DC HeroClix: Justice League - Trinity War Preview

DC HeroClix: Justice League Trinity War: Scarecrow & Shaggy Man!

Greetings HeroClix Fans!

Welcome back as we take a look at a couple more figures from the upcoming DC HeroClix: Justice League Trinity War set.  First, let’s take a look at the master of phobias, Scarecrow!


Scarecrow has an Improved Targeting ability that allows him to ignore hindering terrain called I See You Hiding.  Scarecrow begins hiding himself in hindering terrain with Stealth.  Also making him hard to target is an opening click of Shape Change.  Should an opposing figure manage to hit him, he can use Mastermind to transfer the damage to an adjacent friendly figure.  Keeping friendly figures adjacent also helps to share attack values with the Batman Enemy team ability.

Scarecrow also has a special power over half his dial called Fear Rules You Now which allows him to use Incapacitate, Mind Control and Poison.  When he uses Incapacitate to place a second token on a target, the target modifies its attack by -1, and after actions resolve, Scarecrow may use Mind Control as a free action to target any hit characters.  His 5 range with 2 targets may get him 2 figures to turn on your foe.   A click into his dial, Scarecrow gets a couple of clicks of Outwit.

On his last two clicks, Scarecrow keeps opposing figures close with Plasticity, allowing his Poison to damage any adjacent opposing figure.  Willpower will allow him to act 2 turns in a row with no fear of pushing damage.  And Shape Change will again give him the ability to try to avoid attacks.

Scarecrow can be played in theme on teams using the Arkham Asylum, Legion of Doom, Scientist, and Secret Society of Super Villains keyword.  At 93 points, Scarecrow will be a fun secondart attacker on most team builds.

Next up, we look at Shaggy Man.

shaggy man

Shaggy Man has a trait called Regenerate From Any Wound that allows you to heal him of one click of damage at the beginning of your turn.

Shaggy Man begins play rushing into battle using the always useful combination of Charge and Super StrengthBattle Fury will let him ignore an opposing figures Shape Change and    .  Invulnerability will protect him from counter attack.

On click 4, Shaggy Man slows down a bit as he now has Sidestep.  Defensively, he has Toughness to reduce a bit of damage.  On click number 6, he loses Super Strength.  His defensive numbers begin to climb again as he has a special power called Restore Lost Limbs, allowing him to use Regeneration without reducing the result by 2.  On his last click, he can try to avoid an attack with Super Senses.

Shaggy Man can be played in theme using his Robot and Secret Society of Super Villains keywords.  At 153 points, he is a solid close combat attacker with strong attack and damage values, as well as good damage reduction with above normal Regeneration abilities.

That’s all for now.  Thanks for joining us and be sure to check back soon as we preview more figures from the upcoming DC HeroClix: Justice League Trinity War set!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Black Manta!

Greetings HeroClix fans!

The subject of today’s DC HeroClix: Superman and the Legion of Super-Heroes preview is a villain who has committed a host of heinous acts against Aquaman, such as killing the sea king’s infant son!  Please welcome the enigmatic Black Manta!


Black Manta comes into play at 97 points and hits the battle map with a trait called Technology and Patience, which allows him to use the Carry ability.  Additionally, lines of fire drawn to Black Manta by opposing characters are blocked if they cross water terrain.

In Golden Age play, consider adding to your force the Bucket of Water special object (from the DC HeroClix: DC 75th Anniversary OP kit) for some somewhat portable water terrain.  You may also want to try out an unconventional team-up of Black Manta and Tempest from the DC HeroClix: Crisis set.  Tempest’s Summon the Elements special power transforms clear grounded terrain within three squares into water terrain.

Moving on, Black Manta has the Swimmer speed symbol, which lets him use the Swim ability.  Black Manta also has the Indomitable combat ability, which lets him use Willpower, and has a range of 5 squares and two targets for his ranged attacks.  Black Manta has worked with other villains in the past so he has the Calculator team ability, which makes him a wild card.

Black Manta starts his dial with Sidestep in his speed slot, allowing him to use a free action to move with a with locked speed value of 2.  He then switches to Running Shot for a click.  In his attack slot Black Manta begins with a pair of Penetrating/Psychic Blast clicks to deal penetrating damage with his ranged attacks.  Defensively, he’s supported by Toughness to reduce damage dealt to him by 1.

Mid-dial, Black Manta changes from a ranged attacker to a close combatant as he picks up Charge in his speed slot and Blades/Claws/Fangs in his attack slot.  If that’s not enough, Black Manta can fall back on Close Combat Expert to increase his attack value or damage value by +2 (or both by +1).  In his defense slot, Black Manta gains Combat Reflexes to ignore knock back and gain a +2 modifier to his defense value against close combat attacks.

On his last two clicks, Black Manta reverts back to making ranged attacks.  Running Shot and Sidestep return, respectively.  Close Combat Expert makes way for Ranged Combat ExpertIncapacitate replaces Blades/Claws/Fangs.

Finally, Black Manta has the Injustice League and Legion of Doom keywords to offer options when including him on themed teams.

At 97 points, Black Manta leaves plenty of room for other attackers and support characters.  His attack and damage values make him a viable choice as a secondary attacker, and the Carry ability (from the Technology and Patience trait) make him an excellent choice as a taxi for the other characters on your force.  On a map with an adequate amount of water terrain, Black Manta could help lead you to victory!

Thanks for reading!  Join us next time as we reveal more secrets from the DC HeroClix: Superman and the Legion of Super-Heroes set!  Just keep asking yourself if it truly is safe to go into the water…

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and Legion of Super-Heroes: The Cheetah!

Greetings HeroClix Fans!

And welcome back as we continue to offer previews from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set!  Today we go back to one of Wonder Woman’s earliest and most persistent foes, no matter who bears the mantle of Cheetah! 


This early version of Cheetah is Priscilla Rich, an aristocratic debutante who suffered from multiple personality disorder.  This Cheetah possesses an Improved Movement ability called Never Corner a Cat, granting her the ability to ignore Hindering Terrain for movement.  She also has a trait called Hatred For My Prey, that allows her to choose an opposing character once per game.  As long as that character is on the map, Cheetah modifies her combat values except range by +1.  Additionally, if that character is named Wonder Woman, Cheetah can use Exploit Weakness.

Cheetah begins play rushing into battle with Charge, letting her move and attack.  For her attack, she can use her 2 damage, modified by her trait, or try to increase the damage further with a full dial of Blades/Claws/Fangs.  Super Senses gives Cheetah a chance to avoid attacks.  On the back half of her dial, she switches things up with Leap/Climb to reposition herself with ease to where she will be of more use to your force.  Combat Reflexes will make her harder to hit in close combat.

Cheetah can be played in theme on generic Past theme teams, or on named theme teams built around the Legion of Doom and Villainy Inc keywords.  At 50 points, Cheetah will be a solid secondary attacker with some decent mobility.

Next up, we take a look at the Prime version of Cheetah.  The woman known as the Cheetah in modern time is Barbara Ann Minerva, a covetous archaeologist and mortal vessel for the Goddess of the Hunt!


This version of Cheetah also has an Improved Movement ability, this time called Catlike Reflexes, which allows her to ignore other characters and hindering terrain for movement purposes.  As with her Golden Age counterpart, she also possesses a trait.  In this instance, it’s called We’ve Danced This Dance Before and grants her the use of Combat Reflexes and, if she has no action tokens, Exploit Weakness.

Cheetah begins play with a special power granting her a move and attack ability called Pounce My Prey.  This power lets Cheetah use Leap/Climb to get to where she will be useful with ease.  Once she has resolved this move action, she can be given a close combat action as a free action.  She can use her opening 3 damage, or opt to use the Blades/Claws/Fangs she has on the front half of her dial.  Defensively on the front of her dial, Cheetah can attempt to evade being targeted with Shape Change.  If she is successfully attacked, Toughness will let her reduce damage a bit.

After her first two clicks, Cheetah gives up her special power for standard move and attack with Charge, appearing on the rest of her dial on all but the last click.  On the back of her dial, Cheetah switches tactics a bit as she will have Poison for the rest of her dial.  To help make sure damage reducers won’t be an issue for her Poison to work, she has a special power called Pressing My Advantage that allows her to use Outwit to target opposing figures with two action tokens.  Also at this point, Super Senses will allow Cheetah to attempt to avoid attacks.

Cheetah can be played in theme on generic Animal or Scientist teams, or on named theme teams with her Society and Injustice Society keywords.  She brings the Calculator team ability to copy friendly teammate’s team abilities.  For 90 points, she will be a great close combat attacker to allow your range attackers to do their job.

That’s all we have for now.  Be sure to check back soon as we bring you more previews from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Toyman!

Greetings HeroClix fans!

Welcome back as we continue previews from Superman and the Legion of Super-Heroes, our next DC HeroClix set!  The holidays may be over but that hasn’t stopped the subject of today’s preview from dishing out new playthings for his campaign of crime!  We are pleased to welcome a villain who has clashed with Superman numerous times, Toyman!


Toyman comes into play at 81 points and has an array of keywords to help you build a themed team around him:  Injustice League, Legion of Doom, Superman Revenge Squad, and Scientist.  Additionally, Toyman has the Calculator team ability, which makes him a Wild Card.  Toyman also begins play with a trait appropriately titled, I Love My Toys!, and reads:

Characters with the Bear Icon icon are Toys.  Toyman may begin the game with 1 Toy attached to his base at no additional cost.  Toyman increases his defense value by 1 for each Toy attached.  Toyman can have up to 2 Toys attached.

We’ll discuss the various Toys that can be attached to Toyman momentarily.  In the meantime, let’s take a look at Toyman’s dial!

Toyman has Stealth on all but one of his clicks to prevent lines of fire from being drawn to him if they cross hindering terrain.  Defensively, Toyman has Mastermind on all but his last click as he transfers damage dealt to him onto a single adjacent friendly character with a lower point value.  On Toyman’s last click he has Regeneration, which allows him to potentially heal back to the top of his dial.

In the first three clicks of his damage slot, Toyman has the popular Outwit power, which allows him to use a free action to counter a power or combat ability on an opposing character.  On Toyman’s last two clicks is another popular power, Probability Control, which allows him to reroll a single die roll and ignore the original result.

At the heart of Toyman’s dial is a special power in his attack slot called Power Boost, which lets him use Perplex normally as a free action.  Additionally, Toyman can also use Perplex as a power action to modify the same combat value (except damage) of all friendly Toys on the map.

Now that we’ve seen what Toyman can do, let’s take a look at the single-click dials of some of his wonderful (yet deadly) Toys!

First up is the Airplane, which comes in at 15 points!099a-AirplaneAirplane, along with the rest of Toyman’s Toys, has the Toy keyword.  You’ll notice that Toyman doesn’t have the Toy keyword, which could be troublesome when trying to build a themed team around one of Toyman’s keywords.  This is addressed by the Mobile Toys trait, which is possessed by all the Toys.

Let’s break down the Mobile Toys trait.  The first sentence reads:

When you build your force, Airplane has all keywords possessed by a friendly character named Toyman.

Toyman doesn’t have the Toy keyword?  No problem!  Mobile Toys give Airplane the Injustice League, Legion of Doom, Superman Revenge Squad, and Scientist keywords when you build your force.  Moving on to the next two sentences:

Give Airplane a free action and attach it to an adjacent friendly #050 ToymanWhen attached, you may give Airplane a move action to detach and move on the map.

Nothing fancy here: Use a free action to attach Airplane to an adjacent friendly Toyman.  Use a move action to detach Airplane from Toyman and move it on the map.  The next sentence reads:

When on the map, you may give Airplane a move action as a free action if it is within and remains within 3 squares of #050 Toyman.

Once you’ve detached Airplane from Toyman, you can move it as a free action if is within and stays within 3 squares of Toyman.  The final sentence of Mobile Toys is unique to Airplane:

Airplane can’t use the Carry ability.

No rides on Toyman Airlines, unfortunately, as Airplane can’t Carry other characters!

Airplane also begins play with the Buzzing Blitzkrieg trait, which decreases the attack value by 1 of opposing characters for each Airplane that is attached to Toyman.  Got two Airplanes attached to ToymanToyman’s defense will increase by 2 because of the I Love My Toys! trait and opposing characters will see their attack values decrease by 2 when they target him with an attack, thanks to the Buzzing Blitzkrieg trait.

Moving on to Airplane’s dial, it naturally has the Flyer speed symbol and the Tiny Size damage symbol, which increases Airplane’s defense by +1 against ranged combat attacks and allows it to be carried by larger adjacent characters.  Each of Toyman’s Toys has the Tiny Size damage symbol.  Airplane also has a range of 4 squares and can target two characters when it makes ranged attacks.  Defensively, Airplane has Super Senses to potentially evade attacks on a d6 result of 5 or 6.

Finally, in Airplane’s attack slot is a special power called Mounted Machine Gun, which lets it use Energy Explosion to spread out damage to multiple characters.  Additionally, when Airplane is within 3 squares of a friendly character named Toyman, modify its attack value by +1.  Finally, when Airplane is KO’d, roll a d6.  On a result of 1 or 2, give all friendly characters named Toyman an action token.  This condition appears on each Toy’s special power.

Next up in Toyman’s arsenal is the Race Car!


Race Car is 22 points and has a trait called They Double as Roller Skates.  When Race Car is attached to Toyman, he can use Improved Movement to ignore characters when he moves.  Toyman’s speed value is also modified by +1 for each attached Race Car.

Energy Shield/Deflection occupies Race Car’s defense slot, giving it a +2 bonus to its defensive value against ranged attacks.  In Race Car’s speed slot is a special power called This Thing is FAST! which lets it use the Move and Attack ability.  However, if Race Car is within 3 squares of a friendly Toyman, it can use the Hypersonic Speed power instead.

Coming in at 17 points is the Cymbal-Banging Monkey!


Cymbal-Banging Monkey hits the battlefield with a trait called Distraction, which lets Toyman use Super Senses when Cymbal-Banging Monkey is attached.  This use of Super Senses only succeeds on a result of 6.  However, add 1 to your result for each attached Cymbal-Banging Monkey.

Combat Reflexes appears in Cymbal-Banging Monkey’s defense slot, giving it a +2 bonus to its defensive value against close combat attacks.  In Cymbal-Banging Monkey’s attack slot is a special power called Thunderclap.  If Cymbal-Banging Monkey ends a move action adjacent to an opposing character, it can use Quake as a free action.

Our next Toy is the cuddly (yet destructive) Teddy Bear!


Teddy Bear has a value of 14 points and a trait called Extra Stuffing.  This trait reduces damage dealt to Toyman by 1 for each attached Teddy Bear.  In the damage slot Teddy Bear has Shape Change, which potentially allows it to avoid being the target of an attack.

Finally, Teddy Bear has a special power in its attack slot called Hidden Explosives.  When you give Teddy Bear a move action and it is adjacent to an opposing character after actions resolve, Teddy Bear can use the Pulse Wave power as a free action with a range value of 6.  Teddy Bear is then KO’d after actions resolve. Last and certainly not least, the Teddy Bear is packed with Toyman in DC HeroClix: Superman and the Legion of Super-Heroes five-figure boosters!

There’s one more toy in Toyman’s diabolical toychest found in the DC HeroClix: Superman and the Legion of Super-Heroes Organized Play kit.  Stay tuned for details on that last Toy (and more) soon!

Thanks for reading!  Join us next time as we reveal more secrets from the DC HeroClix: Superman and the Legion of Super-Heroes set!  Don’t forget to put your toys away when you’re done playing with them!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Bizarro!

Goodbye HeroClix Fans!

Today we bring you preview from DC HeroClix: Superman and the Legion of Super-Heroes you am sure to hate! First debuting in 1958, the anti-hero Bizarro has been loving Superman ever since. Let’s take a far away look at his stats.


Bizarro no can cost 25 to 300 points. This am not done through his trait,  Me Am Not Bizarro!, Bizarro not costs 25 points for each Orrazib token you place on his card (up to 12 tokens). When Bizarro takes damage remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro.  At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can’t be ignored. We’ll talk more about this trait momentarily.

Bizarro not possess the flight symbol, Indomitable, and a single target 6 range. He also no am has Improved Movement – ignores characters and the Superman Enemy Team Ability which potentially grants Outwit with the correct characters on his force. He no am possesses the keywords Brute, Legion of Doom, Metropolis, and Monster so he can most likely not fill any gap on a theme team.

Bizarro am not known for his unpredictability and irregularity and his dial with his trait really makes this quirk of his shine. At the beginning of every turn you will roll for his trait to turn the dial, and this can be really fun. His attack power stats are lower when Bizarro possesses Super Strength and higher when he has Quake. His movement and defense stats fluctuate pretty wildly as well, but his damage is completely consistent with a 3 throughout his dial. As far as powers changing this can be really great as well, let’s say you are on click three before your roll at the beginning of your turn, you could still use Sidestep first then roll and hope to land on Hypersonic Speed or Charge.

Everything that makes this Bizarro really horrible is tied up in his trait. When he takes damage, he removes one Orrazib token. If he is dealt 6 penetrating damage, remove one Orrazib token. At 300 points you’d have to deal damage 12 times without him healing once to KO him. For of his clicks have Shape Change and Super Senses together. Every click he can roll to either reduce damage to zero or evade attack. Every turn you also have to think about what strategy to use because your powers and dial numbers are going to change.

At almost any price point you could be able to play most of his dial; you can play any click on this dial, regardless of point value, you just have to roll to get that click number. A 25 point Bizarro could Charge you with a 12 attack and 3 damage with Exploit Weakness. He’s a Unique and a Rare, so he will be obtainable and playable.

Me am have much more time for you today, so stay away from Bizarro for preview soon of worst enemy!

DC HeroClix: Superman and the Legion of Super-Heroes Preview Prime Figures

DC HeroClix Superman and the Legion of Super-Heroes: The Riddler and Edward Nigma!

Greetings HeroClix Fans!

What is green and black and is eager to match wits with the heroes of DC HeroClix: Superman and the Legion of Super-Heroes? If you answered that most perplexing of puzzlers, The Riddler, you would be correct!


Ever-ready to engage Gotham’s defenders in a battle of wits, The Riddler possesses a trait entitled Riddle Me This, Batman! which allows him to use Perplex regardless of range or line of fire, with the caveat that he can only target opposing characters.

The Riddler also begins play in the safety of the shadows thanks to Stealth, while Smoke Cloud helps ensure that he always has somewhere to hide or to trip up his foes (thanks to the hindering terrain).  An initial click of Shape Change also aids this master of misdirection avoid unwanted fisticuffs.  And if his enemies somehow see through his clever disguises, Super Senses grants The Riddler yet another opportunity ti slip from their grasp!

Mid- to late-dial The Riddler changes tactics slightly as he makes his getaway courtesy of Leap/Climb all the while making things difficult for his opponents thanks to Outwit.  Lastly, Willpower allows The Riddler to act two turns in a row without fear of pushing damage.

At only 55 points, The Riddler leaves plenty of room for heavier hitters on your HeroClix force, which suits The Riddler just fine.  Preferring to plot  from behind the scenes, The Riddler is the perfect support piece for his lackeys- er, fellow teammates.  The Arkham Asylum, Detective, and Legion of Doom keywords allow for easy them team building as well, and in Golden Age games, try adding the Brilliant Tactician feat to The Riddler’s bag of tricks for an extra helping of hinderance to his foes!


Having turned over a new leaf, The Riddler now operates openly as a Detective-for-hire under the nom de guerre, Edward Nigma.  However, the Prime Edward Nigma hasn’t lost a step since his more nefarious days of derring-do, and has even picked up a few new tricks with which to confound his opponents!

The first thing we notice is that Edward Nigma possesses an interesting trait called Photographic Memory.  Photographic Memory allows Nigma to ignore hindering terrain when drawing lines of fire provided his target has not moved since the previous turn.  This combines particularly well with Nigma’s Probability Control (found on his early dial) as well as his Hidden Clues special power, which enables him to use both Shape Change and Mind Control.  However, whenever Edward Nigma uses Mind Control, hit characters are given up to two action tokens!

Now, while these tokens will not result in pushing damage (per the special power), the potential to not only manipulate opposing figures for your own ends as well as render them unusable during your opponent’s turns is just too delicious.  And if that weren’t enough, Barrier allows Edward Nigma to shift terrain around to further stymy and confuse his foes!

Mid-dial, Edward Nigma gets physical as his ego gets the better of him.  Battle Fury renders him immune to Mind Control and Incapacitate and allows him to ignore Shape Change when attacking.  Nigma maneuvers into battle courtesy of Charge while a hidden blade in his trademarked cane grants the use of Blades/Claws/Fangs.  Lastly, Toughness affords Nigma some protection from damage as he wades into the melee.

Late-dial Edward Nigma regains his composure as well as an appreciation for subtlety: Leap/Climb allows Nigma to position himself at the best possible vantage point on the battlefield to take advantage of his I Know Your Secret Mr. Wayne special power.  This special power denies opposing figures within line of fire the use of Shape Change as well as the Alter Ego and Morph special powers/abilities! Nigma also possesses Perplex at this point in his combat dial for more late-game shenanigans as well!

At only 69 points, Edward Nigma is a capable Prime thanks to his power selection, the Indomitable combat ability, and the Calculator team ability! Like his alter ego, The Riddler, Nigma possesses the Arkham Asylum, Detective, and Legion of Doom keywords for theme team building.

We hope you’ve enjoyed this latest round of previews from the upcoming Superman and the Legion of Super-Heroes.  Speaking of, it’s about time some Legionnaires made an appearance! Stay tuned for next time when we check in with an essential trio of super-heroes from the 31st Century!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

WizKids Games is Pleased to Announce DC HeroClix: Superman and the Legion of Super-Heroes!



Greetings HeroClix Fans!

Activate your McCauley Omnicoms and adjust your chronometers for the 31st Century as we journey to an era of heroism and adventure! This winter, WizKids Games brings you back to the future with the latest DC HeroClix release, Superman and the Legion of Super-Heroes!

Brick Mock copy

A long-time fan-favorite, the Legion of Super-Heroes take center-stage in this latest DC HeroClix set, with sub-themes focusing on the Legion Espionage Squad and the Legion Lost!

Cosmic BoyBlokWhite WitchShrinking Violet


If that weren’t enough to delight DC HeroClix fans, other sub-themes in the set include Jack Kirby’s New Gods, the Legion of Doom, the Fatal Five and Jim Lee’s WildC.A.T.s!



With 69 figures to collect, the DC HeroClix: Superman and the Legion of Super-Heroes five-figure booster set includes:

  • 16 Common figures (plus one Prime)
  • 16 Uncommon figures (plus one Prime)
  • 13 Rare figures (plus one Prime)
  • 11 Super Rare figures (plus one Prime)
  • 5 thematic Chase figures
  • 4 Toyman “Toy Drone” figures

The Toy Drone figures are similar to the Flock of Bat figures found in last year’s DC HeroClix: Batman release.  However, rather than connecting to a heroic figure, the Toy Drones instead assist the Toyman in his evil schemes!

Toyman and Toys


Toyman can utilize up to two Toy Drone figures connected to his base at any given time, each with its own special ability! What other nefarious toys does the Toyman have in his arsenal?

Next up, we switch the spotlight slightly to the DC HeroClix: Superman and the Legion of Super-Heroes 24 Ct. Gravity Feed display!

Superman and LOSH GRAVITY FEED_Mock


As with previous displays attached to a large release, the Superman and Legion of Super-Heroes Gravity Feed includes 24 foil packs and 10 different characters, each with a new dial-design found only in this product.  The DC HeroClix: Superman and the Legion of Super-Heroes Gravity Feed display will release two weeks earlier than the main set, and offers stores and players a taste of the exciting action to come with the main set release.

Lightning LadScience PoliceUltra BoyAmethyst



Not to be outdone by the so-called “super-heroes”, the Legion of Doom are back and badder than ever with their own six-figure Fast Forces Pack!

Legoin of Doom FF Pack mock

Celebrate bad deeds and evil plans with this special all-villain Fast Forces pack! Lex Luthor is joined by fellow Legion of Doom’ers Bizarro, Black Manta, the Cheetah, Giganta and Solomon Grundy to create a Fast Forces pack unlike ever seen before! Featuring six figures with all-new dial designs unique to this product, the Legion of Doom Fast Forces pack also includes two maps and a code to unlock exclusive online content!

Lex LuthorCheetahBizarroBlackManta

Last but certainly not least, the DC HeroClix: Superman and the Legion of Super-Heroes Organized Play (OP) Kit includes everything stores need to host multiple HeroClix events.  Each Superman and the Legion of Super-Heroes Organized Play kit includes the following:

  • Nine (9) Limited Edition figures (three copies each of three different figures)
  • 30 Limited Edition 3D special objects (10 copies each of three different 3D special objects)
  • 10 double-sided maps
  • One Organized Play Addendum/Instruction sheet with suggestions on how to run Organized Play

As with prior Organized Play kits, this OP kit is marked “Not For Resale” and is available while supplies last.


Mother Box

Lastly, as a special parting Halloween treat, here’s a bonus preview from Superman and the Legion of Super-Heroes, Solomon Grundy!


Be sure to pre-order your DC HeroClix: Superman and the Legion of Super-Heroes at your friendly local game and comic stores today! DC HeroClix: Superman and the Legion of Super-Heroes flies into stores everywhere February 2014!  LONG LIVE THE LEGION!