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Announcements Gen Con Indy Road to Worlds

On the Road: Gen Con 2014!

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Greetings WizKids Fans and Supporters!

WizKids and HeroClix return to Gen Con Indy on August 14-17, 2014. Players will have the chance to play in many tourneys at Gen Con Indy this year between HeroClix Worlds, HeroClix Team Worlds, HeroClix Battle Royales, Star Trek Attack Wing, Marvel Dice Masters, and many other events.

HeroClix Modern Age Worlds returns to Gen Con Indy and players have 2 chances to qualify. Test your mettle against other players in a constructed event on Thursday or Friday where the top 8 players from each day will qualify for the Worlds Finals on Saturday. On Saturday, can you emerge victorious against the other 32 players including the HeroClix International champions from around the world? Win the HeroClix World Finals and claim the top prize of designing a HeroClix figure, a badge to Gen Con Indy next year with a spot in the HeroClix World Finals, and many other HeroClix prizes like factory sets and convention figures.

Debuting at Gen Con Indy is HeroClix Team Worlds where you and 2 of your friends can team-up to claim your victory. This event will be sealed where you and your teammates build the 3 best teams that you can out of 6 HeroClix boosters. Teams will have 2 chances to qualify with an event on Thursday and Friday where the top 2 teams from each day will qualify for the Team Worlds Finals on Saturday along with the 4 teams with the best combined record from Thursday and Friday.  Teams on Saturday will build the 3 best Modern Age constructed teams that they can with the qualifier that no game elements can be shared amongst the 3 teams and compete to claim the title of HeroClix Team Worlds champion. Win the HeroClix Team World Finals and you and your teammates will share the top prize of designing a Figure and many other HeroClix prizes like factory sets and convention figures.

The WizKids Booth (Gen Con Indy Booth 1817) will be open for demos and purchases beginning on Thursday August 14th where you can acquire the DC HeroClix: Black Lantern Corps Anti-Monitor (SRP $50), DC HeroClix: Resurrection Man (SRP $15), Marvel HeroClix: Zombie Galactus (SRP $50), and Marvel HeroClix: Impossible Man (SRP $15) which will be available on a first come first served basis while supplies last each day.

Want to see which side will emerge victorious in a battle between the Avengers and the X-Men? Then sit down for a demo of Marvel Dice Masters: Avengers vs. X-Men!  Want to rule the skies while riding a dragon? Then take a demo of the D&D Attack Wing game. Both of these great games and more will be available for demos throughout the weekend at Gen Con Indy!

The full list of WizKids events for Gen Con Indy 2014 is below and we look forward to seeing you there!

 

Gen Con 2014 Event Descriptions

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DC HeroClix Battle RoyaleInterested in fast and furious HeroClix play? Want to prove you’re the best no matter what team you draft? Then this event is for you! The DC HeroClix Battle Royales will have groups of 16-64 players that will be randomized into four-player pods and will utilize boosters from a DC HeroClix expansion. The winner of each 4 player pod will receive a 2014 DC Convention Limited Edition figure as a prize.
Cost: $12 (or 6 generic tickets but seating will go to those with an event ticket first).
Availability/Schedule: Thursday-Saturday 10 AM-Midnight & Sunday 10 AM-4 PM

Marvel HeroClix Battle Royale: Interested in fast and furious HeroClix play? Want to prove you’re the best no matter what team you draft? Then this event is for you! The Marvel HeroClix Battle Royales will have groups of 16-64 players that will be randomized into four-player pods and will utilize boosters from a Marvel HeroClix expansion. The winner of each 4 player pod will receive a 2014 Marvel Convention Limited Edition figure as a prize.
Cost: $12 (or 6 generic tickets but seating will go to those with an event ticket first).
Availability/Schedule: Thursday-Saturday 10 AM-Midnight & Sunday 10 AM-4 PM

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HEROCLIX SCENARIO EVENTS

Game Play: Every day brings a variety of HeroClix games to play. See the scenarios described below for more details.

Prizes: The top half of players in these events will choose from a pool of HeroClix 2014 Convention Limited Edition figures.

Availability/Schedule:

Thursday 11 AM: Modern Age Constructed AvX Scenario – Build a 400 point Modern Age Avengers themed team and a 400 point Modern Age X-Men themed team with no tactics or team bases. Before the game begins, roll a d6 against your opponent and the higher roll gets to pick which team they play with and the opponent plays the other themed team.

Thursday 3 PM: Golden Age Constructed No Cards Scenario – Build your best 300 point team from sets in the pre-carded era. No tactics allowed of course because that would require cards.

Thursday 7 PM: Modern Age Team-Up Constructed Event – You and a friend each build the best 200 point Modern Age team with no tactics that you can and team up to take on another pair of opponents. This event uses the team-up rules for the HeroClix comprehensive tournament rules.

Friday 11 AM: Modern Age Team-Up Constructed Event – You and a friend each build the best 200 point Modern Age team with no tactics that you can and team up to take on another pair of opponents. This event uses the team-up rules for the HeroClix comprehensive tournament rules.

Friday 3 PM: Modern Age Constructed War of Light Scenario – Build 2 different “Lantern Corps” themed teams at 400 points each with no tactics. Before the game begins, roll a d6 against your opponent and the higher roll gets to pick which team they play with and the opponent plays the other themed team.

Friday 7 PM: Golden Age Constructed Meteorite Scenario – Build a 500 point Golden Age team that contains no tactics. During the event, the judge will call out map coordinates where the meteorites land! Find out at the event what the meteorites do.

Saturday 11 AM: Golden Age Constructed Everything Scenario – Build a 1000 point Golden Age team but you must include a vehicle, a colossal, a team base, a giant, a peanut base, and a single base figure on your team and no item can qualify for more than 1 of those requirements. No tactics allowed in this event.

Saturday 3 PM: Modern Age Team-Up Constructed Event – You and a friend each build the best 200 point Modern Age team with no tactics that you can and team up to take on another pair of opponents. This event uses the team-up rules for the HeroClix comprehensive tournament rules.

Saturday 7 PM: Modern Age Constructed Themed Team Scenario – Build a 500 point themed team using no tactics or team bases.

Sunday 11 AM: Modern Age Constructed Protect the Boss Scenario – Build a 400 point team with 1 figure of 100 points or under declared as the boss. If the boss is KO’d, all other characters on that force are immediately KO’d as well. No tactics allowed

Sunday 11 AM: Modern Age Constructed Zombie Scenario – Build a 500 point team with no figures over 100 points. When a figure is KO’d, it returns to your starting area on its first click and can fight again and again and again. No tactics allowed.

Sunday 11 AM: Modern Age Team-Up Constructed Event – You and a friend each build the best 200 point Modern Age team with no tactics that you can and team up to take on another pair of opponents. This event uses the team-up rules for the HeroClix comprehensive tournament rules.

Sunday 11 AM: Modern Age Constructed Brawl Event – Build a 500 point team but no figure can have range for this event printed on their dial. Also, you cannot use range for any power or ability during this event. No tactics allowed.

Sunday 11 AM: Golden Age Constructed Joker’s Wild Scenario – Build a 400 point team with no tactics. Also bring one figure that is not a part of your force, shares a name or real name with a character on your force, and has a point value of no more than 50 points different than that figure on your force. In addition to the normal rules, each game will utilize a custom deck of cards.

Cost: $12 (or 6 generic tickets but seating will go to those with an event ticket first).

If you like playing HeroClix with some of the other licenses, we have a full roster of events available!

 

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HEROCLIX FANTASY

Game Play: Only figures and objects from the Lord of the Rings, Hobbit, Mage Knight, and DOTA2 are legal in these events.
Prizes: The top half of players in these events will choose from a pool of HeroClix 2014 Convention Limited Edition figures.

Availability/Schedule:

Thursday 11 AM – 300 point constructed force

Friday 3 PM – 500 point constructed epic force

Saturday 7 PM – 600 point constructed epic force

Cost: $12 (or 6 generic tickets but seating will go to those with an event ticket first).

 

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STAR TREK HEROCLIX TACTICS

Game Play: Only figures and objects from Star Trek Tactics are legal in these events.
Prizes: The top half of players in these events will choose from a pool of HeroClix 2014 Convention Limited Edition figures

Availability/Schedule:

Thursday 3 PM – 300 point constructed force

Friday 7 PM – 500 point constructed force

Saturday 11 AM – 500 point constructed theme force (all ships must share a keyword)

Cost: $12 (or 6 generic tickets but seating will go to those with an event ticket first).

 

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YU-GI-OH! HEROCLIX

Game Play: Only figures from Yu-Gi-Oh! HeroClix are legal in these events
Prizes: The top half of players in these events will choose from a pool of HeroClix 2014 Convention Limited Edition figures.

Availability/Schedule:

Thursday 7 PM – 300 point constructed force

Friday 11 AM – 500 point constructed force

Saturday 3 PM – 500 point constructed theme force (all figures must share a keyword)

Cost: $12 (or 6 generic tickets but seating will go to those with an event ticket first).

 

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HEROCLIX WORLD CHAMPIONSHIP EVENTS

HeroClix Modern Age Worlds Constructed Qualifying Event: Want to play in HeroClix Modern Age Worlds and prove you’ve got what it takes to be the BEST? This constructed event will be run for at least 3 rounds and the top 8 players will qualify for the HeroClix Worlds Finals on Saturday. Build a 300 point HeroClix Modern Age team to compete. The top half of players in this event will get a prize from a pool of HeroClix 2014 convention exclusive figures.
Cost: $12 (or 6 generic tickets but seating will go to those with an event ticket first).
Availability/Schedule: Thursday at 11 AM & Friday at 5 PM

HeroClix Team Worlds Sealed Qualifying Event: Want to play in HeroClix Team Worlds and prove you and your 2 friends are the best team? Each sealed event will be run for at least 3 rounds and the top 2 teams will qualify for the HeroClix Team Worlds Finals on Saturday. This sealed event will utilize 6 boosters per team from a Marvel HeroClix expansion to build 3 300-point teams. The top half of players in this event will receive a prize from a pool of HeroClix 2014 convention exclusive figures.
Cost: $24 per person (or 12 generic tickets but seating will go to those with an event ticket first).
Availability/Schedule: Thursday 5 PM & Friday at 11 AM

HeroClix Modern Age Worlds Championship Event: THIS IS IT! You’ve battled through the event on Thursday or Friday and victory is in sight! Build the best 300 point Modern Age force! Fight it out with the rest of the top players and see who emerges victorious as the 2014 HeroClix Modern Age World Champion!
Cost for this event will be covered by WizKids.
Availability/Schedule: Saturday at 11 AM

HeroClix Team Worlds Championship Event: THIS IS IT! You’ve battled through the event on Thursday or Friday and victory is in sight! Build the best 300 point Modern Age force for each player on your team but no game elements can be shared across the forces! Fight it out with the rest of the top teams and see who emerges victorious as the 2014 HeroClix Team World Champion!
Cost for this event will be covered by WizKids.
Availability/Schedule: Saturday at 5 PM

For players in the HeroClix Worlds events, there is a map menu for what maps you can use in these events. These maps will be used in both the qualifiers on Thursday and Friday and the finals on Saturday for Worlds. The maps are:

Marvel:
1-2 Avengers vs. X-Men Latveria/Drowned Wakanda
3-4 Avengers vs. X-Men Kun’Lun/Moon
5-6 Wolverine and the X-Men Danger Room/Canadian Wilderness
7-8 Captain America The Winter Soldier Triskelion Helibay Indoor/Helicarrier Outdoor
9-10 Deadpool Fast Forces Thunderbolts/Submarine

DC:
1-2 Teen Titans N.O.W.H.E.R.E.: The Crucible/ Teen Titans Tower: Great Hall
3-4 Teen Titans Fast Forces N.O.W.H.E.R.E.: Arctic Base/Teen Titans Tower: Tower Ground
5-6 Superman and the Legion of Super-Heroes Apokolips/ Legion Plaza
7-8 Superman and the Legion of Super-Heroes Fast Forces Hall of Doom/Slaughter Swamp
9-10 War of Light Ranx/Oa Plaza

The HeroClix 2014 convention exclusive figures for the above events will be Worlds’ Finest, Jonah Hex, and Amazo for DC HeroClix and Whiplash, Doop, and Hulk & Red She-Hulk for Marvel HeroClix.

 

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STAR TREK: ATTACK WING EVENTS

Star Trek Attack Wing Quick Play Event: Want to captain your own starship? Then this event is for you! These will be 16-player single elimination events.  Build a 100 point constructed force and battle it out with other captains to see who will rule the stars! The top players in these events will receive a Star Trek: Attack Wing OP element!
Cost: $10(or 5 generic tickets but seating will go to those with an event ticket first).
Availability/Schedule: Thursday-Saturday 10 AM-Midnight & Sunday 10 AM-4 PM

 

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MARVEL DICE MASTERS EVENTS

Marvel DiceMasters Quick Play Semi-Constructed Event: Want to prove that you have what it takes to be a Dice Master? These events will use the Standard Sealed/Constructed Hybrid format rules and will be 32 player events with a Swiss format with 3 matches per round (45 minute limit per round). The top players in these events will receive a prize!
Cost: $10(or 5 generic tickets but seating will go to those with an event ticket first).
Availability/Schedule: Thursday-Saturday 10 AM-Midnight & Sunday 10 AM-4 PM

 

For questions regarding any of these events, please email us at: HeroClixConventions@gmail.com

Thanks for all of your support and we’ll see you at Gen Con Indy 2014!

 

 

Categories
Announcements

WIZKIDS ANNOUCES PARTNERSHIP AGREEMENT WITH ASMODEE FOR GERMAN BOARD GAMES

WIZKIDS ANNOUNCES PARTNERSHIP AGREEMENT WITH ASMODEE FOR GERMAN BOARD GAMES

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March 31, 2014 (Hillside, NJ) – WizKids Games, the pioneer of pre-painted miniature gaming, today announced that the company has entered into an partnership agreement with Asmodee Germany to localize several award winning game titles.

“We have chosen Asmodee to be our German language partner in Europe for the award winning titles including— the Mage Knight Board Game, Attack Wing: Dungeons & Dragons, Quarriors! Dice Building Game and Star Trek: Attack Wing.  We aim to replicate the successful growth and support we’ve experienced in Europe with our English language products and look forward to expanding our plans with Asmodee in the future,” said WizKids president Justin Ziran.

“We are very happy  to bring the quality games of WizKids to players in Germany and to enrich our product-line with very attractive games. We are looking forward to the cooperation with WizKids and the future developments”, says Asmodee GmbH Marketing Director Carol Rapp.

For more information on WizKids’ product lines, please visit www.WizKidsGames.com.

 

About WizKids Games
WizKids/NECA, LLC, a wholly-owned subsidiary of NECA, is a New Jersey-based game developer and publisher dedicated to creating games driven by imagination. WizKids first pioneered the Combat Dial system featured in HeroClix, the leading collectible miniatures game on the market, with over 500 million miniature game figures sold worldwide. WizKids continues to produce new proprietary game platforms and properties including the award-winning fantasy board game Mage Knight, the groundbreaking Dice Building Game engine used in the critically-acclaimed game Quarriors and the soon-to-launch Dice Masters, as well as its widely-hailed execution of Star Trek: Attack Wing. For additional information, visit www.wizkidsgames.com.

About Asmodee
Asmodee GmbH, founded in 2008 as a wholly-owned subsidiary of Asmodee in France, is an autonomous German distributor and publisher of games located in Essen. With its extensive range of products – from “Die Werwölfe von Düsterwald” to “Dixit” (Spiel des Jahres 2010) to “7Wonders” (Kennerspiel des Jahres 2011) or “Zombicide” – Asmodee offers games in Germany for every-ones taste. The aim is to make games attractive for as many people as possible. For that reason the company also actively supports numerous gaming-events and fairs as well as the stores with promotions and staff. Further information under: www.asmodee.de.

 

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Mage Knight: Resurrection Preview

Mage Knight HeroClix Resurrection: Altem Sentinel and Wolfhawk!

Greetings HeroClix Fans!

We travel to a far a distant place, a place of magic and wonder. We sneak a peek at the WizKids HeroClix: Mage Knight Resurrection set. Today we look at two members with the Phoenix Concord team ability.

What does the Phoenix Concord team ability do? Well, once per turn when a power or ability of a character using this team ability or an adjacent friendly character would be countered, roll a d6, on a result of 5 – 6, the power or ability is not countered.

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First up is Altem Sentinel at just 50 points. The Altem Sentinel has a trait called I Undertake A Duty To Defend The Guild. This will allow Altem Sentinel to deal 1 damage to any character that fails to break away from him. With Plasticity down his entire dial, this will make for a nasty combination.

Altem Sentinel has a 6 click dial with 3 clicks of Toughness followed by 3 clicks of Willpower. On clicks 3 and 4 he is also able to use Exploit Weakness.

Altem Sentinel has a 2 range and the Armor, Atlantean and Soldier keywords.

Next we look at Wolfhawk. She has an epic action called Wolf’s Taunt that allows Wolfhawk to use Incapacitate as a free action once for each 150 points of the game’s build total, as if she had a range value of 8.

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Wolfhawk’s trait is called Beastbond and at the beginning of your turn, choose one standard power or combat ability possessed by a character on the map with the Animal, Monster, or Mystical keyword; Wolfhawk can use the chosen power or combat ability until your next turn.

Wolfhawk starts off with a special power called On My Own. This will allow her to use Perplex; when she is not adjacent to a friendly character and uses Perplex, Wolfhawk can modify a target opposing character’s combat value by -2. The rest of her starting dial has Leap/Climb, Blades/Claws/Fangs, and Super Senses.

On click 2 Wolfhawk’s defense switches to Toughness and she can now use Shape Change. On click 3 she gains the use of Flurry. On click 5 she regains the use of Blades/Claws/Fangs and can still use Flurry for a deadly combination. Wolfhawk ends her dial with 3 clicks of Battle Fury.

With having the Indomitable combat ability Wolfhawk is 150 points of female fury. Her keywords are Amazon, Mage Knight, Solonavi, and Warrior. Wolfhawk would be fun to play alongside other HeroClix: Mage Knight Resurrection characters or in Gold Age game and join forces with other Amazons.

Thanks for reading and although that is all for today, but be sure to continue to come back for more exciting and upcoming figures from the WizKids HeroClix: Mage Knight Resurrection set. Until then, Shape Change for the Win!!

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Mage Knight: Resurrection Preview

Mage Knight HeroClix Resurrection: Bonebreaker Shaman and Solonavi Domineer!

Greetings HeroClix fans!

Today’s Mage Knight HeroClix: Resurrection continues its previews with two more characters sure to break your opponent’s resolve, coming soon to a store near you!

Let’s begin our preview with Bonebreaker Shaman!

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Bonebreaker Shaman possesses the trait Hear Their Bones Grind. It states “When an opposing character takes damage from Bonebreaker Shaman’s attack and the result of the attack roll is doubles, the target can’t move until your next turn.” It says if the result is doubles, not that the target is hit so this happens even if you roll a critical miss!

Bonebreaker Shaman has an 8 range with a single target. He begins his dial with Phasing/Teleport, Telekinesis, Barrier, and the special power Mend the Tribe which states that Bonebreaker Shaman can use Perplex and Support. At 80 points, this figure packs a lot of support powers for his team. He also has the stats to be a good secondary attacker. Lets take a look.

On his second click, Bonebreaker Shaman trades Telekinesis for Psychic/Penetrating Blast. This will pair well with his 8 range. On click 3, he replaces Barrier for Willpower for the rest of his dial, so don’t be afraid to push!

With click 4 we see a change from his special power to Enhancement, and as a support character, you may have kept him close to his teammates already, well, you might want to change strategies because click 5 changes from Psychic/Penetrating Blast to Pulse Wave.

If you have managed to KO an opposing character with Bonebreaker Shaman, his team ability Dominion Pact may help keep him and his teammates in the battle a little longer. It states when and opposing character within 4 squares is KO’d, characters using this team ability are healed 1 damage.

Next up on our tour is the Solonavi Domineer, lets see if his stats fit his name!

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Solonavi Domineer possesses the Flight Symbol, Indomitable, and has an 8 range with a single target. At 165 points, Solonavi Domineer will be the most expensive piece on a 300 point team, is he worth it?

He begins his first click of eight with Phasing Teleport, Invulnerability, Outwit and the special power, We Are All Pawns of the Pact. This special power grants that Solonavi Domineer can use Mind Control and, when he does, the hit target modifies either its attack or damage value by +1 until actions resolve. Solonavi Domineer can use Mind Control as a free action and, when he does, instead modify his attack value by -1.

On his second click, he drops Invulnerability and gains Super Senses until click 4 when he swaps Outwit for Probability Control, which can help with the -1 to attack for his special power that grants free action Mind Control.

Solonavi Domineer on click 5 is ready for more battle when he changes his attack power to Penetrating/Psychic Blast and regains Invulnerability. On click 6 he loses Phasing/Teleport, but perhaps the Flight Symbol can still get him and perhaps the Bonebreaker Shaman around? For his last 2 clicks Solonavi Domineer replaces his defense with Super Senses.

Solonavi Domineer has good attack numbers, and at times, high damage output. On his top clicks, he can move across the map and use Mind Control as a free action. He can definitely  domineer the battle with the right support, and with his Team Ability Dominion Pact, he’ll be hard to remove from the game!

Thanks for reading todays preview and stay tuned for our next Mage Knight Resurrection preview!

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Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Technoshocker and Lord Varatrix!

Greetings HeroClix Fans!

And welcome as we continue to explore the upcoming HeroClix: Mage Knight Resurrection set!  Today we check out a couple of figures with Council of Mists team ability.  This team ability allows the figure to use Probability Control during your turn, and with the provision that if one of the die does not result in a 1 or a 6, then the re-roll is ignored.  First up, foot soldiers for the Council of Mists, Technoshocker!

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Technoshocker has an improved targeting ability called Mechanized Stability, allowing it to ignore hindering terrain for line of fire purposes.   A full dial of Leap/ Climb will provide mobility to get where ever Technoshocker can be the most use for your force.  The Sharpshooter ability will allow Technoshocker to make range combat attacks against adjacent opposing figures, as well as ignore other opposing figures for line of fire.  Energy Explosion will allow him to do damage to any adjacent opposing figure to your target.  Penetrating/ Psychic Blast will let Technoshocker ignore damage reducers to do the maximum amount of damage.

Defensively, Willpower will allow Technoshocker to act two turns in a row with no fear of pushing damage.  Mid-dial, a spike in defense values accompanies a couple of clicks of Defend, before switching back to Willpower for the rest of his dial.  On clicks 2 through 5, Technoshocker gets a special power called Shocker Overcharge.  This special power allows Technoshocker to be given a double power action to roll a d6 and replace his damage value with half the result, which is now locked.  He may then be given a range combat action as a free action.

Technoshocker can be played on theme teams using the Atlantean, Delphana, Golemkore, and Mystical keywords.   Clocking in at 85 points, Technoshocker will bring a solid range attacker with a limited Probability Control with his team ability to whatever force you choose to include him on.

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Next, we take a look at another figure in the set that can use the Council of Mists team ability, Lord Varatrix!

To begin, Lord Varatrix has an epic action called Echoes of the Past, which allows him to use Perplex targeting one character for every 150 points of the games build total, ignoring range and line of fire.  After he uses this Perplex, he can make a range or close combat attack as a free action.  Lord Varatrix also has a trait called We Never Stopped Walking the Land, which states that when he is marked with 2 action tokens, he can be given a move action as a free action.

Having a printed 9 range with two targets and a printed 4 damage will allow Lord Varatrix the potential to dish out a lot of damage without putting himself in harm’s way.   Add in Energy Explosion for the front half of his dial, and he can do even more.   Also covering the front half of his dial is a run of Shape Change, allowing him the opportunity to avoid the attack before it happens.  Should he fail his Shape Change roll, Lord Varatrix can attempt to avoid the damage with Impervious, or failing that, reduce damage.  After a couple clicks, he switches to again try to avoid the attack by rolling for Super Senses. 

Mid- dial, Lord Varatrix begins to switch to a more close combat ready figure as a run of Flurry will allow him to pummel a single opposing figure, or attack two that are adjacent to him.   A click into his Flurry, Lord Varatrix can attempt to do more damage with a string of Blades/Claws/Fangs.  Also on this click, he picks up a special power that he will have for the rest of his dial called Stolen Power.  This special power allows Lord Varatrix to use Outwit, and when he does, he can roll a d6.  On a result of 5 or 6 he can use the countered power or combat ability until your next turn.   Three closing clicks of Regeneration will let him attempt to heal back up into Shape Change clicks, and possibly to a click with Impervious.

The Indomitable combat ability will let him ignore pushing damage for a round, as well as give him a lot of opportunity to use his We Never Stopped Walking the Land trait.  Lord Varatrix can be played in theme using his Oracles of Rokos, Ruler, and Solonavi keywords.   At 175 points, the Unique ringed Lord Varatrix will be a solid center piece on whatever force you choose to include him on.

That’s all we have for today.  Be sure to check back as we continue to preview figures from the upcoming HeroClix: Mage Knight Resurrection set!

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Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Skeleton Skullwalker & Shyft Ravager!

Greetings HeroClix fans!

Today’s Mage Knight Resurrection preview spotlights two Mage Spawn, coming this fall to a store near you. These characters are ready to show your opponents their graves!

We begin our preview with the Skeleton Skullwalker!

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The Skeleton Skullwalker begins its dial with the trait Bones That Must Rise. This trait has you give Skeleton Skullwalker a move action and, after actions resolve, place a hindering terrain marker in its square that remains on the map until Skeleton Skullwalker no longer occupies the square. Skeleton Skullwalker ignores the marker for movement purposes. Let’s see why this trait is so very bone-chilling to his opponents.

Skeleton Skullwalker begins his 6 click dial with Stealth, Toughness, and Exploit Weakness. This creature of the night carries his own hindering terrain everywhere he goes. And when your opponent has to come base him, he has the penetrating damage with Exploit Weakness to make it hurt!

His 3rd and 4th clicks still have stealth, but there are some real changes here. Skeleton Skullwalker possesses Blades/Claws/Fangs, Invincible, and Battle Fury on his 3rd and 4th clicks. A potential 6 damage and he ignores Shape Change, this could almost make you feel like someone walked over your grave! The Invincible will also make sure you are not taken out of the game anytime soon.

As we get to our last 2 clicks, make no bones about it, the Skeleton Skullwalker is still dangerous! Coming on strong with a 10 attack, 2 damage, Flurry and Battle Flurry, this bag of bones is still dangerous! But hey, let’s just say that he doesn’t have anyone to attack because he KO’d everyone near him, you can roll for the Regeneration that’s on his last 2 clicks potentially healing to the first click again!

Finally let’s take a look at his Team Ability Mage Spawn which states the character on your force with the highest point value at the beginning of the game is this team’s master. If a character using this team ability is within 4 squares of its master when the master is given a move action, then the character using this team ability may be given a move action as a free action. Uncopyable.

So when you have your highest point character within 4 squares make a move action, you can have an army of Skeleton Skullwalkers move as a free action toting their own hindering terrain for Stealth. But who could you choose for this? Perhaps our next Preview, Shyft Ravager could fill that spot.

010-Shyft_RavagerShyft Ravager has Improved Movement: Ignores Elevated Terrain and the trait Born of Sea and Swamp when it is not your turn, lines of fire drawn to Shyft Ravager when it occupies water terrain are hindered. If you noticed as well, Shyft Ravager has the Dolphin Speed symbol so he’s ignoring water terrain for movement purposes as well as elevated terrain.

Shyft Ravager has a 6 click dial starting its top 2 clicks with Stealth, Combat Reflexes, Exploit Weakness, and special attack power We Bring the Darkness With Us. This power states Shyft Ravager can use Poison and Smoke Cloud. Sounds like swamp gas to me!

Clicks 3 and 4 continue with Stealth and Combat Reflexes, but change attack and damage powers to Smoke Cloud and Close Combat Expert. He retains the Combat Reflexes until the end of his dial.  At clicks 5 and 6 he loses Stealth and Smoke Cloud but picks up Poison to try and give out some free damage.

At 60 Points Shyft Ravager could be just the team master you need for your Skeleton Skullwalker army!

Thanks for reading todays preview and stay tuned next week for our next Mage Knight Resurrection preview

Categories
Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Xandressan Windsman and Gassalite Swordbrother!

Greetings HeroClix Fans!

Today we continue our look into Mage Knight Resurrection with two mercenaries for the cause.  Releasing in stores everywhere this fall, Mage Knight: Resurrection is a fantasy miniatures line utilizing the Combat Dial System it originally pioneered over a decade ago!

We begin our latest preview with the Xandressan Windsman!

004_Xandressan

The Xandressan Windsman’s top click has Leap/Climb, Blades/Claws/Fangs and Willpower. He also has the Swimmer ability, which allows the Xandressan Windsman to use Improved Movement; ignores water terrain.

On click 2 the Xandressan Windsman gains a special movement power called We Serve the Wind. This allows him to use Flurry and Force Blast; when he uses Force Blast, subtract 3 from the result of the d6 roll (minimum result 1). This power overlaps with the Xandressan Windsman’s use of Precision Strike and will make it so Xandressan Windsman’s Flurry attacks can’t be evaded and the damage dealt can’t be reduced below 1 or transferred. This could be a devastating combination when adjacent to multiple attacking foes. To help Xandressan Windsman fend off attacks from adjacent opposing characters he has Combat Reflexes, which modifies his defense by +2 when he attacks in close combat.

On Xandressan Windsman’s last two clicks he regains the use of Blades/Claws/Fangs and Willpower.

Xandressan Windsman has the Atlantean, Pilot and Soldier keywords – all for only 40 points. Xandressan Windsman also has the Mercenary team ability, which reads:

The character on your force with the highest point value at the beginning of the game is the team’s leader. A character using this team ability modifies its defense value by +1 when it is within 4 squares of its leader. Uncopyable.

Let’s look at another character that can also use the Mercenary team ability. The Gassalite Swordbrother is 45 points and has Improved Movement; ignores characters.

 008_GassaliteSwordbrother

The Gassalite Swordbrother starts with a special attack power called Dance of the Blade which allows him to use Flurry. When Gassalite Swordbrother uses Flurry, he can use Sidestep immediately before making the second attack.

Gassalite Swordbrother’s defense is covered with Super Senses on his top click and then turns to Combat Reflexes on click 2, which is where he also picks up the use of Empower. On click 3 Gassalite Swordbrother gains the use of Blades/Claws/Fangs that carries him to the end of his dial where he will have 2 clicks of Willpower.

For keywords, Gassalite Swordbrother has Martial Artist and shares Soldier in common with Xandressan Windsman. In close combat it would be easy to see these two Soldiers side by side and battling it out with Mage Spawn… maybe next week?

Last, but not least, it is important to note that each Mage Knight; Resurrection character also utilizes SwitchClix technology, allowing players to switch the figure’s sculpt between its corresponding HeroClix dial (fully compatible with the HeroClix core rules) and Mage Knight dial (fully compatible with the Mage Knight 2.0 rules)!

Thanks for reading and although that is all for today, but be sure to continue to come back for more exciting figures from the Mage Knight Resurrection set. Until then, Shape Change for the Win!!

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Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Goblin Pillager and Khan Bonespike!

Greetings Mage Knight and HeroClix fans!

We are pleased to begin our series of previews for the Mage Knight: Resurrection set, which will be available in a 24-count gravity feed display and a six-character campaign starter this October!  Each Mage Knight: Resurrection figure incorporates SwitchClix technology and features two dials.  One dial is compatible with Mage Knight 2.0 rules while the other is fully usable with the HeroClix Powers and Abilities (PAC).

For now, we’ll turn our attention to the characters available in the gravity feed display and focus on one of the six team abilities available in the game.  Up first, we take a look at the Ascendent team ability and the gruesome Goblin Pillager!

 006-Goblin-Pillager

Goblin Pillager is a 40-point character with a penchant for pilfering through his Plunder special power.  This special power, which appears on the first four clicks of Goblin Pillager’s attack slot, lets him use Super Strength.  When Goblin Pillager moves, he may pick up objects held by adjacent opposing characters. Goblin Pillager may pick up an object when he is already holding one; if he does so, choose one of the objects and remove it from the game.

In its speed slot, Goblin Pillager splits its dial with three clicks of Leap/Climb to help it find loot in low and high places.  Flurry occupies Goblin Pillager’s last three clicks as it takes a pair of unsavory swings to the more sensitive parts of an opponent’s body during a robbery.  Additionally, Goblin Pillager has an Improved Movement ability called Sneaky, Sneaky!, which allows it to move through squares adjacent to opposing characters but must still break away normally.

Defensively, Goblin Pillager starts with two clicks of Willpower, which works well with the Ascendent team ability (more on that in a moment), then follows that with a pair of Combat Reflexes clicks.

Goblin Pillager has the Broken Tusk, Brute and Orc keywords to help with theme team building.  At 40 points, Goblin Pillager leaves plenty of room for other attackers and support characters on a force.  When used in multiples, an opponent who relies on objects will need to stay on their toes as Goblin Pillager tries to steal their jewels through the Plunder special power!

Earlier, we mentioned the Ascendent team ability.  This team ability allows a character using it to modify its attack value by +1 when it is marked with one action token.  In the case of Goblin Pillager, this means he can gain a +1 attack bonus on his first two clicks when he’s got one action token.  Goblin Pillager can then ignore pushing damage because of Willpower.

Goblin Pillager isn’t exactly the type to lead.  In Mage Knight: Resurrection, that role falls to Khan Bonespike!

 022-Khan-Bonespike

Coming in at 175 points, Khan Bonespike begins play with both a trait and an Epic Ability.  The trait, Khan’s Rampage, lets Khan Bonespike use Charge.  When an adjacent opposing character is KO’d and actions resolve, Khan Bonespike can use Charge as a free action.  When he does, he can use Exploit WeaknessKhan Bonespike’s Epic Ability is called Blood Roar allows you to choose up to one opposing character marked with an action token for each 200 points of the game’s build total.  The chosen characters are then dealt 1 damage.

A special power called We Will Spike the Weak appears on all but the last three clicks of Khan Bonespike’s attack slot and allows him to use Quake.  When he does and a target character that is marked with one action token is hit, that target receives a second action token.

For most of Khan Bonespike’s dial, he uses Toughness as his defensive power of choice.  The back end of Khan Bonespike’s dial sees him switch to Invulnerability.  In his damage slot, Khan Bonespike starts with Leadership, then changes up to a pair of Empower clicks.  Eventually, Khan Bonespike’s thirst for blood gets the better of him and he wades into battle with Close Combat Expert buffing up his attack and/or damage values.

Khan Bonespike has the same trio of keywords as Goblin Pillager (Broken Tusk, Brute and Orc) but also has the Blood Shamans and Ruler keywords for additional theme team building option.

Try pairing Khan Bonespike with three Goblin Pillagers in a 300-point force!  While the Goblin Pillagers dogpile opposing characters and steal their objects with the Plunder special power, Khan Bonespike can deal damage through his Blood Roar Epic Ability, then clean up any remaining messes with his own aggressive set of combat values. Charge from the Khan’s Rampage trait works with Quake from the We Will Spike the Weak special power, adding to Khan Bonespike’s playability!

Thanks for reading!  Please join us for our next Mage Knight: Resurrection preview when we train the spotlight on more characters and another team ability from the mighty and mystical world of Mage Knight!  Until then, may your Probability Control rolls be ever in your favor!

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Announcements Heroclix Mage Knight SwitchClix

WizKids Games To Release MAGE KNIGHT: RESURRECTION

WizKids Games To Release MAGE KNIGHT: RESURRECTION

Mage_Knight_Resurrection_Logo

Hillside, New Jersey – February 11, 2013 – WizKids Games, a subsidiary of NECA, announced today plans to release an all-new fantasy miniatures product based upon the popular and long-lived world of MAGE KNIGHT. The first game to utilize the extremely versatile and innovative Combat Dial System game platform, MAGE KNIGHT boasts over a dozen releases, including an award-winning board game based on the property.

“MAGE KNIGHT is what started it all and we’re happy to return to the world WizKids Games created,” said Justin Ziran, president of WizKids Games. “MAGE KNIGHT is a beloved franchise, by both the fans and all of us here in the office. We’re committed to offering something that is compelling and respects MAGE KNIGHT’s long history.”

Planned for release in fall 2013, MAGE KNIGHT: RESURRECTION will be a full fantasy miniatures line utilizing the Combat Dial System game platform it pioneered. There will be 25 miniatures in the line, with content pulled from all corners of the MAGE KNIGHT universe. Each figure will incorporate SwitchClix technology, and include two dials  one designed for the MAGE KNIGHT 2.0 rules, and a second HeroClix P.A.C.-compatible dial. MAGE KNIGHT: RESURRECTION will be offered in both full starter sets and collectible booster packs, two formats familiar to the collectible industry and fans of the collectible franchise.

 

ABOUT WIZKIDS/NECA, INC.

A wholly-owned subsidiary of the National Entertainment Collectibles Association Inc. (NECA), WizKids/NECA is a New Jersey-based game developer and publisher dedicated to creating games driven by imagination. Its HeroClix brand is the most successful collectible miniatures games on the market today, with over 250 million miniature game figures sold worldwide. For additional information, visit www.wizkidsgames.com

CONTACT (NECA and Wizkids):
Leo Saraceni
leos@necaonline.com
908-686-3300 xt 230

Categories
Mage Knight

Mage Knight Returns and It’s Looking For Revenge!

For many miniature gamers, Mage Knight was the product that first got them into fantasy tactics and skirmishing wargaming. Not only was it WizKids Games’ first product, it was the most ambitious launch in the history of the hobby. After a seven-year absence, it’s coming back!

The initial launch features at least three of the fan-favorite factions from the original Mage Knight in a digital game. Simultaneously, as a Kickstarter exclusive, we’re releasing several of the characters from each faction as physical figures with stats playable using both original Mage Knight and modern HeroClix rules.

As a bonus, WizKids Games has agreed to bring back the original Mage Knight physical game based on response to this Kickstarter initiative.

So read the details on Kicksstarter here, pick your favorite reward tier, and stay tuned for updates. It’s going to be an exciting launch!