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DC HeroClix: The Joker's Wild!

DC HeroClix: Batman and His Greatest Foes Fast Forces Part I

Greetings HeroClix Fans!

Today we are continuing the previews for the upcoming DC HeroClix: The Joker’s Wild! set, by looking at the some of the villainous figures in the Batman and His Greatest Foes Fast Forces Pack.  Starting off with a riddle, what figure costs 50 points, has a five click dial, and a trait that grants the use of Shape Change?  You don’t have to be the world’s greatest detective to deduce that it’s The Riddler!

DC HeroClix: The Joker's Wild!- Fast Forces Part I - The Riddler

In addition to his economical point cost and Riddle Me This trait, The Riddler has several other potent powers and abilities to properly vex any caped do-gooder.  He starts with a special power on damage called Riddle Me That, which gives him a chance to lower an opponent’s attack roll or damage dealt when he is attacked.  When attacked, choose a number from 1-6 and if it shows up on one of the dice, reduce the attack total by 2, if the number shows up on both dice, then also decrease the damage by 2.  On top of those traits, he also has Super Senses.  With that much potential for evasion, your opponent might just think they can avoid him completely, but The Riddler has enough clever quips and tricks to ensure he cannot be ignored. He has Leap/Climb, which will get him into whatever position you need him in to make use of his 6 range value, accompanied by Precision Strike and late dial Perplex.  Take advantage of his teammates with Arkham Asylum and Gotham City keywords and his combat value-sharing Batman Enemy team ability.  This will be useful in Gotham City, where you need political connections if you want to stay out of Blackgate Prison, and nobody is more connected than our next figure from the Fast Forces Pack, The Penguin!

DC HeroClix: The Joker's Wild!- Fast Forces Part I - The Penguin

At 25 points, The Penguin lives almost entirely from his trait, Dealmaker.  At the beginning of the game you place a Loyalty token on another friendly character’s card, modifying their range and attack values by +1.  Any character adjacent to The Penguin can be given a free action to make a close attack targeting The Penguin, and if it hits you, place the Loyalty token on a character’s card of the attacker’s choice instead of dealing damage.  Use your influence wisely; have someone give The Penguin a nudge with their elbow and move the Loyalty token to someone you have poised to attack to get the bonus.  Beware though, any character can take the free action from Dealmaker; even opposing characters, so be careful not to let the opponent steal your influence!  To that end, The Penguin has Force Blast to keep the opposition beyond arm’s length and gets a little tougher to deal with if he takes a small hit, starting with Willpower and going on to Combat Reflexes with a late finish of Close Combat Expert.  Not one for the loony bin, The Penguin has Gotham City, Gotham City Underworld, and Politician keywords along with a strong potential to benefit from the Batman Enemy team ability.  If these two classic Batman villains don’t leave your opponent cold then this next character will, Mr. Freeze! 

DC HeroClix: The Joker's Wild!- Fast Forces Part I- Mr. Freeze

For a hearty 100 points, Mr. Freeze brings some much needed ranged attack and board control options for his teammates.  With 6 range and two targets, Running Shot and Willpower, Mr. Freeze can make the most of his Freeze Ray special attack power, which deals out Frozen tokens to any hit targets in addition to doing normal damage.  If a character has a Frozen token, they must remove it instead of their action tokens when they would normally clear tokens.  Locking down an opponent with this should give you plenty of time to lay out all your best (worst?) ice puns.  He picks up some Range Combat Expert if you find a single target in particular that needs to chill out.  If things heat up and Mr. Freeze takes some damage, you can put up some ice Barriers and Sidestep to make your escape.  In addition to the Arkham Asylum and Gotham City keywords, he also has Armor and Scientist.  Don’t forget the Batman Enemy team ability which can help make that Freeze Ray special power scary, even to his last click.

That’s all for today, HeroClix fans! Stay tuned as we continue to preview the DC HeroClix: The Joker’s Wild! set. Next week we’ll discover the rest of the Batman and His Greatest Foes Fast Forces and build a team of villains that will tickle Batman’s funny bone.  Don’t forget to visit the WizKids Info Network to find HeroClix Pre-Release Events and tournaments near you.

Until next time, don’t put your dice on ice!

 

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DC HeroClix: The Joker's Wild!

DC HeroClix: The Joker’s Wild!- Mr. Freeze

Greetings HeroClix fans, and welcome to another exciting look at the upcoming DC HeroClix: The Joker’s Wild! set! Today, we’re looking at one of the most adverse members of the Batman Rogues Gallery – Mr. Freeze!

DC HeroClix: The Joker's Wild!- Mr. Freeze

At 90 points with six clicks of life, Mr. Freeze at first appears to be a simple, ranged attacker who can hit one target from a range of 5 squares, however, the further you look into his design, the more you will notice his versatility. He has a trait called Try Not to Shatter My Frozen Friends, Boys which says that when Mr. Freeze hits with a ranged attack, give each hit character an action token. Additionally, after actions resolve, attach the Ice Wall ClixFX Marker to one of the hit characters, unless it’s already attached to another character. The Ice Wall Marker itself is a 3D element which maintains that as long as the marker is attached, that character can’t be moved or placed, and it modifies its defensive value by -2. The marker is removed at the end of that character’s turn, and that character is then either dealt 1 penetrating damage, or any adjacent character can be given a power action to remove the Ice Wall.

Mr. Freeze also possesses two special powers, the first is called Back to Refrigeration, and appears on his final two defensive clicks. This special power states that Mr. Freeze can use Toughness. Additionally, at the beginning of your turn, you may heal Mr. Freeze a number of clicks equal to 3 minus the number of adjacent opposing characters. His second special power is called Frozen Aura and appears on his final four clicks of damage. This power states that adjacent opposing characters must modify their attack and damage values by -1. He also has the standard powers Sidestep, Penetrating/Psychic Blast, Energy Explosion, Invulnerability, and Toughness.

Mr. Freeze can be played in themed teams for Arkham Asylum, Gotham City Underworld, Armor, and Scientist. His relative low point cost means that in 300-point games he’s taking up less than 1/3 of your build total. He can fill the role of either a heavy damage dealer or secondary attacker, and his base 3 damage implies that, no matter what, with any damage absorption, he’ll be doing at least 1 damage to your opponent.

That’s it for today, HeroClix fans! Join us next time as we explore more pieces from the DC HeroClix: The Joker’s Wild! Be sure to visit the WizKids Info Network to find Pre-Release events near you. Until then, may your blades rolls be sixes!