With a great selection of powers, and aggressive combat values, Iron Man will be a valuable addition to whatever team build you choose to include him on.

That’s all we have for today, but be sure to join us later in the week as we continue to spotlight even more exciting upcoming HeroClix releases!