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Marvel HeroClix: Age of Ultron SLOP

Marvel HeroClix: Age of Ultron- Iron Fist, Luke Cage & Jewel

Greetings HeroClix fans, and welcome to an exciting three-part preview for the upcoming Marvel HeroClix: Age of Ultron Storyline OP Booster Brick 2! Today, we’re looking at three figures, united by friendship and familial bonds – Iron Fist, Luke Cage, and Jewel!

Iron Fist comes in at 100 points with 7 clicks of life. He brings a smattering of powers to the fray, including Flurry, Precision Strike, Super Senses, Regeneration, and Exploit Weakness, amongst others. He also comes with a trait called Reading My Opponent Like a Book, which increases Iron Fist’s defensive value by +1 when he’s targeted with a close combat attack. Along with that trait, he has a special movement power on his opening two and closing two clicks called Luke Goes Through…I Go Over! which allows him the usage of Leap/Climb. In addition to that, when Iron Fist resolves a move action and has moved 4 squares or less, he can then make a close combat attack as a free action!

Marvel HeroClix: Age of Ultron SLOP- Iron Fist

Next up we have Power Man himself, Luke Cage! This indomitable Hero for Hire can be played at 125 points, and has 7 clicks of life, with damage reducers all the way down his dial. Luke can also use powers like Sidestep, Flurry, Super Strength, Quake, and Leadership, along with several other powers. He also has a special move power, the opposite of Iron Fist called Danny Goes Over…I Go Through! This power grand Luke Cage the ability to use Improved Movement – Ignores Hindering Terrain, Ignores and Destroys Blocking Terrain. In addition to that, whenever Luke resolves a move action and has moved 4 squares or fewer, he can also make a close combat attack as a free action. Along with that, Luke Cage also has a trait called Mighty Avengers, which increases his defensive value by +1 for each other friendly character within 4 squares that can use the trait of the same name.

Marvel HeroClix: Age of Ultron SLOP- Luke Cage

Finally, we come to Luke’s wife, Jewel! Jewel is playable at either 60 points with 5 clicks of life, or 25 points with 2 clicks of life. Jewel is a flyer, and with her 60-point dial representing her time as a costumed adventurer, has some solid powers. She opens with Charge, Invulnerability and a special power called Might and Determination. This power grants Jewel the ability to use Super Strength, as well as stating that whenever she uses an object during a close combat attack and hits, you may choose to place the targeted character in a square adjacent to Jewel after actions resolve. On her final two clicks, she’s in her Jessica Jones identity as an investigator. Here, she has Earthbound/Neutralized and Willpower as standard powers, with a special power called Not a Hero, Just a Detective Now, granting Jewel the use of both Outwit and Stealth. She packs a major punch at such a small cost for both of her dials!

Marvel HeroClix: Age of Ultron SLOP- Jewel

Luke Cage and Iron Fist can form the backbone of Heroes for Hire themed team or you can add in Jewel to create an Avengers themed team. Of course, these are just a few options for adding these three great figures to your next HeroClix game.

That’s it for today, ‘Clix fans! See you next time with more exciting looks into the Marvel HeroClix: Age of Ultron Storyline OP event!

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Marvel HeroClix: Age of Ultron SLOP

Marvel HeroClix: Age of Ultron- Mockingbird

Greetings HeroClix Fans!

For today’s preview from the Marvel HeroClix: Age of Ultron Storyline Organized Play series, we sneak a peek at Director Phil Coulson’s files to check out a popular agent who is regularly featured on Marvel’s “Agents of S.H.I.E.L.D.” television show. Please welcome S.H.I.E.L.D. Agent Barbara “Bobbi” Morse (Codename: Mockingbird)!

Marvel HeroClix: Age of Ultron- Mockingbird

Mockingbird can be added to your force for a compact 52 points and has and a range of 4 squares with two targets and the S.H.I.E.L.D. team ability to boost a teammate’s range or damage value for ranged attacks by +1. Mockingbird’s low point value and power set make her ideal as a team player who can get in a few quick hits and soften up an opponent for your force’s heavy hitters.

Although Mockingbird doesn’t have any move-and-attack powers in her speed slot, she does have an Improved Movement ability called Pole Vault which lets her ignore elevated and hindering terrain when she moves. Pole Vault comes in handy with the lone special power on her dial, Top of My Class, which lets her use Sidestep and Willpower if she’s adjacent to a higher-point teammate. With Pole Vault and Top of My Class, Mockingbird can use Sidestep to move onto elevated terrain without having to use stairs or a ladder.

Additionally, Top of My Class lets Mockingbird use Stealth. On the clicks where Mockingbird isn’t using Top of My Class, she has standard use of Stealth. This means that hindered lines of fire drawn to her are blocked on each of her five clicks.

On her first and last clicks, Mockingbird has Quake to damage and potentially knock away adjacent opponents. Since Sidestep (from Top of My Class) is activated by a free action, you can use it to move adjacent to a nearby group of, say, pesky HYDRA agents then hit ‘em with Quake. Or, if you’re already surrounded, use Quake to knock back opponents then use Sidestep to move adjacent to friendly characters. With this option, Mockingbird can help her teammates by using Empower to boost their damage values when they make close combat attacks. Empower shows up on Mockingbird’s dial whenever Top of My Class appears. On those same clicks, Mockingbird can potentially evade attacks by using Super Senses.

On Mockingbird’s even-numbered clicks, she drops Quake but gains Precision Strike to make sure any damage she deals doesn’t get transferred, evaded or reduced below 1. Additionally, Mockingbird picks up Shape Change to potentially prevent her from being attacked and has Combat Reflexes to give her defense value a +2 boost against close combat attacks.

You’ll find Mockingbird in the second wave of tournament boosters for the Marvel HeroClix: Age of Ultron Storyline Organized Play series. As a versatile member of S.H.I.E.L.D., Mockingbird has an array of keywords (Avengers, Great Lakes Avengers, Martial Artist, S.H.I.E.L.D., and Spy) that make it easy to include her on many different themed teams.

Yikes, Agent May has spotted us so it’s time to skedaddle! Thanks for checking out this sneak peek at the Marvel HeroClix: Age of Ultron Storyline Organized Play set! Stay tuned as we reveal more exciting characters in the days and weeks to come!

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Marvel HeroClix: Age of Ultron SLOP

Marvel HeroClix: Age of Ultron- Captain America

Greetings HeroClix fans!

Welcome back to another preview from this summer’s exciting Marvel HeroClix: Age of Ultron Storyline OP Event! Today, we’re going to take a look at one of the most iconic heroes of any generation, the star-spangled Avenger, Captain America!

 Marvel HeroClix: Age of Ultron- Captain America

This version of Captain America is based upon his Golden Age appearances, so he’s very much still ‘new to the business’ of super-heroing. As such, Cap comes in at an incredibly cost effective 65-points. He also features the Police team ability, as well as keywords allowing him to easily fit in on Avengers, Howling Commandos, Invaders, Past, or Solider themed teams.

One of the major benefits of this version of Steve is his trait, called Take Cover! This trait grants friendly characters adjacent to Captain America the ability to modify their defensive values by +1 against ranged combat attacks, if they’re not already modified by this effect. In addition to that trait, Cap also begins his 5-click dial with 1 click of a special movement power called Cap’s Motorcycle. This trait grants Captain America the ability to use Defend, and grants him the Move and Attack ability. However, he doesn’t modify his attack value by -2 when doing so.

Captain America also come with a series of great accompanying powers, including – but not limited to – Sidestep, Incapacitate, Energy Shield/Deflection, Outwit, and Ranged Combat Expert. He’s a great low-point option to include on your teams, and can fit in nicely to fill roles typically reserved for higher point (or offensively weaker) characters.

That’s it for today, ‘Clix fans! Check back soon for more exciting Marvel HeroClix: Age of Ultron Storyline OP previews and news form the world of HeroClix!

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Marvel HeroClix: Age of Ultron SLOP

Marvel HeroClix: Age of Ultron- White Tiger

Greetings HeroClix fans,

Welcome back to another exciting preview from the Marvel HeroClix: Age of Ultron Storyline OP event! Today, we’re going to be looking at one of the members of the Avengers Academy, White Tiger!

 Marvel HeroClix: Age of Ultron- White Tiger

White Tiger is a 60-point, 6-click close-combat machine, enhanced by the mystical jade tiger amulet she wears. She can be played on Animal, Avengers, Martial Artist, or Mystical themed teams, and her low cost makes her a powerful return for a relatively low investment!

To start things off, White Tiger possesses a trait that makes her even more difficult to hit than she would normally be. Called Enhanced Reflexes, this trait grants her the ability to use Probability Control when she’s the target of an attack. This leads to interesting placement strategies – given her close combat proclivities, it might be smarter to rely on her natural defensive abilities when engaged with an adjacent attacker, and save the probability control for particularly nasty ranged combat attackers.

A myriad of powers she has make her a deadly attacker for your team as well. Included on her dial are Charge, Sidestep, Precision Strike, Super Senses, and Close Combat Expert, amongst others. She’s a force to be reckoned with, and with her base damage or powers granting her the ability to hit for at least 3 points of damage on every click, she’s a natural to get in close on your opponents heavy hitters. Not bad for a 60 point piece!

That’s it for today, HeroClix fans! We hope you’ve enjoyed this quick look in at White Tiger, and that you’re enjoying the Marvel HeroClix: Age of Ultron Storyline OP event! Check back soon for more exciting previews, but until then, may all your Blades rolls be sixes!

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Marvel HeroClix: Age of Ultron SLOP

Marvel HeroClix: Age of Ultron- Blue Marvel

Greetings, HeroClix fans!

Thank you for checking in with us again today as we take another look at one of the upcoming Super Rare pieces from the Marvel HeroClix: Age of Ultron Storyline OP Event! Today, we’re exploring one of the most powerful beings in the Marvel Universe, the Cold War hero – Blue Marvel!

Marvel HeroClix: Age of Ultron- Blue Marvel

A Marine Corps veteran, as well as a renowned Scientist, Adam Brashear began his heroing career after the Korean War, extending into the Cold War and the Viet Nam era. Blue Marvel gained his tremendous powers when he was doused with radiation from both the Negative Zone and the positive matter universe. Now, powered by anti-matter, Blue Marvel uses his incredible abilities to aid humanity, and has (from time to time) fought alongside the Avengers since the 1970’s!

At 9 clicks of life, and with the Power Cosmic team ability, Blue Marvel comes in at a cost of 230 points, meaning he’ll be the vast majority of a 300-point team. However, he comes loaded with an array of powers and combat values that make him well worth the cost. To start with, Blue Marvel begins with Improved Targeting – Ignores Hindering Terrain, representing his enhanced senses. He also has a trait that ties in with several other pieces in the set called Mighty Avengers. This trait states that you may increase Blue Marvel’s defensive value by 1 for each other friendly character within 4 squares that can use this trait – meaning, if you pair him on a 300 point team with only 1 other person with this trait, at the minimum, he’ll have a 17 defense to hit.

Blue Marvel also possesses other signature powers, including Hypersonic Speed, Charge, Super Strength, Invulnerability, and Outwit, amongst others. And while he has only one special power, it’s a game changer – on 3 clicks throughout his dial, the special power Molecular Manipulation can be used. This power states that Blue Marvel can use Regeneration and Toughness. In addition to that – adjacent friendly characters can also use Regeneration. Truly, Blue Marvel is a great tentpole to build around – as he can keep your team in the fight if you position wisely.

We hope you’ve enjoyed this look into one of Marvel’s most powerful heroes! We can’t wait to show you more from the set, and look forward to seeing you back here soon for more exciting previews. Until then, best of luck in your Marvel HeroClix: Age of Ultron Storyline OP events!

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Marvel HeroClix: Age of Ultron SLOP

Marvel HeroClix: Age of Ultron- Giant-Man & Yellowjacket

Greetings HeroClix Fans!

We’re back with another exciting look at two more characters from our  Marvel HeroClix: Age of Ultron Storyline Organized Play series! Today we are pleased to bring you two more of Hank Pym’s many identities that can be found in the second wave of Age of Ultron tournament boosters, Giant-Man and Yellowjacket!

First up is Giant-Man, who can be played at 158, 100 and 50 points. Giant-Man’s 100- and 50-point starting lines are on clicks 4 and 7 respectively. Like Hank Pym, Ant-Man and Goliath, Giant-Man has the Morph: Many Identities trait. Also, like Goliath, Giant-Man’s version of Morph: Many Identities has an additional sentence which requires you to use his blue click numbers for the trait.

Marvel HeroClix: Age of Ultron- Giant-Man

Giant-Man has a second trait called Stand Tall Next to Hulk and Thor which lets him make an extra close combat attack as a free action as long as another friendly character with the Avengers keyword and a damage value of 4 hits an opposing character. Giant-Man has a very consistent set of attack and damage values, starting with an attack value of 10 and a damage value of 4 on his top click. Stand Tall Next to Hulk and Thor lets Giant-Man play the role of clean-up batter in your lineup by having your heavy hitter get in the first attack on an opposing character. (Remember that Stand Tall Next to Hulk and Thor says your teammate only has to hit the opposing character for the trait to come into play.) Giant-Man can then come in and make a normal attack on the same opposing character, then follow up with a free action close combat attack.

Giant-Man can help swing for the fences by using Outwit on his first two clicks to counter a defensive power prior. Those first two clicks also feature Quake, in case Giant-Man finds himself facing opposing characters. Giant-Man can take a hit as well as he gives one, thanks to two clicks of Impervious that are followed by a click of Invulnerability.

Mid-dial, Giant-Man continues showing he’s a team player by tying up opponents with Plasticity, grabbing objects to use in attacks with Super Strength, and boosting the damage values of adjacent friendly character making close combat attacks with Empower. Giant-Man also switches defensively to Toughness for the remainder of his dial.

As we reach the final third of Giant-Man’s dial, we see a special power in his attack slot called Growing Personal Problems. This lets him use Quake with a locked damage value of 3. Additionally, when he does and actions resolve, all objects, walls and blocking terrain within 2 squares are destroyed. To help Giant-Man close the distance from an opposing character, he has Sidestep.

Now up to bat is Yellowjacket, who has point values of 100 and 50 and a range of five squares with two targets. Like Giant-Man, Yellowjacket has the Avengers and Scientist keywords to assist you when including him on a themed team. Yellowjacket also has the Defenders keyword.

Marvel HeroClix: Age of Ultron- Yellowjacket

Yellowjacket has the Morph: Many Identities trait that lets him be replaced with other characters that have the trait. However, Yellowjacket has a second trait called Unstable Personality Changes that also allows him to be replaced with a character that has the Morph: Hank Pym trait. Now replacing Hank Pym will be even more chaotic for HeroClix players! Choose wisely!

Whereas Giant-Man’s dial is primarily suited for close combat, Yellowjacket’s power set is somewhat more balanced to include range. Charge appears on Yellowjacket’s top two clicks, followed by Sidestep. On Yellowjacket’s first four clicks he alternates between Precision Strike and Incapacitate in his attack slot. Defensively, Yellowjacket can use Toughness on his first two clicks to absorb some damage. Combat Reflexes appears on the rest of Yellowjacket’s dial, which makes him tougher to hit in close combat. Yellowjacket ends his dial with the combination of Stealth and Smoke Cloud on his last two clicks.

On Yellowjacket’s damage track he starts and ends his dial with Exploit Weakness. Between those clicks, Yellowjacket has a special power called I’m a New Hero that “Killed” Hank Pym, which lets him use Perplex and Shape Change. Additionally, Yellowjacket modifies his attack and damage values by +2 when attacking a character with a Morph trait.

Giant-Man and Yellowjacket should add some welcome variety to the HeroClix battlefield. Giant-Man is a nice option for players who like to fight up close while Yellowjacket can be used at ranged as well as in close combat.

That’s all for this sneak peek at the upcoming Marvel HeroClix: Age of Ultron set! Stay tuned as we reveal more exciting characters in the days and weeks to come!

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Marvel HeroClix: Age of Ultron SLOP

Marvel HeroClix: Age of Ultron- War Machine

Greetings HeroClix Fans!

Today’s preview from the Marvel HeroClix: Age of Ultron Storyline Organized Play series brings us to a close friend of Tony Stark who temporarily took over as Iron Man before adventuring in his own battle suit. Please welcome military pilot James Rhodes (aka War Machine)!

Marvel HeroClix: Age of Ultron- War Machine

War Machine comes into play at an even 200 points and boasts a range of seven squares with three (count ‘em, three!) targets. War Machine also enters the battlefield with an Improved Movement ability called Targeted Chaingun Fire, which lets him ignore hindering terrain when he shoots, and a trait called Tony Can’t Fly Like This!, which bumps up his defense values by +2 against ranged attacks by letting him use Energy Shield/Deflection. Finally, War Machine has the Avengers team ability so his move actions don’t count toward your pool of available actions for the turn.

Offense is the name of the game for War Machine, who has a steady set of combat values and starts his dial with a pair of special powers in his attack and damage slots, respectively. The attack special power, Variable Threat Response, shows up on the first four clicks of War Machine’s dial and lets him take a free action to use one of the four standard powers that appear on the remainder of his dial: Penetrating/Psychic Blast, Pulse Wave, Precision Strike, and Energy Explosion. With Variable Threat Response, you can tailor your ranged attacks according to whatever it is you’re facing. Going up against a cluster of advancing opponents? Energy Explosion makes a great option with War Machine’s three targets and damage values. Pulse Wave is also an excellent choice, especially when you find yourself surrounded. Hey, Penetrating/Psychic Blast and Precision Strike are no slouches, either!

The second special power is Improved Laser Targeting, which pairs well with Variable Threat Response by letting War Machine use Probability Control when he targets more than one opponent with a ranged attack. War Machine may have decent attack values on the front half of his dial but Improved Laser Targeting gives him a second shot at landing a hit if the first attack roll misses.

The rest of War Machine’s dial works in unison with his special powers. In War Machine’s speed slot, he starts with Running Shot, then picks up Sidestep for a short run before regaining Running Shot for the remainder of his dial. Defensively, War Machine starts with Impervious to potentially absorb all damage dealt to him. He then downgrades to Invulnerability for a few clicks before rounding out his dial with a short run of Toughness. Finally, after War Machine has stopped using is Improved Laser Targeting he gains Ranged Combat Expert as an offensive option.

War Machine can be found in Age of Ultron’s second wave of tournament boosters and packs enough firepower for those players who are looking to add him to their forces as a primary attacker. If you’re looking to include War Machine on a themed team, he has plenty of keyword options available: Armor, Avengers, Pilot, S.H.I.E.L.D., Soldier, and Stark Industries.

Thanks for reading. Keep coming back as we reveal more exciting characters in the Marvel HeroClix: Age of Ultron Storyline Organized Play set!

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Marvel HeroClix: Age of Ultron SLOP

Marvel HeroClix: Age of Ultron Storyline OP

Greetings Ultron Fans!

Your presence is tolerated for this new preview of Ultron from the Marvel HeroClix: Age of Ultron Storyline Organized Play event. To date you have been allowed to see Ultron in his many incarnations of his evolution and today you will bear witness to even more greatness. Now you will see Ultron-14 and Ultron-18.2!

Marvel HeroClix: Age of Ultron- Ultron-14

Ultron-14 has a range of 6 with a single target, Improved Targeting: ignores hindering terrain, and he has 2 traits as well. The first trait is Autonomous or Drone Mode and it says Ultron-14 costs 120 points, or costs 30 points and begins on the click #1 after the orange KO. Until KO’d, Ultron-14 is considered 120 points.

Ultron-14’s 2nd trait is called Basic Programming and it states when Ultron-14 has no action tokens, its actions don’t count against your action total. When Ultron-14 begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower that action. His top click is identical to previous Ultron Drones with Sidestep and Invulnerability. The second click for both point costs have Charge, Blades/Claws/Fangs, and Invincible.

At his 120 point dial, Ultron-14’s 3rd click is identical to click 2 with the addition of a special damage power called Collecting the Parts of Other Ultrons that states Ultron-14 can use Shape Change. When another friendly character whose name includes Ultron is KO’d, you may heal Ultron-14 of 1 damage. He retains this power for the entire length of his dial.

Click 4 of his 6 click dial sees a change to using humans as pawns. Mind Control, Poison, and Invincible appear and Ultron-14 will take control of his enemies to win the day. Clicks 5 and 6 have Impervious showing, so even at the end of his dial he is superior to his foes.

Marvel HeroClix: Age of Ultron- Ultron-18.2

Ultron-18.2 is 180 points with an 8 click deep dial. He has a dual target 7 range, the Flight combat symbol, and the Indomitable combat symbol. His trait, Ultron Imperative, states when Ultron-18.2 would be KO’d, you may choose a friendly character with the Robot keyword and a lower point value. If you do, turn Ultron-18.2 to his first KO click, roll a d6 that can’t be rerolled and heal him of that much damage. After you do, KO the chosen character.

Ultron-18.2 starts his dial with Penetrating/Psychic Blast, Impervious, and 2 special powers. His damage special power, The Sons of Yinsen Follow Me Anywhere, states Ultron-18.2 can use Shape Change. When he does and succeeds, remove an action token from each friendly character within 4 squares.

His attack special power Control Armor and S.K.I.N. allows Ultron-18.2 to use Mind Control and Running Shot. He can use Mind Control as a free action but only to target characters with the Armor or Robot keyword. Characters he hits using Mind Control modify their combat values by +1 during your turn and -1 during their next turn. These powers last for his first 3 clicks.

Ultron-18.2 on click 4 shows his true might with Hypersonic Speed, Precision Strike, and Invulnerability while Enhancement shows up on clicks 5 and 6 to also allow his army of Ultron’s to add to their damage. His last 2 clicks have Sidestep, Toughness, and Ranged Combat Expert.

Marvel HeroClix: Age of Ultron- Ultron-18.2 Drone

Ultron-18.2 (Drone) has the same traits as Ultron-14, Autonomous or Drone Mode and Basic Programming. His 2 point costs are 30 and 120 points. He has the Flight combat symbol, a single target 6 range, and at his 120 point cost, 7 clicks of life. His 2nd and 3rd clicks start with Mind Control, Impervious, and Enhancement.

Clicks 4 and 5 have Hypersonic Speed, Precision Strike, Invulnerability, and continues with Enhancement. His last 2 clicks are Sidestep, Toughness, and Ranged Combat Expert. Ultron-18.2 (Drone’s) dial while simple, shows its elegant brilliance. Both Ultron-18.2’s have the keywords Robot, Ruler, and Stark Industries.

You have been witness to another life changing moment for yourself fully realizing Ultron’s superior capabilities. If you continue to show subservience to the robot race, you may be given yet another chance to see an even more powerful Ultron from the Marvel HeroClix: Age of Ultron Storyline Organized Play event!

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Marvel HeroClix: Age of Ultron SLOP Strategy Article

Marvel HeroClix: Age of Ultron Storyline OP- Heavy Metal Strategy Article

Greetings, HeroClix Fans!

Welcome to another team building exercise utilizing the figures present in the first round of booster bricks from the upcoming Marvel HeroClix: Age of Ultron Storyline OP Event! Today, we’re building around a villainous faction of androids and robots, Heavy Metal.

Marvel HeroClix: Age of Ultron Storyline OP- Tess-One
Up first on the team, and making its debut appearance in HeroClix, is TESS-One, the robot created for the Total Elimination of Super-Soldiers by president Roosevelt, should American super-soldiers return from the war and attempt to take over the United States! A being of consistent destruction, TESS-One features Improved Movement: Destroys Blocking Terrain, as well as a trait spelling out its name called Total Elimination of Super-Soldiers. This trait states that as long as an opposing character on the map is 100 or more points, or named Captain America, TESS-One can use Willpower. In addition to that, when attacking such a character, TESS-One’s damage value is modified by +1! In addition, TESS-One has a special power on the last three clicks of it’s movement called Rebuild From Rubble, which states that at the beginning of your turn, if it occupies a square containing a debris marker, heal TESS-One of 1 damage – so make sure you’re destroying walls and breaking through blocking terrain to seed the map if you need to heal up! Coupled with those powers are many great standard powers, like Precision Strike, Penetrating/Psychic Blast, Impervious, Ranged Combat Expert, and Close Combat Expert.

Marvel HeroClix: Age of Ultron Storyline OP- Machine Man

Teamed up with TESS-One is the irreverent member of the Avengers and Nextwave, Machine Man! Starting off, Machine Man possesses Improved Movement: Ignores Elevated Terrain and Hindering Terrain, as well as a trait called Extendable Body Parts. His trait states that whenever Machine Man makes a close combat attack, squares within a range of 3 and line of fire are considered adjacent to him! An Indomitable fighter, Machine Man comes loaded with powers including Super Strength, Blades/Claws/Fangs, Impervious, Regeneration, Outwit, and Close Combat Expert.

A two robot team might seem small, but each of these characters packs a punch where necessary, and Machine Man in particular can really cause havoc with his ranged Blades, and if you’re able to seed enough debris around the field, TESS-One can stay in the fight longer than your opponent might expect.

That’s it for today, ‘Clix fans! Check back next time for more exciting previews and strategy articles featuring the figures available through the Age of Ultron Storyline OP event!

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Marvel HeroClix: Age of Ultron SLOP Strategy Article

Marvel HeroClix: Age of Ultron SLOP- Avengers Strategy Article

Greetings, HeroClix fans!

With the arrival of the  Marvel HeroClix: Age of Ultron Storyline OP event, we wanted to take a step back from our normal previews, and put together an article focused on team building, featuring some of the figures you might not have had a chance to see yet from the first series of booster bricks.

As this is a series of events based around the character Ultron, it’s only logical that his ‘father’, Hank Pym would be a part of the set. In the spirit of Dr. Pym being the creator of Ultron, today we’re going to focus on a team featuring the Avengers keyword!

For team Science Avengers, we start off with Protector, the former Marvel Boy. Playable at 100 points, Protector is six clicks long, and has the Flight ability, with a range of 6 squares with 1 target. His dial, while fairly basic in appearance, has a few notable powers that make him a great team player. To start, he has a special power on his first three clicks called I Am the Protector, which grants him the ability to use Defend and Invulnerability. Coupled with that power, Protector also brings 3 clicks of Probability Control – so sticking him back from frontline attackers means he can share his 18 defense with other ranged attackers, like Hank Pym.

Marvel HeroClix: Age of Ultron SLOP- Protector

Played at 50 points, Hank Pym has only 3 clicks of life, but a range of 5 clicks with 1 target, and the ever-important Outwit. In addition to that, he also has a special power called Temporal Fixes for the Age of Ultron, which allows him to use Outwit and Probability Control! Not to be outdone, he also carries two traits, both of which give him distinct advantages. The first, Morph: Many Identities allows you to give Hank a close combat or move action dealing no pushing damage, allowing you to replace him with any character with this trait on the same click number. From this first set of boosters, you’d be able to replace him with Ant-Man and Goliath.

Marvel HeroClix: Age of Ultron SLOP- Hank Pym

His second trait, Ultron’s Father, gives teams that feature Hank a distinct advantage given the contents of the first set of boosters. This power allows friendly characters to modify their attack value by +1 when attacking a character with Ultron in their name, if not already modified by this effect. On top of that, opposing characters with Ultron in their name can’t target Hank unless all friendly characters on the map are named Hank Pym. Given that there are 10 figures in this first series of boosters that feature the name Ultron, chances are you’ll be able to take advantage of this trait on more than one occasion.

We cap things off with our team’s heavy hitter, the Black Panther. A stealthy, indomitable move and attack character, Black Panther isn’t a traditional brick for a team, but with the support from Hank Pym and Protector, his hits and attacks should stick more often than not. Couple that with his own clicks of Leadership, Outwit, and Perplex, and this team is designed to work well together in nearly every situation.

Marvel HeroClix: Age of Ultron SLOP- Black Panther

So, there you have it! Our take at a slightly different Avengers team built from characters in the first series of Marvel HeroClix: Age of Ultron SLOP boosters. As a bonus, it also doubles as a Scientist themed team, so you can go that route and sub in characters like M.O.D.A.M., Black Knight, or Hulk amongst others, but this one felt more natural.  Let us know what you think, and be sure to share what teams you build from your pulls as we move into the Age of Ultron Storyline OP event. Until next time, regen for the win!