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Marvel HeroClix: Civil War Storyline Organized Play

Marvel HeroClix: Civil War Storyline OP Grand Prizes

Greetings HeroClix Fans,

This September kicks off the final month of the Marvel HeroClix: Civil War four-month Storyline Organized Play event series. Players around the world have been fighting for and against the Superhuman Registration Act on the tabletop of their Friendly Local Game Stores.

Following the culmination of the Month 4 Marvel HeroClix: Civil War events, the Tournament Points for each player will be totaled to determine the draft order for prizing. Players that have participated throughout the series will be able to draft from the Grand Prizes which includes two copies of eight exclusive Civil War Prizes. That means everyone that has played will go home with an awesome prize!

Get ready for your snake draft by checking out each of the eight (well nine but the Captain America and Iron Man figures count as one prize!) Grand Prizes below. Which one will you pick?

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Captain America & Iron Man

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Cloak and Dagger

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Spider-Man

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Black Panther

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Ragnarok

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Namor

MV2016 112 Dr. Strange

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Captain Ironmerica

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Marvel HeroClix: Civil War Storyline Organized Play

Marvel HeroClix: Civil War Storyline OP – Captain America & Iron Man Prize Figures

Greetings HeroClix Fans!

The Marvel HeroClix: Civil War Storyline Organized Play Event Series kicks off this June at Friendly Local Game Stores around the world. In just a few weeks, players will need to choose to join the battle with Iron Man and other Pro-Registration heroes or alongside Captain America and his band of Anti-Registration vigilantes.

The Marvel HeroClix: Civil War Storyline OP has more prizes than ever with six different Limited Edition Monthly Prize Figures and eight exclusive Civil War Grand Prize figures. Each month, players will compete to win monthly prize figures and Tournament Points.  At the end of Month 4, the total of each players Tournament Points is calculated to determine the Grand Prize draft order. Stores that received one case of Marvel HeroClix: Civil War Storyline OP Booster Bricks a month will receive one Grand Prize Kit that will support up to 16 players. Stores that received two cases of Booster Bricks each month will receive two Grand Prize Kit that will support up to 32 players.

Over the next few months, we will be previewing the figures that come in the Booster Bricks, Support Prize Packs, and Grand Prize Kits. We recently previewed the 001 Captain America and 002 Iron Man figures from the Booster Brick. Today, we are excited to reveal our first Grand Prize Figures. While each of these figures can be found individually in the Monthly Support Prize Packs, they come together in an iconic pose for the Grand Prize Kit.

Check out the prize figure versions of Captain America 101 and Iron Man 102!

Marvel HeroClix: Civil War Storyline OP - Captain America Prize Figure

Marvel HeroClix: Civil War Storyline OP - Iron Man Prize Figure

The Marvel HeroClix: Civil War Storyline Organized Play Events are only a few weeks away. Keep a look out for more previews over the next few weeks and be sure to visit the WizKids Info Network to find stores hosting events near you!

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Marvel HeroClix: Civil War Storyline Organized Play

Marvel HeroClix: Civil War Storyline OP – Captain America & Iron Man

Greetings HeroClix Fans!

We’re pleased to kick off our series of previews for our latest Storyline Organized Play event, Marvel HeroClix: Civil War! The Storyline OP begin this June so be sure to visit the WizKids Info Network to find stores hosting official Marvel HeroClix: Civil War Storyline OP events near you.

These Marvel HeroClix: Civil War Storyline OP events will be different from previous OP events as the set was designed and tailored to the characters and their factions . Each Civil War five-figure booster pack contains characters from the Pro-Registration, Anti-Registration, and Neutral factions.  Each character’s HeroClix base is colored to denote their faction:  Pro-Registration characters are red, Anti-Registration characters are blue, and Neutral characters have black bases.  For the Civil War Storyline OP set, the characters numbered #001 to #032 were designed in “pairs” of figures that have a similar point cost.  All the odd-numbered figures are part of Captain America’s team while the members of Iron Man’s team are even numbered. This character balance will come into play during your team drafting at the events.

How about we start things off by taking a look at the first pairing of characters in the Marvel HeroClix: Civil War Storyline OP set?  First up is Captain America!

Marvel HeroClix: Civil War Storyline OP - Captain America 001

Captain America comes in at 80 points and has the standard movement, attack, and damage symbols.  He also has the Indomitable defense symbol, which lets him act on consecutive turns without fear of taking pushing damage. Captain America’s Improved Movement ability called Soldiering On, lets him ignore hindering terrain and characters when he moves. As the leader of the Anti-Registration forces, Captain America has the Anti-Registration keyword along with Avengers and Soldier to aid you if you choose to include him on a keyword-themed team.

Moving on to traits and powers, Captain America hits the battlefield with a trait called Just A Friendly Handshake, which he can only use once per game. Just a Friendly Handshake allows Captain America to neutralize Armor or Robot characters, like Iron Man, for a turn by giving them two action tokens when he hits them with an attack while adjacent. Captain America also has special powers in his defense and damage slots, respectively.  In his defense slot is a special power called Blocking Repulsor Blasts, which lets Captain America use Energy Shield/Deflection and Toughness, while also preventing characters from attacking him with Ranged Combat Expert. Captain America’s Energy Shield/Deflection and immunity to Ranged Combat Expert from Blocking Repulsor Blasts help him get into battle even if he is being attacked at range. The special power in Captain America’s damage slot is called Leading the Resistance which lets him use Close Combat Expert and Leadership as if he were 100 points.

The remainder of Captain America’s dial features standard powers like Sidestep, Flurry, Charge, Precision Strike, Toughness, Combat Reflexes and OutwitCaptain America also has a solid set of combat values with attack numbers that never dip below 10.

Captain America can easily hold his own in close combat but also has a flexible range of five squares to shoot as needed.  Conversely, his Pro-Registration counterpart in the Marvel HeroClix: Civil War Storyline Organized Play set is a better shooter but can also throw a punch when an opponent gets too close.  Let’s take a look at Iron Man!

Marvel HeroClix: Civil War Storyline OP - Iron Man 002

Also coming in at 80 points but with the ability to shoot a single target six squares away, Iron Man has the standard attack and damage symbols and the Indomitable defense symbol.  He also has the wing speed symbol, which lets him fly and carry teammates.  As the head of the Pro-Registration faction, Iron Man has the Pro-Registration keyword along with Armor, Avengers, Illuminati, S.H.I.E.L.D., and Scientist.

As for traits and powers, Iron Man enters play with a trait called I Wanted to Talk, But… which can be used once per game when Iron Man targets a single opposing character with an attack.  If Iron Man shares a keyword with the target, he may counter that character’s defense power for the attack. With a lot of Avengers keyword characters involved in the Marvel HeroClix: Civil War Storyline OP, there are a lot of targets for this ability. Like Captain America, Iron Man has special powers in his defense and damage slots.  Iron Man’s defensive special power, Your Shield Can’t Scratch Me, Steve, lets him use Impervious. Additionally, Iron Man can’t be targeted by an attack using Close Combat Expert if any characters get too close. Iron Man’s damage special power We Must Follow and Implement the Law, allows him to use Ranged Combat Expert and Leadership as if he were 100 points.

Rounding out Iron Man’s dial are the standard powers Sidestep, Force Blast, Energy Explosion, Toughness, Energy Shield/Deflection, and Outwit.  As for combat values, Iron Man has slightly higher speed numbers than Captain America but his attack values taper a bit toward the end of his dial.  Defense and damage values match on both characters as well.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Marvel HeroClix: Civil War Storyline OP set. Don’t forget to mark your calendars as events kick off this June!

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Announcements Marvel HeroClix

Marvel HeroClix: Avengers ID Cards

HeroClix Fans!

The Marvel HeroClix: Avengers ID Cards are circulating into stores near you! We previously mentioned that there are over 45 cards available through the Marvel HeroClix: Avengers Assemble, Marvel HeroClix: Age of Ultron Storyline OP and Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. Booster Bricks. There are more available at conventions and special events including our National/World Championships, Age of Ultron Storyline OP Events and Ant-Man Micro Tournament Weekend.

Check out the collection below, including ID Cards not yet available!

Marvel HeroClix: Avengers Assemble Booster Brick

Marvel HeroClix: Avengers ID Card- Black WidowMarvel HeroClix: Avengers ID Card- FalconMarvel HeroClix: Avengers ID Card- Hawkeye

Black Widow, Falcon & Hawkeye

Marvel HeroClix: Avengers ID Card- HerculesMarvel HeroClix: Avengers ID Card- JusticeMarvel HeroClix: Avengers ID Card- Mockingbird

Hercules, Justice & Mockingbird

Marvel HeroClix: Avengers ID Card- NovaMarvel HeroClix: Avengers ID Card- RoninMarvel HeroClix: Avengers ID Card- Sandman

Nova, Ronin & Sandman

Marvel HeroClix: Avengers ID Card- SersiMarvel HeroClix: Avengers ID Card- HellcatMarvel HeroClix: Avengers ID Card- Jarvis

Sersi, Hellcat & Jarvis

Marvel HeroClix: Avengers ID Card- ManifoldMarvel HeroClix: Avengers ID Card- Rick JonesMarvel HeroClix: Avengers ID Card- Triathlon

Manifold, Rick Jones & Triathlon

 

Marvel HeroClix: Original Avengers Fast Forces Pack

Marvel HeroClix: Avengers ID Card- Hank Pym

Hank Pym

 

Marvel HeroClix: Age of Ultron Storyline OP Booster Brick 1

Marvel HeroClix: Avengers ID Card- ProtectorMarvel HeroClix: Avengers ID Card- VisionMarvel HeroClix: Avengers ID Card- Wasp

Protector, Vision & Wasp

Marvel HeroClix: Avengers ID Card- JocastaMarvel HeroClix: Avengers ID Card- Machine Man

Jocasta & Machine Man

 

Marvel HeroClix: Age of Ultron Storyline OP Booster Brick 1

Marvel HeroClix: Avengers ID Card- Iron FistMarvel HeroClix: Avengers ID Card- Luke CageMarvel HeroClix: Avengers ID Card- Spectrum

Iron Fist, Luke Cage & Spectrum

Marvel HeroClix: Avengers ID Card- Wonder ManMarvel HeroClix: Avengers ID Card- Jessica Jones

Wonder Man & Jessica Jones

 

Marvel HeroClix: Age of Ultron OP Kits 1-4

Marvel HeroClix: Avengers ID Card- Iron ManMarvel HeroClix: Avengers ID Card- HulkMarvel HeroClix: Avengers ID Card- Captain America

Iron Man, Hulk & Captain America

Marvel HeroClix: Avengers ID Card- Thor

Thor

 

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D

Marvel HeroClix: Avengers ID Card- Black KnightMarvel HeroClix: Avengers ID Card- Black PantherMarvel HeroClix: Avengers ID Card- Ms. Marvel

Black Knight, Black Panther & Ms. Marvel

Marvel HeroClix: Avengers ID Card- QuasarMarvel HeroClix: Avengers ID Card- QuakeMarvel HeroClix: Avengers ID Card- She-Hulk

Quasar, Quake & She-Hulk

Marvel HeroClix: Avengers ID Card- S.H.I.E.L.D. Priority AccessMarvel HeroClix: Avengers ID Card- S.H.I.E.L.D. ReinforcementMarvel HeroClix: Avengers ID Card- U.S. Agent

S.H.I.E.L.D. Priority Access, S.H.I.E.L.D. Reinforcements & U.S. Agent

Marvel HeroClix: Avengers ID Card- War MachineMarvel HeroClix: Avengers ID Card- Bucky BarnesMarvel HeroClix: Avengers ID Card- Moon Knight

War Machine, Bucky Barnes & Moon Knight

  Marvel HeroClix: Avengers ID Card- Red HulkMarvel HeroClix: Avengers ID Card- Spider-WomanMarvel HeroClix: Avengers ID Card- Venom

Red Hulk, Spider-Woman & Venom

 

Convention/ Event Exclusive Avengers ID Cards

Marvel HeroClix: Avengers ID Card- Ant-ManMarvel HeroClix: Avengers ID Card- AresMarvel HeroClix: Avengers ID Card- Daredevil

Ant-Man, Ares & Daredevil

Marvel HeroClix: Avengers ID Card- Doctor StrangeMarvel HeroClix: Avengers ID Card- NamorMarvel HeroClix: Avengers ID Card- Shang-Chi

     Doctor Strange, Namor & Shang-Chi

Marvel HeroClix: Avengers ID Card- Spider-ManMarvel HeroClix: Captain Marvel ID CardMarvel HeroClix: Tigra ID Card

Spider-Man, Captain Marvel (TBA) & Tigra (TBA)

Marvel HeroClix: Avengers ID Card- SentryMarvel HeroClix: Avengers ID Card- Swordsman

Sentry (TBA) & Swordsman (TBA)

Don’t miss your chance at a complete Avengers ID Card Set! Find them, win them and use them to dominate the tabletop. Collect them all and unlock achievements in the WizKids Event System. Play them individually or participate in the Marvel HeroClix: Age of Ultron Storyline OP event series to get your Avengers Round Table resource allowing you to add up to 6 Avengers ID Cards!

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Marvel HeroClix: Avengers Assemble

Marvel HeroClix: Avengers Assemble – Meet Iron Man, Hulk & Steve Rogers

Greetings HeroClix fans, and welcome to the second part of our exploration into the chase figures from the Marvel HeroClix: Avengers Assemble set. Today, we’re looking at three of the founders of the Avengers – Hulk, Iron Man, and Steve Rogers!

As you’ll recall from our last article, the chases from this set feature some of earth’s mightiest heroes in slightly different styles – alternate takes on classic characters, if you will. Last time, we looked at Black Widow with the power of Mjolnir, and Hawkeye empowered by Pym Particles as Goliath. Today, we kick things off with Tony Stark, the Invincible Iron Man!


Marvel HeroClix: Avengers Assemble Iron Man Chase

This iteration of the technological Avenger is Tony in his ‘Heavy’ armor that he wore near the beginning run of the Marvel Now! initiative. Designed for close quarters combat and a stand-up fight, rather than the typical dogfighting that Iron Man does, this suit begins with a trait called Ultra-Dense Alloys, which gives Iron Man a myriad of defensive abilities. Whenever Iron Man would be dealt damage, you will roll a d6 that can’t be rerolled. On a 1, he can use Invulnerability, on a 2, he can use Invincible, on a 3-4, damage is reduced by 3, and on a 5-6, damage is ignored. He also has a special power on movement called Laser Replicate, which states that when he is given a ranged combat action with his damage value locked until actions resolve. After the ranged combat attack resolves, Iron Man may then make a ranged combat attack as a free action. He also carries a special power on attack called Magnetic Concussion allowing him to use both Force Blast and Pulse Wave. Finally, he has a special damage power called Give Me All the Cameras, which allows Iron Man to use Outwit, in addition to having Improved Targeting, allowing him to ignore Hindering Terrain, Characters, and Blocking Terrain, destroying all blocking terrain along it’s line of fire to the target.

Marvel HeroClix: Avengers Assemble- Hulk Chase

Truly, Iron Man is a force of technological prowess, only rivaled by the indomitable force of giant destruction the Hulk. This version of Dr. Bruce Banner is from the Hulk: The End comic, the story in which he is the last surviving human on Earth. The Last Titan trait states that Hulk can use Super Strength, and that all of his powers can’t be countered. In addition to that, Hulk also begins the game with a Titan token on his card, and once per turn, when he damages an opponent with an attack, you’ll place an additional Titan token on his card. Over the course of his dial, he also has a special ability called Hulk Hates World which allows Hulk to use Charge without having to halve his speed value, in addition to Improved Movement – Ignores Hindering Terrain, Characters, and Ignores Blocking Terrain, Destroying the Terrain as the Character Moves Through It. He also brings the defensive power Only One There Is, which shows Hulk’s resilience with the ability to use Invulnerability and Regeneration when he has no action tokens. Additionally, when this special power is revealed, you’ll stop turning the dial and remove a Titan token from the card. And, subsequently, whenever he would take damage, you’d instead remove a Titan token from this card. The only downside, sadly, is that Hulk can’t add any additional Titan tokens to the card.

Marvel HeroClix: Avengers Assemble- Steve Rogers Chase

Our final hero today is Steve Rogers, from the time where he was both leader of S.H.I.E.L.D. and the Secret Avengers – and, for a short time, the man in possession of the Nova force. That helmet granted the power of flight, as well as tactical expertise, here represented by the trait Nova Helmet Targeting Assist. Always a leader of men, this trait states that each turn, one friendly character with the Avengers keyword and another friendly with the Nova Corps keyword can use Precision Strike when targeting a single adjacent character. A Sharpshooter in possession of formidable powers, Steve Rogers makes use of the abilities of the Nova Force through the power I’m Pretty Good with Bank Shots. This power states that when he targets a single opposing character with a ranged combat attack and hits, after actions resolve he can make a second ranged combat attack against a different character – but, when he does, lines of fire are drawn and range is counted from the first hit character’s square.

We truly hope you’ve enjoyed these previews of the chases from the Avengers Assemble set – we’re very proud of the way they turned out, and think that each of them brings something unique and fun to the game. We hope you have a successful hunt for the chases as you collect the set, and that whatever you pull from Avengers Assemble helps you on your way to filling out teams you enjoy playing, as well as bringing in figures that have never been made to the game. Until next time, may your blades rolls be sixes!

Read the first Marvel HeroClix: Avengers Assemble Chase Article here: http://heroclix.com/marvel-heroclix/marvel-heroclix-avengers-assemble/marvel-heroclix-avengers-assemble-black-widow-goliath/#axzz3ZNMoJAjU

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Marvel HeroClix: Age of Ultron

Meet the Avengers: Age of Ultron (Part 1)

Greetings HeroClix fans, and welcome to the first of our exciting previews from the upcoming Marvel HeroClix Avengers: Age of Ultron set, based upon this summer’s upcoming blockbuster! Over the next couple of days, we’ll be diving into the six figures from the movie starter set, today focusing on three signature Avengers – Captain America, Thor, and Iron Man Mk. 43!

As is tradition with the characters represented in the Marvel Cinematic Universe, all three characters come equipped with the Avengers Initiative team ability, which ensures that hindering terrain won’t be an issue when moving or drawing lines of fire – and with a range of 8 squares for Thor and a range of 7 squares with 2 targets for Iron Man, you’ll be able to fire off shots from all over the map without fear of Stealth derailing your attack. And don’t think Captain America misses out – sure, he has a range of 0 squares, but he can really take advantage of both Sidestep and Charge without having to concern himself with finding a path around hindering terrain.

MV25.5 avengers 2 starter Preview Sheets Boosters Ant Man Box Set2

Each of these characters comes with the standard powers you’d expect them to have, but we wanted to jump in a bit deeper with their special powers. Captain America, for example, begins with a trait called Shield Toss. Again, he has a range of 0 squares, but his trait states that whenever Cap makes a close combat attack, all squares within 6 squares and line of fire are considered adjacent. Steve also comes with a special power over the majority of his dial on damage called Heart of the Avengers. This power states that he can use Leadership, and may choose to use it normally, or as a power action. If it is used as a power action and is successful, he may in turn remove an action token from all friendly characters with the Avengers keyword within 6 squares!

MV25.5 avengers 2 starter Preview Sheets Boosters Ant Man Box Set3

Up next, we have the Asgardian God of Thunder, Thor, who has a versatile dial that can be played at either 150 or 100 points. The Odinson, of course, is armed with a mythical hammer, which is represented by his trait The Might of Mjolnir.  This trait states that when Thor makes an attack, you have the choice of if that attack generates knock back or not. While a relatively straightforward effect, its advantages are numerous – will that knock back of 4 squares take your opponent over the edge of a mountain, or slam them into a wall? Thor also has a special power over three clicks of his speed, called Bring the Hammer Down, which allows him to use Charge and Quake. When he uses Charge, you have the choice to not halve his speed value from it, but if you do, he may only activate Quake with the close combat action.

MV25.5 avengers 2 starter Preview Sheets Boosters Ant Man Box Set

Where things get exciting and a bit more complex is with the billionaire playboy philanthropist Iron Man Mk. 43. To start, Tony brings a trait called The House Party Protocol. Once per game, this trait allows Iron Man Mk. 43 to be given a power action that doesn’t deal pushing damage. You’ll then be allowed to bring in an Iron Legion figure (from the gravity feed of the Marvel HeroClix Avengers: Age of Ultron set) from outside of the game, and place it in a square adjacent to Tony on its red starting line. This is only a temporary benefit, however – the first time the Iron Legion takes damage, it’s removed from the game, and your opponent scores no points for its defeat. Iron Man Mk. 43 also kicks in the afterburners with his speed special power called Sometimes You Have to Run Before You Can Walk. This power states that Iron Man Mk. 43 can use Running Shot, and when he does, his speed value doesn’t get cut in half from its use.

Each of these characters brings something a little bit different to the table, with Captain America and Thor having indomitable dials that encourage pushing. In addition to that, each has a wide array of keywords, both generic and named, that will make them very versatile when branching out from just this starter set.

So, there you have it! Our first three characters from the Marvel HeroClix Avengers: Age of Ultron starter set! Be sure to stop by soon as we check in with the next three members of the Avengers. Until then, push for the win!

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Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Iron Man!

Greetings HeroClix fans!

Happy The Invincible Iron Man Release Day everyone!  For our final preview in this series,  we delve once again into the Stark Industries files on Iron Man himself, but not with Tony Stark in the suit.  Tony had to step down for a while as Iron Man and James Rhodes once again took up the moniker of Iron Man in the Iron Man Armor Model 40 suit.  Let’s take a deeper look.

038-Iron-Man

Made in secret by Tony Stark and comprised of Stark tech, Stark Resilient tech, S.H.I.E.L.D. and some A.I.M. components, the Iron Man Armor Model 40 suit even contains War Machine ghost tech.  This is shown with the trait Personal Cloaking Device that says when it is not your turn, lines of fire can’t be drawn to Iron Man if he occupies hindering terrain or is adjacent to blocking terrain.  This is an ironclad trait because it is not Stealth so stealth-busting characters likely still won’t be able to see him.

At 110 points, Iron Man possesses the flight ability and a 7 range with 2 targets.  He doesn’t have any move then attack powers for his entire dial, but he does possess Sidestep at the top, middle, and end points of his seven-click dial.  This is fairly accurate to the ghost tech capabilities of the suit.  In addition, Iron Man’s first three clicks also have Energy Explosion and with a 3 damage for almost the entire length of the dial as well as two targets, Rhodey should be able to punch through other characters armor.

If that can’t pierce opposing characters’ shields, mid-dial Iron Man gains Incapacitate – and of course now when a character has two tokens already, 1 penetrating damage is dealt with this power.  Iron Man’s final two clicks possess Pulse Wave and we shouldn’t need to iron out the details of this power.

Iron Man starts his top click of defense with Invulnerability.  He then transitions to Toughness for all but his last two clicks of life, with his final two clicks being Energy Shield/Deflection.  For all but the last two clicks, Iron Man also has the special power Secret Identity, For Now which states that Iron Man can use Shape Change.  When Iron Man does and the result of the d6 roll is a 1, he can’t use Shape Change again this game, but can use Willpower instead.  Missing a Shape Change roll can be a bit daunting, but this can definitely make it less repulsive.

Iron Man has one other trait and for this one, you’ll want to have a sideboard with you!  It’s called Summon Ancestral Spirit: Iron Man and it allows for when Iron Man would be KO’d, roll 2d6 that can’t be rerolled.  If the result on either die is 5 or 6, you may replace this character with a character from IMM#051 through IMM#056 or IMM#201 on its starting line.  If you do, deal that character unavoidable damage equal to 6 minus the result of the other die.  Only one friendly character per game may be replaced through this ability.  If you roll a critical hit or a 5 and a 6, you could replace him with a character on its top click.  If you add the M’Kraan Crystal Sliver (#S101 from the Wolverine and the X-Men set) to the mix, you could have a character that almost cannot be KO’d!

That ends this preview from The Invincible Iron Man but be ready for more exciting sneak peeks from upcoming HeroClix releases!

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Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Justin Hammer and Hammer Industries Drone!

Greetings HeroClix Fans!

Today we continue to look at figures in the upcoming Marvel HeroClix: Invincible Ironman set! Today we are previewing two characters, Hammer Industries Drone and Justin Hammer. Let’s hammer out the details!

005-Hammer-Industries-Drone

At 75 points, Hammer Industries Drone has the flight symbol, a 5 range with 2 targets, and has Improved Targeting ignores hindering terrain.  This can really enhance his starting click with Running Shot, Incapacitate, and Toughness. He is only dealing 2 damage, so characters with damage reducing powers can shrug off his attacks unless you use his Incapacitate to immobilize your opponent’s characters to allow a heavier hitter to setup for an attack.

Hammer Industries Drone also starts with a special power This isn’t a Rescue – It’s an Ambush which states when Hammer Industries Drone carries a character with the Hammer Industries keyword and a lower point value, modify the defense value of both characters by +1 until your next turn. See below for a good character to use with this power.

The Hammer Industries Drone has the keywords Armor, Hammer Industries, and Robot. With the Hammer Industries keyword, he can use the Hammer Industries ATA which says characters using this team ability can use perplex, but only to target a character with the Armor, Hammer Industries, or Robot keyword. This use of Perplex may not modify damage values, and no character may be targeted by this ability more than twice per turn. This use is in addition to any other uses of Perplex. The cost is 5 points per character.  This ATA can’t help with lower damage values, but it can help you hit with your attacks.

For his 75 points, he gets 6 clicks of life. His stats are fairly consistent, and his powers can alternate on his dial. Sometimes he needs a little support to enhance his ability. That support piece could be our next review, Justin Hammer.

008-Justin-Hammer

Coming it at a low 54 points and 4 clicks of life, Justin Hammer is ready to help drive nails into your opponent’s coffin.  He has the trait I Know All the Players which states characters with the Armor, Hammer Industries, or Robot keyword may be targeted by Justin Hammer’s Outwit or Perplex if they are within 10 squares, regardless of range or line of sight. This is great to hide him behind the troops and use his Perplex or Outwit.

Justin Hammer’s top 2 clicks have Outwit and the special defense power It’s All Above Board and Legal which allows him to use Mastermind. He can use t to transfer damage to characters of 150 points or less if they are within 3 squares and have the Armor, Hammer Industries, or Robot keyword. So his trait and this special power would allow you to park him behind a wall, or hidden on elevated terrain and as long as the square distance requirement is met, range and line of fire are unnecessary.

His last 2 clicks swap out Outwit for Perplex. On any click of his dial, Justin Hammer can be useful to the Hammer Industries Drone. With the drone’s special power This isn’t a Rescue – It’s an Ambush, the drone can carry Justin Hammer and both will get the +1 to defense. Make sure at the beginning of a game to verify if any of your opponent’s characters have the Armor, Hammer Industries, or Robot keywords, because his trait will work on them as well.

That ends this preview for the Marvel HeroClix: Invincible Ironman set, but stay tuned for next week as we check in on someone who’s a chip off the ol’ block.!

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Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Death’s Head!

Greetings HeroClix Fans!

Welcome to the files of Stark Industries as we begin to look at figures from the upcoming Marvel HeroClix: The Invincible Iron Man set. Death’s Head is the Marvel HeroClix 2012 Fan-Vote Winner and a freelance peace-keeping robotic bounty hunter.

028-Death's-Head

First thing to note is that Death’s Head has the Improved Target Combat Symbol. Death’s Head can use Improved Targeting and ignores other characters whenever he draws a line of fire. Death’s Head has an 8 range with one target.

Death’s Head starts out with the ability to use Phasing/Teleport with a 10 movement, getting him into position for the right follow up attack. Penetrating/Psychic Blast and Invulnerability finish off his top dial. Death’s Head next click has Invincible and picks up Exploit Weakness. So, either up close or from range, Death’s Head should be dealing penetrating damage to any unfortunate target.

On click 3, Death’s Head picks up the use of a special power called Side Job. Each time Death’s Head hits with an attack and actions resolve, you may deal 1 unavoidable damage to another friendly character within 3 squares. If you do, Death’s Head may be given one action as a free action but can’t attack any character he already attacked this turn. Notice that as long as Death’s Head has friendly characters to deal damage to, and new targets to attack, he could do this multiple times.

On a Non-Theme Golden Age 300 point build you could use Death’s Head and #203b S.H.I.E.L.D. Field Agent (from the Marvel HeroClix: Captain America gravity feed set) as they both have the Robot keyword.  You can attach the Robot ATA at 4 points each, giving one of them the ability to use Perplex when they are adjacent. Next add in #33 Forge from Wolverine and the X-Men and you have yourself a nice little circle of death. Death’s Head targets an opposing character and resolves that action, then he gives a click of damage to the S.H.I.E.L.D. Field Agent. Death’s Head now targets another opposing character and resolves that action. When it’s all over you can use Forge’s trait to free action heal the S.H.I.E.L.D. Field Agent of one damage.

Death’s Head gains Sidestep on click 5 and a special power called many Many Ways to Kill You, Yes? At the beginning of your turn, you may choose Close Combat Expert or Ranged Combat Expert. Death’s Head can use the chosen power this turn.

On Death’s Head final two clicks he now can use Energy Explosion and a special defensive power called Faked My Own Death.  This will allow Death’s Head to use Invulnerability and Regeneration.

Death’s Head also has the indomitable combat ability allowing him to use Willpower and all for just 177 points, this guy will bring the hurt. Aside from having Robot, Death’s Head also has Assassin and S.W.O.R.D. for his keywords.

Thanks for reading and be sure not to crosshairs with our next villain as we continue to look at figures from the upcoming Marvel HeroClix: Invincible Iron Man set. Until then, Shape Change for the Win!!

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Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: The Mandarin!

Greetings HeroClix Fans!

Welcome to the files of Stark Industries as we begin our look at figures from the upcoming Marvel HeroClix: The Invincible Iron Man set.  The Mandarin, an archenemy of Iron Man and one of Marvel Comics‘ most powerful super-villains!

030-Mandarin

When building your force you are allowed to use the Mandarin’s trait called Rings of the Mandarin.  This allows Mandarin to be assigned one or two different relics with the MV20 Ironman set symbol-01 set symbol by paying their point cost.  If he does, your force may not contain a resource or other objects.  Each time Mandarin takes damage from an opponent’s attack, place a Ring token on his character card.  Give Mandarin a power action, remove a Ring token from his character card, and you may assign a relic to him with the  MV20 Ironman set symbol-01 set symbol if that relic is not already on your force.

Aside from the powers and abilities that might be granted to Mandarin through the use of his rings, he does have a fairly resourceful dial.  Mandarin possesses theWing symbol-01 with a starting speed of 9.  He can use Running Shot with a range of 8 squares and two targets.  Mandarin’s 11 attack value should make it easy to land a successful hit for 3 damage, especially after using Outwit to counter your opponent’s defensive power.  Mandarin has Toughness for defense and on click 2 his attack value may go down by 1 but his defensive value goes up by 1.  Seems like a fair trade.

On click 3 Mandarin shows that he is a karate master.  Mandarin can use Charge and Combat Reflexes and a special power called Lethal Karate Blow. This allows Mandarin to modify his damage value by +2 when he makes a successful close combat attack and the attack roll is a 10 or higher.  If Mandarin was to roll a critical hit, he would get the +2 damage modifier from his special power and an additional +1 modifier for the critical hit.  This would give Mandarin the potential to smack someone for 6 clicks of damage.  Bring it on!

On click 6 Mandarin goes to a peak of 4 damage and back up to 18 on defense.  He can now use Phasing/Teleport, Energy Shield/Deflection and Probability Control.

Mandarin has Mandarin’s Minions, Martial Artist, Ruler, Scientist, and The Hand for keywords.  At just 136 points, find the room to add 7 points for The Hand Additional Team Ability (ATA).  This blocks lines of fire to Mandarin if he is adjacent to a wall or blocking terrain when it’s not your turn.  Maybe add a character with the Scientist keyword and Barrier to your team like ASM #001c Spider-Man, who has the Spider-Man Ally team ability.  This makes Spider-Man a wild card who can copy The Hand ATA.  Some cool stuff!

Thanks for reading and be sure to continue to check back as we continue looking at figures from the upcoming Marvel HeroClix: Invincible Iron Man set.  In case you missed it, be sure to check out ol’ “Shell Head” himself from our earlier Iron Man preview! Until the next time, Shape Change for the Win!!