DC HeroClix: Batman Preview

DC HeroClix Batman: Voodoo!

Greetings, HeroClix fans!

Halloween is just a few days away so let’s kick off a week of previews featuring characters with a mystical, macabre or murderous flavor!  For today’s DC HeroClix: Batman preview, we peek in on a woman whose name conjures images of magic, mayhem, and danger.  Please welcome Voodoo of the WildC.A.T.s!

Voodoo comes into play at 91 points and has the Celebrity and WildC.A.T.s keywords to aid in theme team building.  Voodoo begins her dial with a five-click run of a special power in her speed slot, Mind Lock.  This special power lets Voodoo use Mind Control.  When she does, her attack value is modified by +2.  In addition, the target character does not need to be within range or line of fire if Voodoo previously hit it with Mind Control!

The Kherubim warrior Zealot trained Voodoo in the ways of the Coda so her last two clicks respectively feature Charge and Flurry to reflect this training.

Mind Lock isn’t the only special power to start off Voodoo’s dial.  The Sight, Voodoo’s ability to discern whether a person is possessed by a Daemonite, is represented on the first two clicks of her damage slot.  The Sight allows Voodoo and adjacent friendly characters to ignore the use of Shape Change and Super Senses by opposing characters. 

Strangely enough, Voodoo has Daemonite ancestry and this is reflected via Shape Change on the last two clicks of her damage slot.  Mid-dial, Voodoo picks up three clicks of Penetrating/Psychic Blast in her attack slot, then her Daemonite genes kicks in again as she switches to Blades/Claws/Fangs on her last two clicks.  Voodoo can target a single opposing character up to four squares away with her Penetrating/Psychic Blast attacks.

Defensively, Voodoo starts with three clicks of Willpower.  That’s followed by two clicks of Regeneration, which represent the durability and near-immortality granted by Voodoo’s Kherubim DNA.  Finally, Voodoo switches to Combat Reflexes on her last two clicks as her Coda training with Zealot has improved her reaction times.

Thanks for reading!  Please join us on Wednesday when we visit with Arkham Asylum’s resident “zombie” killer.  Until then, keep your nightlight on and keep your clix off their KOs!

DC HeroClix: Batman Preview

DC HeroClix Batman: Maul

Greetings HeroClix Fans!

For today’s DC HeroClix: Batman preview, we check in with a hero who can grow to the size of a skyscraper but suffers from decreased intelligence the larger he becomes.  Please welcome a member of the WildC.A.T.s, Maul! 

Maul comes into play at 113 points and possesses a trait, Brute Strength, which allows him to use Super Strength.  In addition, when Maul moves through a square occupied by or adjacent to a non-held object, he may choose to destroy that object.

When he’s not battling Daemonites alongside his WildC.A.T.s teammates, Maul is an award-winning biochemist with a genius-level intellect.  This is reflected in his damage slot via two clicks of Perplex at the start of his dial.  Once Maul is off his top click, he gains a four-click run of Flurry in his speed slot.

In Maul’s defense slot, he starts with two clicks of Toughness that represents his increased durability when he grows in size.  That’s followed by three clicks of Invulnerability at the heart of his dial.  On Maul’s last two Invulnerability clicks, he gains a special power in his damage slot, Half-Titanthrope, which represents his ability to increase his size and appears for the remainder of his dial.  With Half-Titanthrope, Maul has the Giant damage symbol (which grants him the Giant Reach and Great Size combat abilities) and he can use Close Combat Expert.

Following Maul’s Invulnerability clicks, he gains a pair of Impervious clicks as he draws perilously close to losing control of his intellect.  His last click features another special power, Getting…Too…Big, which allows him to use Impervious and Regeneration and represents Maul’s struggle to stay in control.

Maul, naturally, has the WildC.A.T.s and Scientist keywords  but  he also possesses the Brute keyword to open up even more team-building options.  Maul makes an ideal choice if you’re looking for a character that gets stronger and tougher to hit as he gets deeper into his dial.

Thanks for reading!  Please join us next time as we preview more figures from the upcoming DC HeroClix: Batman set!