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Strategy Article

DC HeroClix Justice League & Justice Society Thanksgiving Teams

Greetings, HeroClix fans!

You know, one of the things that we’re really thankful for is the fact that we get to make a small impact in the world of the costumed heroes that we all love so much. One of our favorite traditions that exists in the DC Universe is the annual Justice League & Justice Society Thanksgiving dinner. But, since our game is less about giving thanks and more about kicking butt, we decided to put together a 300-point team from each group. What says Thanksgiving more than two super teams locked in glorious combat? To the battlefield!

DC HeroClix Justice League & Justice Society Thanksgiving - Plastic Man

Our first team is from the Justice League, and features pieces from the DC HeroClix: The Joker’s Wild!, World’s Finest, and Superman/Wonder Woman sets. Our first team member is Plastic Man, a super rare figure that offers a lot of board control through his trait, called Tag! You’re It!,  for a relatively small point investment! At 70 points, Plastic Man is incredibly consistent with his stats, features a range of 4 squares, and with his trait, called Tag! You’re It!, grants Plastic Man the use of Shape Change, but he succeeds on a result of a 4-6. Additionally, when Plastic Man hits a single opposing character, after actions resolve, you’ll attach the Tag! marker to that character, removing it from anywhere else. A character with the Tag! marker that moves must roll for break away as if it was adjacent to Plastic Man and, if it is within range, can be targeted by Plastic Man with a close attack. When the character successfully breaks away, is hit with an attack, or Plastic Man fails a Shape Change roll, remove the Tag! marker. Additionally, Plastic Man has a special power, appearing on clicks 1, 3, and 5 of his damage, called Immeasurably Powerful, Absolutely Nuts. This power states that when Plastic Man is given a non-free action, choose either Sidestep, the Tiny damage symbol, the Standard damage symbol, or the Giant damage symbol. Plastic Man can use the chosen power, or has the chosen symbol, until you choose again.

DC HeroClix Justice League & Justice Society Thanksgiving - Batman

The next member of team Justice League is the 003 Batman from the World’s Finest set – we have this specific Batman on our team, for versatility and more options. This Batman, as well as three others in the World’s Finest set, possess the trait Shifting Focus – Batman. This trait states that you may give Batman a free action if he began your turn on the map. You will then replace him with another character with this trait on the same click number. So, it’s really a case of, what do you need for the situation? Do you need a Batman that can move into hindering terrain for free? Or perhaps one that needs to be a close combat attacker that has Precision Strike and Flurry. There’s also options for a Batman who can counter multiple powers at the same time via Outwit and study his opponent, as well as a Batman that moves freely around elevated terrain, can attack multiple enemies at the same time, and can use both Energy Explosion and Incapacitate. At 60 points, these versions of Batman are designed to be switched on the fly to not only fit the needs you have for your team, but to constantly and consistently frustrate your opponent.

DC HeroClix Justice League & Justice Society Thanksgiving - Lex Luthor

Our final member of the Justice League is the 048 Lex Luthor figure from the Superman/Wonder Woman set. Once one of the world’s greatest villains, this version of Lex Luthor is your team’s damage dealer. He comes in at 150 points, features a range of 7 squares, and can naturally break through all damage reducers on his first 5 clicks of life. He possesses a trait called A New Kind of Justice League, which states that adjacent friendly characters with the Justice League keyword can also use the Superman Enemy team ability on this team, giving Lex the ability to use Outwit on every turn if teammates stick near him. He also has a special power appearing on the first three clicks of his damage called Like it or Not, You Listen to Me Now, which states that Lex Luthor can use Leadership and Mastermind, and is considered a higher point value than adjacent characters with the Justice League keyword. Couple that with powerhouse abilities like Running Shot, Charge, Sidestep, Phasing/Teleport, Precision Strike, Super Strength, Impervious, Invulnerable, Toughness, Perplex, and Ranged Combat Expert, and Lex will be dishing out damage as a force to be reckoned with!

DC HeroClix Justice League & Justice Society Thanksgiving - Wildcat

On the other side of the Thanksgiving table is the Justice Society. The first member of the team is a hard-nosed boxer, Ted Grant, Wildcat! Coming from The Joker’s Wild! set, Ted is a 65-point piece, with 5 clicks of life. His trait of note for this build is called, Sorry Pal, I Mastered That Style Before You Were Born. This trait states that adjacent opposing characters can’t use Close Combat Expert. Ted also possesses Charge, Sidestep, Quake, Toughness, Combat Reflexes, Regeneration, Empower, and Close Combat Expert. Of note as well is the fact that Wildcat is Indomitable, so be sure to push him when best suited for your situation.

DC HeroClix Justice League & Justice Society Thanksgiving - Zatara

The second member of the Justice Society is the 048 figure from the World’s Finest set, Zatara! Right off the bat, Zatara has a trait called Backwards Magic that you’ll need to decide if you wish to enact. This trait states that when you place your characters at the start of the game, you may turn Zatara to click 7. If you do, this game turn his dial counter-clockwise when he is damaged, and clockwise when he is healed – it really depends on if you desire board control or direct damage up front, as you’ll either begin with Running Shot, Penetrating/Psychic Blast, and Enhancement on click 7, or with Sidestep, Telekinesis, and one of his special powers, The Original Magician. The Original Magician power states that Zatara can use Perplex and Probability Control. When he uses Perplex, he may modify the chosen value, with the exception of damage, by +2 if he targets another friendly character he shares a keyword with. He also has a second special power which appears in the middle of his dial on attack called Sacrifice Myself to Save the Universe…and Zatanna. This power allows Zatara to use Pulse Wave. When he does, he doesn’t target friendly characters he shares a keyword with, and he may choose that his damage value becomes 4 and is locked. If he chooses to do so, after actions resolve, Zatara is KO’d. It’s a last ditch effort, but it can level your opponents and even the playing field quickly!

DC HeroClix Justice League & Justice Society Thanksgiving - Wonder Woman

The final member of the team is the 002 common figure from the Superman/Wonder Woman set – Wonder Woman! A straight forward, 100-point piece, Diana is a close combat machine. With standard powers like Charge, Sidestep, Super Strength, Impervious, Invulnerable, Toughness, Defend, Perplex, and Close Combat Expert, she sticks around for a long time with her seven clicks of life. Her consistently high defensive values also allow you to make use of the JSA team ability with Wildcat, allowing you to bring his defense up to a higher level, making him even tougher to combat.

Both teams fall short of the 300 point mark, leaving you room for special objects, ATA’s, or resources to fill out your point totals – it’s really up to you!

That’s it for today, HeroClix fans. And yes, while we’re truly thankful for the fact that we get to make great games, ultimately we’re most thankful for you, the fans of our game. Thank you for joining us for the Justice League & Justice Society Thanksgiving dinner. We’ll see you after the holiday!

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DC HeroClix: World's Finest

DC HeroClix: World’s Finest Fast Forces Pack Part 1

Greetings HeroClix Fans!

We hope you had an opportunity to head over to your local shop and participate in our DC Comics HeroClix: World’s Finest Pre-Release events to get a sneak peek at some of the characters available in the set.  To keep the excitement flowing, we are pleased to show you some of the characters contained in the DC Comics HeroClix: World’s Finest Fast Forces Pack!  First up is the Man of Steel himself, Superman!

DC Comics HeroClix: World’s Finest Fast Forces Pack Superman

Superman has the Wing speed symbol, which lets him use the Flight and Carry abilities, along with the standard attack, defense and damage combat symbols.  He also can shoot a single target from up to seven squares away.  Superman has the Superman Ally team ability, which lets him treat hindering terrain as clear terrain for movement and line of fire purposes.  As for point values, Superman has the flexibility to be played at either 150 or 100 points, with his 100-point starting line coming in at click 4.

If you’re interested in playing Superman as part of a themed team, he has four keywords to help you choose the rest of your force:  Batman Family, Gotham City, Kryptonian and MetropolisSuperman also has a trait, World’s Finest Heroes, which lets him use Probability Control if he’s adjacent to a friendly character named Batman.  However, Superman can only use Probability Control to reroll an opposing character’s attack roll.

Taking a closer look at Superman’s dial, we see that his powers are laid out for him to run in, hit hard, and take as well as he gives.  Superman starts with Charge, an attack value of 11, a damage value of 4, and a defense value of 18 with a special defense power World’s Toughest which grants him use Invincible and Willpower.  He switches from Charge to Hypersonic Speed on his next two clicks, while still retaining the 11 attack values and World’s Toughest.  On click 4, Superman regains Charge and also adds Close Combat Expert to his arsenal.  Hypersonic Speed returns on his next two clicks but World’s Toughest is replaced by Toughness for the remainder of his dial.  Finally, Sidestep appears on Superman’s last two clicks in place of Hypersonic Speed.

Superman definitely has what it takes to be your force’s primary attacker, thanks to his steady set of combat values and layout of powers.  But there’s always brains behind the brawn, and who better to follow Superman than Lex Luthor?

DC Comics HeroClix: World’s Finest Fast Forces Pack Lex Luthor

In the DC Comics HeroClix: World’s Finest Fast Forces Pack, Lex Luthor comes in at 50 points and has the standard combat symbols for speed, attack, defense and damage with a 4 range and single target.  He shares the Metropolis keyword with Superman as well as the Celebrity, Politician and Ruler keywords.  Lex Luthor also has the Police team ability to help bring down the defense values of opposing characters for friendly teammates that are making ranged attacks.

Stealth appears on each of Lex Luthor’s four clicks.  Outwit appears on his last click.  The rest of Lex Luthor’s dial is highlighted by a pair of special powers.  The first is President Luthor, For Now, which lets Lex Luthor use Mastermind as if he was 150 points.  It’s a great special power that helps Lex Luthor stay in the game longer by letting him transfer damage to Superman at either of the Man of Steel’s point values.  The second special power is I’ve Got Files on Everyone, which lets Lex Luthor use Leadership as if he was 150 points.  It also lets him use Outwit.  When Lex Luthor uses Leadership, friendly characters within eight squares can use Sidestep and modify their attack values by +1 this turn.  If you’re playing Lex Luthor with Superman, a successful roll for Leadership could potentially remove an action token from Superman, and then let him use Sidestep right before attacking via Charge or Hypersonic Speed.  Oh, and don’t forget Superman would gain a +1 to his attack value that turn!

Lex Luthor is definitely meant to pull the strings behind the scene by buffing up your main attacker through I’ve Got Files on Everyone or protecting himself with President Luthor, For Now.  But Lex Luthor isn’t the only support character in this Fast Forces Pack, as teenager Hiro Okamura (aka Toymaster) offers his help to the World’s Finest heroes!

DC Comics HeroClix: World’s Finest Fast Forces Pack Toymaster

Like Lex Luthor, Toymaster comes in at 50 points and has all the standard combat symbols and 4 range with single target.  Toymaster doesn’t have a printed team ability on his dial but his trait, Hero Worship, makes him a wild card who can only copy team abilities from friendly characters of 100 points or more.  Toymaster’s four-click dial starts with two clicks of Sidestep to get him into position to use TelekinesisEnergy Shield/Deflection appears on each of his four clicks to give him some protection against ranged attacks.  In Toymaster’s damage slot he alternates between a special power called Working Out the Variables and PerplexWorking Out the Variables lets Toymaster use Probability Control, but only to reroll a friendly character’s attack roll.  Stealth appears on Toymaster’s last two clicks.

Toymaster, like Lex Luthor, is meant to be used in support of your attackers.  Toymaster’s Hero Worship trait lets him copy team abilities to fit his current situation while his opening two clicks of Telekinesis let him move characters and objects where they’re needed.  Finally, Working Out the Variables and Perplex make Toymaster a nuisance for opposing characters.

Thanks for reading!  Join us next time as we take a look at Gotham City’s contributions to the DC Comics HeroClix: World’s Finest Fast Forces Pack! Until then, be sure to visit the WizKids Event System to find DC Comics HeroClix: World’s Finest Pre-Release and Release Day events near you!

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DC HeroClix: Justice League - Trinity War Preview

DC HeroClix: Justice League Trinity War: Lex Luthor & Mazahs!

Greeting HeroClix Fans!

Today we have a quick preview from the soon to be released DC HeroClix: Justice League – Trinity War set, we have two characters to previews, both with the name Alexander Luthor but from different Earth’s. Lex Luthor from Earth One and Mazahs! from Earth 3. First up, Lex Luthor!

Luthor

Lex Luthor has no super powers, rather he is a human that wears a battle suit that grants him super human strength, flight, and different types of energy projection and protection. He has 2 point values, 200 and 100 points. At all point values he has the Flier and Indomitable combat abilities along with a single target 7 range. Lex Luthor also has the Superman Enemy and Calculator team abilities and the keywords Celebrity, Injustice League, Justice League, Legion of Doom, Metropolis, Politician, and Ruler so creating a theme team with him will be easy.

Lex Luthor has the trait Right Under Their Noses. It says Lex Luthor begins the game with a Subterfuge token on his card. When Lex Luthor has a Subterfuge token on his card, opposing characters can only target him if they began the turn adjacent to him. When Lex Luthor targets an opposing character with an attack, remove all Subterfuge tokens from his card. Lex Luthor may not have a dual identity like some superheroes and supervillains, but he does have one. His public figure of CEO of LexCorp, philanthropist, and politician and his hidden persona of a megalomaniacal narcissistic power hungry all around villain. This trait shows his duality when he is forced to show his hand.

At his 200 point level, Lex Luthor is a formidable opponent that you’d prefer to field than have fielded against you. His top click starts with Running Shot, Pulse Wave, Impervious, and the special damage power The Syndicate is Bad for Business. It allows Lex Luthor to use Leadership and Outwit. When he uses Leadership and succeeds, he may instead remove the action token from a friendly character with theInjustice League keyword within 3 squares and regardless of point value. His trait allows him to get into a good first strike position with little fear of retaliation from an opponent’s attack.  Once he’s in a good position, he can unleash the potent combo of Running Shot and Pulse Wave.  He’ll lose his Subterfuge token, but he should hopefully have dealt some good damage to the opponent’s force.

Lex Luthor’s 2nd click only changes defense from Impervious to Invulnerability. His 3rd click does a complete change in lineup of powers. His battle suit changes to a close combat strategy. Charge, Super Strength, Toughness, and Exploit Weakness. With an ultra-heavy object, Lex could do 7 damage to an opposing character, but at this point, realize that you will have to remove his Subterfuge token since close combat attacks target characters.

At 100 points, he only has 4 clicks of life, so you’ll want to utilize his trait as long as possible before you expose him to attacks. His top 2 clicks both have Charge, Super Strength, and his special power, The Syndicate is Bad for Business. His defense is Invulnerability, then Toughness on his 2nd click. His third click he gets another special power, Back Underground that says when this click is revealed, add a Subterfuge token to Lex Luthor’s card. This same click he has Regeneration and Exploit Weakness. His last click he gains Earthbound/Neutralized and still retains Regeneration. It is possible to heal him back to his top click at 100 points, his 2nd click at 200 points where he can start all over again.

Mazahs

Mazahs! is Earth 3’s version of Shazam! who can take the powers of others he kills. His trait Your Death Brings Me Power states when Mazahs! KO’s an opposing character, choose a standard power that character possessed on any click. Mazahs! can use that power for the rest of the game. A lot of lower point characters have really desirable powers and typically they can be KO’d fairly easily by characters like Mazahs! Stealth, Energy Shield/Deflection, Super Senses, Shape Change, and others can be had, sort of like a magic buffet of powers. A potential strategy is to go after the smaller pieces that can hinder you

Mazahs! dial is 8 click long and he has the Flier and Indomitable combat abilities along with a single target 7 range just like his opposite above. He has the Mystical keyword and the Mystics team ability which can sometimes give your opponent pause about attacking a character possessing it.  His point cost of 210 is a large portion of a 300 point build, but he has the maneuverability and the combat stats to win if he has the support he needs.

Mazahs! starts his dial with Hypersonic Speed and Invincible. His 2nd click he has Probability Control. His 3rd click he briefly steps down to Invulnerable and gains a special attack power called The Dark Lightning. It states Mazahs! can use Pulse Wave. When he does, after actions resolve, each opposing character hit by the attack must choose a power it possesses. All other powers on these characters are countered until your next turn. This power doesn’t work well with Hypersonic Speed but it does remarkably well with the Running Shot he possesses for his next 3 clicks. His defensive powers cycle back through Invincible to Invulnerability to Toughness on click 6. His final 2 clicks he obtains Sidestep and Ranged Combat Expert.

Mazahs! is a capable character that can do some real damage, but what really can push him to the next level is the ability to take the powers of others characters he KO’s. Equip him with characters that can keep him in the battle or protect him while he is resting, you’ll have a good chance of winning the battle and becoming the hero Alexander Luthor believes he is.

Thanks for reading through todays preview and be sure to continue to check back with us as we preview more figures from the upcoming DC HeroClix: Justice League – Trinity War set!

 

 

EDIT: Edited to reflect correct usage of Pulse Wave.  All attacks, in fact, all lines of fire, involve a target (unless the game effect says otherwise).

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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Lex Luthor

Greetings HeroClix Fans!

In the upcoming DC HeroClix: Superman and the Legion of Super Heroes set, where would our hero be if it was not for his greatest villain. Lex Luthor is a supervillain, and a founding member to the Legion of Doom, who believes that ordinary laws of right and wrong do not apply to him.

024-Lex-Luthor

Lex Luthor has a trait called Smarter Than All of You Combined. First of all Lex Luthor’s powers can’t be countered and in addition adjacent friendly characters with a lower point value possess the Superman Enemy team ability. With Lex Luthor also possessing the Superman Enemy team ability this would give him the ability to use Outwit.

Lex Luthor has 4 clicks of a special power, on his movement, called If You Want A Job Done Right. This will allow Lex Luthor to use Invulnerability and Running Shot as well as gain the Flier combat ability. The Flier ability as well as the Underworld team ability would grant Lex Luthor the Carry ability. The difference with the Underworld team ability is that Lex Luthor can only carry others with the Underworld team ability; however he could carry two friendly characters if they both are of a lower point value.

Lex Luthor has Penetrating/Psychic Blast, Defend with an 18 defensive value, and Probability Control on his top 2 clicks. Lex Luthor switches from Defend to Mastermind to finish out his 6 click dial. Lex Luthor has some Precision Strike and Ranged Combat Expert to finish rounding out the rest of his dial.

Lex Luthor has a 6 range with the Indomitable combat ability allowing him to use Willpower to avoid taking pushing damage. Lex Luthor has Injustice League, Legion of Doom, Metropolis and Scientist as his keywords.

At 150 points you could easily pair Lex Luthor up with 2 BM006 Hired Henchman from the DC HeroClix: Batman set at just 40 points each. All 3 would share the Injustice League keyword and would make the beginning of a nice themed team. All 3 would share the Underworld team ability so Lex Luthor could use the Carry ability and carry both of them. The Hired Henchmen would get the benefit of Lex Luthors Defend and 18 defense, but in return if you went with the A dial Lex Luthor could use the 14 defense with Defend of the Hired Henchman when he uses Support on him. Lex Luthor could be declared the Boss, and with the rule of replace then modify the Hired Henchman could have been at a 19 defense as well as +1 attack. They give Lex Luthor the ability to use the Superman Enemy team ability to gain the use of Outwit.  Mid-dial, Lex Luthor could transfer damage to either of them with the use of Mastermind. The symbiotic relationship between a character like the Hired Henchman and Lex Luthor goes on and on.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Until then, Shape Change for the Win!!

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DC HeroClix: Superman Quick Start Kit Preview Product Spotlight

Product Spotlight: The DC HeroClix Superman Quick Start Kit

SupermanQuickStart

Greetings HeroClix Retailers and Fans!

Recently we announced the release a new type of product into the HeroClix landscape, the DC HeroClix: Superman Quick Start Kit, and we wanted to take a moment to introduce everyone to it, as well as explain what we hope to achieve with the Quick Start Kit.

The Superman Quick Start Kit, as its name implies, is an entry-level product designed to allow new players to ease into HeroClix with an easy-to-follow rules document; rather than confront a new player with the 28 page HeroClix Core Rulebook, the enclosed revised two-page Quick Start Rules sheet is a gentler means of introducing new players to the world of HeroClix.

Instead of concentrating on the more subtle nuances of HeroClix, the Quick Start Rules instead focuses on the core concepts of the game: the anatomy of the HeroClix Combat Dial, the basics of moving and attacking in HeroClix, and dealing damage to the other figure(s) in the game.

There are two different figures found in the DC HeroClix: Superman Quick Start KitSuperman:

001-Superman

and Lex Luthor:

 002-Lex-Luthor

(click on images to enlarge)

There are three things that may be apparent when looking at these figures: firstly, all of the standard powers listed on the Character Cards offer a brief description of how they work.  This enables new players to quickly reference the Character Card while they’re playing to best determine what to do on their turn. (Newer players interested in seeing the more subtle and complex power interactions available can of course consult the  HeroClix Powers and Abilities Card available here on HeroClix.Com.)

The second thing you may have noticed is both Superman and Lex Luthor are each 100 points.  This allows two players to use one Quick Start Kit to learn how to play HeroClix with figures that have been designed to be played against each other.

The third thing that is different about these figures is the inclusion of a purple ring on the Combat Dial.  HeroClix veteran players will know that a purple ring on a figure means that this figure is not legal for tournament play.  While some out there may wonder “Why would you make these figures non-Tournament Legal?” the answer is simple: this Quick Start Kit is intended to be used as an inexpensive entry product for new players, an easy purchase for new players to get exposed to HeroClix without having to resort to the larger initial investment that HeroClix boosters or starters represent.

Therefore, it was important to differentiate this product from traditional HeroClix releases.  After all, if all of the existing HeroClix players were buying this product, stores run the risk of not having it on hand when a potential new HeroClix player walks through their door and asks “How should I get started?” We didn’t want that.

Another thing to consider is that the Superman Quick Start Kit is intended to be an evergreen, non-collectible product.  This means that we will re-print this Quick Start Kit as demand warrants.

However, if the Tournament legality of these figures is a concern, stores can decide to House Rule these figures as legal for their in-store events (just be sure to post that in your store’s WizKids Event SystemHouse Rules” section!)

The Superman Quick Start Kit is also a fantastic demonstration tool for HeroClix as well.  As both figures are designed to be played against the other, there is an opportunity for a more consistent demo experience for new players.  And since the MSRP is so low for this Quick Start Kit ($4.99), it’s an easier-on-the-wallet grab for a quick HeroClix demonstration when you need one.

The DC HeroClix: Superman Quick Start Kit (SKU 71242) will include the two HeroClix figures above, the Quick Start Rules sheet, and a small (9″ and 24″) HeroClix map, and is expected to release September 2013.

 

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DC HeroClix 10th Anniversary Preview

Superman’s Greatest Foe: Lex Luthor!

Greetings HeroClix Fans!

The subject of today’s DC HeroClix: 10th Anniversary set preview has gone through many changes over the years – he was even President of the United States at one point – but one constant has remained: Destroy Superman!  Please welcome Lex Luthor!

Up first is a version of Lex Luthor that pays homage to his initial HeroClix appearance in the DC HeroClix: Cosmic Justice set.  This Golden Age version of Lex Luthor even sports red hair, just as the character did in his early appearances in Action Comics!

Lex Luthor comes into play at 87 points and has the Superman Enemy team ability.  A good mix of generic and named keywords ensures that Lex Luthor can be included on many forces.  He begins his dial with Mastermind in his defensive slot on each of his five clicks.  Offensively, Lex Luthor has a consistent set of attack values that never dip below 9 and feature two opening clicks of Poison.

In his damage slot, Lex Luthor begins with a click of Leadership as a nod to his time in the Oval Office.  That’s followed by two clicks of Perplex, which depict Lex Luthor’s tendency to help others (as long as his own goals are furthered).  On Lex Luthor’s last two clicks, he picks up Flurry in his movement slot and drops Perplex in favor of a Kryptonite Ring (Outwit) in his damage slot.

Like other figures in the DC HeroClix: 10th Anniversary set, #013 Lex Luthor has a Battlefield Promotion trait that allows him to upgrade into a Modern Age version of himself.  When Lex Luthor hits one or more opposing characters you may place a Promotion Token on his character card after actions resolve.  You may then roll a d6 that can’t be rerolled and add 1 to the result for each Promotion Token on the character card.

If the result is 8 or higher, #013 Lex Luthor is replaced with #020 Lex Luthor and the figure begins its dial a number of clicks from its blue starting line equal to the number of clicks #013 Lex Luthor was from its starting line.  If the result is 10 or higher, replace this character on the same click number.

 

The Modern Age Lex Luthor (#020) depicts the Man of Steel’s nemesis in his green-and-purple battle armor and can be played at either 160 or 100 points.  When played at 100 points, the figure begins its dial on click three.  At 160 points, Lex Luthor hits the battle map with a trait, Part of My Personal Inventory.  Once per game, Part of My Personal Inventory allows Lex Luthor to be given a power action to place a special object whose name includes “Kryptonite” from outside of the game in an adjacent square.

This version of Lex Luthor begins play with two clicks of a special power, Boom Tube Sneak Attack, which allows him to use Phasing/Teleport.  When he does, he may be given a ranged combat action as a free action after actions resolve if he moved half his speed value or less.  Mid-dial, Lex Luthor drops Boom Tube Sneak Attack in favor of his booster jets (Charge).  Boom Tube Sneak Attack returns on his last two clicks.

In his attack slot, Lex Luthor starts with a pair of Penetrating/Psychic Blast clicks that make good use of his range of six.  He then gains another special power at the heart of his dial, My Hatred Will Never Die, Alien!  With this special power, Lex Luthor deals penetrating damage to characters that possess the Superman Ally team ability or the Kryptonian keyword.  On his last two clicks, Lex Luthor ditches the special power in favor of Pulse Wave!

Defensively, Lex Luthor’s battle armor starts at 100 percent (Impervious) for two clicks but as he moves through his dial, the rating drops to 65 percent (Invulnerability) for two clicks, then 15 percent (Toughness) for his final three clicks.  In his damage slot, Lex Luthor’s status as CEO of LexCorp is represented via three clicks of Leadership.  On his last two clicks he gains Outwit to show that he is a genius who should not be underestimated!

Like his Golden Age counterpart, #020 Lex Luthor has an array of generic and named keywords that make team building easy.  The Calculator team ability gives Lex Luthor further flexibility by making him a Wildcard.  Finally, Lex Luthor’s steady attack values, special powers, and damage-reducing standard powers should make him a viable addition to any force.

Thanks for reading!  Please join us for our next DC HeroClix: Justice League preview as we take a look at a pair of heroes who are full of energy on their own but are a force of nature when they work together!  Until then, keep your Clix off their KOs!