DC HeroClix: Teen Titans Preview

DC HeroClix Teen Titans: N.O.W.H.E.R.E. Soldier and Centerhall!

Greetings HeroClix Fans!

Welcome back as we take another look at the upcoming DC HeroClix: Teen Titans set.  Today, we go into the N.O.W.H.E.R.E. organization to take a brief look at being a minion for them.  And so, we bring you N.O.W.H.E.R.E. Soldier.


N.O.W.H.E.R.E. Soldier begins play using Charge to take the fight right to an opposing figure.  Making him more effective in close combat is a special power for his entire dial called Pile On, which allows N.O.W.H.E.R.E. Soldier to modify his attack value by +1 for a close combat attack for every other friendly N.O.W.H.E.R.E. Soldier that is adjacent to the target.   Using a swarm of N.O.W.H.E.R.E. Soldiers to charge the same figure can yield some solid damage.

Also on N.O.W.H.E.R.E. Soldier’s entire dial is a minion special power called Centerhall’s Leadership, allowing the N.O.W.H.E.R.E. Soldier to use Willpower if a friendly character named Centerhall is within 8 squares.  Defensively,   N.O.W.H.E.R.E. Soldier has Toughness to reduce damage on the front of his dial, and Combat Reflexes on the back half to raise his defense against close combat attacks, as he should be adjacent to opposing figures to get the most out of his special power.

Should the opportunity present itself, N.O.W.H.E.R.E. Soldier has a 4 range to attack opposing figures.  N.O.W.H.E.R.E. Soldier has the ability to use Outwit when adjacent to a friendly figure of equal or lesser point cost that can also use the Superman Enemy team ability.  And, N.O.W.H.E.R.E. Soldier can be played as part of a theme team using either word of their name, N.O.W.H.E.R.E. or Soldier, as their keyword.   At 37 points, N.O.W.H.E.R.E. Soldier shouldn’t be hard to fit on a team build, especially if you can afford the 74 points to use a pair of them to get the most out of their team ability and attack special power.

Now, let’s take a look at the man mentioned in N.O.W.H.E.R.E. Soldier’s damage special power, Centerhall!


Centerhall has a special power on the front half of his dial to lend support to a swarm of N.O.W.H.E.R.E. Soldier’s called Commanding Officer, which allows him to use Leadership, with the added benefit of success on a roll of 4 through 6 if another character on your force has the N.O.W.H.E.R.E. keyword.

Once Centerhall has issued order to his soldiers, he can provide cover fire while they charge into battle with his 6 range and Running Shot.  Penetrating Psychic Blast will ensure that damage reducers aren’t an issue.  And Toughness will provide some damage reduction on the front of his dial.

In his late dial, Centerhall uses Pulse wave to attack multiple targets at once, or do his printed damage to a single opposing figure.   Energy Shield Deflection will make him harder to hit with range combat attacks.  And Perplex will allow him to modify a combat value of a figure in his line of fire by + or – 1.  Centerhall has the Superman Enemy team ability, allowing him to use Outwit when adjacent to a friendly figure that can also use this team ability.  Centerhall can be played in theme with his soldiers on a N.O.W.H.E.R.E. keyword team.    At 82 points, there will be plenty of room for Centerhall to have troops to command.

That’s all we have for today, but be sure to check back later this week as we spotlight a certain Gamma-powered heroine with a penchant for red.  Until then, keep your Clix off their K.O.’s!

DC HeroClix: Teen Titans Preview

DC HeroClix Teen Titans: Fairchild!

Greetings HeroClix Fans!

And welcome as we continue with previews from the upcoming DC HeroClix: Teen Titans set.  Today, we bring another figure from N.O.W.H.E.R.E., a teenage researcher working to take down the organization from the inside, and eventual leader of the Ravagers, Fairchild!


One of the first things you’ll notice about Fairchild is a printed 0 range, and some Mind Control and Incapacitate on her first two clicks.  Whereas Mind Control has a built in minimum range of 4, this does little to make Incapacitate useful for anything other than close combat attacks.  But, Fairchild has a trait to help with this called Strategist, which allows her to use either power with a range value of 6.  To continue with her opening two clicks, Fairchild has Barrier, to throw up a protective wall to defend herself and any friendly figures behind her.  Probability Control, representing her double agent status, will allow her to force an opponent to re-roll their dice on their turn, and make one re-roll on hers.

Mid-dial, Fairchild has the potential to get more offensive as her powers manifest themselves.  She has a special power for the rest of her dial representing her science skills, and her new found powers, called Scientist or Fighter.  This special power allows Fairchild to choose at the beginning of your turn to rely on her science skills with Perplex, or, her new fighting abilities with Quake and Close Combat Expert.  Defensively, Fairchild gains the ability to reduce damage in stages, with a click of Toughness, two of Invulnerability, and finely, with Impervious, giving her a chance to ignore damage altogether.   One more click of Probability Control on her Toughness click can help force an opponent to miss her with their attack roll.

The Indomitable combat ability will allow Fairchild to act without fear of pushing damage.  Fairchild can be played on theme teams built with the N.O.W.H.E.R.E., Ravagers, and Scientist keywords.  At 85 points, Fairchild will be an excellent utility piece on whatever force you choose to include her on.

That’s all we have for today.  Be sure to check back on Wednesday as we continue our previews from the upcoming DC HeroClix: Teen Titans set!

DC HeroClix: Teen Titans Preview

DC HeroClix Teen Titans: Leash!

Greetings Heroclix Fans!

For today’s DC Heroclix: Teen Titans preview, we find ourselves teleported to the Crucible by one of Harvest’s minions, Leash!


Leash has a trait called Piece of Me which states at the beginning of the game, choose an opposing character. That character modifies its defense value by -2 when Leash targets it with the Capture ability. This is helpful with Leash’s special speed power Capture, which he has on all but his last click. Capture allows Leash to use the Capture ability; when he does he may target a single opposing character with a ranged combat attack instead of a close combat attack, but with a -2 to his attack value. This allows him to be able to capture an opposing figure up to four squares away from him and if it is the character chosen with Piece of Me then the roll needed is about the same as if it were a close combat capture.

Leash also has a special attack power called Psionic Coils. Psionic Coils allows Leash to use both Telekinesis and Poison. This allows Leash to either help get his friends out into the fray of things or bring in opposing characters to him so he can take advantage of his Poison, which might be for quite some time with his beginning dial Super Senses.

At the end of his dial, Leash has Exploit Weakness which allows him to ignore opposing characters damage reducers when he attacks. Leash also ends his dial with Phasing/Teleport, which allows him to move to where he wants to go within his 8 movement.  Leash also has the Calculator Team Ability, allowing him to copy friendly characters’ team abilities.

Leash is also only 96 points, making him a formidable ally for any teams with the Monster or N.O.W.H.E.R.E. key words.

Thanks for joining us today and please continue to check for our next preview from the upcoming DC HeroClix: Teen Titans set. Until next time, keep those figures off their KO clicks!

DC HeroClix: Teen Titans Preview

DC HeroClix Teen TItans: Rose Wilson!

Greetings, HeroClix fans!

We continue our week-long look at the members of the N.O.W.H.E.R.E. organization found in the upcoming DC HeroClix: Teen Titans set with a preview of one of Harvest’s hired guns.  Please welcome Deathstroke’s daughter, Rose Wilson!


The prickly Rose Wilson (see what we did there?) comes into play at 126 points and has a trait called Hidden Danger, which allows her to use Super Senses if she has no action tokens.  She also has an Improved Movement combat ability called Incredibly Agile, which allows her to ignore elevated terrain, hindering terrain and characters when moving.

Rose Wilson begins her dial with two clicks of Running Shot and Penetrating/Psychic Blast, both of which make good use of her range value of six squares and two targets.  If that’s not enough, Rose Wilson’s opening two clicks also sport Perplex in her damage slot so she can modify combat values as needed.  Defensively, she has Toughness and a value of 18 on those same clicks.  Pushing damage isn’t much of a concern for Rose Wilson, who also has the Indomitable combat ability.

As we move to the middle of Rose Wilson’s dial, we see that Penetrating/Psychic Blast remains for a click before she switches to Energy Explosion.  However, Running Shot makes way for Flurry and Toughness is dropped in favor of Combat Reflexes.  A special power called A Killer Among Killers replaces Perplex on Rose Wilson’s damage slot.  A Killer Among Killers reads, “When Rose Wilson attacks an opposing character with a higher unmodified attack value, damage from the attack is penetrating damage.”  This special power remains in Rose Wilson’s damage slot for the remainder of her dial.

Rose Wilson’s power set remains the same for her fourth and fifth clicks.  However, on her last click she drops Flurry and Combat Reflexes in favor of Stealth and Regeneration, respectively.

Rose Wilson has an aggressive mix of powers and solid combat values.  Early dial, she can really put a dent into an opposing force from range thanks to her combo of Running Shot, Penetrating/Psychic Blast, and Perplex.  Mid-dial, she can be played as a close combatant with Flurry or keep her blasting away at range with Penetrating/Psychic Blast or Energy Explosion.  Either way, A Killer Among Killers should help Rose Wilson take down stronger opposing characters by dishing out penetrating damage.

For theme-team play, Rose Wilson has only two keywords assigned to her: Martial Artist and N.O.W.H.E.R.E.  However, she also has the Calculator team ability, which makes her a wild card.

Thanks for reading!  Please join us next time for our next DC HeroClix: Teen Titans previews as we profile another of Harvest’s mercenaries.  Until then, may your Probability Control rolls always be in your favor