DC HeroClix: Superman/Wonder Woman

DC HeroClix: Superman/Wonder Woman- Hermes

Greetings HeroClix Fans!

We are pleased to kick off our series of previews for the DC HeroClix: Superman/Wonder Woman set by bringing you the messenger of the gods, and an ally of Wonder Woman.  Please welcome the original Speedster, Hermes!

DC HeroClix: Superman/Wonder Woman- Hermes

Hermes comes into play at 140 points and hits the battlefield with a pair of fun traits.  The first trait, Divine Aura, protects Hermes from being targeted by the Outwit or Probability Control powers unless the opposing character using those powers has the Deity keyword or has a higher point value.

We’ll get to Hermes’ second trait in a bit. First, let’s take a look at his dial.  Hermes has a fairly steady set of combat values that are backed with standard powers appropriate to his role in the Greek pantheon of gods:  Hypersonic Speed up front lets Hermes hit and run and is paired with Probability Control to make sure his attack rolls are successful (or make sure his opponent’s rolls are unsuccessful).  Invincible on Hermes’ opening clicks lets him soak up most of the damage from an opposing opening strike.

On the back half of Hermes’ dial, he becomes less mobile and more of an in-your-face attacker as he gains Sidestep to get into position and Exploit Weakness to bypass damage reducing powers on enemy characters.  Toughness lets Hermes absorb some damage dealt to him while Steal Energy lets him heal a click back when he attacks up close.

Speaking of healing, earlier we mentioned that Hermes had a second trait, Caduceus Snake, which lets him, at the beginning of the game, place a pair of bystander tokens as shown below.  If there are no friendly Caduceus Snake tokens on the map, Hermes can be given a power action to place two more Caduceus Snake bystanders adjacent to him.

The Caduceus Snake bystander tokens have Precision Strike to help make sure their bites hit and Super Sense to help avoid attacks against them—but what players will likely see the most use for them is their Support power which will allow them to heal Hermes and other friendly characters.

At 140 points, Hermes is a viable choice as a secondary attacker or suppport piece in larger point matches.  For theme team building purposes, Hermes has the Deity, Herald, Mystical and Speedster keywords.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the DC HeroClix: Superman/Wonder Woman set!