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DC HeroClix: Batman - Arkham Origins Preview

DC HeroClix Arkham Origins: Deathstroke and Deadshot!

Greetings HeroClix fans!

Welcome to the first in our series of previews from the Batman – Arkham Origins set, the next DC HeroClix set which releases in October and features 21 characters based on the console game of the same name!  To kick off our previews, we take a look at two assassins who are hired to take down Batman.  First up is Slade Wilson (aka Deathstroke)!

 020-Deathstroke

Deathstroke hits the battlefield at 195 points and has a trait called Hired Assassin that scores him additional victory points if he KO’s an opposing character he’s chosen for this trait.  Deathstroke also has an Improved Movement and Improved Targeting ability called Nowhere to Run, Nowhere to Hide.  This ability allows Deathstroke to ignore hindering terrain, outdoor blocking terrain and characters when moving and ignore hindering terrain when drawing line of fire.

Deathstroke’s first two clicks feature an identical layout of powers:  Charge lets Deathstroke move up to half his speed value then make a close combat attack; Invulnerability helps absorb damage dealt, and Exploit Weakness allows him to get past damage-reducing powers.  Deathstroke also has a special power in his attack slot called Remote Claw, which lets him use Incapacitate and deal his printed damage value to the hit targets, divided any way you choose.

The next three clicks of Deathstroke’s dial also feature an identical layout of powers.  At this point in the dial, Deathstroke switches from close combat fighter to a short-range attacker: Charge makes way for Sidestep and pairs well with Ranged Combat Expert, which replaces Exploit Weakness.  Defensively, Invulnerability becomes Super SensesEnergy Explosion replaces Remote Claw and makes good use of Deathstroke’s range of 5 squares and two targets.

The next click sees Deathstroke retain Sidestep and Ranged Combat Expert but his attack and defense sport new powers.  Energy Explosion makes way for Blades/Claws/Fangs, potentially letting him do up to six clicks of damage.  Super Senses is upgraded to a special power called Super Soldier Serum, which lets Deathstroke use Regeneration and Toughness.  When Deathstroke uses Regeneration, you only subtract 1 from the d6 roll.  Click 7 is nearly identical to its predecessor with the only change being Flurry over Sidestep.

Deathstroke’s last two clicks feature the same mix of powers (Flurry, Blades/Claws/Fangs, and Super Soldier Serum) but Ranged Combat Expert is shelved in favor of PerplexDeathstroke also has the Indomitable combat ability, which allows him to use Willpower, so feel free to push him to heal, attack or retreat/reposition as needed.

At 195 points, Deathstroke leaves little room for teammates in a 300-point match but in larger fights feel free to add characters that share his array of keywords:  Arkham Asylum, Assassin, Gotham City Underworld, Martial Artist, and SoldierDeathstroke also has the Calculator team ability, which makes him a wild card.

We mentioned that Deathstroke’s not the only assassin in Gotham City gunning for the Dark Knight.  Floyd Lawton (aka Deadshot) also has his sights on taking down Batman!

016-Deadshot Like Deathstroke, the marksman known as Deadshot begins play with the Hired Assassin trait.  Deadshot also has a second trait called I Never Miss that represents his uncanny aim.  I Never Miss lets Deadshot use Probability Control for a ranged combat attack where he targets a single opposing character.

Deadshot comes in at 150 points and has a range of 8 squares and two targets.  Deadshot also has the Sharpshooter combat ability, which allows him to make ranged attacks against adjacent opposing characters.  Additionally, Deadshot has an Improved Targeting ability called Up Close, At Range, No Difference which lets him ignore hindering terrain when he draws line of fire.

On Deadshot’s first two clicks, he patiently waits for his mark before squeezing the trigger with Stealth, Energy Explosion, Ranged Combat Expert and Toughness all showing on his dial.  If his target goes on the run, so does Deadshot on his next two clicks, which feature the pairing of Running Shot and Penetrating/Psychic BlastToughness is replaced by Super Senses for the remainder of Deadshot’s dial.

On Deadshot’s second Running Shot click he also gains a short run of Perplex.  As we move to the last two clicks of Deadshot’s dial, we see that Penetrating/Psychic Blast is replaced by the return of Energy Explosion.

Deadshot also has the Calculator team ability and shares three of Deathstroke’s keywords:  Arkham Asylum, Assassin, and Gotham City Underworld.  With attack values that never drop below 10 and the I Never Miss trait, Deadshot makes an excellent addition any force as a ranged attacker.  Deadshot also has the Indomitable combat ability, which adds to his appeal.

Thanks for reading!  Head over to the WizKids Twitter page for an exclusive peek at the #001 Batman figure! And then join us for our next DC HeroClix: Batman – Arkham Origins preview as we look at a crotaline-inspired assassin who wants the Caped Crusader dead.  Until then, keep your Clix off their KO’s!

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DC HeroClix: No Man's Land Preview

DC HeroClix No Man’s Land: Dockside Amusement Park!

Greetings, HeroClix fans!

We’ve come to the final month of the DC HeroClix: Batman No Man’s Land Organized Play series!  You’ve fought your way past five other battlegrounds so let’s take a look at the final territory up for grabs, the Dockside Amusement Park!  Maps for Dockside Amusement Park are included in the No Man’s Land Month Six OP kits.  Like the previous maps in the series, Dockside Amusement Park features pre- and post-cataclysm sides.  (Click on images below to enlarge.)

DC2012_DocksideAmusementPark-Map

Dockside Amusement Park (pre-cataclysm) is an indoor and outdoor map that features several dilapidated attractions at an abandoned amusement park.  The starting areas are on opposite corners of the map.  One of the starting areas is occupied by a ticket booth that provides a T-shaped platform of elevated terrain.  The other starting area is on an elevated concrete platform and includes a circular ride where the cars and main rotor become blocking terrain.

The other two corners of the map are dominated by a run-down Tunnel of Love and a treacherous boardwalk.  The Tunnel of Love is mostly indoors and has a maze of water terrain and grounded terrain, along with a few elevation changes.  And for you arachnophobes, there are also plenty of cobwebs!  Cut-outs of Cupid create hindering terrain and provide some cover for characters that are looking to skulk around this attraction.  The boardwalk is elevated terrain and features plenty of rotted wood planks so watch your step when crossing!  The boardwalk also borders a small piece of water terrain.

A funhouse with black-and-white checkered floors and mirrored walls dominates one side of the map.  Like the Tunnel of Love, the funhouse is an indoor maze with the twists and turns offering challenging lines of fire for ranged characters.  There is even a section of elevated terrain.  A few shrubs outside create hindering terrain.  A few squares away, a Ferris wheel creates a wall of blocking terrain.

Like the other maps in the No Man’s Land Organized Play series, Dockside Amusement Park has a suggested scenario that is included on the instruction sheet for the Month Six OP kit.  The scenario reads:  QUAKE: At the end of each player’s turn, that player rolls 2d6.  On a result of 3 or less, replace this map with the Dockside Amusement Park (post-quake) map.  Characters are placed in the same square they currently occupy on the new map.  Any character that now is illegally placed is dealt one (1) unavoidable damage and is moved to the next closest square(s) it can occupy by its controller.

DC2012_DocksideAmusementParkPC-Map

The post-cataclysm version of Dockside Amusement Park has the unmistakable decorative touch of the Joker!  The ticket booth now boldly proclaims the park as “Joker World” and there are deadly jacks-in-the-boxes scattered throughout that create hindering terrain.  Dockside Amusement Park – er, Joker World – sports a familiar purple-and-green color scheme on each of its elements.

The circular ride has been refurbished but still acts as blocking terrain.  Same goes for the Ferris wheel.  The Tunnel of Love, has been cleaned up and the Cupid cut-outs have been repainted to look like Harley Quinn’s puddin’, “Mistah J”!

Speaking of Joker, it appears he’s converted the funhouse into his office.  The floors have been repainted to a more acceptable pair of colors and some of the walls have been knocked down to give the funhouse an open layout.  Numerous mirrors have been smashed as well, likely after Ms. Quinn saw that they made her look less than svelte.

Again, prior to the Month Six event players must declare their allegiance to one of the No Man’s Land gangs:  GCPD, Batman, Joker, Two-Face, Killer Croc or Black Mask.  At the completion of the event, the gang with the most accumulated event points has conquered Dockside Amusement Park for their gang and tags that location on the laminated Gotham City map with their Gang Token.  In addition, the gang that controls the most territory at your store at the end of Month Six will be awarded a special prize at the completion of the DC HeroClix: No Man’s Land OP series!

Who will capture the Dockside Amusement Park?  Who will conquer Gotham City?  Stay tuned!

Thank you for reading!  We hope you enjoyed participating in the DC HeroClix: No Man’s Land OP series!

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Batman: Gotham City Strategy Game Preview

Batman: Gotham City Strategy Game The Joker!

Greetings HeroClix Fans!

As the holiday season draws closer, we bring you the last SwitchClix HeroClix preview from the Batman: Gotham City Strategy Game.   This character likes to give gifts, holidays or not, regardless of whether you have been naughty or nice.  Who is this dastardly gift giver?   None other than the self-proclaimed “Clown Prince of Crime” himself, The Joker!

 

The Joker has the aptly named Craziest in the Room trait that makes it so opposing characters within four squares can’t use Perplex which conveniently pairs nicely as The Joker can begin the game hidden in the shadows thanks to Stealth.  Toughness will allow The Joker to reduce damage a bit, and a click of Perplex will allow him to modify a combat value by +or- 1 to best suit his force, or himself.   The Joker also has a special power in his attack slot for most of his dial called Joker Gas, which readsAt the beginning of your turn, place a Joker Gas token on each adjacent opposing character’s character card, then each opposing character adjacent to The Joker at the beginning of your turn is dealt damage equal to the number of Joker Gas tokens now on its character card.”

Mid-dial, overlapping with his Joker Gas special power, The Joker gains Mastermind, to better handle damage dealt to him.  Keeping a friendly figure adjacent can also help to boost his attack values by utilizing the Batman Enemy team ability.  Another click of Perplex appears in this section of his dial.  At the end of his dial, The Joker has Steal Energy to potentially heal a click of damage.

The Indomitable combat ability will keep The Joker acting without fear of pushing damage.  For theme team play, The Joker can be used on either an Arkham Asylum or Legion of Doom team.   At 99 points, The Joker, whois a unique character, will be a finesse piece that will take strategy and patience to use well.

Lastly, The Joker is one of FIVE exclusive figures in the Batman: Gotham City Strategy Game that features SwitchClix technology.  This allows you to play The Joker as a HeroClix tabletop game piece and as part of the Batman: Gotham City Strategy Game, both in very different ways! Be sure to check out our deeper look at the Batman: Gotham City Strategy Game on WizKids Games.com!

That’s all we have for today, but be sure to join us again soon for more exciting HeroClix previews and keep your Clix off their K.O.’s!

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DC HeroClix: No Man's Land Preview

DC HeroClix No Man’s Land: The Utility Belt & Gas Pellets!

Greetings HeroClix Fans!

November is finally here and that means the DC HeroClix: No Man’s Land Organized Play series is almost upon us as well!  To energize the HeroClix community, today we take a look at Batman’s famous Utility Belt, which players will be able to build and customize with monthly participation prizes as they battle for control over Gotham City! (click on images to enlarge)

Players can customize the Utility Belt to suit their needs during gameplay.  The Utility Belt costs 7 points, plus an additional point if the costume slot is active and another point for each of the six Utility Belt Item slots that will be active for the game.  At least one Utility Belt Item slot must be active.  The Utility Belt is assigned to a character when you build your force.  The assigned character is the only one that can use the Utility Belt’s effects and when the assigned character is KO’d, the opponent scores the Utility Belt.

Once forces are revealed, you may attach a Utility Belt Costume  if the costume slot is available.  You may also attach Utility Belt Items  to any available slots.  Again, all this is done BEFORE the game begins but AFTER you’re had a chance to see your opponent’s force!  The Utility Belt can be customized with any Utility Belt Items you have available but you can’t add more than three of any specific Utility Belt Item.  The costumes and belt items grant the assigned character powers and abilities as described on their resource cards.  When a Utility Belt Item is used, remove it from the Utility Belt.

Let’s take a look at one of the Utility Belt Items.  (We’ll talk about the Utility Belt again in a moment.)

The participation prize available during the first month of the No Man’s Land Organized Play series is the Gas Pellets/Smoke Grenade, which can be used as either a resource that is attached to the Utility Belt or as a relic.  One side of the Gas Pellets/Smoke Grenade card has the Gear  symbol and is numbered #S101.  Flip the card over and the Utility Belt Item  symbol and #R101 are shown instead.

When used as a relic, Gas Pellets/Smoke Grenade has a point value of 3 and requires a roll of 4-6 to place the item on a character’s card and use its abilities.  A character with Gas Pellets/Smoke Grenade can use Smoke Cloud.  When it does, after actions resolve it can be given a move action as a free action with a speed value of 4.

When Gas Pellets/Smoke Grenade is used as a Utility Belt Item, you may give the assigned character a power action to use Smoke Cloud until your next turn as a free action.  In addition, when the hindering terrain markers from the Smoke Cloud are removed, each opposing character occupying or adjacent to any of the removed hindering terrain markers is dealt 1 penetrating damage.

Let’s get back to talking about the Utility Belt, shall we?  The Utility Belt has a green starting line on its dial.  At the end of your turn, if the assigned character was given a non-free action, roll a d6 that can’t be rerolled and turn the Utility Belt to the right that number of times.  If a numbered special power is revealed while turning the dial, immediately stop turning it.

To the left of the Utility Belt’s stat slot are the Utility Belt Item , Air Drop , and Combo  symbols.  When a number is shown in the Utility Belt Item slot, if an item in that slot is used this turn, it is not removed from the Utility Belt.  When a number is shown in the Air Drop slot, if the slot is active but empty, at the beginning of your turn you may attach any available Utility Belt Item to that slot.  Mid-game, if you find that your opponent’s force has a weakness for which you didn’t anticipate, the Air Drop slot allows you to bring in the Utility Belt Item you need from outside of the game and add it to your Utility Belt.

When numbers are shown in the Combo slot, if the character uses a Utility Belt Item from one of the indicated slots, it may use an item in the other slot as a free action as long as the two items are not the same.  In addition, the slot may show a power or modifier.  When this happens, the character can use the displayed power and modifies all of its combat values by the amount shown!

Thanks for reading!  Please join us next time as we reveal more secrets from the upcoming No Man’s Land OP series.  Until then, keep your Clix off their KOs (and don’t shake The Joker’s hand)!

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Announcements DC HeroClix: No Man's Land

Who Do YOU Tag For? The DC HeroClix: No Man’s Land Facebook Contest!

A 7.6 magnitude earthquake has leveled Gotham City, transforming it into a lawless wilderness–a “No Man’s Land” of anarchy completely cut off from the outside world.  

Can you survive long enough to champion, or conquer, the ruins of Gotham City?

 

Greetings HeroClix Fans!

In celebration of the Fall release of DC HeroClix: Batman and the No Man’s Land storyline event, we are pleased to announce an opportunity for our Facebook fans to win some great prizes from the WizKids Games office in New Jersey.  Winners will be selected weekly and awarded with some cool HeroClix product that we’ve discovered squirreled away in our office!  So, how do you enter?

It’s easy to participate:

  • Choose one of the six Cover banner images below, and declare your allegiance by posting it as your Timeline cover image
  • “Like” and share our “Choose Your Tag” Facebook post (found here: www.facebook.com/wizkids) on your Facebook page
  • Share your declared allegiance (“I’m tagging for the Joker”, “I tag for the BAT”,  etc…) on our ”Choose Your Tag” Facebook post

Be sure to leave your cover image up as we will be checking periodically and awarding participating members of our Facebook community that fulfill the above criteria!

Not on Facebook? Join now and find us at www.facebook.com/wizkids! Good luck everybody!

Here are the Cover banner images (click to enlarge, right-click to save and use):

Choose the Bat-Family:

 Choose Black Mask’s Gang:

Choose the G.C.P.D.:

Choose The Joker’s Gang:

Choose Killer Croc’s Gang:

Choose Two-Face’s Gang:

Declare your allegiance and proudly tag for your Gang! Press your friends into service and make your Gang the strongest in Gotham City! Can you survive No Man’s Land or will you be crushed by another Gang? Join the fight for Gotham City this November with the release of DC HeroClix: Batman and battle your way through the next HeroClix Storyline event: No Man’s Land!

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DC HeroClix: Batman Preview

DC HeroClix Batman: The Joker!

Greetings HeroClix Fans!

 In today’s preview from the upcoming DC HeroClix: Batman set, we take a look at the Caped Crusader’s arch-nemesis, the Clown Prince of Crime himself, The Joker!

 

The Joker has a trait called You Are All Fodder which allows The Joker to use Mastermind.   The Joker has a dial that looks nearly as crazy as he is, with powers and combat values changing on every click, with all contributing to him being a very solid close combat piece, especially if you are able to utilize his trait. 

The Joker begins the game hiding using his Stealth.  From the shadows, The Joker can force a reroll with Probability Control or make sure damage is taken by an adjacent opponent in close combat due to Exploit Weakness, both provided by a special power called This is Where Your Soul Dies.  Poison can deter opposing figures from basing The Joker while Willpower will allow him to act without fear of pushing damage.   On his second click, The Joker gains Flurry, appearing on all his even numbered clicks, with Stealth on the odd clicks.  Super Senses will allow him the opportunity to avoid attacks for his next two clicks, and will swap out with Willpower after two more clicks. 

Mid-dial, The Joker sees a new special power show up called H.A.H.A.D.E.A.T.H.H.A.H.A., which grants The Joker the use of Steal Energy with the added benefit of healing 2 clicks if his attack roll was doubles.   This power will change out later in the dial with Poison before showing up end-dial again.   Outwit shows up at this point as well, and will swap back and forth with his This is Where Your Soul Dies special power. 

The Joker can be added to a theme thanks to his Arkham Asylum or Monster keywords.   Utilizing enough Mastermind fodder with his trait may allow The Joker to surprise an unsuspecting foe with his 3 range.  The Batman Enemy team ability will allow him to share attack values with friendly adjacent figures using it as well.  At 127 points, The Joker can be a deadly figure on the correct team build.

That is all for today.  Be sure to come back soon as we look at more figures from upcoming HeroClix sets!