Categories
DC HeroClix: Batman Preview

DC HeroClix Batman: August General In Iron!

Greetings HeroClix Fans!

Welcome back as we continue to explore the DC HeroClix: Batman set.  Today’s preview takes us to a member of the current lineup of the Justice League International as well as the leader of the Chinese Government’s ‘super-functionary’ program, August General in Iron!

August General in Iron begins play using Charge to engage the opposition, and once in position to make an attack, he can choose between a standard close combat action, or he can use his special power, As the Party Requires.  This special power allows August General in Iron to use Quake with the added bonus of a choosing one hit figure to take the damage as penetrating damage.  Impervious will allow August General in Iron to reduce damage for a few clicks, if not ignore it outright.  August General in Iron has a 0 printed range, but brings range support to your force with his only click of Enhancement.

Next up on August General in Iron’s dial, he gives up Enhancement and Charge to be able to pummel a foe or two with Flurry.  Rounding out the first half of August General in Irons dial is Exploit Weakness.  The Indomitable combat ability will allow August General in Iron to ignore pushing damage as he moves to grab an object with Super Strength, and then use it on an opposing figure.  A click of Regeneration will give August General in Iron the opportunity to heal back to the top of his dial.

August General in Iron starts the back half of his dial in much the same way as the front half.  Charge and his As the Party Requires special power are back, this time with Invulnerability to reduce damage.  On his next click, he trades his special power for a couple of clicks of standard Quake, while still being able to use Charge.  One more click of Flurry shows up before the end of his dial.  On his last click, August General in Iron has the option to make his close combat attack stick with Exploit Weakness or attempt to heal back to mid-dial with another click of Regeneration. 

August General in Iron has the Justice League team ability, allowing him to move without using and action from your action pool.  August General in Iron will find his way onto a few theme teams with Great Ten, Justice League International, and Soldier keywords.  At 142 points, August General in Iron will be a great addition to whatever team you choose to build around.

Thanks for reading, and be sure to come back soon as we explore more figures from the upcoming DC HeroClix: Batman set!

 

 

Categories
DC HeroClix: Batman Preview

DC HeroClix Batman: Socialist Red Guardsman!

Greetings HeroClix Fans!

Welcome back as we continue to explore the upcoming DC HeroClix: Batman set.  Today, we are pleased to present a member of the Chinese Government’s ‘super-functionary’ program, the Great Ten, making his HeroClix debut.  Ladies and Gentlemen, Socialist Red Guardsman!

 

Socialist Red Guardsman begins play utilizing his 6 range and two targets to do as much damage as possible with an opening run of Energy Explosion.  Invulnerability represents the containment armor Socialist Red Guardsman is forced to wear to keep his solar powers in check.  Enhancement represents the control his government keeps over all of the Great Ten.  On his second click, Toughness replaces Invulnerability for a few clicks of his dial.  Though his armor is quite heavy, shown by his low movement values, Socialist Red Guardsman gains couple of clicks of Running Shot.

Mid way through his dial, Socialist Red Guardsman trades Energy Explosion for Pulse Wave, which will cover the last half of his dial.   Damage reduction is given up for the ability to pour on the damage as Willpower allows Socialist Red Guardsman to act without fear of pushing damage for the rest of his dial.

Socialist Red Guardsman has the ability to dish out some solid damage with his printed damage values and attack powers, but his trait allows him to be even more dangerous.  Runaway Reactor allows Socialist Red Guardsman to deal penetrating damage when he uses Energy Explosion, and he can choose not to halve his range value when he uses Pulse Wave.  In either case, Socialist Red Guardsman is dealt 1 unavoidable damage after the attack resolves.

Socialist Red Guardsman possesses the Armor and Great Ten keywords, giving him a couple of theme team options.  At only 78 points, Socialist Red Guardsman brings an aggressive power set and solid stats to any force you choose to include him on.

That’s all for this time.  Thanks for reading, and as always, be sure to come back later in the week as we preview another figure from the upcoming DC HeroClix: Batman set!