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Marvel HeroClix 10th Anniversary Preview

Invincible Avenger: Iron Man!

Greetings HeroClix Fans!

We continue our series of previews for the Marvel HeroClix: 10th Anniversary set by checking in with the financial backer of, and a founding member of the Avengers, he is the Invincible Iron Man!

Iron Man #009 begins play taking the fight to your opponent with Running Shot.  Iron Man can do his printed 3 damage, or opt to use his 7 range with two targets with Incapacitate.  Outwit will deprive an opposing figure of a key power, while Invulnerable will provide him some protection from counter attack.  On his second click, the only changes on Iron Man’s dial are a reduction of 1 for his attack value, and swapping Invulnerability for Toughness. 

Mid-dial, Iron Man has another power that works well with his 2 targets as he picks up a decent run of Energy Explosion.  Three clicks of Force Blast will keep opposing figures at bay.  This power will be handy as Iron Man is primarily a range combat piece, as he has Energy Shield Deflection to make him harder to hit at range, and Range Combat Expert to hit harder from range.

Iron Man has the Armor, Avengers, and Scientist keywords, so he will fit on a few popular theme teams.  At 101 points, Iron Man is a solid secondary attacker on any force, and should be able to take advantage of his Avengers team ability.

Like the other classic versions of characters in the Marvel HeroClix: 10th Anniversary set, Iron Man has a Battlefield Promotion trait which allows him to transform into a Modern Age counterpart: “Battlefield Promotion: Iron Man When Iron Man hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Marvel HeroClix: 10th Anniversary #009 Iron Man on the same click number.”

Our more modern Iron Man possesses a trait called Adaptive Armor, that lets him ignore damage dealt by a figure assigned a resource or relic, and roll a d6, and on a result of 1-3, Iron Man is dealt 1 unavoidable damage.  This ability can’t be ignored.

Iron Man #009, can be played at either 225 or 125 points, and like his predecessor, begins play with Running Shot.  Iron Man can either use his printed 4 damage to target up to two opposing figures, use Energy Explosion with his 8 range and two targets, or use the Pulse Wave given to him by his damage special power, called The Futurist, that also allows the use of Perplex!  If you can’t decide which power to use this turn, his Indomitable combat ability will allow him to act next turn with no fear of pushing.  Impervious will allow Iron Man to reduce damage, if not ignore it completely.

On his second click, has mostly the same power set, but Iron Man gains more penetrating damage with a click of Penetrating/Psychic Blast.  His third click sees Impervious give way to Invulnerability, and Iron Man loses The Futurist, but picks up a new special power in his attack slot named for his most recent company, Stark, Resilient.  This special power allows Iron Man to use both Outwit and the Sharpshooter combat ability.

Mid-Dial is where we find Iron Man’s 125 point starting line.  At this point, Iron Man has his last click of Running Shot, and Impervious returns for one more click.   On both this and his next click, Iron Man has Penetrating/Psychic Blast and standard Perplex.  At this point in his dial, Force Blast shows up for the rest of his dial, and Invulnerability returns for a couple of clicks.

At the end of his dial, Iron Man continues to be able to push foes away with Force Blast. But, having an opposing figure adjacent to Iron Man isn’t necessarily a bad thing as he regains his Stark, Resilient allowing the use of Outwit and the Sharpshooter combat ability.  On his last two clicks, Iron Man has Toughness to provide him some damage reduction.

Iron Man #009 has the ability to fit onto many theme teams as he has the Armor, Avengers, Celebrity, Illuminati, S.H.I.E.L.D., and Scientist keywords.    Iron Man also has the Avengers team ability.  With a great selection of powers, and aggressive combat values, Iron Man will be a valuable addition to whatever team build you choose to include him on.

That’s all we have for today, but be sure to join us later in the week as we continue to spotlight even more exciting upcoming HeroClix releases!

 

 

 

 

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Chaos War Preview

Arthurian Sorceress and Avengers Foe: Morgan Le Fay!

Greetings HeroClix Fans!

Today we celebrate the release of our newest Marvel HeroClix set, Chaos War, with a special bonus preview that takes us back in time to visit the  powerful sorceress who instructed Doctor Doom in the mystic arts, Morgan Le Fay! 

Morgan Le Fay possesses two traits.  The first trait, My Alternate Avengers, allows Morgan Le Fay the use of Perplex, but only to target a character with the Avengers keyword, and when she does, she may use it normally, or she can modify any value except damage by +2 or -2.  Additionally, even though she does not have the Avengers keyword, she may be included on an Avengers theme team without breaking theme.  Her second trait is Cold Steele is My Bane, which gives +1 to the die result of an opposing figure’s Bladed/Claws/Fangs roll when they make a successful attack against Morgan Le Fay with that power.

Morgan Le Fay begins play using Phasing/Teleport to get herself and an ally, by using her flight ability, into a position useful to your force.  Once in place, Shape Change will allow her to attempt to avoid attacks.  Her special power will also allow Morgan Le Fay put herself in an even better defensive position.  Astral Form Fade allows Morgan Le Fay to make a choice at the beginning of her turn.  She may choose Energy Shield Deflection or Combat Reflexes, and she can use that power until the beginning of her next turn.  Penetrating/Psychic Blast, with her 7 range, will allow Morgan Le Fay to do some solid damage to an opposing figure.

Her second click sees most of her powers switch.  Mind Control will allow Morgan Le Fay to attempt to take control of an opposing figure.  Though here attack power is one less than on her first click, Probability Control will improve her odds of making her attack.   Poison will deter some opposing figures from basing Morgan Le Fay.  Poison and Penetrating/Psychic Blast will alternate clicks deep into her dial.

Mid-dial, Stealth will cut down on the number of opposing figures that can draw line of fire to Morgan Le Fay, and she will enjoy the cover it provides for a few clicks, the first overlapping with her Probability Control and her defensive special power.  At this point, Morgan Le Fay picks up Willpower as her defense values start to climb.  Morgan Le Fay’s Willpower clicks will be the last appearances of Poison and Penetrating/Psychic Blast on her dial.

On her last two clicks, Morgan Le Fay through Mind Control and Phasing/Teleport again.  If possible, Morgan Le Fay can go for a KO shot with Pulse Wave, or attempt to heel using Regeneration.  In either case, Shape Change is back to help Morgan Le Fay try to avoid attacks as her defense values reach their peak.

Aside from being able to be on an Avengers theme team, Morgan Le Fay also possesses the Mystical and Past keywords.  Additionally, the Minions of Doom wildcard team ability allows Morgan Le Fay to share whatever other team abilities on your force.  At 122 points, with an aggressive power set and stats, Morgan Le Fay will be a powerful asset to many force builds.

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Chaos War Preview

From H.A.M.M.E.R. to the Avengers: Victoria Hand!

Greetings HeroClix Fans!

Welcome back to another preview form the Marvel HeroClix: Chaos War set as we kick off a week of previews spotlighting influential and powerful women in HeroClix.  Today we visit Avengers Mansion to preview the woman Steve Rogers handpicked to be the handler for the New Avengers, despite being Norman Osborn’s right hand woman in H.A.M.M.E.R., Victoria Hand!

In her role as the New Avenger Coordinator, Victoria Hand has a trait that allows her to modify by +1 the attack value of herself and any adjacent friendly figures with the Avengers keyword that are on their first click. Victoria Hand begins the game operating from the shadows with Stealth.  This pairs nicely with her Range Combat Expert, which she has on all of her Stealth clicks, and she can use with a range value of 6.

Late dial, Victoria Hand is still able to be a significant bit of damage as she picks up Penetrating/Psychic Blast.  As the handler of the New Avengers, a couple members of the team, most notably Spider-Man, did not trust that she gave up on H.A.M.M.E.R.  This is represented with her special power called Traitor or Not? which saysGive Victoria Hand a power action if she began the game on your force. She becomes friendly to an opponent’s force. At the beginning of each of that opponent’s turns, that player deals 1 unavoidable damage to another character friendly to Victoria Hand.”  So, even though she is no longer on your force, she will still do damage to your opponent’s force!

Victoria Hand possesses the Avengers, H.A.M.M.E.R., and S.H.I.E.L.D. keywords, giving her plenty of theme team options.  As do all other figures with the H.A.M.M.E.R. keyword, Victoria Hand also possesses the S.H.I.E.L.D. team ability.  At 40 points, Victoria Hand will make a solid secondary attacker, as well as potentially huge announce piece for an opponants force.

That’s all we have for today, but be sure to join us later in the week as we continue to celebrate more influential and powerful woman in HeroClix! Until then, keep your Clix off their K.O.’s!

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Chaos War Preview

Multi-Talented Avengers Foe: The Taskmaster!

Greetings HeroClix Fans!

Welcome to another preview from the Marvel HeroClix: Chaos Wars set.  Are in you in need of cannon fodder for your next nefarious plot? Well, today we check out the top trainer of super villain minions, and a former (?) agent of S.H.I.E.L.D., Taskmaster!

Taskmaster has two traits.  First is Still Have the Photographic Reflexes.  With this trait, you can give Taskmaster a free action to use to use any standard power an opposing figure with one or more action tokens, and within 8 squares and line of fire can use, until the end of his turn.   The condition of having action tokens represents Taskmaster having “seen” that figure use a power.  His other trait, You Hold No Surprises, makes sure that opposing figures powers or abilities can’t alter Taskmaster’s combat values.

Taskmaster has a dial full of powers that show off his hours of studying superheroes fighting styles, to increase his own combat abilities, and the weapons he uses to duplicate the feats he has witnessed.  Taskmaster begins play mimicking Black Widow’s infiltration skills to hide in the shadows with Stealth.  To protect himself from counter attack, he uses the Invulnerability of his replica of Captain America’s shield that he carries.  Taskmaster has a few clicks of a special power representing his years of Super-Villain Training that allows him to use Enhancement and Leadership, with the added benefit of adjacent friendly characters modifying their range and attack by +1 on a successful Leadership roll! On his second click, Taskmaster utilizes the bow he carries to duplicate the skill of Hawkeye’s archery as Running Shot.  Toughness represents Taskmaster using Luke Cage’s stance.

Mid-dial, Taskmaster demonstrates his martial arts prowess by using Spider-Man’s reflexes with Leap/Climb and maneuvering around the battlefield with ease.   Combat Reflexes shows his study of Daredevil’s agility when standing toe-to-toe with an opponent.  At this point in his dial, Taskmaster replaces Super-Villain Training showing his ability to plan for a fight and adapt on the go with Outwit. 

At the end of his dial, Taskmaster utilizes Tigra’s ferocity to rush into battle with Charge for a couple clicks.   Taskmaster can do his printed damage or choose to use his trusted sword in the hopes of doing more damage as Blades/Claws/Fangs shows up on his dial.  Toughness returns to Taskmaster’s dial to again provide some damage reduction.  His last click sees the return of Running Shot to make a move and attack.  Ideally, if Taskmaster is targeted by an opposing figure his Energy Shield Deflection will provide protection against range combat attacks as he copies Punisher’s reflexes.

At 139 points, Taskmaster will be a solid attacker on any force you include him on; a generous selection of keywords, including Agency X, Frightful Four, Hydra, Martial Artist, and Thunderbolts, will give Taskmaster plenty of theme team options.  Additionally, his Minions of Doom wildcard team ability only enhances his versatility.

Thanks for joining us for yet another exciting HeroClix preview! Don’t forget that stores everywhere will have Marvel HeroClix: Chaos War boosters for sale next week on July 11th!

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Chaos War Preview

Inhuman Ally to the Avengers: Crystal!

Greetings HeroClix Fans!

The strongest bonds of love are sometimes forged through adversity.  The subject of today’s Marvel HeroClix: Chaos War preview knows this all too well and originally married Ronan the Accuser as a show of unity between the Inhumans and the Kree.  Please welcome the mistress of the elements, Crystal!

 

Crystal begins play with a trait, Tornado, which allows her to take a power action and select an unoccupied square of clear terrain within her range and line of fire.  She can then use Quake as a free action as if she occupied the chosen square.  Tornado combines with three special powers found on Crystal’s dial, but we’ll get to those soon.

Crystal was once married to the mutant Quicksilver and the two have a daughter, Luna.  To represent Crystal’s time with Quicksilver, she begins her dial with Running Shot and a speed value of nine in her movement slot.  In her attack slot, Crystal’s control of fire is represented as Penetrating/Psychic Blast.  Crystal’s range of seven gives her a decent reach with her ranged attacks.

After Skrulls attacked Attilan, the home of the Inhumans, Crystal and the Inhumans’ royal family traveled to the Kree homeworld to broker an alliance.  Ronan agreed to the union but only if it included marriage to Crystal, who initially was repulsed by the idea.  Eventually, however, the two developed true feelings for one another.  Defensively, three clicks of Barrier at the start of Crystal’s dial represent her romance with the Kree Accuser.

As we move off Crystal’s top click, Running Shot is replaced by two clicks of a special power, Twin Elements: Firestorm.  This power allows Crystal to deal 1 penetrating damage after actions resolve to each character hit by the Tornado trait.  In her damage slot, Crystal gains a run of Exploit Weakness that appears on all but three clicks of her dial.

Mid-dial, Force Blast replaces Twin Elements: Firestorm to show Crystal’s mastery of water.  In her defense slot, her control over earth is represented via Toughness. Crystal also gains two clicks of a special power in her attack slot, Twin Elements: Waterspout, which again works in combination with the Tornado trait.  When Crystal uses Tornado, characters that are hit and have no action tokens are given one after actions resolve.

At the end of Crystal’s dial, she drops Twin Elements: Waterspout in favor of two clicks of Poison, and Exploit Weakness is shelved for a third special power, Twin Elements: Sandstorm.  When Crystal uses the Tornado trait, Twin Elements: Sandstorm scrambles the defensive powers of hit characters so that they use Toughness for the rest of the turn instead of Invulnerability or Impervious.

Crystal has a point value of 105 and a handful of keywords that make team building a snap.  With her trait and trio of special powers, Crystal makes a viable secondary attacker for many forces.

Thank you for joining us!  Please come back next time when we explore more secrets from the Marvel HeroClix: Chaos War set.  Until next time, keep your Clix off their KOs!

 

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Chaos War Preview

Inhuman Foe to the Mighty Avengers: The Unspoken!

Greetings HeroClix Fans!

For today’s preview from the Marvel HeroClix: Chaos War set, we check in with a former ruler of the Inhumans who has had his name stricken from history after he was overthrown.   The Inhuman with the Terrigen Mist-granted power to alter his form into any he wishes, The Unspoken!

The Unspoken possesses a trait called Life Underground, allowing him to use both Stealth and Leadership as long as he is on the lowest level of terrain on a map.  Further making it difficult for his opponents to make range attacks against him is a special power in his damage slot called Slave Engine Degeneration.  This power makes opposing characters within 3 squares possess Battle Fury, and makes it so they can’t be given power actions.  The Unspoken uses this combination of special power and trait to set himself up to best utilize the complimentary powers Charge and Super Strength, which, with his printed 11 attack and 5 damage, has a lot of potential to damage an opposing figure!    The Unspoken possesses the Power Cosmic team ability, so he does not fear your opponents’ use of Outwit to try to gain an advantage over him.

Impervious will alternate with Invulnerability for the first six clicks of his dial, providing a lot of damage reduction for The Unspoken!  On his third click, The Unspoken gives up move and attack and his Super Strength for Force Blast to repel opposing figures who try to bypass his defenses to try and knock him off his special power.

Mid-dial, The Unspoken switches tactics as he gains Phasing/Teleport to take him where he will have the most impact on a battle.   Shape Change will provide The Unspoken some protection from being targeted by opposing figures for a couple of clicks.   At this point in his dial, The Unspoken switches his damage reducer to Toughness for the rest of his dial.

At the end of his dial, The Unspoken shows he will not go down without a fight.  Charge returns to his dial, combined with a printed 3 damage as well as a printed 12 attack on his last click.  If The Unspoken’s 3 damage isn’t enough, you can attempt more by rolling for his Blades/Claws/Fangs on these last two clicks.

As well as the previously mentioned Power Cosmic team ability, The Unspoken possesses the Inhumans and Ruler keywords, providing a couple of theme team options.  Or, at 236 points, he will make a solid tent pole with room for some support figures on a non-theme build.  The potential to crack damage reducers on every click without penetrating damage and attack numbers that only see one mid-dial single digit attack will make The Unspoken an aggressive addition to your force!

Thanks for reading and be sure to check back next week when we continue to explore the Marvel HeroClix: Chaos War set.

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Chaos War Preview

Master of Evil and Avengers Adversary – Baron Zemo!

Greetings HeroClix Fans!

Today we check in with a longtime foe, and sometimes ally, to the Avengers and heir to a villainous legacy.  Whether acting as leader to the Masters of Evil or the Thunderbolts, today’s preview was born better and destined to rule.  We present Baron Zemo!

Manipulating both his foes (and allies) from the shadows, Baron Zemo begins play with Stealth while his Trait, The Thunderbolts Gambit, allows Zemo to confer the Thunderbolts keyword to any friendly figures with either the Masters of Evil team ability or keyword.  Better yet, if you’re playing with the Thunderbolts Additonal Team Ability, your newly christened Thunderbolts gain that benefit as well!

Zemo also begins play with the Meglalomaniacal Genius special power.  Megalomaniacl Genius grants Baron Zemo Leadership, Mastermind, and Outwit! And if that weren’t enough, Zemo can use both Leadership and Mastermind as if he were 150 points (as opposed to his actual cost of 100!) so long as he is adjacent to a friendly figure with the Thunderbolts (remember that handy Trait?) keyword.  Thanks to his Manipulative Genius special power, Baron Zemo should always have fodder, er, allies to help him out of a jam.

Early- to mid-dial Zemo demonstrates his proficiency on the front lines with both Running Shot and Penetrating/Psychic Blast, while his initial clicks of Willpower begin alternating with Combat Reflexes for the remainder of his dial.

Mid- to late-dial Zemo exchanges his Manipulative Genius special power for first standard Outwit and then Probability ControlBaron Zemo also switches tactics, taking the fight to his foes with both Charge and Blades/Claws/Fangs!

At only 100 points and armed with the Masters of Evil team ability, Baron Zemo will be easy to include on any number of theme teams thanks to his Master of Evil, Scientist, and Thunderbolts keywords.  Whether Zemo acts on the side of heroes or villains, or as a villain posing as a hero (again, thanks to his Trait), Baron Zemo is sure to make an impact in your next HeroClix game.

That’s all we have for today but be sure to join us later this week as we continue to explore more exciting previews from upcoming HeroClix sets.  Until then, keep your Clix off their K.O.’s!

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Chaos War Preview

The Mighty Avenger – Thor!

Greetings HeroClix Fans!

Today we continue to explore the Marvel HeroClix: Chaos War by visiting a mortal physician with a thunderous secret identity.  We are pleased to bring you Dr. Donald Blake!

 

Donald Blake has spent most of his life as a doctor, and showing his skill is his trait, Doctor, Not a Fighter, which makes it so his combat abilities can’t be modified.   Donald Blake shows his medical training skills with a full dial of Support, which backed by printed 11 and 10 attack values, should succeed to heal a friendly character on most, if not all attempts.  Donald Blake has a slow movement value due to being partially disabled and using a walking stick to get around.

Donald Blake has the Avengers keyword, making him an inexpensive way to fill points on a theme team, or at 33 points, be a cheap, efficient medic on any force you choose include him.

But, should this not be enough, from his second click on, Donald Blake may tap his walking stick twice to transform himself using his special power, Alter Ego: Thor, God of Lightning!   “Give Donald Blake a power action that deals no pushing damage and replace this character with Chaos War #038 Thor, Chaos War #202 Thor, or Chaos War Fast Forces #002 Thor on its orange starting line. After actions resolve, even if this power is lost, deal 1 damage to each adjacent opposing character. This power can’t be countered.”

For 33 points, Thor comes into play via the Alter Ego ability using Running Shot with his 8 range to take the fight to your opponent!  Toughness provides damage reduction on both clicks.  Thor has a special power on his first of two clicks called Summon Asgardian Blizzard, which says, “Characters with the Standard or Tiny Size combat abilities can’t target characters 7 or more squares away.  Modify all other characters speed values by -2 if they begin an action within 6 squares of Thor.

Or, you can choose to field Thor for his full 200 points instead of using Alter Ego to get him into the game.  This version of Thor is a pretty straight forward bruiser.  He begins play with a long stretch of Charge, as he is always willing to engage a foe up close and personal.  Super Strength will allow Thor to grab whatever objects are around as he moves about the battle field and attacks his foes.  An opening click of Impervious protects Thor from counter attacks.  On his second click, Thor picks up his special power Summon Asgardian Blizzard for a good stretch of his dial.  This provides Thor and his allies some measure of board control to be able to set up.  Invulnerability becomes his damage reducer of choice for a few clicks.

Mid-dial, Thor trades Super Strength for Quake as he moves to knock opposing characters back.  Or he can continue to use Charge or his 8 range, as his dial sees his damage top out at a printed 5 in this stretch. As his damage and attack values go down a bit, so does his damage reduction, as he now has a few clicks of Toughness. 

Late dial, Thor sees his combat values all raise again. Toughness gives way to another click of Invulnerability, before going back to Toughness to finish out his dial.  Hypersonic Speed shows up for two clicks, as Thor pushes himself to fight the good fight!  This is followed by his only click of Running Shot, as he attempts to finish off his opponents.  Thor also sees one more click of his Summon Asgardian Blizzard special power.

Thor has a good selection of keywords to choose from, including Asgardian, Avengers, Deity and Warrior.  The Avengers team ability will see that Thor’s move actions do not count toward your action total.   The ability to move and attack on nearly every click, as well as get past damage reducers without penetrating damage, and aggressive attack values and powers will make Thor a force to be reckoned with on any team build you put him on!

Thanks for joining us, and be sure to come back next week as we continue to explore the Marvel HeroClix: Chaos War set!

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Chaos War Preview

Mighty Avenger and God of War – Ares!

Greetings, HeroClix fans!

In today’s preview from the Marvel HeroClix: Chaos War set, we take a look at a Mighty and Dark Avenger, with sympathies toward Nick Fury’s Secret Warriors due to his son being on that team.   He is the God of War, Ares!

 

As the God of War, Ares can inspire his allies as well as demoralize his foes.  This is represented with his trait, Presence of the God of War, allowing him to modify adjacent friendly characters attack value by +1, as well as adjacent opposing characters attack value by -1.  On his first click, Ares gets a battle started with Running Shot, as he takes the action to your opponent with a 7 range and 2 targets, as well as a printed 4 damage.  Impervious will protect Ares for the first third of his dial.  After this opening click, Ares can use Charge to move to another fight, this time with his printed 3 damage or opting to use his big axe in the form of Blades/Claws/Fangs.  Once in position, and depending on the outcome of his last attack, Ares may now use the special power in his damage slot, Master of All Weapons, allowing him to use either Close Combat Expert or Range Combat Expert, as well as denying the use of which ever power he used to his opponents force until your next turn.  This power also can’t be countered by a character of 100 points or less.

On his third click, Ares again has Running Shot, as well as his Master of All Weapons special power.  Mid-dial, on his forth click, Ares again is able to use Charge and Blades/Claws/Fangs with the added benefit of Exploit Weakness, to ensure however much damage he does will go through.  This power set will remain through this stretch of dial, with Ares being able to reduce damage with Invulnerability.

At the end of his dial, Ares sees the return of Master of All Weapons.  Toughness is his damage reducer at this point.  Ares has the ability to heal himself a bit in this stretch of his dial as Steal Energy is on the rest of his clicks as well.

Ares possesses the Indomitable combat ability, allowing him to use act without fear of pushing. Ares has plenty of keywords to offer options for building named or generic theme teams with Avengers, Dark Avengers, Deity, Soldier and Warrior.  At 199 points, Ares will have room to include support figures in a low point game.

Thanks for reading and be sure to check back next week when we continue to explore the Marvel HeroClix: Chaos War set.  Until then, keep your Clix off their K.O.’s!

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Chaos War Preview

Chaos War – Kree-Empowered Avenger Ms. Marvel!

Greetings HeroClix fans!

For today’s preview from the Marvel HeroClix: Chaos War set, we visit the Avengers to check in with a former Air Force major who has spent time amongst the Starjammers, had powers granted by the Kree, and was Tony Starks handpicked leader of the Avengers, Ms. Marvel!

Ms. Marvel begins play leading the Avengers into battle with Leadership to potentially add an action to your action pool.  The always useful combination of Charge and Super Strength allows Ms. Marvel to take the action to your opponent.  Invulnerability will protect Ms. Marvel from the inevitable counter attack for her first couple of clicks.   Next up, Charge is replaced by Flurry for a couple of clicks as Ms. Marvel pummels her foes.  Toughness will make sure Ms. Marvel still has damage reduction capability.

Mid-dial, Ms. Marvel loses powers in her movement slot, but she gains a special power of in her attack slot called Radiant Burst, allowing Ms. Marvel to use Energy Explosion as if she had a range of 7 and two targets.  Toughness gives way for a return click of Invulnerability.  At the end of her dial, Ms. Marvel sees the return of Charge for a couple of clicks.  Steal Energy will allow Ms. Marvel to heal a click with every successful close combat attack for the rest of her dial, and Toughness will again protect her from harm.

At 110 points, Ms. Marvel has the Avengers team ability.  Ms. Marvel possesses the Avengers, Soldier and S.H.I.E.L.D. keywords to give her plenty of theme team building options, but her consistent attack and damage values will make her a benefit to whatever force you include her on.

Thanks for reading and be sure to check back next week when we continue to explore the Marvel HeroClix: Chaos War set.