Mage Knight: Resurrection Preview

Mage Knight HeroClix Resurrection: Altem Sentinel and Wolfhawk!

Greetings HeroClix Fans!

We travel to a far a distant place, a place of magic and wonder. We sneak a peek at the WizKids HeroClix: Mage Knight Resurrection set. Today we look at two members with the Phoenix Concord team ability.

What does the Phoenix Concord team ability do? Well, once per turn when a power or ability of a character using this team ability or an adjacent friendly character would be countered, roll a d6, on a result of 5 – 6, the power or ability is not countered.


First up is Altem Sentinel at just 50 points. The Altem Sentinel has a trait called I Undertake A Duty To Defend The Guild. This will allow Altem Sentinel to deal 1 damage to any character that fails to break away from him. With Plasticity down his entire dial, this will make for a nasty combination.

Altem Sentinel has a 6 click dial with 3 clicks of Toughness followed by 3 clicks of Willpower. On clicks 3 and 4 he is also able to use Exploit Weakness.

Altem Sentinel has a 2 range and the Armor, Atlantean and Soldier keywords.

Next we look at Wolfhawk. She has an epic action called Wolf’s Taunt that allows Wolfhawk to use Incapacitate as a free action once for each 150 points of the game’s build total, as if she had a range value of 8.


Wolfhawk’s trait is called Beastbond and at the beginning of your turn, choose one standard power or combat ability possessed by a character on the map with the Animal, Monster, or Mystical keyword; Wolfhawk can use the chosen power or combat ability until your next turn.

Wolfhawk starts off with a special power called On My Own. This will allow her to use Perplex; when she is not adjacent to a friendly character and uses Perplex, Wolfhawk can modify a target opposing character’s combat value by -2. The rest of her starting dial has Leap/Climb, Blades/Claws/Fangs, and Super Senses.

On click 2 Wolfhawk’s defense switches to Toughness and she can now use Shape Change. On click 3 she gains the use of Flurry. On click 5 she regains the use of Blades/Claws/Fangs and can still use Flurry for a deadly combination. Wolfhawk ends her dial with 3 clicks of Battle Fury.

With having the Indomitable combat ability Wolfhawk is 150 points of female fury. Her keywords are Amazon, Mage Knight, Solonavi, and Warrior. Wolfhawk would be fun to play alongside other HeroClix: Mage Knight Resurrection characters or in Gold Age game and join forces with other Amazons.

Thanks for reading and although that is all for today, but be sure to continue to come back for more exciting and upcoming figures from the WizKids HeroClix: Mage Knight Resurrection set. Until then, Shape Change for the Win!!

Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Technoshocker and Lord Varatrix!

Greetings HeroClix Fans!

And welcome as we continue to explore the upcoming HeroClix: Mage Knight Resurrection set!  Today we check out a couple of figures with Council of Mists team ability.  This team ability allows the figure to use Probability Control during your turn, and with the provision that if one of the die does not result in a 1 or a 6, then the re-roll is ignored.  First up, foot soldiers for the Council of Mists, Technoshocker!


Technoshocker has an improved targeting ability called Mechanized Stability, allowing it to ignore hindering terrain for line of fire purposes.   A full dial of Leap/ Climb will provide mobility to get where ever Technoshocker can be the most use for your force.  The Sharpshooter ability will allow Technoshocker to make range combat attacks against adjacent opposing figures, as well as ignore other opposing figures for line of fire.  Energy Explosion will allow him to do damage to any adjacent opposing figure to your target.  Penetrating/ Psychic Blast will let Technoshocker ignore damage reducers to do the maximum amount of damage.

Defensively, Willpower will allow Technoshocker to act two turns in a row with no fear of pushing damage.  Mid-dial, a spike in defense values accompanies a couple of clicks of Defend, before switching back to Willpower for the rest of his dial.  On clicks 2 through 5, Technoshocker gets a special power called Shocker Overcharge.  This special power allows Technoshocker to be given a double power action to roll a d6 and replace his damage value with half the result, which is now locked.  He may then be given a range combat action as a free action.

Technoshocker can be played on theme teams using the Atlantean, Delphana, Golemkore, and Mystical keywords.   Clocking in at 85 points, Technoshocker will bring a solid range attacker with a limited Probability Control with his team ability to whatever force you choose to include him on.


Next, we take a look at another figure in the set that can use the Council of Mists team ability, Lord Varatrix!

To begin, Lord Varatrix has an epic action called Echoes of the Past, which allows him to use Perplex targeting one character for every 150 points of the games build total, ignoring range and line of fire.  After he uses this Perplex, he can make a range or close combat attack as a free action.  Lord Varatrix also has a trait called We Never Stopped Walking the Land, which states that when he is marked with 2 action tokens, he can be given a move action as a free action.

Having a printed 9 range with two targets and a printed 4 damage will allow Lord Varatrix the potential to dish out a lot of damage without putting himself in harm’s way.   Add in Energy Explosion for the front half of his dial, and he can do even more.   Also covering the front half of his dial is a run of Shape Change, allowing him the opportunity to avoid the attack before it happens.  Should he fail his Shape Change roll, Lord Varatrix can attempt to avoid the damage with Impervious, or failing that, reduce damage.  After a couple clicks, he switches to again try to avoid the attack by rolling for Super Senses. 

Mid- dial, Lord Varatrix begins to switch to a more close combat ready figure as a run of Flurry will allow him to pummel a single opposing figure, or attack two that are adjacent to him.   A click into his Flurry, Lord Varatrix can attempt to do more damage with a string of Blades/Claws/Fangs.  Also on this click, he picks up a special power that he will have for the rest of his dial called Stolen Power.  This special power allows Lord Varatrix to use Outwit, and when he does, he can roll a d6.  On a result of 5 or 6 he can use the countered power or combat ability until your next turn.   Three closing clicks of Regeneration will let him attempt to heal back up into Shape Change clicks, and possibly to a click with Impervious.

The Indomitable combat ability will let him ignore pushing damage for a round, as well as give him a lot of opportunity to use his We Never Stopped Walking the Land trait.  Lord Varatrix can be played in theme using his Oracles of Rokos, Ruler, and Solonavi keywords.   At 175 points, the Unique ringed Lord Varatrix will be a solid center piece on whatever force you choose to include him on.

That’s all we have for today.  Be sure to check back as we continue to preview figures from the upcoming HeroClix: Mage Knight Resurrection set!

Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Skeleton Skullwalker & Shyft Ravager!

Greetings HeroClix fans!

Today’s Mage Knight Resurrection preview spotlights two Mage Spawn, coming this fall to a store near you. These characters are ready to show your opponents their graves!

We begin our preview with the Skeleton Skullwalker!


The Skeleton Skullwalker begins its dial with the trait Bones That Must Rise. This trait has you give Skeleton Skullwalker a move action and, after actions resolve, place a hindering terrain marker in its square that remains on the map until Skeleton Skullwalker no longer occupies the square. Skeleton Skullwalker ignores the marker for movement purposes. Let’s see why this trait is so very bone-chilling to his opponents.

Skeleton Skullwalker begins his 6 click dial with Stealth, Toughness, and Exploit Weakness. This creature of the night carries his own hindering terrain everywhere he goes. And when your opponent has to come base him, he has the penetrating damage with Exploit Weakness to make it hurt!

His 3rd and 4th clicks still have stealth, but there are some real changes here. Skeleton Skullwalker possesses Blades/Claws/Fangs, Invincible, and Battle Fury on his 3rd and 4th clicks. A potential 6 damage and he ignores Shape Change, this could almost make you feel like someone walked over your grave! The Invincible will also make sure you are not taken out of the game anytime soon.

As we get to our last 2 clicks, make no bones about it, the Skeleton Skullwalker is still dangerous! Coming on strong with a 10 attack, 2 damage, Flurry and Battle Flurry, this bag of bones is still dangerous! But hey, let’s just say that he doesn’t have anyone to attack because he KO’d everyone near him, you can roll for the Regeneration that’s on his last 2 clicks potentially healing to the first click again!

Finally let’s take a look at his Team Ability Mage Spawn which states the character on your force with the highest point value at the beginning of the game is this team’s master. If a character using this team ability is within 4 squares of its master when the master is given a move action, then the character using this team ability may be given a move action as a free action. Uncopyable.

So when you have your highest point character within 4 squares make a move action, you can have an army of Skeleton Skullwalkers move as a free action toting their own hindering terrain for Stealth. But who could you choose for this? Perhaps our next Preview, Shyft Ravager could fill that spot.

010-Shyft_RavagerShyft Ravager has Improved Movement: Ignores Elevated Terrain and the trait Born of Sea and Swamp when it is not your turn, lines of fire drawn to Shyft Ravager when it occupies water terrain are hindered. If you noticed as well, Shyft Ravager has the Dolphin Speed symbol so he’s ignoring water terrain for movement purposes as well as elevated terrain.

Shyft Ravager has a 6 click dial starting its top 2 clicks with Stealth, Combat Reflexes, Exploit Weakness, and special attack power We Bring the Darkness With Us. This power states Shyft Ravager can use Poison and Smoke Cloud. Sounds like swamp gas to me!

Clicks 3 and 4 continue with Stealth and Combat Reflexes, but change attack and damage powers to Smoke Cloud and Close Combat Expert. He retains the Combat Reflexes until the end of his dial.  At clicks 5 and 6 he loses Stealth and Smoke Cloud but picks up Poison to try and give out some free damage.

At 60 Points Shyft Ravager could be just the team master you need for your Skeleton Skullwalker army!

Thanks for reading todays preview and stay tuned next week for our next Mage Knight Resurrection preview

Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Xandressan Windsman and Gassalite Swordbrother!

Greetings HeroClix Fans!

Today we continue our look into Mage Knight Resurrection with two mercenaries for the cause.  Releasing in stores everywhere this fall, Mage Knight: Resurrection is a fantasy miniatures line utilizing the Combat Dial System it originally pioneered over a decade ago!

We begin our latest preview with the Xandressan Windsman!


The Xandressan Windsman’s top click has Leap/Climb, Blades/Claws/Fangs and Willpower. He also has the Swimmer ability, which allows the Xandressan Windsman to use Improved Movement; ignores water terrain.

On click 2 the Xandressan Windsman gains a special movement power called We Serve the Wind. This allows him to use Flurry and Force Blast; when he uses Force Blast, subtract 3 from the result of the d6 roll (minimum result 1). This power overlaps with the Xandressan Windsman’s use of Precision Strike and will make it so Xandressan Windsman’s Flurry attacks can’t be evaded and the damage dealt can’t be reduced below 1 or transferred. This could be a devastating combination when adjacent to multiple attacking foes. To help Xandressan Windsman fend off attacks from adjacent opposing characters he has Combat Reflexes, which modifies his defense by +2 when he attacks in close combat.

On Xandressan Windsman’s last two clicks he regains the use of Blades/Claws/Fangs and Willpower.

Xandressan Windsman has the Atlantean, Pilot and Soldier keywords – all for only 40 points. Xandressan Windsman also has the Mercenary team ability, which reads:

The character on your force with the highest point value at the beginning of the game is the team’s leader. A character using this team ability modifies its defense value by +1 when it is within 4 squares of its leader. Uncopyable.

Let’s look at another character that can also use the Mercenary team ability. The Gassalite Swordbrother is 45 points and has Improved Movement; ignores characters.


The Gassalite Swordbrother starts with a special attack power called Dance of the Blade which allows him to use Flurry. When Gassalite Swordbrother uses Flurry, he can use Sidestep immediately before making the second attack.

Gassalite Swordbrother’s defense is covered with Super Senses on his top click and then turns to Combat Reflexes on click 2, which is where he also picks up the use of Empower. On click 3 Gassalite Swordbrother gains the use of Blades/Claws/Fangs that carries him to the end of his dial where he will have 2 clicks of Willpower.

For keywords, Gassalite Swordbrother has Martial Artist and shares Soldier in common with Xandressan Windsman. In close combat it would be easy to see these two Soldiers side by side and battling it out with Mage Spawn… maybe next week?

Last, but not least, it is important to note that each Mage Knight; Resurrection character also utilizes SwitchClix technology, allowing players to switch the figure’s sculpt between its corresponding HeroClix dial (fully compatible with the HeroClix core rules) and Mage Knight dial (fully compatible with the Mage Knight 2.0 rules)!

Thanks for reading and although that is all for today, but be sure to continue to come back for more exciting figures from the Mage Knight Resurrection set. Until then, Shape Change for the Win!!

Announcements Mage Knight Mage Knight: Resurrection

WizKids Games is Pleased to Announce Mage Knight: Resurrection!


Greetings Mage Knight and HeroClix Fans!

Hearken back to an age of magic, might and mystery as WizKids Games returns to the realm of fantasy tabletop miniature skirmishes with the all-new Mage Knight: Resurrection!

As many of our fans are aware,  Mage Knight was the first game to utilize the extremely versatile and innovative Combat Dial System game platform, pioneering the way for other games like the successful and diverse HeroClix line of miniatures, Star Trek: Fleet Captains, Star Trek: Attack Wing, and more!

Mage Knight: Resurrection is a full line of fantasy-based miniatures that will draw inspiration from all corners of the Mage Knight mythos, and each Mage Knight: Resurrection figure will incorporate SwitchClix technology and feature two dials! One dial is intended to be played with the Mage Knight 2.0 rule set, and the second dial is fully HeroClix Powers and Abilities Card (PAC) compatible! That’s right; Mage Knight and HeroClix fans will each have two great ways to enjoy Mage Knight: Resurrection!

Exarch Balion-Norowas-Bonebreaker Shaman

Our first Mage Knight: Resurrection product is a 24 Ct. Gravity Feed display! (SKU 71051)


As with other Gravity Feed offerings, each Mage Knight: Resurrection foil pack will contain a single figure and HeroClix Character Card.  Also included are two SwitchClix Combat Dials – one designed for use with the Mage Knight 2.0 rules set and another combat dial that is fully HeroClix PAC-compatible.

There are 25 figures to collect with the following rarity breakdown:

  • 11 Common Figures
  • 8 Uncommon Figures
  • 5 Rare Figures
  • 1 Chase Figure

Lord VaratrixGassalite SwordbrotherSkeleton SkullwalkerGoblin Pillager


Next up we have the Mage Knight: Resurrection Campaign Starter set! (SKU 71053)



The Mage Knight: Resurrection Campaign Starter set includes five re-painted sculpts (all with new dial designs) and one sculpt that is unique to the Starter itself, the Harrowblade!


The Mage Knight: Resurrection Campaign Starter set also includes everything you will need to return to the fantasy realm of Mage Knight:

  • One Mage Knight 2.0 compatible Combat Dial and one HeroClix PAC compatible dial per figure
  • 6 HeroClix Character Cards
  • HeroClix Core Rulebook
  • HeroClix Powers and Abilities Card (PAC)
  • Campaign Scenario Rules
  • 48 Horde Tokens
  • Terrain Marker and Object tokens
  • Dice
  • 4 Maps

The Mage Knight 2.0 rules will be made available on our Rules webpage.

This summer, return to a land of fantasy adventure with Mage Knight: Resurrection! Be sure to stay tuned for more exciting announcements (including previews!) soon! And as always, thank you all for your continued interest and support.