Categories
2017 Convention Exclusives

Marvel HeroClix: Giant-Man Con Exclusive

Greetings, HeroClix fans! Welcome to another peek into the future, as we take a gander at one of the upcoming 2017 Winter WizKids Open Convention Exclusive Figures. Today, we’ve got the sometimes pint-sized, but this time giant-sized, Hank Pym, Giant-Man!

Giant-Man is a Colossal-sized figure, meaning he has access to Great Size, Giant Reach: 3, and Colossal Stamina. These abilities give him several effects starting with Improved Movement – Ignores Elevated, Hindering, and Outdoor Blocking Terrain, and he may move though squares adjacent to or occupied by opposing characters. He can attack characters up to 3 squares away with close attacks with Giant Reach, and Colossal Stamina allows him to be given a non-free action if he has two action tokens, but he will take 1 unavoidable damage, and won’t be able to clear action tokens after that round. He is also able to Carry characters that are a smaller in size than he is, which can be useful for positioning your force.

Marvel HeroClix: Giant-Man Con Exclusive

So – we’ve covered his size, now let’s take a closer look at Giant-Man’s card and dial. First thing’s first, at 19 clicks of life with his full value, Giant-Man is built to last. He’s also Indomitable, which means you can push him normally without taking any pushing damage. He’s playable at three point values of 200, 125, and 15, giving you options for having the big guy on your team. And then comes the bevy of standard powers – Charge, Sidestep, Quake, Super Strength, Toughness, Combat Reflexes, Super Senses, Outwit, Exploit Weakness, and Perplex. Truly, Giant-Man is a marvel, and that’s before we even start to look at his special powers!

The first special power you’ll encounter on Giant-Man’s dial at his full point value is a special defensive power, Your Bullets Are Like Pebbles. This power states that Giant-Man can use both Energy Shield/Deflection and Toughness – meaning that from range on his top dial, he’s has a 21 defense! The next special power you’ll encounter on Giant-Man’s dial appears on his attack line, called They Fall Like Dominoes… This power states that Giant-Man can use Quake, and when he does, he can use Giant Reach: X, where X is his current click number!

Lastly, we look at the two special powers appearing on his final click of life, Colossal Indifference and Colossal Retaliation: Wing Sweep. Colossal Indifference is a STOP click, and states that if Giant-Man began the game on the 15-point starting line, he can’t attack smaller characters, except via Colossal Retaliation. Colossal Retaliation states that you can give Giant-Man a free action if no other Colossal Retaliation power has been activated this turn, and choose an opposing character that attacked Giant Man or a damaged friendly character since your last turn. Then, place Giant-Man such that he can make a close attack targeting the chosen character, and he targets all other characters within 3 squares and line of fire as well. Hit characters are each dealt 3 damage instead of normal damage, and hit characters without the Flight movement symbol are knocked back.

There you have it! In all his colossal glory, Giant-Man will be available at the 2017 Winter WKO events. Be sure to register soon on the WizKids Info Network and find an event in your area! Keep a look out on HeroClix.com for more previews including Giant-Man’s Pym Pocket Tank and Pym Particle Tank! Until next time, may your days be merry and bright!

Categories
Marvel HeroClix: Age of Ultron SLOP

Marvel HeroClix: Age of Ultron- Giant-Man & Yellowjacket

Greetings HeroClix Fans!

We’re back with another exciting look at two more characters from our  Marvel HeroClix: Age of Ultron Storyline Organized Play series! Today we are pleased to bring you two more of Hank Pym’s many identities that can be found in the second wave of Age of Ultron tournament boosters, Giant-Man and Yellowjacket!

First up is Giant-Man, who can be played at 158, 100 and 50 points. Giant-Man’s 100- and 50-point starting lines are on clicks 4 and 7 respectively. Like Hank Pym, Ant-Man and Goliath, Giant-Man has the Morph: Many Identities trait. Also, like Goliath, Giant-Man’s version of Morph: Many Identities has an additional sentence which requires you to use his blue click numbers for the trait.

Marvel HeroClix: Age of Ultron- Giant-Man

Giant-Man has a second trait called Stand Tall Next to Hulk and Thor which lets him make an extra close combat attack as a free action as long as another friendly character with the Avengers keyword and a damage value of 4 hits an opposing character. Giant-Man has a very consistent set of attack and damage values, starting with an attack value of 10 and a damage value of 4 on his top click. Stand Tall Next to Hulk and Thor lets Giant-Man play the role of clean-up batter in your lineup by having your heavy hitter get in the first attack on an opposing character. (Remember that Stand Tall Next to Hulk and Thor says your teammate only has to hit the opposing character for the trait to come into play.) Giant-Man can then come in and make a normal attack on the same opposing character, then follow up with a free action close combat attack.

Giant-Man can help swing for the fences by using Outwit on his first two clicks to counter a defensive power prior. Those first two clicks also feature Quake, in case Giant-Man finds himself facing opposing characters. Giant-Man can take a hit as well as he gives one, thanks to two clicks of Impervious that are followed by a click of Invulnerability.

Mid-dial, Giant-Man continues showing he’s a team player by tying up opponents with Plasticity, grabbing objects to use in attacks with Super Strength, and boosting the damage values of adjacent friendly character making close combat attacks with Empower. Giant-Man also switches defensively to Toughness for the remainder of his dial.

As we reach the final third of Giant-Man’s dial, we see a special power in his attack slot called Growing Personal Problems. This lets him use Quake with a locked damage value of 3. Additionally, when he does and actions resolve, all objects, walls and blocking terrain within 2 squares are destroyed. To help Giant-Man close the distance from an opposing character, he has Sidestep.

Now up to bat is Yellowjacket, who has point values of 100 and 50 and a range of five squares with two targets. Like Giant-Man, Yellowjacket has the Avengers and Scientist keywords to assist you when including him on a themed team. Yellowjacket also has the Defenders keyword.

Marvel HeroClix: Age of Ultron- Yellowjacket

Yellowjacket has the Morph: Many Identities trait that lets him be replaced with other characters that have the trait. However, Yellowjacket has a second trait called Unstable Personality Changes that also allows him to be replaced with a character that has the Morph: Hank Pym trait. Now replacing Hank Pym will be even more chaotic for HeroClix players! Choose wisely!

Whereas Giant-Man’s dial is primarily suited for close combat, Yellowjacket’s power set is somewhat more balanced to include range. Charge appears on Yellowjacket’s top two clicks, followed by Sidestep. On Yellowjacket’s first four clicks he alternates between Precision Strike and Incapacitate in his attack slot. Defensively, Yellowjacket can use Toughness on his first two clicks to absorb some damage. Combat Reflexes appears on the rest of Yellowjacket’s dial, which makes him tougher to hit in close combat. Yellowjacket ends his dial with the combination of Stealth and Smoke Cloud on his last two clicks.

On Yellowjacket’s damage track he starts and ends his dial with Exploit Weakness. Between those clicks, Yellowjacket has a special power called I’m a New Hero that “Killed” Hank Pym, which lets him use Perplex and Shape Change. Additionally, Yellowjacket modifies his attack and damage values by +2 when attacking a character with a Morph trait.

Giant-Man and Yellowjacket should add some welcome variety to the HeroClix battlefield. Giant-Man is a nice option for players who like to fight up close while Yellowjacket can be used at ranged as well as in close combat.

That’s all for this sneak peek at the upcoming Marvel HeroClix: Age of Ultron set! Stay tuned as we reveal more exciting characters in the days and weeks to come!

Categories
Marvel HeroClix: Ant-Man Box Set

Marvel HeroClix: Ant-Man Box Set- Giant-Man

Greetings HeroClix Fans!

Today we take a look at the largest figure found in the Marvel HeroClix: Ant-Man Box Set, in terms of base size and point values.  Standing on a 2-square by 2-square base and with four starting lines, Giant-Man is formidable on his own but also works well as a teammate.

Marvel HeroClix: Ant-Man Box Set- Giant-Man

Giant-Man can be played as high as 300 points and as low as 50 points. His point values make it easy to insert him into the lineup of just about any team you wish, or play him as a one-man army at his highest point value!

Giant-Man has the Morph: Many Identities trait possessed by other characters in the Ant-Man Box Set which allows you to swap him out for a figure that may be more useful to you.  Because of Giant-Man’s higher point values, you’ll have to use his blue click numbers when replacing him through the Morph: Many Identities trait.

Morph: Many Identities is one of three traits Giant-Man possesses.  His second trait is Giant Ant, which lets him replace an Ant Swarm bystander token next to him when Giant-Man is brought into the game through a Morph ability.  The third trait, Grow to Any Size, lets Giant-Man punch opponents from two squares away and carry his teammates by using the Giant Reach ability.

Moving to Giant-Man’s dial, he starts with a pair of special powers that lets him hit multiple opponents and shows off his smart, scientific side.  The first special power, Brilliant on the Battlefield, is scattered throughout Giant-Man’s attack track and lets him attack twice by using FlurryBrilliant on the Battlefield also lets Giant-Man take away an opponent’s power or ability via Outwit.  Additionally, if he uses Outwit on an opponent and it takes damage this turn, Giant-Man can use Outwit a second time.

The second special power, Flatten You, Villains!, is found only on Giant-Man’s first four clicks in the damage slot but complements Brilliant on the Battlefield by letting him use Perplex to boost or lower a combat value on a friendly or opposing character.  Flatten You, Villains! also lets Giant-Man use Quake to damage all adjacent opponents and potentially knock them back.  (Don’t forget that the Grow to Any Size trait lets Giant-Man punch from two squares away!)

When Giant-Man isn’t using Flatten You, Villains!, he has Empower to boost the damage values of his teammates when they punch enemy figures.  To help Giant-Man get into battle quickly, he uses either Charge or Sidestep.  Finally, Giant-Man protects himself by using Impervious to potentially shrug off any damage dealt to him.  He then switches to Invulnerability and Toughness as he gets deeper into his dial.  Mid-way through his dial Giant-Man picks up Invincible before closing things out with the return of Toughness.

Like all the characters in the Ant-Man Box Set, Giant-Man has the Avengers and Scientist keywords to use when designing themed teams.  Giant-Man brings strong attack, damage and defense values to the table, along with a fun set of powers that lets him hold his own in a fight.  Giant-Man’s speed values are somewhat average but his larger base size means he can still get across a map and into the opposing force’s face fairly quickly!

That’s all for this peek at the Marvel HeroClix: Ant-Man Box Set!  Visit your Friendly Local Game Store to pick up your ‘Clix today. Stay tuned as we reveal characters from other exciting HeroClix releases in the days and weeks to come!

Categories
Conventions Heroclix WizKids Event System

WES 2013 HeroClix National Qualifier in Your Store!

Greetings WizKids Fans and Supporters!

Do you feel that your players are the cream of the crop and the best there is?

We mentioned it earlier in our announcement about Origins Game Fair but let’s dig into the details of a HeroClix National Qualifier event in your local game store.  Starting today, you can set-up a WizKids HeroClix National Qualifier event in the WizKids Event System (WES) for your store.  This special event has a limit of 1 per store and must be run between May 1st – May 31st, 2013.  The suggested format for this event is sealed (just like the Thursday and Friday events at Origins), but you know your players best so you can change the format to best suit the needs of your players.  Your event must have 1 winner and the results must be reported by June 4th in WES.  The winner of the HeroClix National Qualifier in Your Store event gets a pass into the HeroClix Nationals Finals on Saturday at Origins (badge and travel not included).  Below is a screenshot of what the WizKids 2013 National Qualifier event template will look like in the WES (click on image to enlarge):

WES Nationals 2013 imageWill you send the future HeroClix National Champion to Origins from your store?

For questions regarding any of these events, please email us at:  HeroClixConventions@gmail.com

Categories
Conventions Heroclix

On the Road: Origins Game Fair 2013

Greetings WizKids Fans and Supporters!

Another year, another summer season starts, and another convention season is about to begin again.  WizKids and HeroClix return to Origins Game Fair on June 13-16, 2013.  Players will have the chance to play in many tourneys at Origins this year between HeroClix Nationals, Battle Royales, a DC HeroClix: Teen Titans SuperBooster event, and many other events.  These events at Origins will be the first WizKids run events that will use the new HeroClix 2013 Rulebook and Powers and Abilities Card and the exciting changes included within them.

HeroClix Nationals returns to Origins with a new format.   Players can qualify for the HeroClix Nationals finals before Origins by playing in a WizKids 2013 National Qualifier in your store (more on this in another article today).  Once at Origins, players who didn’t qualify in their store can test their mettle against other players in a sealed event on Thursday where the top 8 players will qualify for the National Finals on Saturday.  If you don’t make it on Thursday, you have a second chance on Friday to qualify.  Can you battle it out with the other players and emerge victorious?  Win the HeroClix National Finals and claim the top prize of designing an Additional Team Ability, a badge to Gen Con, a place in the HeroClix World’s Finals on Saturday at GenCon as well as additional prizes.  Do you have what it takes to be the HeroClix National Winner?

In addition to all of these tourneys, you can now enjoy demos and purchase product in the WizKids area as well at Origins.  Do you want to claim the city of Gotham for your own? Then demo the Batman: Gotham Strategy City Game.  Want to bring home a tentacled new friend, then purchase the Marvel HeroCilx convention exclusive, Shuma Gorath! And depending on shipping times, we may also have an additional for-sale convention exclusive at Origins, the as-of-yet unrevealed DC HeroClix convention exclusive! Stay tuned for more announcements on this as we get closer to Origins!

In the coming weeks, we’ll talk about the special LE prizes for these events and also update all of you on the GenCon list of events.   Can you Battle it out and emerge the victor or will you suffer Defeat?

The full list of events for Origins is below and we look forward to seeing you there!

 

Origins 2013 Event Descriptions

DC HeroClix Battle Royale:  Interested in fast and furious HeroClix play?  Want to prove you’re the best no matter what team you draft?  Then this event is for you!  The DC HeroClix Battle Royales will be offered in four-player pods and will utilize boosters from a DC HeroClix expansion.  The winner will receive a 2013 DC Convention Limited Edition figure (TBA) as a prize.

Cost for this event will be $12.

Availability/Schedule:  Thursday-Saturday from 10 AM-6 PM (Last event will start at 5 PM)

 

Marvel HeroClix Battle Royale:  Interested in fast and furious HeroClix play?  Want to prove you’re the best no matter what team you draft?  Then this event is for you!  The Marvel HeroClix Battle Royales will be offered in four-player pods and will utilize boosters from a Marvel HeroClix expansion.  The winner will receive a 2013 Marvel Convention Limited Edition figure (TBA) as a prize

Cost for this event will be $12.

Availability/Schedule:  Thursday-Saturday from 10 AM-6 PM (Last event will start at 5 PM)

 

HeroClix Star Trek Tactics Event:  Who will win the day in space?  You decide by bringing a 400 point constructed Star Trek Tactics team and battle your opponents until they scream your name in defeat!  This event will be limited to 16 players so be sure to secure your place early.  The top half of players in this event will get a prize from a pool of 2012 and 2013 Convention exclusive figures.

Cost for this event will be $12.

Availability/Schedule:  Thursday at 10 AM

 

HeroClix Modern Age Street Fighter Brave Team-Up Event:  Build the best 300 point Modern Age team but each force may only have three figures!  One must be from Street Fighter, one from Marvel HeroClix, and one from DC HeroClix.  The only tactics that can be used in this event are standard objects and ATAs.  Band your heroes together and lead them to glory!  This event will be limited to 32 players so be sure to secure your place early.  The top half of players in this event will get a prize from a pool of 2012 and 2013 Convention exclusive figures.

Cost for this event will be $12.

Availability/Schedule:  Thursday at 1 PM

 

HeroClix Lord of the Rings Epic Event:  Are you ready to claim the one ring and rule over all of Middle Earth!  Bring a 500 point constructed Lord of the Rings team and lead it to victory.  This event will be limited to 16 players so be sure to secure your place early.  The top half of players in this event will get a prize from a pool of 2012 and 2013 Convention exclusive figures.

Cost for this event will be $12.

Availability/Schedule:  Friday at 10 AM

 

HeroClix No Man’s Land Event:  Are you ready to claim all of Gotham as your territory?  Bring a 300 point constructed Golden Age force of 4 or more figures and declare the highest point figure on your team the gang leader.  If the leader is taken out, your team is taken out.  The only tactics that can be used in this event are standard objects and ATAs.  This event will be limited to 32 players so be sure to secure your place early.  The top half of players in this event will get a prize from a pool of 2012 and 2013 Convention exclusive figures.

Cost for this event will be $12.

Availability/Schedule:  Friday at 1 PM

 

HeroClix Teen Titans SuperBooster Event:  Join us for this very special sealed event!  Purchase 1 Teen Titans SuperBooster and bring 200 points of Teen Titans with you.  Use the contents of your superbooster and the 200 points you brought with you to construct a 400 point force.  Can you build the best team?  This event will be limited to 64 players so be sure to secure your place early.  All players in this event will get a prize from a pool of 2012 and 2013 Convention exclusive figures.

Cost for this event will be $40.

Availability/Schedule:  Saturday at 1 PM

 

HeroClix National Championship Sealed Qualifying Event:  Want to play in Nationals and prove you’ve got what it takes to be the BEST?  Each sealed event will be run for at least 3 rounds and the top 8 players will qualify for the Nationals finals on Saturday.  This event will utilize 1 booster from a DC HeroClix expansion and 1 booster from a Marvel HeroClix expansion to build a 300 point team.  The top half of players in this event will get a prize from a pool of 2012 and 2013 convention exclusive figures.

Cost for this event will be $24.

Availability/Schedule:  Thursday & Friday at 11 AM

 

HeroClix National Championship Final Event:  THIS IS IT!  You’ve battled through the sealed event on Thursday or Friday or qualified in your store and victory is in sight!  Build the best 300 point Modern Age force!  Fight it out with the rest of the top players and see who emerges victorious as the 2012 HeroClix National Champion!

Cost for this event will be covered by Wizkids.

Availability/Schedule:  Saturday at 10 AM

For players in the Nationals events, there is a map menu for what maps you can use in these events (this is different from past years).  These maps will be used in both the qualifiers on Thursday and Friday and the finals on Saturday for Nationals.  The maps are:

01 – Marvel HeroClix: Chaos War European Castle

02 – Marvel HeroClix: Chaos War Quinn Jet Hangar

03 – Marvel HeroClix: Chaos War Avenger’s Mansion

04 – Marvel HeroClix: Chaos War Negative Zone Prison

05 – Marvel HeroClix: Amazing Spider-Man Dr. Strange Mansion

06 – Marvel HeroClix: Amazing Spider-Man The Bell Tower

07 – DC HeroClix: Justice League Gotham Rooftops

08 – DC HeroClix: Justice League Paradise Island

09 – DC HeroClix: Batman Lazarus Pit

10 – DC HeroClix: Batman Bat Cave

11 – DC HeroClix: Streets of Gotham Gotham Clock Tower

12 – DC HeroClix: Streets of Gotham Crime Alley

13 – DC HeroClix: No Man’s Land Wayne Manor

14 – DC HeroClix: No Man’s Land Post-Quake Wayne Manor

15 – DC HeroClix: No Man’s Land Robinson Park

16 – DC HeroClix: No Man’s Land Post-Quake Robinson Park

17 – DC HeroClix: No Man’s Land Blackgate Prison

18 – DC HeroClix: No Man’s Land Post-Quake Blackgate Prison

19 – DC HeroClix: No Man’s Land Gotham Power Plant

20 – DC HeroClix: No Man’s Land Post-Quake Gotham Power Plant

For questions regarding any of these events, please email us at:  HeroClixConventions@gmail.com

Thanks for all of your support, we’ll see you on the Road to Worlds at Origins Game Fair!

 

Categories
Announcements Conventions Heroclix

Giant-Man 2012 Convention Figure Available Online Soon!

Giant-Man-HC-Post

Greetings HeroClix Fans!

We’re pleased to announce the online availability of the 2012 Marvel HeroClix convention figure, Giant-Man, will begin later this week.  After the phenomenal response to the recent initial Shuma Gorath offering, we have located a cache of Giant-Man figures to be made available online as well!

Ever since we first revealed the figure last year, fans have been asking for more ways to acquire ol’ “Highpockets” himself, and we’re happy to say that a limited quantity of Giant-Man figures will be made available online in our ebay store weekly, for a limited time, starting soon.

g200-giant-manClick for Bigger Image

And don’t forget about the bonus Ant-Man figure as well! This is a wonderful homage to the very first Marvel HeroClix convention exclusive offered over 10 years ago!

173-ant-manClick for Bigger Image

Giant-Man will be $40, the same price as at shows. Good luck HeroClix Fans and be sure to follow our Twitter and FaceBook feeds for clues when our Giant-Man auctions will go live!

Categories
Chaos War Conventions Preview

Mite-y Avengers Part 3 – Giant-Man, the Wasp, and Ant-Man!

Greetings HeroClix Fans!

Once again, we are back to reveal more of the Marvel HeroClix: Chaos War set with another BONUS preview! This time we’re exploring a few different identities Avenger Hank Pym has donned over the years!  Let’s start with his most recent nom-de-guerre, Wasp!

Wasp begins play using his 6 range and Running Shot to take the fight to your opponent!  Toughness provides some damage reduction for Wasp.  Also, Leadership has the potential to add an action and remove a token from a friendly figure.  On his second click, Wasp gains a special power in his attack slot with the same name as the power used by his ex-wife, Janet van Dyne.  The power, Bio Electric Blasts, allows Wasp to use Incapacitate.  If he uses it and hits, deal the target 1 penetrating damage after actions resolve.  This power switches in and out over the course of his dial.

Wasp also has a damage power that replaces Leadership called Cybernetic Wasp Goggles that lets him and friendly characters within 3 squares and line of fire that he shares a keyword with use Exploit Weakness if their printed damage value is 2 or less.  Mid-dial, as Bio Electric Blasts continues to cycle on and off, Wasp switches damage reduction for damage avoidance as Super Senses is on his dial for one click before he switches back to Toughness. 

End-dial, Wasp switches to Super Senses for two more clicks.  Perplex also is in his damage slot on those same clicks.  On his last click, Wasp loses all damage reduction and avoidance to gain Willpower, and Bio Electric Blasts makes a final appearance.

Wasp possesses the Avengers and Scientist keywords, as well as the Avengers team ability.  Wasp also costs 75 points and has the Morph: Hank Pym trait, which allows him to change into his original secret identity, Ant-Man!

Ant-Man possesses a trait called Pym Particles, Shrink, which says, “Once per game, the first action Ant-Man may be given must be a free action to choose a friendly character of 75 points or less with the Avengers keyword.  That character possesses [Tiny Size] combat ability as long as this Ant-Man is on the map”.  Whether you choose to start the game with Ant-Man as part of your force, or use the Morph mechanic to bring him in, this figure has the potential to make a friendly figure better.

Ant-Man begins play with Stealth to hide himself as he moves to where he will do your force the most good.  On any click he has Stealth, he also has a special power called Ant-Swarm that lets Ant-Man use Poison.  When he does, opposing characters that occupy hindering terrain are dealt 2 damage instead.

On his second click, Ant-Man switches things up as he trades his special power and Stealth for Leap/Climb in his movement slot to make getting around easier.  Super Senses allows Ant-Man to potentially avoid attacks.  He also gains Outwit, which will be on all of his even-numbered clicks.  On his third click, Ant-Man switches back to Stealth and his Ant-Swarm special power.  Ant-Man gets two new powers at this point, Combat Reflexes, to make him harder to hit in close combat, as well as Perplex to help himself or his teammates.

Click four of Ant-Man is the same as click number two with Leap/Climb, Super Senses and Outwit.  Click five is again a close-combat click with Stealth, Ant-Swarm, Combat Reflexes and Perplex.  Ant-Man’s sixth click is the same as all even-numbered clicks with Leap/Climb, Super Senses and Outwit.  On his last click, Ant-Man is the same as his first click with Stealth and his Ant-Swarm special power.

Ant-Man, like the other forms of Hank Pym in the Chaos War set, has the Avengers and Scientist keywords, as well as the Avengers team ability.  However, Ant-Man is the only version to have the Tiny Size combat ability.  But like the rest, Ant-Man costs 75 points.  Like all forms of Hank Pym, he has the Morph: Hank Pym trait.  Well, Hank Pym was standard sized, then Tiny Sized.  Where does he go from here?  How about Giant Size?  Here is Giant-Man!

 

At his 75 point line, Giant-Man begins play with two traits.  Like the other Hank’s versions, Giant-Man possesses the Morph: Hank Pym trait.  This trait is only playable on his 75-point line and functions identically as it does on Pym’s other figures.  The next trait is called “Medium” Size which states “Giant-Man possesses [Standard Defense] and [Giant Size] instead of [Indomitable] and [Colossal]” combat abilities, but again, only on his 75-point line.

At the 75 point Morph: Hank Pym line, Giant-Man begins play with Super Strength to allow extra damage when an object is handy.  Toughness will provide some damage reduction from the inevitable counter attack.  On his second click, Giant-Man adds Charge to his dial to be able to move and attack.

Mid-dial, Giant-Man has another click of Charge, this time coupled with Quake to try and disperse groups of opposing figures.  Invulnerability offers more damage reduction to Giant-Man for two clicks.  Quake sticks around for one more click.

Late-Dial, Giant-Man gets one more click of Charge.  Exploit Weakness shows up on Giant-Man’s dial for two clicks, and his damage reducer goes back to Toughness.  On his last click, Giant-Man sees the return of Quake.  Willpower allows Giant-Man to push without fear of taking pushing damage.

As all versions before him did, Giant-Man has the Avengers and Scientist keywords, as well as the Avengers team ability.

This takes us through all versions of Hank Pym’s Morph trait.  But, as hinted at on the character card, there is still a lot more Giant-Man to see! Let’s take another look at him:

At 300 points, Giant-Man’s Pym Particles, Grow is similar to the trait on Ant-Man (#015).  Pym Particles, Grow says “Once per game, give Giant-Man a free action to choose a friendly character of 75 points or less with the Avengers keyword.  That character possesses [Giant Size] combat ability as long as Giant-Man is on the map”.  Need a huge helping hand on the battlefield? Giant-Man is here to make it happen!

Giant-Man begins play at his 300 point line using the always useful combo of Charge and Super Strength with his printed 5 damage.  The Indomitable and Colossal combat abilities will help him use these powers again on his next turn.  Giant-Man has Invulnerability to protect him from some return damage.  He also has a special power to start his dial, Building Shove, in which Giant-Man can be given a power action if he is adjacent to elevated terrain.  All characters occupying that level of elevated terrain within that same continuous border are dealt 1 penetrating damage and knocked back 1 square.  On his second click, Giant-Man trades Charge and Building Shove for some Outwit, which will be very useful from his colossal view of the map.

Click three of Giant-Man’s dial sees the return of ChargeExploit Weakness will make sure close combat damage sticks for his next three clicks, and Giant-Man replaces his damage reducer with Toughness for a couple of clicks.  His next two-click section sees Plasticity show up in his movement slot, and Giant-Man’s damage reducer of choice becomes Impervious.  Perplex makes a single appearance at this point in his dial.  Giant-Man also gains an attack special power called Swat, that says when given a close combat action, Giant-Man may target all opposing characters within two squares and then divide the damage between them.  This power can’t be countered by characters 100 points or less.

Mid-dial, Giant-Man switches back to Charge, Super Strength and Outwit for a click, then back to Plasticity, Swat, and Building Shove for a three more.  Giant-Man switches from two clicks of Toughness to two clicks of Invulnerability for damage reduction in this stretch of dial.  After this, Giant-Man switches back to Charge and Super Strength for the last time.  This click also sees Building Shove for the last time, and the return of two clicks of Impervious. 

End-dial, Plasticity and Swat are on the next two clicks and Giant-Man sees the last of his standard power damage reducers as Impervious is replaced with a click of Toughness.  Perplex returns to his dial at this point for a few clicks.  Giant-Man’s last three clicks are mostly bare, but the special power in his damage slot will be a benefit to whatever force he is on.  Avengers, Behind Me! allows Giant-Man to use Defend and Toughness.  Two defense values of 18, one having Perplex as well, and a 19 defense can provide a colossal help to his force!

Convention season is right around the corner and Giant-Man will initially be available at the NECA booth during San Diego Comic-Con, then later at Gen Con Indy.

And as it is the 10th anniversary of HeroClix, we have included with Giant-Man a special figure that pays homage all the way back to the first HeroClix set, Marvel HeroClix: Infinity Challenge, and one of the first convention exclusive figures ever, Ant-Man!

 

Ant-Man has the Morph: Hank Pym trait that all 75 point versions of Hank Pym in this set have, allowing him to swap versions as needs change.  Also added is the Tiny Size combat ability to represent his shrinking ability.  Ant-Man still has the Avengers and Scientist keywords, as well as the Avengers team ability.

To increase the original 43 point version of Ant-Man to the modern 75 point version, in addition to his trait and Tiny Size ability, two clicks of life were added, as well as the ability to do a printed 1 damage on every click!  (The original Ant-Man had printed 0 in all damage slots!)  Beyond these major changes to make him playable in a modern environment, the design concept is the same.  Ant-Man has Stealth the entire length of his dial to reflect how tiny he is.  He also has Incapacitate for his entire dial, as his ability to sting people with a 4 range is annoying, and not very lethal.  Also, Ant-Man still begins play with a 20 defense, and sees this number regress by 1 for every click of his dial.  Another noticeable change to make this new Ant-Man more playable than the original is a small boost to his attack values.  While the Infinity Challenge version had attack values starting at 8 and ending with 5, this version starts with a 9 attack and ends with 7!  And finally, Ant-Man may have the Chaos War set symbol, as this is the current set, but he still has the same collector number as the Infinity Challenge original, #173!

Thanks for reading!  Don’t forget to come back next Friday when our Marvel HeroClix: Chaos War set previews continue with a Kree-empowered Avenger!