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Batman: Gotham City Strategy Game Preview

Batman: Gotham City Strategy Game The Joker!

Greetings HeroClix Fans!

As the holiday season draws closer, we bring you the last SwitchClix HeroClix preview from the Batman: Gotham City Strategy Game.   This character likes to give gifts, holidays or not, regardless of whether you have been naughty or nice.  Who is this dastardly gift giver?   None other than the self-proclaimed “Clown Prince of Crime” himself, The Joker!

 

The Joker has the aptly named Craziest in the Room trait that makes it so opposing characters within four squares can’t use Perplex which conveniently pairs nicely as The Joker can begin the game hidden in the shadows thanks to Stealth.  Toughness will allow The Joker to reduce damage a bit, and a click of Perplex will allow him to modify a combat value by +or- 1 to best suit his force, or himself.   The Joker also has a special power in his attack slot for most of his dial called Joker Gas, which readsAt the beginning of your turn, place a Joker Gas token on each adjacent opposing character’s character card, then each opposing character adjacent to The Joker at the beginning of your turn is dealt damage equal to the number of Joker Gas tokens now on its character card.”

Mid-dial, overlapping with his Joker Gas special power, The Joker gains Mastermind, to better handle damage dealt to him.  Keeping a friendly figure adjacent can also help to boost his attack values by utilizing the Batman Enemy team ability.  Another click of Perplex appears in this section of his dial.  At the end of his dial, The Joker has Steal Energy to potentially heal a click of damage.

The Indomitable combat ability will keep The Joker acting without fear of pushing damage.  For theme team play, The Joker can be used on either an Arkham Asylum or Legion of Doom team.   At 99 points, The Joker, whois a unique character, will be a finesse piece that will take strategy and patience to use well.

Lastly, The Joker is one of FIVE exclusive figures in the Batman: Gotham City Strategy Game that features SwitchClix technology.  This allows you to play The Joker as a HeroClix tabletop game piece and as part of the Batman: Gotham City Strategy Game, both in very different ways! Be sure to check out our deeper look at the Batman: Gotham City Strategy Game on WizKids Games.com!

That’s all we have for today, but be sure to join us again soon for more exciting HeroClix previews and keep your Clix off their K.O.’s!

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Batman: Gotham City Strategy Game Preview

Batman: Gotham City Strategy Game Killer Croc

Greetings HeroClix Fans!

For today’s Batman: Gotham City Strategy Game preview we visit a foe of the Caped Crusader who is deadly on land and in the water.  Please welcome Killer Croc! 

Coming into play at 82 points, Killer Croc hits the battle map with a Trait that plays off his status as one of Batman’s more primal and physically intimidating foes.  With A Force To Be Reckoned With, opposing characters within four squares can’t use Willpower.

Killer Croc has the Swim movement ability and begins his dial with Charge as he goes for his opponent’s jugular.  Charge is paired with Super Strength in his attack slot, allowing Killer Croc to close the distance between him and an opponent while bludgeoning his foe with an object.  Defensively, Killer Croc’s reptilian hide (Toughness) protects him from harm.

Once Killer Croc is off his top click, Super Strength remains but he drops Charge in favor of a special power that represents a deadly reptilian combo attack!  With Claw, Claw, Bite, Killer Croc can use Flurry.  When he does and one character takes damage from both close combat attacks, after actions resolve he may be given a free action to make a close combat attack using Blades/Claws/Fangs against the same target.  Claw, Claw, Bite remains on Killer Croc’s dial for three clicks.

Mid-dial, Killer Croc picks up regular use of Blades/Claw/Fangs as he fights tooth and nail.  Killer Croc is arguably at his deadliest point on the dial as Blades/Claw/Fangs can be used with the Flurry granted by Claw, Claw, Bite!

Moving onto the back end of Killer Croc’s dial, Blades/Claws/Fangs remains for two more clicks and he drops Claw, Claw, Bite in favor of regular use of Flurry.  Defensively, he loses Toughness but one click later gains Willpower to show that he is enraged!

The Batman Enemy team ability should come in handy as Killer Croc shares his attack values – none of which dip below 10 – with other friendly adjacent figures using the same team ability.  Killer Croc’s damage values are just as consistent, never dipping below 3 except on his last two Blades/Claws/Fangs clicks.

Killer Croc’s trait, special power and consistent combat values make him a great addition to many HeroClix teams.  The Animal, Arkham Asylum, and Brute keywords should help focus their theme-team building strategies.

Like the other four exclusive figures featured in this release, Killer Croc employs SwitchClix technology.  This allows you to play Killer Croc as a HeroClix tabletop game piece or as part of the Batman: Gotham City Strategy Game!

Thanks for reading!  Please join us next time as we reveal more secrets from upcoming HeroClix releases!

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Batman: Gotham City Strategy Game Preview SwitchClix

Batman: Gotham City Strategy Game: Two-Face!

Greetings HeroClix Fans!

With the holiday season upon us, we are pleased to bring you a character from the Batman: Gotham City Strategy Game who keeps you guessing whether or not he’s naughty or nice.  Today’s preview is none other than Two-Face!

Formerly known as the crusading District Attorney Harvey Dent, Two-Face was scarred in a horrific attack at the hands of one of Gotham City’s most notorious crimelords.  Since then, Two-Face has been torn between his sense of justice and his desire for chaos, which is best represented by his need to flip a similarly scarred coin to make critical decisions.

Two-Face begins play with a trait, Harvey or Two-Face?  This Trait prevents opposing characters within four squares from using Stealth, which could be a critical piece of denial strategy based upon Two-Face’s placement on the battlefield.   

Running Shot kicks off Two-Face’s dial as he maneuvers into position then takes a crack shot at opposing figures with his range of 5.  This power shows up again on Two-Face’s last two clicks.  On the same clicks as Running Shot, Two-Face’s obsessive side emerges in the form of Willpower in his defense slot.

Of course, when it comes to Two-Face it’s the coin that calls the shots.  In Two-Face’s attack slot is a special power, Heads I Win, Tails You Lose, which represents the former district attorney’s tendency to let a coin flip decide fate.  With Heads I Win, Tails You Lose, roll a d6 at the beginning of your turn.  On a result of 1-3, Two-Face modifies his defense value by +2 until he makes an attack or until your next turn.  On a result of 4-6, modify Two-Face’s attack value by +2 until your next turn.  Heads I Win, Tails You Lose appears in the attack slot of Two-Face’s first three clicks.

On Two-Face’s second and third clicks he gains Ranged Combat Expert to represent his .22 semi-automatic pistol.  Two-Face doesn’t have to do all the dirty work, however, which is why he can share attack values with adjacent friendly figures that can also use the Batman Enemy team ability!

Let’s not forget that Two-Face can share his attack value with an adjacent friendly figure who shares his Batman Enemy team ability, and at only 49 points it will be easy to accomodate him on your force.  Two-Face can be used a theme teams built around the Arkham Asylum or Gotham Underworld keywords.  Between his inexpensive cost, the Batman Enemy team ability, and his Trait which shuts down Stealth, Two-Face is a great addition to many different HeroClix build strategies.

Lastly, Two-Face is one of FIVE exclusive figures in the Batman: Gotham City Strategy Game that features SwitchClix technology.  This allows you to play Two-Face as a HeroClix tabletop game piece and as part of the Batman: Gotham City Strategy Game, both in very different ways! Be sure to check out our deeper look at the Batman: Gotham City Strategy Game on WizKids Games.com!

That’s all we have for today.  Be sure to join us again soon for more exciting HeroClix previews and keep your Clix off their K.O.’s!

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Batman: Gotham City Strategy Game Preview SwitchClix

Batman: Gotham City Strategy Game The Penguin!

Greetings HeroClix Fans!

While many of us may be recovering from Thanksgiving turkey we are pleased to present you all with a villain with an affinity for all sorts of fowl as well as known for foul deeds! Today’s preview is from none other than the upcoming Batman: Gotham City Strategy Game, The Penguin!

The Penguin has a trait called Criminal Mastermind that makes it so opposing characters within 4 squares can’t use Outwit.   The Penguin has a dial that represents a large quantity of umbrella weaponry he has utilizes in his career, as well as his own intellect.

The Penguin opens his dial being able to use his machine gun umbrella, represented by Energy Explosion, which he can use with his 5 range.  Energy Shield Deflection will make him harder to make range attacks against, and Outwit will allow him to deprive an opposing figure of a key power.   Should an opposing figure become adjacent to The Penguin, on his next couple of clicks he now has access to Blades/Claws/Fangs. 

At the end of his dial, The Penguin has a power set designed to get opposing figures away from him as he now can move a single figure away without an attack roll with Force Blast, or target multiple adjacent foes with a locked damage value of 2 using Quake. 

All of these elements make The Penguin a very playable character, but it is his second trait that makes him the most fun.    Called Penguin Automa-Bombs, this trait allows The Penguin to be given a power action when there are no friendly Penguin Automa-Bombs in play, and place one in a square adjacent to The Penguin.  

The Penguin Automa-Bomb is a bystander token as described on the back of this card.  Penguin Automa-Bomb has a trait called Set to Blow that says its combat values can’t be modified.   Penguin Automa-Bomb has a range value of 5, with a 10 attack and 0 damage.   Instead of a printed damage, it has a special power called Boom!!!! that allows Penguin Automa-Bomb to use Pulse Wave, with a locked damage value of 2 no matter how many figures are in range.  After the action resolves, Penguin Automa-Bomb is dealt 1 unavoidable damage.  “Boom!!!! ” indeed!

For 70 points, The Penguin brings the ability to share attack values with adjacent friendly figures that can also use the Batman Enemy team ability.   The Penguin can fit on a couple of theme teams with the Arkham Asylum and Gotham Underworld keywords.

Lastly, don’t forget that The Penguin is one of five figures in the Batman: Gotham City Strategy Game that features SwitchClix technology, allowing you to play The Penguin in both your HeroClix tabletop games and the Batman: Gotham City Strategy Game in very different ways! Be sure to check out our deeper dive of the Batman: Gotham City Strategy Game on WizKids Games.com!

That’s all we have for today.  Be sure to enjoy a safe and happy holiday weekend and keep your Clix off their K.O.’s!