Greetings HeroClix Fans!
Long before James T. Kirk “beat” the Kobayashi Maru or Jean-Luc Picard met the Borg Collective, there was Jonathan Archer, the man who played a major role in the formation of the United Federation of Planets. Today in our Star Trek HeroClix: Tactics Series III preview we go to the year 2151 and look at Captain Archer’s voyage on the first starship to bear the name Enterprise (NX-01)!
The first thing we notice about the NX-01 Enterprise is that it possesses a trait called Temporal Cold War, which allows the ship to choose one of the following options:
- 1) DANIELS’ DATABASE: Enterprise can use Probability Control this turn;
- 2) QUANTUM BEACONS: Ranged combat attacks made by Enterprise and up to one adjacent friendly ship can’t be evaded this turn.
Enterprise starts off with two clicks of Running Shot and Toughness. On click 2 Enterprise picks up Perplex and a special power called Lt. Reed, Target their Weapons Systems. When Enterprise makes a successful attack roll and the result is doubles, the target’s range value becomes 0 and is locked until your next turn.
Enterprise is a five-click dial for 75 points that ends with two clicks of Support, but wow what a dial. Enterprise has a range of 6 squares and the Indomitable combat ability. Enterprise’s keywords are Federation, Scientist and Soldier so she works well when teamed up with her sister ships.
Build a 400-point team using U.S.S. Enterprise captained by James T. Kirk, U.S.S. Enterprise-D captained by Jean-Luc Picard and Enterprise captained by Jonathan Archer, and let three generations of the name Enterprise take you to victory!
Thanks for reading and continue to look toward the stars for more upcoming Star Trek HeroClix: Tactics Series III. Until then, Shape Change for the Win!!