Marvel HeroClix: Wolverine and the X-Men Preview

Marvel HeroClix Wolverine and the X-Men: Hope Summers!

Greetings HeroClix fans!

We are pleased to bring you our X-citing final preview from the Marvel HeroClix: Wolverine and the X-Men set with a look at the first mutant born since M-Day, the event that stripped most of the mutant population.  Some consider her the savior of homo superior while others fear she is a harbinger of destruction.  Most know her simply as Hope Summers!


Hope Summers comes in at 75 points and her first click is unassuming, with Energy Shield/Deflection making her difficult to hit with ranged attacks and Perplex allowing her to modify combat values within her range of six squares.  This combination of defense and damage powers stay on Hope Summers’ dial for her first three clicks.

Once Hope Summers is off her top click, Energy Shield/Deflection and Perplex remain but her mutant powers emerge as gains Running ShotHope Summers also gains a special power called Omega-Level Mutant, which represents her primary mutant ability to mimic the powers of those around her.  Omega-Level Mutant lets Hope Summers take a free action and then use the powers of one chosen adjacent character until your next turn.  Omega-Level Mutant appears in Hope Summers’ attack slot for the remainder of her dial.

As we move to the back half of Hope Summers’ dial, we see that Running Shot returns.  A short run of Combat Reflexes represents Hope Summers’ survival training with Cable.  Another key power possessed by Hope Summers is the ability kick-start the newly emerging powers of other mutants.  In Hope Summers’ damage slot, this is represented as a special power called Mutant Jump Start, which lets her use Empower and Enhancement and modifies the attack values by +1 of adjacent friendly characters with the X-Men keyword.

Speaking of keywords, Hope Summers has the X-Men keyword as well as Future, Generation X and Phoenix Force.

Since we’re currently in the middle of Marvel HeroClix: Fear Itself Organized Play series, we can easily form a 300-point team from the comic series that involves Hope Summers.  First, we can add Cyclops (#008) from the Marvel HeroClix: Giant-Size X-Men set.  They both share the X-Men keyword, which allows Cyclops to take advantage of the +1 attack value modifier from Hope SummersMutant Jump Start.

With Hope Summers at 75 points and Cyclops at 110 points, we’ve still got 115 points to spare!

During the Fear Itself storyline, Cyclops gave Hope Summers his approval to use the powers from any of the mutants on Utopia Island as part of his plan to stop Kuurth (Breaker of Stone) from destroying San Francisco.  For the next member of our 300-point force, we can add Emma Frost (#014) from the Marvel HeroClix: 10th Anniversary set.  Emma Frost’s power set include Mind Control, Penetrating/Psychic Blast, Super Senses and Outwit, all of which should come in handy for Hope Summers to use with Omega-Level MutantEmma Frost also has the X-Men keyword and comes in at 114 points, leaving us at 299 points for our total build.

That’s all for now!  We hope you enjoyed our series of previews for the Marvel HeroClix: Wolverine and the X-Men set, which releases in stores on August 21.  Please join us again as we uncover more secrets from upcoming HeroClix sets!  Until then, may your Impervious rolls be ever in your favor!

Marvel HeroClix 10th Anniversary Preview

Marvel HeroClix 10th Anniversary: Thor, God of Thunder!

Greetings HeroClix Fans!

Welcome as we present another preview from the upcoming Marvel HeroClix: 10th Anniversary set.  Today’s previews take us from the halls of Asgard to the roster of the Avengers on Midgard.  We present the Mighty Thor! 

Thor begins play using his 8 range with two targets coupled with Running Shot to take the fight to his opponents.  Adding to his first strike capability is the Avengers Initiative team ability, which will allow him to ignore hindering terrain for movement and line of fire purposes.  An opening click of Impervious will allow Thor to reduce damage, if not ignore it completely.   After this, Invulnerability will deduce damage for a couple of clicks.

In his mid-dial, Thor switches to Toughness for the rest of his dial as his stats begin to sag before taking an end-dial upswing.  As his attack values get back to printed a printed 10 and 11, and his damage rises to 4 and 5, Thor charges headlong into battle with Charge.

Based on Thor #096 from the Marvel HeroClix: Ultimates set, Thor has the generic Celebrity and Deity keywords, as well as the previously mentioned Avengers Initiative team ability.  At 120 points, there is plenty of room to build supporting figures around Thor.

Like all sets of heroes and villains in Marvel HeroClix: 10th Anniversary, Thor has the Battlefield Promotion ability allowing him to switch to a different version.  Battlefield Promotion: Thor When Thor hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Marvel HeroClix: 10th Anniversary  #005 Thor on the same click number.

Thor #005 can be played at both the 200 and 100 point levels.  If you choose to play him at 200 points, he has a trait called God of Thunder, allowing him to use Willpower.  Thor begins play using Running Shot with his 8 range and 2 targets to begin the battle.  On his way, Thor can use his Super Strength to grab an object to pummel any opposing figure foolish enough to base him.  An opening click of Impervious will protect him from the inevitable retaliation.  On his second click, Thor reaches the height of his attack power as he adds a couple clicks of Pulse Wave and a 12 attack to his dial.  Invulnerability will be his damage reducer for a few clicks at this point.

Next up on his dial, Charge gives Thor the option to engage a foe in close combat, while Pulse Wave can help set up the use of his special power, Master of the Storm.  This power makes all opposing figures within 5 squares of Thor have the standard movement ability if he hits an opposing character with a range combat attack.  Next up, Thor regains Running Shot and Impervious, and sees the first couple of clicks of Quake added to his dial.

At this point in his dial, Thor has his 100 point starting line.  Running Shot, Quake and Impervious are still present on his dial.  On the next section of his dial, Thor switches to a close combat beast as he has Charge and Super Strength, the latter of which will be on the rest of his dial.  Invulnerability returns for this section of his dial as well.

At the end of his dial, Thor picks up a new power as Flurry allows two close combat attacks, and his combat values take an end-dial upswing.  The return of Master of the Storm will again provide some board control for his force.  Toughness will be his damage reducer for the rest of dial.

Thor has a good selection of keywords, including Asgardian, Avengers, Deity, Ruler, and Warrior.  With solid combat values and an aggressive power set, Thor will be a solid addition to any force you include him on, weather you choose to play him at 100 or 200 points, or bring him to your force through the Battlefield Promotion ability.



Marvel HeroClix 10th Anniversary Preview

From White Queen to the Astonishing X-Men: Emma Frost!

Greetings HeroClix Fans!

Our series of previews for the Marvel HeroClix: 10th Anniversary set continues with a field trip to the Massachusetts Academy and a visit with its head administrator, the White Queen!

This August, HeroClix fans can celebrate 10 years of Marvel HeroClix with the Marvel HeroClix: 10th Anniversary set, a standalone set of 24 ALL-NEW, unique sculpts and dial designs for 12 fan-favorite Marvel Comics characters. The White Queen’s first appearance in HeroClix came in the Marvel HeroClix: Clobberin’ Time set and is the inspiration for today’s preview.

A member of the Hellfire Club’s Inner Circle, White Queen begins her dial with a short run of Mind Control in her movement slot and manipulates opposing characters to turn on one another.  White Queen also has Leadership on the first click of her damage slot to represent her status as mentor of the Hellions, a group of students at the Massachusetts Academy who are rivals to the New Mutants at Professor Charles Xavier’s School for Gifted Youngsters.

One of the world’s foremost mutant telepaths, White Queen starts out without any powers in her attack slot but then gains the use of her Mental Knives (Penetrating/Psychic Blast) on her next three clicks. Defensively, White Queen’s mental abilities assist her in evading attacks by confusing her attackers with a simple misdirection (Super Senses).

On her last two clicks, White Queen can still be quite dangerous as she inflicts mental pain (Incapacitate) on her enemies while Willpower in her defense slot allows her to take actions on consecutive turns without fear of taking pushing damage.

White Queen has a range of six and comes in at 62 points. Her various keywords also offer plenty of options for team building.

Each character in the Marvel HeroClix: 10th Anniversary set has early and modern versions that are connected via the Battlefield Promotion game mechanic.  This ability allows the early appearance version of the character to transform into its more modern-era counterpart. In the case of White Queen, this results in a Battlefield Promotion to Emma Frost!

Emma Frost comes in at 114 points and has both the Brotherhood of Mutants and X-Men team abilities to denote her switch from villain to hero.  Her dial opens with a six-click run of Mind Control in her movement slot.  Emma Frost also starts with a pair of Penetrating/Psychic Blast clicks.  Both powers are not to be taken lightly as Emma Frost possesses a range of eight with a single target. Defensively, she can evade attacks with the use of Psychic Shielding (Super Senses) on her first two clicks.  On those same two clicks, Emma Frost also has a special power, Team Advisor, which allows her to use Leadership and Outwit.

On her third click, Emma Frost gains another special power, You Cannot Hide From Me, which allows her to use Penetrating/Psychic Blast and the Sharpshooter combat ability.  You Cannot Hide From Me sticks around for four clicks on Emma Frost’s dial.  She also drops the Team Advisor special power but retains standard use of Outwit on her next two clicks.

In her defense slot, Emma Frost gains another special power, Secondary Mutation, which allows her to make a choice for the remainder of the game:  Retain her primary telepathic powers or transform her body into organic diamond.  When Secondary Mutation appears, Emma Frost’s dial stops turning. You may then choose to turn her dial to click #8.  She also can use Super Senses.  If you choose not to turn to click #8, standard use of Super Senses returns for three clicks. That’s backed by two clicks of Perplex.

If you do choose to switch to click #8, Emma Frost gains yet another special power, I’m Immune to Your Clumsy Psychic Powers, Darling, which grants her Battle Fury and Willpower.  In addition, she modifies her defense by +2 when she’s targeted by a Penetrating/Psychic Blast attack.  This power appears for the remainder of Emma Frost’s dial.

Defensively, Emma Frost’s diamond form is represented via a pair of clicks of Impervious.  She then switches to Invulnerability on her final two clicks. In her damage slot, she starts with a click of Outwit to represent her scintillating wit, then rounds out the rest of her dial with Exploit Weakness.

At 114 points and with a handful of named keywords (Dark X-Men, Hellfire Club, Hellions, and X-Men), Emma Frost makes an excellent choice for many teams.

Thanks for reading!  Please join us next time for our next Marvel HeroClix: 10th Anniversary preview.  Until then, keep your Clix off their KOs!

Marvel HeroClix 10th Anniversary Preview

Marvel HeroClix: 10th Anniversary – The Hulk!

Greetings HeroClix Fans!

This August fans everywhere will be celebrating 10 years of Marvel HeroClix with (the aptly named) Marvel HeroClix: 10th Anniversary set.  Marvel HeroClix: 10th Anniversary is a standalone set of 24 ALL-NEW, unique sculpts and dial designs for 12 fan-favorite Marvel Comics’ characters.  Each character has early- and modern versions that are connected via a special Battlefield Promotion game mechanic.  This special Battlefield Promotion ability allows the early appearance version of the character to transform into its more modern era counterpart.

We begin our series of previews for the Marvel HeroClix: 10th Anniversary set by shining the spotlight on a character whose appearances in HeroClix have been both popular and controversial.  Please welcome the stronger, angrier side of Bruce Banner, the Hulk!


This version of Hulk is an homage to his first appearance in Marvel Comics’ The Incredible Hulk.  He begins play with a trait … but we’ll get to that soon enough.

Hulk clocks in at 87 points and has the Avengers team ability and keyword.  He also has the Brute, Monster, and Scientist keywords.  Hulk’s opening click essentially represents his Banner persona fleeing from authorities.  Stealth shows that Hulk is living a life on the run while Outwit stands in for Banner’s brilliant scientific mind.  Once Hulk is off his first click, he switches from Outwit and gains Battle Fury and Super Strength for the remainder of his dial.

Starting on his second click, Hulk gains Toughness for damage reduction.  Mid-dial, as Hulk gets angrier he becomes more difficult to damage so he switches from Toughness to InvulnerabilityToughness returns on the back half of his dial for three clicks before Regeneration appears on his last click.  If Hulk is able to make his Regeneration roll, the healing will help him stay in the game longer – and the longer Hulk stays in the game, the better his chances are of upgrading via his Battlefield Promotion trait!

Like other characters in the Marvel HeroClix: 10th Anniversary set, Hulk has a Battlefield Promotion trait which allows him to transform into a Modern Age counterpart.  Hulk’s Battlefield Promotion trait is ominously (and appropriately) titled “Worldbreaker”;

“When Hulk hits one or more opposing characters, a Promotion Token may be placed on his character card after actions resolve.  You may also roll a d6 and add one to the result for each Promotion Token on the character card.  If the result of the roll is 8 or higher, Hulk may be replaced with #013 Worldbreaker a number of clicks from the blue starting line equal to the number of clicks Hulk is from his starting line. However, if the Battlefield Promotion roll is a 6 and Hulk has six or more Promotion Tokens on his card, he can be replaced on the same click number.”

At one point in Hulks adventures he was banished from Earth by a group of heroes and landed on the planet Sakaar.  Hulk eventually returned to Earth as Worldbreaker, who makes his long-awaited debut in HeroClix!

Worldbreaker can be played at 350, 250, and 150 points.  At 250 points, his starting line is on click four.  At 150 points, his dial begins on click seven.  Regardless of his point level, Worldbreaker has the Improved Movement combat ability (more on this next week!), titled Nothing Will Stop Me, which allows him to ignore and destroy blocking terrain as he moves through it!  Worldbreaker also has a trait, He’s Never Been This Angry…, which allows him to use Super StrengthHe’s Never Been This Angry… also deals one penetrating damage after actions resolve to a character that Worldbreaker hits with an attack while using an object!

In the first two clicks of his movement slot Worldbreaker has a special power, … Everything He Sees Makes Him Angrier, which allows him to use Charge and Plasticity.  In addition, Worldbreaker may be placed adjacent to his attacker after actions resolve if he is hit by a ranged combat attack!  Regular uses of Charge and Plasticity are also scattered throughout Worldbreaker’s dial.

Worldbreaker has another special power available to him that represents his hatred for his alter ego, Bruce Banner!  In his attack slots, Worldbreaker alternates between Quake and this special power, You Think You’re Smart Like Banner!  Whenever Worldbreaker is targeted by an opponent’s use of Outwit or Perplex, You Think You’re Smart Like Banner! allows you to roll a d6.  The die roll cannot be rerolled, but on a result of 4-6 Worldbreaker ignores the opponent’s use of Outwit or Perplex!

At each of his point levels, Worldbreaker starts defensively with Impervious to show that he’s the strongest there is.  He also has the Indomitable combat ability, which allows him to use Willpower.  When Worldbreaker begins play at his highest point level, he starts with a four-click run of Impervious.  He then switches to Invulnerability and  Worldbreaker then alternates between two clicks of Impervious and two clicks of Invulnerability before he switches defensively toward the end of his dial to Toughness.  On Worldbreaker’s last click he gains Regeneration to represent his ability to survive.

Worldbreaker possesses the Giant combat symbol, which grants him the use of the Giant Reach and Great Size combat abilities.  Worldbreaker begins his dial with four clicks of Battle Fury to represent his incredible rage, and then switches to Exploit Weakness on his fifth click to show that he is stronger than any armor.  The back half of Worldbreaker’s dial features a return to Battle Fury for two clicks and a final two clicks of Exploit Weakness.

Worldbreaker’s keywords (Brute, Ruler, Warbound, and Warrior) offer options for team building but he’s also a Unique so only one can be used on your force!  His high attack, defense, and damage stats also make Worldbreaker an appealing option for many forces!

That’s all we have for today!  Join us next time when we explore more secrets from the Marvel HeroClix: 10th Anniversary set!  Until then, keep your Clix off their KOs!