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Clix It Up Marvel HeroClix: The Uncanny X-Men

Clix It Up – Juggernaut!

Greetings, HeroClix fans! Today, we’re going to be taking a more in-depth look at one of the quintessential villains (and sometimes ally!) in Marvel HeroClix: Uncanny X-Men. He’s the unstoppable force, the man powered by the Crimson Gem of Cyttorak – we’re talking about the Juggernaut! We’re going to look at 4 iterations of the character stretching from the brand new, all the way back to one of the most well-loved characters from the Marvel HeroClix: Giant-Size X-Men set.

Clix It Up- Marvel HeroClix: Uncanny X-Men - Juggernaut

Up first is one of the newest takes on the character from Marvel HeroClix: Uncanny X-Men, the uncommon piece from that set. Dial wise, this is a very straightforward design – 7 clicks of life, and the only powers he has are a full dial of Sidestep, three clicks of Impervious, and 4 clicks of Invulnerability. Where he begins to get more finesse based is with his two traits. First is Outta Da Way!, which allows you to give Juggernaut a power action to move in any direction in a path using Improved Movement: Ignores Hindering Terrain, Ignores and Destroys Blocking Terrain, and Ignores Characters. After the actions resolve, you then make a close attack targeting all characters that he moved through. They are dealt 3 damage instead of normal damage, and are placed in a square adjacent to their current square that the Juggernaut didn’t move through. His second trait involves a removable object, and is called The Helmet Protects Me. This trait states that Juggernaut begins the game with his Helmet attached – and, as long as it’s attached, Juggernaut is able to use Willpower, and can’t be the target of Mind Control, Outwit, or Penetrating/Psychic Blast by an opposing character. Knocking the Helmet off takes some effort as well – because when Juggernaut is hit by a close attack, the attack deals no damage. After the hit takes place, both Juggernaut and the attacking character roll a d6, adding their printed damage values to their respective rolls – if Juggernaut’s roll is lower, then the Helmet is removed.

Clix It Up- Marvel HeroClix: Uncanny X-Men - Juggernaut 039

Our second Juggernaut is the rare from the Marvel HeroClix: Uncanny X-Men set, another new version of the character. This version of Cain is firmly based upon his time with the X-Men and Excalibur, and reflects his more heroic side. His dial is more nuanced than the villainous uncommon version, and as such features a wider array of powers – Sidestep, Super Strength, Invincible, Impervious, Invulnerability, and Empower. He also has a special power on his first 4 clicks of movement called Keep Your Head Down, Kid, which states that Juggernaut can use Charge and the Carry ability, along with Improved Movement: Ignores Hindering Terrain and Ignores and Destroys Blocking Terrain. Much like his villainous version, he also brings a Helmet based trait called Helm of Cyttorak. This trait states that Juggernaut begins the game with his Helmet attached – and, as long as it’s attached, Juggernaut can use Willpower, and can’t be targeted by an opposing character’s Mind Control, Outwit, or Penetrating/Psychic Blast. Where it differentiates itself from the Uncommon version is in the removal mechanic – in this case, the Helmet is removed when Juggernaut takes 2 or more damage. At that time, the opponent places the Helmet up to 6 squares away. But, when Juggernaut moves through a square containing the Helmet, you reattach it to him.

Clix It Up: Marvel HeroClix: Invincible Iron Man - Juggernaut

Third on the list is the Juggernaut figure from the Marvel HeroClix: Invincible Iron Man set, featuring no special powers, aside from his Unstoppable ability, granting him Improved Movement: Ignores Hindering Terrain, Ignores and Destroys Blocking Terrain, and Ignores Characters. While he’s the least expensive of our Juggernaut choices listed today, that’s by no means a commentary on his usefulness. His dial is loaded with powers, including Sidestep, Charge, Flurry, Super Strength, Toughness, Invulnerability, and Impervious. He’s also a great example of a dial that starts out strong, with values of 9/10/17/3 at his top dial, and closes even stronger with 10/12/18/4, after a slight dip mid-dial. He might be low-frills, but he’s nothing to ignore on the battlefield.

Clix It Up: Marvel HeroClix: Giant-Size X-Men - Juggernaut

And finally, we close with our most vintage Juggernaut piece on display today, but also the most expensive – and from a personal perspective, the first Super Rare your author ever pulled. From Marvel HeroClix: Giant-Size X-Men, this version of the Juggernaut comes in with a phenomenal 9 clicks of life, is Indomitable, and still brings all kinds of pain to a map. To start, he has two traits, the first of which is called Mystical Helmet. This trait states that Juggernaut begins the game with a Helmet token on his card. While that token is on the card, his defense is modified by +1, and he can’t be targeted by Incapacitate, Mind Control, or Penetrating/Psychic Blast – however, if he takes 3 or more damage from a single attack, the token is removed. Next is his trait The Irresistible Force, which states that Juggernaut ignores hindering terrain for movement purposes, and automatically breaks away. From a powers perspective, this is our most diverse version of the Juggernaut, bringing Charge, Super Strength, Quake, Impervious, Invulnerability, Toughness, Exploit Weakness, and Close Combat Expert as standard powers. He also possesses one special power which appears on his first five clicks of movement called Nothing Can Stop the Juggernaut. This power states that Juggernaut can use Charge, and doesn’t halve his speed value when using it. Additionally, when he moves due to his own action along a straight horizontal or vertical path, he ignores all terrain except elevated terrain for that action. After those actions resolve, destroy each wall and square of blocking terrain crossed by his path of movement.

Four different takes on Cain Marko, the Juggernaut, four similar but unique designs, each with their own strengths and weaknesses. We hope you’ve enjoyed this Clix It Up article for Marvel HeroClix: Uncanny X-Men, and we look forward to bringing you more exciting Clix It Up pieces in the future! Until then, remember – nothing can stop the Juggernaut!

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Marvel HeroClix: Fear Itself organized play Preview Special

Marvel HeroClix Fear Itself: Kuurth of the Worthy!

Greetings HeroClix Fans!

Welcome back as we continue to explore the upcoming Marvel HeroClix: Fear Itself storyline Organized Play series! Earlier this week, Figures.Com spotlighted the Blitzkrieg U.S.A. scenario pack in an advanced review where fans got to see the first of the Worthy, Skadi, and her nemesis Captain America.

Next, we brought you a preview of The Book of the Skull resource dial which will be one of two participation prizes from the Marvel HeroClix: Fear Itself month one Organized Play kit.  (Stay tuned for details on the second participation prize soon!) The Book of the Skull will fuel your quest for the eight Hammers of the Worthy over six months’ worth of play in Fear Itself, and will become more powerful with each event!

Today, we bring you one of Skadi’s Worthy; an unstoppable warrior empowered by the crimson energies of Cytorrak and now granted one of the eight mystic Hammers of the Worthy by the Serpent.  He is Kuurth, Breaker of Stone!

026 Kuurth

The first thing we notice about Kuurth (Breaker of Stone) is that he has the Improved Movement ability, specifically in regards to hindering and blocking terrain (the latter being destroyed as Kuurth rampages through it).  Plan 4 :Unstoppable ensures that Kuurth will not be stymied by map environment once he’s set his eyes on his prey!

Next up we see that Kuurth (Breaker of Stone) possesses a trait appropriately entitled the Hammer of Kuurth.  Hammer of Kuurth allows him to use Charge for his entire dial, meaning that Kuurth will be able to really take advantage of his Plan 4: Unstoppable trait as he redecorates whatever map he happens to find himself on.  Additionally, Hammer of Kuurth states that if Kuurth is KOed, you may place his Hammer special object  (Fear Itself #s101 Kuurth Hammer) in an adjacent square.  If a friendly figure attempts to pick it up, they get a +1 to their relic roll for it!  Talk about keeping your toys for your team!

Early-dial, we see that Kuurth has Super Strength, allowing him to dish out more damage with objects, which is saying something considering he begins play with an opening 11 attack and 5 damage!  In addition to these already impressive capabilities, Kuurth possesses a special power (first on his opening click, and then sprinkled throughout his dial) called Grab and Smash. Grab and Smash not only allows Kuurth to break away automatically, but he can use the Carry ability to take an opposing character along for the ride! And as if re-positioning an opposing figure wasn’t good enough, if Kuurth happens to carry his enemy through walls or blocking terrain, that figure is going to take damage equal to the number of walls and/or squares of blocking terrain they travelled through! (Maximum of 4 damage) Talk about adding injury to insult!

Grab and Smash alternates throughout Kuurth’s dial with Exploit Weakness, meaning when Kuurth isn’t playing taxi to his foes, he’s rending their defense with penetrating damage!   Mid-dial, we see the first appearance of Kuurth’s Revert: Juggernaut special power, allowing you to give Kuurth a free action and replace him with a figure named Juggernaut of an equal or lesser point value, the same number of clicks from it’s starting line. As an added bonus, you may assign the Fear Itself #s101 Kuurth Hammer special object to that figure (but it can’t be given an action this turn).

Invulnerability replaces Impervious as Kuurth’s damage reducer of choice at this point as well.

Finally, toward the end-dial, Kuurth picks up Quake, allowing him to attack multiple targets with the same attack,  and Toughness helps prevent some late-game damage to Kuurth on his final two clicks.

Kuurth can be played on theme teams built with the Asgardian, Brute, Deity, The Worthy, and Thunderbolts keywords.  The Indomitable combat ability will let him act two turns in a row with no fear of pushing damage.  At 199 points, Kuurth brings outstanding damage output, along with an attack value that will all but ensure he can get the job done, while allowing for easy substitution with a Juggernaut figure if you elect to use the Revert special power.

We hope you’ve enjoyed this close look at Kuurth (Breaker of Stone).  Please join us next week when we continue our look at Marvel HeroClix Fear Itself with another villain-turned-Worthy who served the Serpent as his “Breaker of Wills“.  Until then, keep your clix off their K.O.s and do not give in to fear!