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DC HeroClix: The Joker's Wild! Strategy Article

DC HeroClix: The Joker’s Wild! – Batman Enemies

Greetings HeroClix Fans!

For today’s team-building exercise, we bring you a quartet of Batman’s most dangerous foes from the DC HeroClix: The Joker’s Wild! set.  Since the Caped Crusader has such a large roster of villains, we’ll focus on the Knightfall storyline and head to Arkham Asylum to form a team of notable offenders.

Here’s our lineup of Batman Enemies, as part of a Gotham City Underworld keyword themed team:

105         Bane

50            Killer Croc

65            Two-Face

75            Firefly

295 total points

+4 to Initiative Map Roll, 3 uses of Theme Team Probability Control

Let’s start with Bane.

DC HeroClix: The Joker's Wild - Batman Enemies - Bane

As part of a dastardly scheme to break Batman’s body and spirit, Bane freed all the occupants at Arkham Asylum, forcing the Dark Knight through a gauntlet to recapture each inmate.  Bane’s long dial features only one standard power, Charge, on each click but he also has a solid set of combat values and a pair of traits that make him a dangerous piece.  Bane also has the Batman Enemy team ability, which lets him share his attack value with a friendly character using the same team ability.

The Batman Enemy team ability is the focus of Bane’s first trait, This Is How I Deal With the Bat, which lets him boost a character’s attack value by +1 for a close attack if they use the team ability to borrow Bane’s attack number.  The second trait, Venom Pump, lets Bane increase his attack and damage values and decrease the damage dealt to him according to the number of Venom tokens he uses.  But using Venom Pump has its drawbacks, so at the start of your turn, Bane is dealt unavoidable damage equal to the number of Venom tokens he’s removed.  Bane’s long dial and sturdy combat numbers, coupled with his traits, make him a viable ideal primary attacker.  You’ll want to choose Bane’s targets carefully, as the lack of defensive powers and the damage he’s dealt from his Venom Pump trait can quickly move him through his dial.

DC HeroClix: The Joker's Wild - Batman Enemies - Killer Croc

Next up is Killer Croc, who tussled with Bane in the sewers beneath Gotham City as payback for an earlier attack.  Unlike Bane, Killer Croc’s shorter dial features several standard powers (Charge, Sidestep, Blades/Claws/Fangs, and Toughness) along with a variant of the This Is How I Deal With the Bat, which provides a +2 attack value boost for close attacks against targets in water terrain.  Killer Croc’s power layout sees his potential damage output increase the deeper he gets into his dial.  At only 50 points, Killer Croc makes an interesting tag-team partner for Bane, particularly if you’re battling on a map that has water terrain, since he has the Swimmer speed symbol.

The Arkham Asylum breakout sees Batman working alone to corral the inmates and it furthers tension between him and Robin, who questions his necessity as the Caped Crusader’s sidekick.  After Bane breaks the Dark Knight’s back, Robin remembers how he saved Batman several weeks earlier from our next Batman Enemies team member, Two-Face.

DC HeroClix: The Joker's Wild - Batman Enemies - Two-Face

Two-Face’s duality is well represented in his dial, which features click numbers in red and blue that you can switch between by means of a trait called A Change Will Do Me GoodTwo-Face has a second trait called Flip A Two-Headed Coin, which lets him use Probability Control regardless of range or line of fire, but only for attack rolls and only if one of the dice results is a 2.  Two-Face’s dial also features a single special power called Double-Barreled Shotgun, which lets him use Energy Explosion with 2 targets.  Additionally, hit characters drop their combat values by -1 until your next turn.  Two-Face is an interesting ranged attacker if you get him on his blue click numbers, thanks to the opening combination of Running Shot and Double-Barreled Shotgun and mid-dial access to Ranged Combat Expert.  On his red numbers, Two-Face plays a protective role with an opening click of Defend and a defense value of 18 and Support on his last two clicks.

Our final team member is Firefly, who spent his brief freedom from Arkham Asylum incinerating the places in Gotham City that he couldn’t visit as a child, before Batman apprehended him.  Firefly’s dial is highlighted by a special power called Napalm, which lets him use Energy Explosion.  Additionally, when he hits with a ranged attack, he can give one of the hit characters a Fire marker that deals penetrating damage at the start of that character’s turns.  Firefly is best used initially to run-and-gun groups of enemies while carrying his teammates where they’re needed.  If you’ve hit an opponent with Napalm, you may find it advantageous to keep Killer Croc nearby to intercept that character if it heads toward water terrain to remove the Fire marker.

DC HeroClix: The Joker's Wild - Batman Enemies - Firefly

All the members of our force have the Batman Enemy team ability so you’ll want to find ways to stay together and share your attack values.  Our force has a balance of close and ranged attackers, with the latter group having the ability to scatter damage to multiple targets with Energy Explosion.  Admittedly, mobility may be an issue as Firefly is the only team member who can carry others.

Thanks for reading our Batman Enemies Team Building Article!  Join us again as we bring you more fun team builds and in-depth strategies from the DC HeroClix: The Joker‘s Wild! set!  Until next time, play more HeroClix and remember to visit the WizKids Info Network to find events near you!

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Batman: Gotham City Strategy Game Preview

Batman: Gotham City Strategy Game Killer Croc

Greetings HeroClix Fans!

For today’s Batman: Gotham City Strategy Game preview we visit a foe of the Caped Crusader who is deadly on land and in the water.  Please welcome Killer Croc! 

Coming into play at 82 points, Killer Croc hits the battle map with a Trait that plays off his status as one of Batman’s more primal and physically intimidating foes.  With A Force To Be Reckoned With, opposing characters within four squares can’t use Willpower.

Killer Croc has the Swim movement ability and begins his dial with Charge as he goes for his opponent’s jugular.  Charge is paired with Super Strength in his attack slot, allowing Killer Croc to close the distance between him and an opponent while bludgeoning his foe with an object.  Defensively, Killer Croc’s reptilian hide (Toughness) protects him from harm.

Once Killer Croc is off his top click, Super Strength remains but he drops Charge in favor of a special power that represents a deadly reptilian combo attack!  With Claw, Claw, Bite, Killer Croc can use Flurry.  When he does and one character takes damage from both close combat attacks, after actions resolve he may be given a free action to make a close combat attack using Blades/Claws/Fangs against the same target.  Claw, Claw, Bite remains on Killer Croc’s dial for three clicks.

Mid-dial, Killer Croc picks up regular use of Blades/Claw/Fangs as he fights tooth and nail.  Killer Croc is arguably at his deadliest point on the dial as Blades/Claw/Fangs can be used with the Flurry granted by Claw, Claw, Bite!

Moving onto the back end of Killer Croc’s dial, Blades/Claws/Fangs remains for two more clicks and he drops Claw, Claw, Bite in favor of regular use of Flurry.  Defensively, he loses Toughness but one click later gains Willpower to show that he is enraged!

The Batman Enemy team ability should come in handy as Killer Croc shares his attack values – none of which dip below 10 – with other friendly adjacent figures using the same team ability.  Killer Croc’s damage values are just as consistent, never dipping below 3 except on his last two Blades/Claws/Fangs clicks.

Killer Croc’s trait, special power and consistent combat values make him a great addition to many HeroClix teams.  The Animal, Arkham Asylum, and Brute keywords should help focus their theme-team building strategies.

Like the other four exclusive figures featured in this release, Killer Croc employs SwitchClix technology.  This allows you to play Killer Croc as a HeroClix tabletop game piece or as part of the Batman: Gotham City Strategy Game!

Thanks for reading!  Please join us next time as we reveal more secrets from upcoming HeroClix releases!

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Announcements DC HeroClix: No Man's Land

Who Do YOU Tag For? The DC HeroClix: No Man’s Land Facebook Contest!

A 7.6 magnitude earthquake has leveled Gotham City, transforming it into a lawless wilderness–a “No Man’s Land” of anarchy completely cut off from the outside world.  

Can you survive long enough to champion, or conquer, the ruins of Gotham City?

 

Greetings HeroClix Fans!

In celebration of the Fall release of DC HeroClix: Batman and the No Man’s Land storyline event, we are pleased to announce an opportunity for our Facebook fans to win some great prizes from the WizKids Games office in New Jersey.  Winners will be selected weekly and awarded with some cool HeroClix product that we’ve discovered squirreled away in our office!  So, how do you enter?

It’s easy to participate:

  • Choose one of the six Cover banner images below, and declare your allegiance by posting it as your Timeline cover image
  • “Like” and share our “Choose Your Tag” Facebook post (found here: www.facebook.com/wizkids) on your Facebook page
  • Share your declared allegiance (“I’m tagging for the Joker”, “I tag for the BAT”,  etc…) on our ”Choose Your Tag” Facebook post

Be sure to leave your cover image up as we will be checking periodically and awarding participating members of our Facebook community that fulfill the above criteria!

Not on Facebook? Join now and find us at www.facebook.com/wizkids! Good luck everybody!

Here are the Cover banner images (click to enlarge, right-click to save and use):

Choose the Bat-Family:

 Choose Black Mask’s Gang:

Choose the G.C.P.D.:

Choose The Joker’s Gang:

Choose Killer Croc’s Gang:

Choose Two-Face’s Gang:

Declare your allegiance and proudly tag for your Gang! Press your friends into service and make your Gang the strongest in Gotham City! Can you survive No Man’s Land or will you be crushed by another Gang? Join the fight for Gotham City this November with the release of DC HeroClix: Batman and battle your way through the next HeroClix Storyline event: No Man’s Land!