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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Lightray!

Greetings HeroClix Fans!

And welcome back as we continue to explore the characters in the upcoming DC HeroClix: Superman and the Legion of Super Heroes set.  Today we are off to New Genesis to check in with one of the residential New Gods, specifically, Lightray!

028-Lightray

Lightray begins play with a few clicks of faster than light move and attack with Hypersonic Speed, with solid movement values on those clicks.   Lightray spreads his Infectious Optimism to his teammates by being able to use Perplex, but only on them, with a special power so named.   And for his first couple of clicks, this New God reduces damage with Toughness.  Also, Lightray can target two opposing figures with a generous 7 range value for range combat attacks.

On click three, Lightray focuses the power of the light spectrum as Precision Strike makes him ignore damage avoiding powers and ensure that at least one damage is dealt on a successful attack despite damage reducers.  Another way that Lightray shows that he is quicker than most is to try to avoid attacks with Super Senses.  Mid dial, he loses both Hypersonic Speed and his Infectious Optimism special power.   He can now ignore game elements within 12 squares for movement proposes as he now has Phasing/ Teleport.   He can also access a full range of colors to make a range attack against all figures he can draw line of fire to within 4 squares using Pulse Wave.

On his last two clicks, as Lightray is more suited for range attacks than close combat, his evasive flight abilities will offer him some protection from range combat attacks with Energy Shield/ Deflection.  Also Precision Strike and Hypersonic Speed are both back on his last click.  At 124 points, Lightray has solid attack and damage values, can damage opposing figures on most clicks with his power set, or move and attack for a good chunk of his dial.  But, a good player can get a lot of benefit out of him for his point value using his trait.  Radiant Burst says that when Lightray is KO’d, before he is removed from the game, you get to make a range combat attack with a 10 attack value that can’t be rerolled.  The area of effect for this attack is all figures within 5 squares, and each hit character is dealt 3 penetrating damage.

Lightray can be played on generic theme teams with other Celebrity and Cosmic figures, as well as on a named theme team with his fellow New Gods.

That is all for now.  Be sure to check soon as we continue to preview figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set.  Next up, the Legion of Super Heroes are challenged by their mightiest magical foe!

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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Mister Miracle!

Greetings HeroClix fans!

Welcome back as we continue previews from Superman and the Legion of Super-Heroes, our next DC HeroClix set!  We’ve previously shown you Darkseid, ruler of Apokolips.  For today’s preview, we are pleased to bring you a New God who escaped the infernal Terror Orphanages on Apokolips and eventually settled down in suburban Connecticut with his wife, a Female Fury.  Of course, we’re talking about Scott Free (aka Mister Miracle)!

026-Mister-Miracle

Mister Miracle comes into play at 127 points.  You can add his wife, the 2012 DC Fan-Vote winner Big Barda, and have a 275-point force that shares the Apokolips, Justice League and New Gods keywords!  Mister Miracle also has the Celebrity and Justice League International keywords to offer theme team building options.  Add the 4-point Justice League (Silver Age) Additional Team Ability (ATA) for a +1 attack value boost or the 1-point Justice League ATA for a +1 defense value bump when attacked by characters possessing the Flier, Sharpshooter, Indomitable or Giant combat symbols!  In Golden Age play you can also add the Oberon bystander for 10 points.  Both ATAs and Oberon can be found under the Print and Play section.

Moving on to Mister Miracle’s dial, he hits the battlefield with an Improved Movement ability called You Can’t Keep Me Here, which lets him ignore elevated terrain, blocking terrain and characters when he moves.  Mister Miracle also has a trait called Greatest Escape Artist of Three Worlds that is bound to frustrate and annoy your opponent.  When Mister Miracle would be hit by an attack, Greatest Escape Artist of Three Worlds lets him take an action token to instead evade the attack!

Mister Miracle’s power set is what you would expect from someone who slipped away from the horrors of Apokolips and can escape from nearly any form of imprisonment:  A trio of Sidestep clicks are bookended by Stealth clicks.  Super Senses appears on the front half of Mister Miracle’s dial.  On the back half of Mister Miracle’s dial he adds Defend and Probability Control to the mix.  Incapacitate clicks are scattered across Mister Miracle’s attack track.  A range of 5 squares and two targets adds to Mister Miracle’s arsenal.

Opposing players may find that they really have to work if they want to land an attack on Mister Miracle.  If he’s not evading attacks through Super Senses or the Greatest Escape Artist of Three Worlds trait, or forcing opponents to reroll their attacks through Probability Control, Mister Miracle can use Shape Change to avoid attacks and Outwit to counter powers that would really have an adverse effect on Scott Free’s well-being!  Both Shape Change and Outwit are folded into a special power called Freethinker of Apokolips that appears on the first three clicks of Mister Miracle’s damage slot.  Additionally, Freethinker of Apokolips lets Mister Miracle use Empower but only to modify the damage value of a friendly character named Big Barda.

Thanks for reading!  Join us again soon as we reveal more secrets from the DC HeroClix: Superman and the Legion of Super-Heroes set!