DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Mister Miracle!

Greetings HeroClix fans!

Welcome back as we continue previews from Superman and the Legion of Super-Heroes, our next DC HeroClix set!  We’ve previously shown you Darkseid, ruler of Apokolips.  For today’s preview, we are pleased to bring you a New God who escaped the infernal Terror Orphanages on Apokolips and eventually settled down in suburban Connecticut with his wife, a Female Fury.  Of course, we’re talking about Scott Free (aka Mister Miracle)!


Mister Miracle comes into play at 127 points.  You can add his wife, the 2012 DC Fan-Vote winner Big Barda, and have a 275-point force that shares the Apokolips, Justice League and New Gods keywords!  Mister Miracle also has the Celebrity and Justice League International keywords to offer theme team building options.  Add the 4-point Justice League (Silver Age) Additional Team Ability (ATA) for a +1 attack value boost or the 1-point Justice League ATA for a +1 defense value bump when attacked by characters possessing the Flier, Sharpshooter, Indomitable or Giant combat symbols!  In Golden Age play you can also add the Oberon bystander for 10 points.  Both ATAs and Oberon can be found under the Print and Play section.

Moving on to Mister Miracle’s dial, he hits the battlefield with an Improved Movement ability called You Can’t Keep Me Here, which lets him ignore elevated terrain, blocking terrain and characters when he moves.  Mister Miracle also has a trait called Greatest Escape Artist of Three Worlds that is bound to frustrate and annoy your opponent.  When Mister Miracle would be hit by an attack, Greatest Escape Artist of Three Worlds lets him take an action token to instead evade the attack!

Mister Miracle’s power set is what you would expect from someone who slipped away from the horrors of Apokolips and can escape from nearly any form of imprisonment:  A trio of Sidestep clicks are bookended by Stealth clicks.  Super Senses appears on the front half of Mister Miracle’s dial.  On the back half of Mister Miracle’s dial he adds Defend and Probability Control to the mix.  Incapacitate clicks are scattered across Mister Miracle’s attack track.  A range of 5 squares and two targets adds to Mister Miracle’s arsenal.

Opposing players may find that they really have to work if they want to land an attack on Mister Miracle.  If he’s not evading attacks through Super Senses or the Greatest Escape Artist of Three Worlds trait, or forcing opponents to reroll their attacks through Probability Control, Mister Miracle can use Shape Change to avoid attacks and Outwit to counter powers that would really have an adverse effect on Scott Free’s well-being!  Both Shape Change and Outwit are folded into a special power called Freethinker of Apokolips that appears on the first three clicks of Mister Miracle’s damage slot.  Additionally, Freethinker of Apokolips lets Mister Miracle use Empower but only to modify the damage value of a friendly character named Big Barda.

Thanks for reading!  Join us again soon as we reveal more secrets from the DC HeroClix: Superman and the Legion of Super-Heroes set!

DC HeroClix: Streets of Gotham Preview

DC HeroClix Streets of Gotham: Ice!

Greetings, HeroClix fans!

For today’s DC HeroClix: Streets of Gotham preview, we return to the pages of Justice League International to bring you Fire’s closest pal and Guy Gardner’s favorite gal, Ice!


Speaking of the brash Green Lantern, Ice hits the battle map with a trait, Unlikely Couple, which plays on her on-again, off-again romance with Guy Gardner.  With Unlikely Couple, when a friendly character named Guy Gardner is adjacent to Ice they both modify their attack values by +1 if not already modified by this trait.

Coming in at 64 points, Ice begins her dial with three clicks of Running Shot as she storms into battle.  That’s followed by two clicks of Plasticity as Ice’s opponents discover that she’s too cold to hold.

Ice has three clicks of Incapacitate to start off her attack slot as she immobilizes opponents in her icy grip.  With Ice’s range of six and two targets, Incapacitate can be really handy in tying up opposing characters and is usable with the free ranged combat action granted by Running Shot.

In her defense slot, Ice starts with three clicks of Barrier as she creates a frozen fortress to keep opposing characters at a distance.  On her last two clicks, Ice switches to Defend as protect her allies and herself with an ice shield.

At 64 points, Ice is a viable choice to back up your main attackers and can even hold her own with the Unlikely Couple trait.  Thematically, Ice can be played on teams utilizing the Deity, Global Guardians, Justice League, and Justice League International keywords.  Ice also has the Justice League team ability, so her move actions don’t count toward your pool of available actions for the turn.

Thanks for reading!  Please join us next time as we reveal more secrets from the DC HeroClix: Streets of Gotham set!

DC HeroClix: Streets of Gotham Preview

DC HeroClix Streets of Gotham: Fire!

Greetings HeroClix Fans!

Today’s DC HeroClix: Streets of Gotham preview brings us a former member of the Global Guardians and Justice League International.  From the beaches of Rio de Janeiro, please welcome the Brazilian bombshell Fire!

Fire comes into play at 75 points and has the Justice League team ability.  She has a range of six and can target two characters with her ranged attacks.  Fire makes a great ranged attacker, particularly on teams that utilize the Checkmate, Global Guardians, Justice League, Justice League International, and Spy keywords.

To represent her sisterly bond with JLI teammate Ice, Fire also hits the battle map with a trait called Fast Friends.  With Fast Friends, when Fire carries a character named Ice that has no action tokens, Ice may be given a non-free action the same turn.

Getting Fire into combat shouldn’t be difficult since she starts her dial with a pair of Running Shot clicks in her speed slot as she moves then makes a ranged attack.  Those clicks are backed by a trio of Energy Explosion clicks in Fire’s attack slot to represent her flame bursts.  Fire also has the Sharpshooter combat ability, which allows her to ignore opposing characters when drawing line of fire and make ranged combat attacks against adjacent opposing characters.

On Fire’s Energy Explosion clicks she also has Energy Shield/Deflection in her defense slot.  Fire’s top two clicks also feature a special power in the damage slot.  With Firey Form, when Fire takes damage from a close combat attack, the attacker is dealt 1 unavoidable damage in return.

Mid-dial, Fire loses Firey Form but gains Ranged Combat Expert for the remainder of her dial as she cranks up to full power.  And on Fire’s last two clicks she drops Energy Explosion in her attack slot and gains Poison as those who get too close start to really feel the heat!

Thanks for reading, please join us next time as we reveal more secrets from upcoming HeroClix products! Until then, be sure to keep your Clix off their K.O.’s!

DC HeroClix: Streets of Gotham Preview

DC HeroClix Streets of Gotham: Blue Beetle!

Greetings HeroClix Fans!

Today we spotlight another character from the upcoming DC HeroClix: Streets of Gotham set as we continue our “Blue and Gold” week here on HeroClix.Com.  Today’s preview is an accomplished inventor and wise-cracking hero.  We are pleased to present Ted Kord, better known as the Blue Beetle!

To represent Kord’s inventive flair and non-lethal tactics, Blue Beetle has a special power throughout his entire dial called BB Gun. This special power allows Blue Beetle’s ranged combat attacks to cause knock back, with the target reducing knockback damage by -1.  Additionally, if the attack roll is doubles, the amount of squares the target is knocked back is doubled.

Blue Beetle isn’t simply content to blast his foes back though, as he has always been a highly skilled close combatant and his dial reflects this very well.  A full dial of Combat Reflexes demonstrates just how difficult he is to hit in close combat while an opening click of Charge allows Blue Beetle to take the fight to an opponent.

Mid-dial, Blue Beetle switches tactics a bit and pummels his foe (or foes) as he cuts loose thanks to Flurry.  Blue Beetle further demonstrates his acrobatic agility with Leap/Climb on last two clicks, allowing him to move with ease about the battlefield or attack opponents regardless of elevationBlue Beetle also has a couple of clicks showing off his invention abilities with Perplex.

Blue Beetle has plenty of theme team options with the Birds of Prey, Justice League, Justice League International, Pilot, and Scientist keywords, and  the Justice League team ability will allow Blue Beetle to move without using one of your available actions.  At 61 points, Blue Beetle can be an effective close combat tie up piece on any force you choose to include him on.

Lastly, and certainly not least, the Blue Beetle also has a trait called Beetle’s Bug that allows you to modify by +1 the speed and attack values of The Bug when he is the pilot of it.  How good are these modifiers?  Be sure to come back on Friday as we unveil The Bug from the upcoming DC HeroClix: Batman set! Until then be sure to keep your Clix off their K.O.’s!

DC HeroClix: Batman Preview

DC HeroCix Batman: Booster Gold!

Greetings, HeroClix fans!

We are pleased to have you join us as we celebrate Blue & Gold Week at WizKids Headquarters!  For today’s DC HeroClix: Batman preview, we shine the spotlight on a hero who LOVES the spotlight.  Please welcome the “Gold” representative of the Blue & Gold team, Booster Gold!


Booster Gold comes into play at 98 points and has a range of seven with one target.  Booster Gold’s powers all come from technology that he, ahem, “borrowed” from a museum in the future so he begins his dial with two clicks of Running Shot in his speed slot as his Legion Flight Ring whisks him into position for a ranged attack.  Flurry appears on his last four clicks as Booster Gold gets caught in the heat of the moment and serves up a plate of knuckle sandwiches.

In Booster Gold’s attack slot, he starts his dial with three clicks of a special power, Skeets, which represents the security robot that assists Booster Gold.  Skeets changes Booster Gold’s Standard attack symbol to the Duo symbol.  Mid-dial, Skeets disappears as Booster Gold utilizes his wrist blasters (Energy Explosion) for three clicks.  Skeets returns on Booster Gold’s last click.

Defensively, Booster Gold’s power suit grants him increased strength, durability, and is light-weight so he starts his dial with a click of Energy Shield/Deflection.  Booster Gold’s suit is also equipped with a force field generated by Brainiac 5’s belt.  This force field is represented via three clicks of Toughness.  Energy Shield/Deflection returns for Booster Gold’s last three clicks.

Although Booster Gold initially became a hero to earn fame and riches, he’s since worked hard to improve his image.  In Booster Gold’s damage slot, he starts with a click of Leadership as he shows his teammate that he’s more than he appears.  On his last two clicks, Booster Gold has Perplex as he gets the better of those who assume him to be a buffoon.

In between Leadership and Perplex, Booster Gold has a special power for the majority of his dial that allows him to shift the odds in his favor.  The Advantage of Time Travel allows Booster Gold to use Probability Control.  When Booster Gold uses it for his own attack roll, he may used Probability Control again as long as the rerolled value is higher than the previous ignored value.

Booster Gold has the JLA team ability and a trio of keywords (Celebrity, Future, and Justice League International) that open up options when adding him to a force.  At 98 points, Booster Gold is an ideal secondary attacker in larger-point games and leaves plenty of room for other teammates.

Thanks for reading!  Please join us next time as we continue Blue & Gold Week and preview a character who’s arguably smarter than Batman.  Until then, keep your clicks of their KOs and don’t tell J’onn J’onzz where his cookies are hidden!

DC HeroClix 10th Anniversary Preview

DC HeroClix: 10th Anniversary – Blue Beetle!

Greetings HeroClix Fans!

Bwah-ha-ha-ha-ha! We continue our series of previews for the DC HeroClix: 10th Anniversary set by shining the spotlight on a wisecracking member of Justice League International who is also one-half of the “Blue and Gold” team with Booster Gold.  Please welcome Ted Kord, better known as Blue Beetle!

This version of Blue Beetle comes in at 55 points and is based on his appearance in the DC HeroClix: Hypertime set.  Blue Beetle starts with three clicks of Force Blast in his movement slot to showcase his Judo skills.  Leap/Climb appears on his last two clicks and represents his daily superhero training.  Defensively, Blue Beetle starts with three clicks of Toughness to represent the protective suit he created.

Blue Beetle’s primary weapon (aside from his sense of humor), the BB Gun, is represented in his attack slot.  BB Gun, Setting 1 (Energy Explosion) appears on the first three clicks of Blue Beetle’s dial while BB Gun, Setting 2 (Incapacitate) shows up on his fourth click.  Blue Beetle also has the Sharpshooter combat ability, which allows him to make ranged attacks while adjacent to opposing characters, and a range of seven with three targets.

This version of Blue Beetle has a mix of generic and named keywords (Birds of Prey, Justice League International, Martial Artist, and Scientist) that make it easy to incorporate him on many teams.  Like other characters in the DC HeroClix: 10th Anniversary set, Blue Beetle also has a Battlefield Promotion trait that allows him to switch into a Modern Age version.  With Battlefield Promotion: Pass the Torch, when Blue Beetle hits one or more opposing characters, place a Promotion Token on his character card after actions resolve.  You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on the character card.  On a result of 8 or more, replace #016 Blue Beetle with #009 Blue Beetle on the same click number.

After Ted Kord was brutally murdered by Maxwell Lord, Jaime Reyes took up the name Blue Beetle and continued his predecessor’s legacy.  This version of Blue Beetle clocks in at 94 points and begins play with a trait called The Scarab.  With this trait, the first time in a game when Blue Beetle would take three of more damage from an attack, he does not take the damage and is instead given an action token.

Blue Beetle starts his dial with two clicks of Running Shot in his movement slot and Toughness in his defense slot.  He also has a range of six and can target one character with ranged attacks. To represent his adjustment to the Scarab that grants him his powers, Blue Beetle starts with the ability to attack with Mystical Energy (Penetrating/Psychic Blast) on his first click, then is surprised by his use of Pulse Wave on click two.  A special power, Dimensional Perception, appears for two clicks in Blue Beetle’s damage slot that allows him to use Probability Control, but only for attack rolls where he is the attacker or a target of the attack.

Mid-dial, Blue Beetle retains Toughness for one more click, then switches over to Willpower for two clicks as he honors Ted Kord’s legacy. On those same two clicks, he gains Enhancement to help boost damage values of adjacent friendly characters. In his attack slot he gains another special power, The Scarab Awakened.  At the beginning of your turn, roll a d6.  On a result of 5-6, until your next turn Blue Beetle modifies his attack value by +2, can use Blades/Claws/Fangs, and possesses Battle Fury. The Scarab Awakened appears for two clicks.

On Blue Beetle’s last two clicks, Pulse Wave and Penetrating/Psychic Blast respectively return to the attack slot. Phasing/Teleport becomes his movement power of choice while Outwit appears in his damage slot on click five. On click six, Dimensional Perception takes over for Outwit in the damage slot while Regeneration appears as his defense to show Max Lord that this Blue Beetle’s not going away anytime soon!

Blue Beetle has the Mystics team ability and a trio of keywords (Armor, Mystical, and Teen Titans) that offer options when team building.  At 94 points and with a pair of fun special powers, Blue Beetle makes an effective attacker for many teams!

That’s all we have today! Please join us next time for our next DC HeroClix: 10th Anniversary preview.  Until then, don’t leave Guy Gardner alone with your Clix!