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DC HeroClix: No Man's Land Preview

No Man’s Land: Wayne Manor Map Preview

Greetings HeroClix fans!

As the first month of the DC HeroClix: Batman No Man’s Land Organized Play series winds down, we are pleased to give you a look at the next territory up for grabs, Wayne Manor Grounds!  Maps for Wayne Manor Grounds are included in the Month Two Organized Play (OP) kits for the No Man’s Land OP series and, like Blackgate Prison from Month One, feature pre- and post-quake sides.

Wayne Manor Grounds (pre-quake) is a spacious, single-level map that depicts the approach to the front doors of wealthy playboy Bruce Wayne’s home, along with portions of the manor’s interior.  The starting areas for both players are on opposite ends of the map.  The exterior of the map is dominated by a driveway that surrounds a large water fountain.  A limousine and a sports car are parked by the fountain and provide patches of hindering terrain for cover.  There are also statues that line the driveway and are marked as blocking terrain.  Wayne Manor Grounds is an outdoor AND indoor map, with enclosed patios found to each player’s right side.  The astute player will note there are sets of stairs on two corners of the map that connect to Wayne Manor’s interior.  The Wayne Manor map is included in the DC HeroClix: Batman Fast Forces pack.

DC2012_WayneManorGrounds-Map

Post-quake, Wayne Manor Grounds retains most of its layout but now a chasm has split the map in two, revealing portions of the Batcave and forming a lower level where battles can still be fought.  This should create some interesting scenarios with respect to lines of fire and positioning.  One of the trees has overturned but still provides hindering terrain.  Of the four statues that lined the driveway, only one remains.  The sports car, sadly, is buried in the rubble but fear not as the limousine appears untouched!  In addition, Wayne Manor Grounds is now entirely an outdoor map.  The stairs that connected Wayne Manor Grounds to the Wayne Manor map have become squares of blocking terrain.

DC2012_WayneManorGroundsPC-Map

Like last month’s Blackgate Prison map, Wayne Manor Grounds has a suggested scenario that is included on the instruction sheet for the Month Two OP kit.  The scenario reads:  QUAKE: At the end of each player’s turn, that player rolls 2d6.  On a result of 3 or less, replace this map with the Wayne Manor (post-quake) map.  Characters are placed in the same square they currently occupy on the new map.  Any character that now is illegally placed is dealt one (1) unavoidable damage and is moved to the next closest square(s) it can occupy by its controller.

Again, prior to the event players will declare their allegiance to one of the six No Man’s Land gangs:  GCPD, Batman, Joker, Two-Face, Killer Croc or Black Mask.  Each gang is represented by its own unique symbol.  At the completion of the event, the gang with the most accumulated event points has conquered Wayne Manor Grounds for their gang and tags that location on the laminated Gotham City map with their Gang Token.

Thank you for joining us today for this special DC HeroClix: No Man’s Land map review!  Please join us next time when we take another look at a key battleground in Gotham City!

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DC HeroClix: No Man's Land Preview

DC HeroClix No Man’s Land: Blackgate Prison!

Greetings HeroClix Fans!

As everyone prepares for their DC HeroClix: Batman No Man’s Land event, we thought it time to show the Gotham City map and tokens that will be used in your stores as your players fight to control Gotham City, as well as show off the first battlefield they will be using. Prior to your first event, your players will declare their allegiance to one of the six No Man’s Land gangs.  The available gangs to choose from are GCPD, Batman, Joker, Two-Face, Killer Croc or Black Mask, each represented by their own unique symbol.  They are now fighting for turf on behalf of their chosen gang! In the Month One OP kit is a map of Gotham City with six sections identified as No Man’s Land territories.

Each month, the OP kit for that month will contain maps of that month’s territory, and your players will battle on those maps for control of that territory.  At the completion of the event, the gang with the most accumulated event points has now conquered that territory for their gang, and tags that location on the Gotham City map with their Gang Token. It is important to keep a running total of accumulated event points for both your players and their chosen gang.  At the end of month 6 of the No Man’s Land Organized Play series, the Gang with the most territory wins a special prize for the three gang members with the most points. The first territory up for grabs in the No Man’s Land OP series is Blackgate Prison, and will be played on the Blackgate Prison (pre-quake) map. (click on image to enlarge)

The Blackgate Prison (pre-quake) is a fairly open, two level map.  Both players starting areas are in cell blocks on the elevated level, and more cells line the walls on the outside edges of the maps.   All cells contain a square of hindering terrain.  The middle of the prison block is a level lower with two “bridges” running across it the short way.  Stairways are in all four corners of the lower level, somewhat protected by the elevated terrain. Each month, the map for that month will have a suggested scenario for it, to represent the pre-quake and post-quake change of the territory being fought for. Quake : At the end of each players turn, that player rolls 2d6.  On a result of 3 or less, replace this map with the Blackgate Prision (post-quake) map.  Characters are places in the same square they currently occupy on the new map.  Any character that now is illegally placed is dealt 1 unavoidable damage and moved to the next closest square it can occupy by its controller.

The Blackgate Prison (post-quake) map has the same basic lay out.  Most of the lower level has now been flooded and is now water terrain.  Both “bridges” have now sustained damage and can’t be traversed without some help.   The walkway on the second level around the cell block has also taken damage from the quake and is no longer a continuous path.  Fallen debris has created a few more ways for grounded characters to move between elevations. (click on image to enlarge)

The special text on both maps reads: “Orange squares are Bridge Terrain. Bridge Terrain is elevated terrain (Level 2). Characters occupying grounded terrain that draw a line of fire to a game element that occupies the same elevation ignore the Bridge Terrain and anything occupying the Bridge Terrain for line of fire purposes. Characters that begin to move on a lower elevation ignore the Bridge Terrain for movement purposes; these characters cannot end their movement in a square of Bridge Terrain unless they can use a game effect that allows them to ignore elevation for movement purposes or move through a square of elevation level 2 terrain immediately prior to moving into Bridge Terrain.”  This allows for some very interesting maneuvering and battlefield control tactics as players will vie for line of fire and the “high ground” during their matches.

Thank you for joining us today for this special DC HeroClix: No Man’s Land map review! Good luck to all of the Gangs out there as they battle for supremacy in Gotham City!