DC HeroClix Monthly OP

DC HeroClix 2014 Gen13 Monthly OP Kit: Sarah Rainmaker!



Greetings HeroClix fans!

Thanks for joining us for the next preview in the DC HeroClix: Gen13 2014 Monthly Organized Play kit!

This figure from the Organized Play kit can be used with the Gen13 team base found in the DC HeroClix: The Teen Titans set. Today’s figure is Sarah Rainmaker, let’s find out whether or not she can weather the storm.


Sarah Rainmaker is an inexpensive 80 points that has the Flight combat symbol and a 6 range with 3 targets. This will work great with her top 3 clicks of Energy Explosion! In addition, her top 2 clicks have the same powers. Running Shot, Energy Shield/Deflection, and Perplex. The Perplex really gives her some great options for attacking your opponents force.

Sarah Rainmaker has the trait Psionically Controlled Water that states if Sarah Rainmaker is occupying water terrain, she can use Barrier as a free action. When she does she may place the blocking terrain markers in water terrain. Map choice to be able use her trait can really be important so you may want to have a theme team. Her only keyword is Gen13 and choices to make a theme team, while limited, are great. Used with a team base

Click 3 of Sarah Rainmaker’s dial changes her Running Shot to Force Blast and she loses Perplex. She also changes her Energy Shield/Deflection to the special power Sheets of Rain that says Sarah Rainmaker can use Willpower. Sarah Rainmaker and adjacent friendly characters can’t be targeted by opposing characters 5 or more squares away. Willpower is great for pushing, but the other part of this power can be used really strategically as well. A map with water terrain will give her free use of Barrier and this special power can force your opponent to come closer to you. Characters with higher range values or close combat bricks would be great to pair up with her. Her last 2 clicks have Penetrating/Psychic Blast, so if your opponent wants to target her, they have to be in her range as well.

Overall Sarah Rainmaker is a very strong secondary attacker and with her powers can offer herself as a strong support character as well. Lastly, while Sarah Rainmaker is attached to the team base, instead of (the DC HeroClix: Teen Titan’s version of) Sarah Rainmaker’s Asset power it uses the following one: T004 Gen13 This team character can use Running Shot.

Thanks for weathering this preview and be sure to stay close by for the next reveal from the DC HeroClix: 2014 Monthly Organized Play kit!


DC HeroClix Monthly OP Preview

DC HeroClix Gen13 2014 Monthly OP Kit: John Lynch!




Greetings HeroClix fans!

We kick off our series of previews for the DC HeroClix: Gen13 2014 Monthly Organized Play kit! The DC HeroClix: Gen13 2014 Monthly Organized Play kit includes 4 copies of 3 Limited Edition figures not found anywhere else. Additionally, all three figures in the Organized Play kit can be used with either the Gen13 or Villains for Hire team bases from DC HeroClix: The Teen Titans.

Today, we’ll focus on the Gen13 team base. Making his HeroClix debut, please welcome Gen13’s mentor and the leader of Team 7, John Lynch!


John Lynch comes into play at 93 points and has a range of six squares. He initially works best as a support piece behind the scenes. John Lynch hits the battlefield with an Improved Movement ability called Working in the Shadows, which allows him to ignore hindering terrain when he moves. John Lynch also has a trio of traits.

The first trait, Double Agent, gives John Lynch and friendly characters with the Gen13 or Team 7 keywords access to either the Police or Underworld team abilities. Choose one of the team abilities at the beginning of the game.

John Lynch’s second trait, Field Leader, allows him to be played on the #T-004 Gen13 team base from the DC HeroClix: The Teen Titans set. Field Leader lets John Lynch replace #034 Grunge on the Gen13 team base. Additionally, while John Lynch is attached to the team base, instead of Grunge’s Asset power it uses the following one below:

Gen13 TB Asset

John Lynch’s third trait is called Secret Spymaster, which lets friendly characters use Mastermind, but only to transfer damage to higher point friendly characters with the Gen13 or Spy keywords.

John Lynch starts his first click with Telekinesis to place the rest of his team into position while Sidestep lets him stay out of the way until he’s needed. In John Lynch’s damage slot is a special power called Decades of Tradecraft, which lets him use Leadership, Outwit and Stealth. In the defense slot, Toughness represents John Lynch’s body armor.

John Lynch’s second click is nearly identical to his first, with the exception of Combat Reflexes in place of Toughness. On John Lynch’s third click he switches out Telekinesis for Pulse Wave. Defensively, he picks up Energy Shield/Deflection.

Energy Shield/Deflection sticks around for John Lynch’s last two clicks but Sidestep moves over for Stealth and Decades of Tradecraft disappears in favor of Enhancement. Telekinesis returns for a click before John Lynch closes out his dial with Pulse Wave.

John Lynch has the Gen13, Soldier, Spy and Team 7 keywords to help you when including him on a themed team. If you want to ditch the team base, you can pair John Lynch with his son, #072 Burnout. Together, both characters come to 169 points. Add #074 Freefall and #034 Grunge to bring your force to 298 points.

Thanks for reading! Join us again soon for our next look at the DC HeroClix: Gen13 2014 Monthly Organized Play kit as we visit another member of Gen13, and be sure to come back later this week for more previews from other upcoming HeroClix releases!