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2017 Convention Exclusives

Marvel HeroClix: Spirit of Vengeance Red Hulk Con Exclusive

Greetings HeroClix fans!

Continuing our introductions of the Convention Exclusives that will be available for you to win in February during the Winter 2017 WizKids Open, we have the most epic combination of super hero powers in one flame fueled package; the Spirit of Vengeance Red Hulk!

Marvel HeroClix: Spirit of Vengeance Red Hulk Con Exclusive

This big beautiful behemoth is what happens when Flash Thompson and Alejandra Blaze pass their super power granting possessions, the Venom Symbiote and the Spirit of Vengeance respectively, onto General Thaddeus “Thunderbolt” Ross to combine with his alter ego, The Red Hulk. This combo comes together to take on Mephisto’s son, Blackheart, before he spreads his homeland to Earth from his operation in Las Vegas. So be careful not to kick the tires as we take this thing for a spin!

Spirit of Vengeance Red Hulk has two point values to choose from, 250 and 200, so with either choice he will take up the majority of your team in the usual 300-point format.  Before getting to the dial, we can see he has the Mystics team ability to vengefully bite back when he takes a hit, the Alien Symbiote trait granting him Plasticity and Shape Change, in addition to automatically breaking away from opposing characters.  He has Improved Movement that ignores elevated and hindering terrain and character bases so walls and blocking terrain are the only thing that can get in his way when placing his two square long base.  For keywords he has Circle of Four, Brute, Monster, and Mystical encapsulating the aspects of his three sources of power.  He has no range value so you have to get close to hit; not a problem for this guy, and he also has Indomitable to ignore pushing damage so you get the most out of his hefty dial.

Speaking of, starting at 250 points you get 3 clicks of Charge, Super Strength and Invincible with high numbers in all of his combat values to get the game going in the right gear for your.  On click #4, where Spirit of Vengeance Red Hulk starts if you play him at 200 points, he has Hypersonic Speed, Impervious, and a special power on attack called Flaming Webbing that gives him a range value of 5 and two targets.  Also when he hits with a ranged attack, instead of normal damage, each hit character gets an action token and 1 penetrating damage.  For his last four clicks, he finishes off extra angry and extra crispy with Flurry, Poison, Invulnerability, and a damage special Feel Ourr Penance Punch, Punnk!  that deals extra penetrating damage equal to the number of action tokens on a hit character after actions resolve.   Remember he has Plasticity as a trait so that Poison can be really devastating with the two square sized base if you park the bike in the right place.  If all of this alien infused, mystical feuled, gamma and cosmic ray bombarded dial isn’t enough for you, just look at that sculpt!

Thanks for reading!  Please stay tuned for more exciting previews of our 2017 Convention Exclusives, and visit the WizKids Info Network to register for a WizKids Open event near you!

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2017 Convention Exclusives

Marvel HeroClix: Spider-Gwen Con Exclusive

Greetings HeroClix Fans!

Let’s continue our look at the limited edition Convention Exclusive figures that will be available for you to win during the Winter 2017 WizKids Open, starting in February.  For today’s Marvel HeroClix Convention Exclusive Prize sneak peek, we throw feudal Japan into a blender with a version of Gwen Stacy who gained the agility and proportionate strength of the radioactive spider that bit her.  Bow to the honorable samurai known as Spider-Gwen!

Marvel HeroClix: Spider-Gwen Con Exclusive

On fleek in her white samurai armor and with her trusty pink katana by her side, Spider-Gwen can be added to your force for 65 points and is a viable secondary close attacker who can potentially cut down the toughest of foes.  If themed play is your thing, Spider-Gwen has the Spider-Man Family, Armor and Warrior keywords as options for you to build around.  Spider-Gwen has the standard speed, attack, defense and damage symbols and begins play with a trait called I Can Still Hear Through The Helmet, which allows her to use Combat Reflexes and Super Senses.

Moving to Spider-Gwen’s dial, she has only one special power but boy is it a fun one!  With Super Sword Swinging Chop!, Spider-Gwen can use Blades/Claws/Fangs and when she hits, she can use Sidestep and Improved Movement to move through characters and blocking terrain, plus destroy any blocking terrain as she moves through it this turn.  Want to chase down that pesky ninja hiding behind the hill?  Take a swing at whoever is blocking your path, then use Sidestep to move through that blocking terrain and get in his ugly face!  Spider-Gwen also has regular Blades/Claws/Fangs following Super Sword Swinging Chop!, making her a character your opponent wouldn’t dare ignore due to her potential damage output on each of her five clicks.  Spider-Gwen’s lack of a printed range value means you’ll be up close when fighting.  Thankfully, landing attacks on Spider-Gwen won’t be easy because of her trait, and her dial includes Invulnerability and Toughness to help absorb any damage that manages to get through.

Thanks for reading!  Again, Spider-Gwen will be available at the 2017 Winter WizKids Open events so visit the WizKids Info Network to register for an event near you!  Until next time, may all your Blades/Claws/Fangs rolls be sixes!

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2017 Convention Exclusives

Marvel HeroClix: Pym Pocket Tank & Pym Particle Tank Con Exclusives

Greetings, HeroClix fans! It’s that time again, time to look at some exciting previews of upcoming 2017 Convention Exclusive figures from the Winter WizKids Open events! Today we’ll have a look at two things that go together like peanut butter and chocolate – the Pym Pocket Tank and the Pym Particle Tank!

Marvel HeroClix: Pym Pocket Tank Con Exclusive

First, lets look at the smaller of the two, the Pym Pocket Tank. This is a very simple dial to take in – 1 click of life, with the only standard power of Toughness to worry about. But we need to take a closer look at it’s three traits before we dismiss it. First, we have the trait, Personal Craft: Pym, which states that a themed team may include the Pym Pocket Tank, and is still a themed team, as long as a character named Ant-Man, Giant-Man, or Hank Pym is on your force. Next is Just a Keyring, which states that the Pym Pocket Tank must begin the game placed adjacent to a friendly character. And, when an adjacent friendly character moves, and actions resolve, you may place the Pym Pocket Tank adjacent to that character. Its final trait is called, That Can Return to its Original Size, and states that when an adjacent friendly character attacks an opposing character, the attacker may choose to modify its attack value by -1. If they do, and they hit, you then replace the Pym Pocket Tank with the #MP17-006a Pym Particle Tank on it’s orange starting line, with one of its squares being adjacent to the target. And, if the attacking character is named Ant-Man, Giant-Man, or Hank Pym, you would use the yellow starting line instead. Finally, when replacing this character, you may ignore characters and blocking terrain when placing it, and destroy any in squares it’s placed into. Any characters in squares it would be placed into are placed adjacent to it, and are dealt 2 penetrating damage.

Marvel HeroClix: Pym Particle Tank Con Exclusive

That brings us to the Pym Particle Tank, which follows the standard Vehicle ruleset, which you can read more in detail about on the character card pictured above. First, we’re going to look at the piloted Pym Particle Tank. This vehicle can carry up to 3 characters, and can be played at 150, 100, or 50 point values. Taking a look at its traits, we have the return of Personal Craft: Pym, which states that a themed team may include the Pym Particle Tank, and is still a themed team as long as a character named Ant-Man, Giant-Man, or Hank Pym is on your force. Next, we have the trait, Enclosed Armor, which states that the Pym Particle Tank’s defense powers can’t be countered. Additionally, the Pym Particle Tank can’t attack adjacent characters, except via Ram. And the Pym Particle Tank can’t use the pilot attack actions. Finally, it’s last trait is the aforementioned Ram. This states that you may give the Pym Particle Tank a move action using Improved Movement – Ignores Characters, and move along a direct path. After actions resolve, make a close attack targeting all opposing characters whose squares were moved through. Each hit character is dealt Pym Particle Tank’s printed damage value, and then deal Pym Particle Tank 1 unavoidable damage for each 100 points of all hit characters combined point values.

The piloted version of the tank also has a wide array of powers to support its traits. First, it has a special power called High-Explosive Incendiary, which states that when Pym Particle Tank misses with a range attack, after actions resolve, deal 1 damage to the target and all characters adjacent to the target. Along with that special power, Pym Particle Tank also possesses Sidestep, Energy Explosion, Invincible, Impervious, Invulnerability, Toughness, Ranged Combat Expert, and Enhancement.

The Autopilot Pym Particle Tank has 7 clicks of life, and can be played at 100 points. It also possesses the Personal Craft: Pym special power, which states that a themed team may include the Autopilot Pym Particle Tank, and is still a themed team as long as a character named Ant-Man, Giant-Man, or Hank Pym is on your force. It also has the standard Autopilot trait for vehicles, which as a refresher states that the vehicle may be given actions without a pilot, but when it doesn’t have a pilot and makes an attack, after actions resolve the vehicle is dealt 1 unavoidable damage. The final trait is called There’s a Tiny Remote on My Keychain, which states that Autopilot Pym Particle Tank can’t have a pilot. With those traits, you also get the standard powers Sidestep, Invincible, Impervious, Invulnerability, and Regeneration.

And that concludes today’s look at the Pym Tank Convention Exclusives! If you’re interested, be sure to search for a 2017 Winter WizKids Open event and register soon on the WizKids Info Network! Happy holidays from all of us here at WizKids, to all of you!

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2017 Convention Exclusives

Marvel HeroClix: Giant-Man Con Exclusive

Greetings, HeroClix fans! Welcome to another peek into the future, as we take a gander at one of the upcoming 2017 Winter WizKids Open Convention Exclusive Figures. Today, we’ve got the sometimes pint-sized, but this time giant-sized, Hank Pym, Giant-Man!

Giant-Man is a Colossal-sized figure, meaning he has access to Great Size, Giant Reach: 3, and Colossal Stamina. These abilities give him several effects starting with Improved Movement – Ignores Elevated, Hindering, and Outdoor Blocking Terrain, and he may move though squares adjacent to or occupied by opposing characters. He can attack characters up to 3 squares away with close attacks with Giant Reach, and Colossal Stamina allows him to be given a non-free action if he has two action tokens, but he will take 1 unavoidable damage, and won’t be able to clear action tokens after that round. He is also able to Carry characters that are a smaller in size than he is, which can be useful for positioning your force.

Marvel HeroClix: Giant-Man Con Exclusive

So – we’ve covered his size, now let’s take a closer look at Giant-Man’s card and dial. First thing’s first, at 19 clicks of life with his full value, Giant-Man is built to last. He’s also Indomitable, which means you can push him normally without taking any pushing damage. He’s playable at three point values of 200, 125, and 15, giving you options for having the big guy on your team. And then comes the bevy of standard powers – Charge, Sidestep, Quake, Super Strength, Toughness, Combat Reflexes, Super Senses, Outwit, Exploit Weakness, and Perplex. Truly, Giant-Man is a marvel, and that’s before we even start to look at his special powers!

The first special power you’ll encounter on Giant-Man’s dial at his full point value is a special defensive power, Your Bullets Are Like Pebbles. This power states that Giant-Man can use both Energy Shield/Deflection and Toughness – meaning that from range on his top dial, he’s has a 21 defense! The next special power you’ll encounter on Giant-Man’s dial appears on his attack line, called They Fall Like Dominoes… This power states that Giant-Man can use Quake, and when he does, he can use Giant Reach: X, where X is his current click number!

Lastly, we look at the two special powers appearing on his final click of life, Colossal Indifference and Colossal Retaliation: Wing Sweep. Colossal Indifference is a STOP click, and states that if Giant-Man began the game on the 15-point starting line, he can’t attack smaller characters, except via Colossal Retaliation. Colossal Retaliation states that you can give Giant-Man a free action if no other Colossal Retaliation power has been activated this turn, and choose an opposing character that attacked Giant Man or a damaged friendly character since your last turn. Then, place Giant-Man such that he can make a close attack targeting the chosen character, and he targets all other characters within 3 squares and line of fire as well. Hit characters are each dealt 3 damage instead of normal damage, and hit characters without the Flight movement symbol are knocked back.

There you have it! In all his colossal glory, Giant-Man will be available at the 2017 Winter WKO events. Be sure to register soon on the WizKids Info Network and find an event in your area! Keep a look out on HeroClix.com for more previews including Giant-Man’s Pym Pocket Tank and Pym Particle Tank! Until next time, may your days be merry and bright!

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Marvel HeroClix: Superior Foes of Spider-Man

Marvel HeroClix: Superior Foes of Spider-Man – Carnage

Greetings HeroClix Fans!

It’s time for to kick off preview for the upcoming Marvel HeroClix: Superior Foes of Spider-Man.  This 5-figure booster set will be releasing this August but Marvel HeroClix: Superior Foes of Spider-Man Pre-release Events kick off at the end of July. Today let’s take a look at a popular Spider-Man villain that has plagued New York and it’s heroes with his psychotic killing sprees, Carnage!

Marvel HeroClix: Superior Foes of Spider-Man - Carnage

The offspring of Venom’s Alien Symbiote and a product of the twisted mind of Cletus Kasady, Eddie Brock’s serial killer cellmate at Ryker’s Island prison, Carnage has no regard for life and kills for the fun of it.  He has an especially reserved hatred for Spider-Man and his ‘daddy’ Venom.

At 100 points Carnage is a close combat whirlwind of damage dealing mayhem.  To get around the map, he has Improved Movement:  Ignores Elevated.  He shares the same trait that all the Symbiote wearing characters have in the Marvel HeroClix: Superior Foes of Spider-Man set,  Alien Symbiote. This trait lets him use Plasticity and Shape Change, and also allows him to automatically break away.  His Sadistic Slaughter trait gives Carnage some unique action economy and healing features.  When he damages an opposing character of lower points with an attack, you do not place any action tokens on him for the action and, when he KO’s a character, he heals 1 click, or 2 clicks if they were lower points than him.  With his dial and powers, there are good chances you’ll benefit from both scenarios!

Carnage heads into the fight with Charge, a full dial of Blades/Claws/Fangs, and Combat Reflexes.  Mid-dial he gets even more deadly with Flurry and a bump in his defense value with  Toughness.  When the fighting gets him down near KO, he goes back to Charge and Combat Reflexes, but also adds Exploit Weakness to make even the toughest of heroes his victim.  For keywords, this Monster heads up his own storyline, Maximum Carnage.

That’s all for today, HeroClix fans! Stay tuned as we continue to preview more of Spider-Man’s allies and villains from the upcoming Marvel HeroClix: Superior Foes of Spider-Man set!  Be sure to check the WizKids Info Network (WIN) to find Pre-Release and Release Day events near you!

Until next time, take life one click at a time!

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Marvel HeroClix: Civil War Storyline Organized Play

Marvel HeroClix: Civil War Storyline OP – Coldblood and Bullseye

Greetings HeroClix fans, and welcome to another exciting look into the world of the upcoming Marvel HeroClix: Civil War Storyline OP event! Today, we’re looking at two sharpshooters from opposing sides of the battle – Coldblood and Bullseye! 

Marvel HeroClix: Civil War Storyline OP - Coldblood and Bullseye

Up first, representing the Anti-Registration efforts, is the cyborg soldier Coldblood! Right out of the gate, Coldblood has Improved Targeting: Ignores Hindering Terrain, and may make a ranged combat attack against any opposing character within range and line of fire, even if that character is in an adjacent square. Additionally, he possesses a trait called Cyborg Body, Cyborg Brain which grants Coldblood the use of Toughness. With those powers, he also is able to use Running Shot, Stealth, Energy Explosion, Penetrating/Psychic Blast, Willpower, Energy Shield/Deflection, and Regeneration. Coldblood also has a range of six squares, so not only are you able to make effective ranged combat attacks via his Improved Targeting ability, but you can keep him on the periphery of the fight in order to pick off stragglers from your opponent’s forces!

Marvel HeroClix: Civil War Storyline OP - Coldblood and Bullseye

On the other side of the table comes one of the most deranged villains in the history of the Marvel Universe – Bullseye! A cold blooded murderer, Bullseye comes loaded for bear with Improved Targeting: Ignores Hindering Terrain, Ignores Characters, and may make a ranged combat attack against any opposing character within range and line of fire, even if that character is in an adjacent square. He also possesses two traits – the first plays into his Thunderbolts keyword, called Justice, Like Lightning. This trait states that after actions resolve during which Bullseye damaged one or more opposing characters with an attack, roll a d6 that can’t be rerolled. On a 5 or 6, remove an action token from a friendly character with the Thunderbolts keyword within 4 squares. The other trait, This One’s Got Your Name On It, states that when Bullseye damages an opposing character with an attack, place a marked token on that character’s card. Then, when Bullseye targets a character that has a marked token with an attack, he may remove one marked token from that character to increase damage dealt to that character by 1 if he hits! Bullseye also has a bevy of standard powers, including Running Shot, Precision Strike, Willpower, Energy Shield/Deflection, and Ranged Combat Expert, as well as a special power on speed that shows on his final three clicks of life called Time to Finish the Contract. This power states that Bullseye can use both Sidestep and Stealth, allowing him to move into hindering terrain as a free action, and then attack from cover!

Both Coldblood and Bullseye have a cost of 70 points, meaning you’ll be able to build around them and have them fill the role of a strong secondary attacker from range. This can offer protection for your support pieces, and be harassing enough that your opponent will have to think twice about focusing efforts on your tentpole or tank character. Having a solid perplexer on this team would be beneficial, as granting both Coldblood and Bullseye a boost to damage or range would make these two already effective fighters even more dangerous! That’s it for now, ‘Clix fans! Stay tuned for more exciting previews from the Marvel HeroClix: Civil War Storyline OP and visit the WizKids Info Network to find events near you starting tomorrow!

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Marvel HeroClix: Civil War Storyline Organized Play

Marvel HeroClix: Civil War Storyline OP – Atlas & Goliath

Greetings HeroClix Fans! Civil War is upon us!  Beginning June 1st HeroClix venues all over the world will kick off the Marvel HeroClix: Civil War Storyline Organized Play. Choose your side, whether you stand with Tony Stark on the Pro-Registration side -or- with Captain America on the Anti-Registration side, both teams are equally balanced and ready to play.  It is up to you (and your dice) to decide who is victorious!

Today’s preview of the Marvel HeroClix: Civil War Storyline OP gives you a taste of that balance as we look at team members on each side of the conflict. Two heroes who have to shop the ‘Big and Tall’ section for new suits, Atlas & Goliath!

Marvel HeroClix: Civil War Storyline OP - Atlas

Co-opted by the government as part of the Thunderbolts team of (semi) reformed super powered criminals, Atlas represents the Pro-Registration forces supporting Iron Man.  At 90 points, Atlas provides a strong backbone for your team.  With abilities provided by the Indomitable defense symbol, the Giant damage symbol, and the Masters of Evil team ability, he can keep moving and keep hitting whenever you need to dish out damage. There is a good chance he will always have something close by to hit with the Giant Reach ability. He has movement options at every position on his dial with a starting click of Charge, two clicks of a special movement power Just Like When We Invaded the Mansion that lets him use Flurry and Sidestep, and when using Flurry he can place any hit characters adjacent to him after the action ends, and then he finishes with regular Sidestep.  With some Quake and Close Combat Expert, on attack and damage respectively, he can be useful for hitting multiple targets or singling out just one.  His attack stays at a consistent 10 with a little rise at the end and his damage never drops below 3.  Atlas is also sturdy enough to take some heavy hits with Impervious, Invulnerability, and Toughness for damage reduction on every click.  He also works as a team player with the Justice Like Lightning trait that is also featured on the other Thunderbolts members in this set, which gives him the chance to remove an action token from a friendly character with the Thunderbolts keyword within 4 squares whenever he damages one or more characters with an attack.  Now let’s see who he will likely be grappling with on the Marvel HeroClix: Civil War battlefield.

Marvel HeroClix: Civil War Storyline OP - Goliath

Matching Atlas at 90 points, Goliath sports the Indomitable and Giant Size abilities for Captain America’s Anti-Registration faction.  He also has the Defenders team ability to share his healthy starting 18 defense value with other Defenders or Wild Card characters.  As more of a traditional heavy hitter, Goliath strides ahead at the opposition with Charge and Super Strength, switching over to Sidestep and Close Combat Expert mid dial.  He finishes with higher attack and damage values as a last ditch effort to help his team, with the Get Ready for the Shortest Comeback in History that lets him use Charge without reducing his speed value by half.  If Goliath falls in clix combat just as he did in the comics his trait, A Hero Remembered will trigger and result in a click of healing for the rest of his teammates, and the use of Sidestep if he is KO’d during your opponent’s turn.  His defensive line of Invincible, Invulnerability, and Toughness should keep you from seeing his KO clicks too early though.

That’s all for today, HeroClix fans! Log into the WizKids Info Network to find Marvel HeroClix: Civil War Storyline OP Events near you starting in June!

Until next time, keep your dice on the table and your eyes on the map!

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Clix It Up Marvel HeroClix

Clix It Up – Magneto

Greetings, HeroClix fans! Welcome to another edition of Clix It Up, where we take an in-depth look at variations on classic characters throughout the history of the game. Today, we’re looking at a Mutant who has gone from the preeminent villain in the world of the Uncanny X-Men to one of the X-Men’s staunchest allies – we’re exploring the Master of Magnetism himself, Magneto!

 Clix It Up - Marvel HeroClix: Uncanny X-Men Magneto 029

Our first look at Magneto is one of the newest iterations of the character, from the recent Marvel HeroClix: Uncanny X-Men set. The Uncommon version of Magneto from that set is a bargain at 50 points, featuring a range of six squares, as well as the Brotherhood of Mutants team ability. While only having 5 clicks of life, this version of the character packs a lot of punch for his cost. The design of this figure is reflective of when Magneto was severely depowered, and nowhere is that shown more than in his trait – I Can Still Fly, but it Takes a Lot Out of Me. This trait states that, once per game, Magneto can use Running Shot as a free action, and has the Wing movement symbol for that action. He also has two special powers, the first of which is called Tracking Those Who Would Harm Mutants, featured on his middle three clicks of his dial, granting Magneto both Sidestep and Stealth. His second special power is called Magnetic Shielding, which allows Erik the use of Energy Shield/Deflection and Willpower. Also included on his dial are the standard powers Sidestep, Telekinesis, Pulse Wave, and Energy Shield/Deflection.

Clix It Up - Marvel HeroClix: Uncanny X-Men Magneto 040

Out next version of Magneto is also from Marvel HeroClix: Uncanny X-Men, and features Erik in his striking white costume from when he was recently a member of the X-Men. Coming in at 90 points, this version of Magneto features a range of 8 squares, as well as the X-Men team ability. He features one trait, called Magnetic Shield for My Allies, which allows you to give Magneto a power action to attach the Magnetic Shield ClixFX Base (marker) to another friendly character, removing it from anywhere else. That character can now use Energy Shield/Deflection as long as it is attached. However, when that character takes damage from a range attack, or Magneto is KO’d, the Magnetic Shield marker is removed. He also has a special power on the first three clicks of his defense called Magnetic Field, which allows Magneto to use both Energy Shield/Deflection and Toughness. He also possesses the standard powers Running Shot, Force Blast, Telekinesis, Precision Strike, Willpower, Enhancement, and Ranged Combat Expert. While not as low cost as our first entry, at 90 points you’d be hard pressed to find a better option to not only be able to move your X-Men around the map via Telekinesis, but still have the offensive punch with a printed 4 damage at the top of his dial to keep your opponent on their toes.

Clix It Up - Marvel HeroClix: Uncanny X-Men Magneto 062

Up next is one of the most requested and sought after versions of Magneto, hailing from the Age of Apocalypse, and one of the chase figures from the Marvel HeroClix: Uncanny X-Men set. At 150 points with a range of 8 squares, this version of the character is an Indomitable monster – attack values never dipping below 10, damage never dipping below 3 – with a myriad of powers and abilities to back up the cost. First is one of his two traits, This Entire World Is Dead Dreams and Scrap. This trait states that if there are no Scrap Metal markers attached to Magneto, you may give him a power action to destroy up to two walls or squares of printed Blocking terrain within 8 squares, and attach that many Scrap Metal markers to him, up to a maximum of 2. This trait also states that you can give Magneto a free action, and remove all Scrap Metal markers to make that many object attacks, as if he were holding a heavy object! His second trait is incredibly beneficial – called Creator of the X-Men in this Reality, this trait states that when building your force, you may choose a character of 150 points or less, granting them the X-Men keyword this game. Couple that versatility with his standard powers – Sidestep, Running Shot, Telekinesis, Penetrating/Psychic Blast, Pulse Wave, Invincible, Impervious, Energy Shield/Deflection, Leadership, Outwit, and Perplex – and you have a Magneto that opens up the spectrum of team building with literally every character, 150 points and under, being able to be part of an X-Men themed team – while not endless, the options are nearly limitless.

Clix It Up - Marvel HeroClix: Giant Size X-Men Magneto

Finally, from the Marvel HeroClix: Giant-Size X-Men set, we come to what is equally one of the most stunning sculpts we’ve ever seen in the game of HeroClix, and one of the most powerful versions of Magneto that has ever been produced. At 189 points, he’s a heavy investment for your team, but the range of 10 squares with 2 targets helps make up for that, as does his absolutely astounding power set. Up first is his trait Magnetic Field, which allows Magneto to use Energy Shield/Deflection. Additionally, when he uses the Carry ability, he can carry up to 4 characters. Finally, if Magneto occupies a square that contains a debris marker, his combat values are modified by +1; at top dial, that puts him at a base 9/12/19/5! Aside from that trait, he has two special powers, both of which appear on his first six clicks of life. The first, on his attack, is called Magnetic Mastery. This ability states that Magneto can be given a power action to use Telekinesis twice as a free action. Additionally, if Magneto uses Telekinesis to attack with an object, damage dealt is increased by 2. Finally, on his defense is the special power Magnetic Shield, allowing Magneto to use Toughness. More importantly however, is that opposing characters halve their range value when Magneto is one of the targets of their attack. He also has the standard powers Running Shot, Pulse Wave, Leadership, Ranged Combat Expert, and Perplex. This is the definitive version of the character, a powerhouse of epic proportions that controls the game in nearly every way just by being on the map.

As a truly classic Marvel character, Magneto has decades of history behind him, and we feel we’ve represented some of the best versions of the character with these four figures. And while we couldn’t cover every version of Magneto – just check out the figures from the Marvel HeroClix sets: Days of Future Past, Marvel 10th Anniversary, Wolverine and the X-Men, and Avengers Vs X-Men for more options. These new figures, as well as a classic from the past are incredible options to either center your team around or have on your team in a support capacity. Thank you, as always, for joining us for this edition of Clix It Up, and we’ll see you next time! Until then, don’t be afraid to push!

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Clix It Up Marvel HeroClix: The Uncanny X-Men

Clix It Up – Juggernaut!

Greetings, HeroClix fans! Today, we’re going to be taking a more in-depth look at one of the quintessential villains (and sometimes ally!) in Marvel HeroClix: Uncanny X-Men. He’s the unstoppable force, the man powered by the Crimson Gem of Cyttorak – we’re talking about the Juggernaut! We’re going to look at 4 iterations of the character stretching from the brand new, all the way back to one of the most well-loved characters from the Marvel HeroClix: Giant-Size X-Men set.

Clix It Up- Marvel HeroClix: Uncanny X-Men - Juggernaut

Up first is one of the newest takes on the character from Marvel HeroClix: Uncanny X-Men, the uncommon piece from that set. Dial wise, this is a very straightforward design – 7 clicks of life, and the only powers he has are a full dial of Sidestep, three clicks of Impervious, and 4 clicks of Invulnerability. Where he begins to get more finesse based is with his two traits. First is Outta Da Way!, which allows you to give Juggernaut a power action to move in any direction in a path using Improved Movement: Ignores Hindering Terrain, Ignores and Destroys Blocking Terrain, and Ignores Characters. After the actions resolve, you then make a close attack targeting all characters that he moved through. They are dealt 3 damage instead of normal damage, and are placed in a square adjacent to their current square that the Juggernaut didn’t move through. His second trait involves a removable object, and is called The Helmet Protects Me. This trait states that Juggernaut begins the game with his Helmet attached – and, as long as it’s attached, Juggernaut is able to use Willpower, and can’t be the target of Mind Control, Outwit, or Penetrating/Psychic Blast by an opposing character. Knocking the Helmet off takes some effort as well – because when Juggernaut is hit by a close attack, the attack deals no damage. After the hit takes place, both Juggernaut and the attacking character roll a d6, adding their printed damage values to their respective rolls – if Juggernaut’s roll is lower, then the Helmet is removed.

Clix It Up- Marvel HeroClix: Uncanny X-Men - Juggernaut 039

Our second Juggernaut is the rare from the Marvel HeroClix: Uncanny X-Men set, another new version of the character. This version of Cain is firmly based upon his time with the X-Men and Excalibur, and reflects his more heroic side. His dial is more nuanced than the villainous uncommon version, and as such features a wider array of powers – Sidestep, Super Strength, Invincible, Impervious, Invulnerability, and Empower. He also has a special power on his first 4 clicks of movement called Keep Your Head Down, Kid, which states that Juggernaut can use Charge and the Carry ability, along with Improved Movement: Ignores Hindering Terrain and Ignores and Destroys Blocking Terrain. Much like his villainous version, he also brings a Helmet based trait called Helm of Cyttorak. This trait states that Juggernaut begins the game with his Helmet attached – and, as long as it’s attached, Juggernaut can use Willpower, and can’t be targeted by an opposing character’s Mind Control, Outwit, or Penetrating/Psychic Blast. Where it differentiates itself from the Uncommon version is in the removal mechanic – in this case, the Helmet is removed when Juggernaut takes 2 or more damage. At that time, the opponent places the Helmet up to 6 squares away. But, when Juggernaut moves through a square containing the Helmet, you reattach it to him.

Clix It Up: Marvel HeroClix: Invincible Iron Man - Juggernaut

Third on the list is the Juggernaut figure from the Marvel HeroClix: Invincible Iron Man set, featuring no special powers, aside from his Unstoppable ability, granting him Improved Movement: Ignores Hindering Terrain, Ignores and Destroys Blocking Terrain, and Ignores Characters. While he’s the least expensive of our Juggernaut choices listed today, that’s by no means a commentary on his usefulness. His dial is loaded with powers, including Sidestep, Charge, Flurry, Super Strength, Toughness, Invulnerability, and Impervious. He’s also a great example of a dial that starts out strong, with values of 9/10/17/3 at his top dial, and closes even stronger with 10/12/18/4, after a slight dip mid-dial. He might be low-frills, but he’s nothing to ignore on the battlefield.

Clix It Up: Marvel HeroClix: Giant-Size X-Men - Juggernaut

And finally, we close with our most vintage Juggernaut piece on display today, but also the most expensive – and from a personal perspective, the first Super Rare your author ever pulled. From Marvel HeroClix: Giant-Size X-Men, this version of the Juggernaut comes in with a phenomenal 9 clicks of life, is Indomitable, and still brings all kinds of pain to a map. To start, he has two traits, the first of which is called Mystical Helmet. This trait states that Juggernaut begins the game with a Helmet token on his card. While that token is on the card, his defense is modified by +1, and he can’t be targeted by Incapacitate, Mind Control, or Penetrating/Psychic Blast – however, if he takes 3 or more damage from a single attack, the token is removed. Next is his trait The Irresistible Force, which states that Juggernaut ignores hindering terrain for movement purposes, and automatically breaks away. From a powers perspective, this is our most diverse version of the Juggernaut, bringing Charge, Super Strength, Quake, Impervious, Invulnerability, Toughness, Exploit Weakness, and Close Combat Expert as standard powers. He also possesses one special power which appears on his first five clicks of movement called Nothing Can Stop the Juggernaut. This power states that Juggernaut can use Charge, and doesn’t halve his speed value when using it. Additionally, when he moves due to his own action along a straight horizontal or vertical path, he ignores all terrain except elevated terrain for that action. After those actions resolve, destroy each wall and square of blocking terrain crossed by his path of movement.

Four different takes on Cain Marko, the Juggernaut, four similar but unique designs, each with their own strengths and weaknesses. We hope you’ve enjoyed this Clix It Up article for Marvel HeroClix: Uncanny X-Men, and we look forward to bringing you more exciting Clix It Up pieces in the future! Until then, remember – nothing can stop the Juggernaut!

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Marvel HeroClix

Marvel HeroClix: Holiday Theme Teams

Greetings HeroClix fans,

Today we have another holiday themed HeroClix article for you! What colors best represent the holidays? All those holly berries and Christmas trees all over the place – why, red and green of course! And what better way to really usher in the spirit of the season, than by having teams themed around those two colors fight it out in a winner take all, no holds barred match between Team Red and Team Green from the Marvel Universe!

Marvel HeroClix: Karnak

The key to a balanced team (and a balanced Holiday experience, of course) is to make sure you’re as prepared for every situation as you possibly can, and Team Green does this by bringing some holiday might to the party! Up first for the Green Team is the Inhuman that can find any weakness – we’re talking Karnak from the Marvel HeroClix: Guardians of the Galaxy Fast Forces Pack! A fighter who can systematically pick apart your opponents via his use of Charge, Flurry, Precision Strike, Close Combat Expert, and Exploit Weakness, Karnak is the perfect up close fighter for you to really bring some Holiday Punch to the fight!

Marvel HeroClix: Avengers Assemble- Whirlwind

Next for the green team we have Whirlwind, from the Marvel HeroClix: Avengers Assemble set. Another up close fighter, where Whirlwind shines is his use of Blades/Claws/Fangs, as well as the Flight ability! He’ll be able to carry Karnak into or out of battle, and he’s got some staying power with Toughness, Combat Reflexes, and Super Senses. On paper, his damage isn’t anything to write home about, but the inclusion of Close Combat Expert to go along with Blades/Claws/Fangs means that on each click there’s at least a chance Whirlwind will be breaking damage barriers!

Marvel HeroClix: Loki

And finally for Team Green is the Norse God of Mischief and Lies, Loki, the 2015 Convention Exclusive, in his Agent of Asgard persona. The clean-up hitter for your team, Loki brings the Mystics team ability, a range of 7 squares with two targets, as well as Improved Movement: Ignores Elevated Terrain and Hindering Terrain. With those powers, Loki also possesses Mind Control, Incapacitate, Probability Control, and Perplex, along with a great trait and two special powers. His trait, Tricky Trickster, grants Loki the ability to use Shape Change and Sidestep, and also prevents lines of fire being drawn to him by characters 150 points or less, if Loki has 1 or fewer action tokens, unless that character has the Asgardian, Deity, or Mystical keywords.

Marvel HeroClix: Avengers- Age of Ultron- Scarlet Witch

Of course, against the Green Team must come the Red Team! Up first for the Red Squad is the Scarlet Witch, from the Marvel HeroClix: Avengers- Age of Ultron movie set. An absolute steal at 55 points, Wanda has some fantastic standard powers in Stealth, Mind Control, Perplex, and Probability Control, as well as a trait that has the potential to be game changing. The trait, Uncaging the Beast, allows you to give Scarlet Witch a free action when she has two action tokens, letting you choose a friendly character within her range and in line of fire. The character’s combat values are modified by +1 until the end of the turn. Unfortunately, if you do this, you have to deal Scarlet Witch one unavoidable damage, and you will be unable to clear her action tokens.

Marvel HeroClix: Nick Fury: Agent of S.H.I.E.L.D.- Spider-Woman

Our second member of Team Red is from the recent Marvel HeroClix: Nick Fury: Agent of S.H.I.E.L.D. set, and is the quintessential double agent – Spider-Woman! In possession of a special power called Web Gliders which allows her to use both Leap/Climb and Sidestep. In addition to that, once per turn, when she is given a move action and moves 4 squares or less, after that move action resolves, she can make a close or ranged combat attack as a free action! In addition to that, she also has the standard powers Flurry, Precision Strike, Super Strength, and Outwit, amongst others. Not to be overlooked is her trait, Revealing All the Secrets, which allows her to choose a copyable team ability that an opposing character within range and line of fire can use. Until your next turn, Spider-Woman can use this team ability, and that character cannot – in the situation we have here, she could truly tip the scales by copying Loki’s Mystics team ability!

Marvel HeroClix: Deadpool

Finally, no Red Team is complete without the Merc with a Mouth, the one and only, Deadpool! The star of last years self-titled release, the version of ‘Pool that we’ll be utilizing for our Red Team is from the counter top display. This version of Deadpool is abundant in color on his dial, without a special power to be seen, but the amount of chaos that he has with his standard powers is quintessential Deadpool. Bringing Sidestep, Phasing/Teleport, Energy Explosion, Blades/Claws/Fangs, Ranged Combat Expert, Regeneration, and Probability Control amongst others, you’re never hurting for options when Deadpool is in the fight. Of course, with that, you can also give Deadpool a free action to attach any of the numerous Word Balloon objects to his base, giving him yet more versatility. And then, of course, is his fourth wall-breaking trait, I Like My Trait In Web of Spider-Man Better. This trait allows you to roll a D6 at the start of your turn, and on a roll of 1-3, you heal Deadpool one click of damage. On a 4-6, remove an action token from either Deadpool or an adjacent friendly character that shares a keyword with him, and has a lower point value.

That’s it for today, ‘Clix fans! We hope you’ve enjoyed this lighthearted look at the holidays through some fun pieces from the Modern Age Marvel HeroClix Universe. Until next time, Happiest of Holidays, and we’ll see you soon!