Welcome to Stark Industries!
My name is Pepper Potts, CEO of Stark Industries. If you will look inside the packets handed out to you, you’ll see your access level for this classified presentation from Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set available now. This short review today is for the first Build-A-Clix ever released and I will be demonstrating its capabilities for this particular audience. The Hulkbuster Mark II is a technological marvel that will ensure any Hulk level constraint you have will be neutralized quickly and efficiently. That said, I’ll start the presentation now.
The Hulkbuster Mark II comes in with 3 different point values, 200, 300, and 500 of Hulk-busting ability. Its flight capabilities, Indomitable combat ability, and its 8 range single target are truly revolutionary in our pioneering of the StarkTech Build-A-Clix. If there is a Hulk issue your city, territory, or company is dealing with, our Hulkbuster Mark II can be pointed to it and make the problem disappear. There is some potential collateral damage so make sure your insurance is paid up!
Assembling the Hulkbuster is quite simple. We will ship to your location a #G001 Hulkbuster Mark II base as well as the 5 Hulkbuster Mark II pieces #A001-#A005 and at his 300 and 500 point levels an Iron Man #053 will activate at the site location and remotely control the Hulkbuster Mark II for your operation.
The Modular Design of the Hulkbuster Mark II also has tangible benefits beyond its sum of parts. In the unlikely event of failure and/or destruction, the pieces of the Hulkbuster Mark II can be equipped for other forces to use. More on these parts abilities later in our presentation.
One of the incredible technological advances we’ve made is whenever the Hulkbuster Mark II delivers, what those in the marketing department call, the “Titanic Punch.” It’s really a humorous name for the Hulkbuster Mark II ability whenever he makes what we call a “Critical Hit,” the opposing foe is knocked back to the into the edge of the battlefield to the point where all blocking terrains are destroyed and your opposition is dealt damage equal to the amount of blocking terrain, this is in addition to the damage dealt to them already!
The Hulkbuster Mark II has all the powers you expect from a StarkTech suit as well. Starting out with Running Shot, Pulse Wave, Outwit, and the new special defense that is, literally, Built to Withstand Hulk’s Rage. Hulkbuster Mark II can use Impervious, but if it were going to take more than 2 damage at once, it will take 2 damage instead! And, this new defensive power cannot be countered or ignored by opposing forces. A first for StarkTech engineering, and this is only the beginning!
Quite often, when fighting a “Hulk” or Hulk level opponent, the battle becomes more hands on rather than dueling with pistols at range. When this happens, you will definitely want all personnel to Evacuate the Area! The Hulkbuster Mark II can Charge at its opponent/s and Quake all adjacent characters. What’s more is that the Hulkbuster Mark II can move up to its full movement and also Quake! Previous models were limited to half their movement when utilizing this combat tactic.
If you were able to take a deep dive into the Hulkbuster Mark II combat abilities, you’d find a multitude of combat powers that you’ve seen on other StarkTech combat suit models. Flurry, Super Strength, Precision Strike, Invincible, Exploit Weakness, and even Perplex that will allow the Hulkbuster Mark II to modify it’s own combat values or the combat values of others. The Hulkbuster Mark II is a truly remarkable technological innovation and any of our competitors are at least 5 years from any similar implementation.
In the unlikely event of a total system failure, the Modular Design of the Hulkbuster Mark II allows use of its parts for continued battle. When the Hulkbuster Mark II is no longer able to continue the battle, you can program its modular parts to organize in the space where it was KO’d. The software subroutines allow you to decide where each part will fall adjacent to where it is most advantageous to you and your force as long it is in or adjacent to the space the Hulkbuster Mark II last occupied. It’s like getting an armament drop directly on to the battlefield and we hope you see the elegance in it being designed this way.
Your force can now equip these items for added battlefield combat bonuses. The system is easy to utilize. Simply give a member of your fighting force that is standing on or holding one of the Hulkbuster pieces a power action to equip it. The Torso gives the use of Invulnerability. The Left Leg grants use of Toughness and attacks will generate knockback. The Right Leg grants use of Toughness and the Flight ability. The Left Arm grants use of Exploit Weakness, and the Right Arm grant use of Energy Explosion and gives your fighter a minimum range value of 6. These items need to be equipped to multiple units, because current software limitations prevent a single unit from utilizing multipole components.
Once the battle is done, Stark Industries technicians will come and collect the components and ship them back to Stark Industries headquarters. Leaving you with only the minor collateral damage cleanup. Thank you for attending our Hulkbuster Mark II presentation. The exits are on right and left of the hologram projection screen. Do remember the Non Disclosure Agreement (N.D.A.) you signed, as Stark Industries does employ the best and most litigious attorneys on the planet. We welcome you to come back next week as well for another presentation that will be just as mesmerizing and exciting!