Greetings HeroClix Fans!
And welcome back as we continue to explore the upcoming Marvel HeroClix: Invincible Ironman set! Today we take a look at a duo figure of one of Marvel Comics’ longest relationships, that of Absorbing Man and Titania!
Absorbing Man and Titania have an Improved Movement ability called OUT OF OUR WAY, which gives them Improved Movement: Hindering Terrain and Characters. They also have two traits. The first is called Wreckage, and it allows you to roll a d6 when they KO an opposing figure. On a 3 or 4, you get to place a standard light object in the square the K.O.’ed figure occupied, and on a 5 or 6, you may place a heavy object instead.
They second trait they have is called Strongest Couple There Is, and it lets Absorbing Man and Titania use Plasticity and Super Strength. The rest of this power lets them hold up to 2 standard objects at a time, and choose to use 0, 1, or 2 objects when they make a close combat attack. This will pair nicely with their first trait, and with a special power they have on their first two clicks called Rubble Makers, which allows you to give them a free action to place a standard object on the map into an adjacent square.
As well as their Rubble Makers special power on their two opening clicks, Absorbing Man and Titania also possess Close Combat Expert, to rain mighty blows on opposing figures. They will be protected from counter attack by Impervious on these clicks. And they begin a run of Charge that will last for more than half of their dial. On click number three, they switch things up with a long run of Quake, and Invulnerability will offer some damage reduction for a couple of clicks. At this point, they pick up a special power called Grapple and Absorb, that lets them use Blades/Claws/Fangs and Close Combat Expert. Additionally, when Absorbing Man and Titania use the Dou Attack ability, they can use one of these powers for the first attack, and the other for the second. This power will be on most of the rest of their dial.
Mid dial, Absorbing Man and Titania trade damage reducers again, this time to Invincible, letting them ignore half of any damage dealt to them. On the back half of their dial, they finally loose Charge, but gain Sidestep, to be able to move up to two squares as a free action. A click later, Sidestep, Quake, and Grapple and Absorb all see their last click. Regeneration shows up for the last three clicks of the dial to be able to heal from any beating taken, or from use of their Masters of Evil team ability. And finally, a lone click of Flurry will allow them to make two close combat actions in a turn.
Absorbing Man and Titania are a formidable figure clocking in at 250 points. They have many theme team options due to the many teams they have been on together, including Frightful Four, Lethal Legion, and Masters of Evil as well as one each from time spent a part, Wrecking Crew and Femizons, respectively, and the generic Brute keyword, because, well, they both are brutes on the battlefield.
The Indomitable combat ability will allow Absorbing Man and Titania to act two turns in a row without fear of pushing damage. Additionally, the Masters of Evil team ability will allow them to act even with two action tokens, at the cost of 1 click of unavoidable damage per use. And if that weren’t enough, Absorbing Man and Titania also have an Additional Team Ability (ATA) printed on their card called Wrecking Crew. For 2 points, this ATA grants characters with the Wrecking Crew keyword Improved Movement: Hindering Terrain (which Absorbing Man and Titania already possess anyway), but it also allows characters using this ATA to modify their attack value by +1 when they use Charge. So, while characters must possess the Wrecking Crew keyword as a pre-requisite for using this Additional Team Ability, the benefits are pretty hard to ignore!
That’s all we have for today. Be sure to come back next week as we continue to reveal figures from the upcoming Marvel HeroClix: Invincible Ironman set. Finally, the original Masters of Evil are united in HeroClix!