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Teenage Mutant Ninja Turtles HeroClix: Shredder's Return

TMNT HeroClix: Shredder’s Return – Fugitoid

Greetings HeroClix Fans!

Welcome back to the warmth of the steam tunnels as we preview more exciting figures from Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return!  This third Gravity Feed set adds even more characters from the 32-years of TMNT history, based on both the comics and animated TV series.  Today we have a new version of one of the Turtles’ most reliable companions, Fugitoid.

The third iteration of Fugitoid we have in HeroClix is from the 2012 Animated Series and plays a different role than his previous versions. This trusted TMNT Ally is again the brilliant mind of a Scientist trapped inside a Robot body and is a vital part of the Turtles’ space adventures.

Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return - Fugitoid

Instead of being an offensive force on his own or a super taxi like the previous Fugitoids, this version is more of a teammate to help influence the battle while still being somewhat of a durable threat. Fugitoid possesses Telekinesis on his first click to help get your allies into place. He can also use it’s other functions like placing enemies or objects – possibly even using objects in attacks to circumvent his 0 damage! He doesn’t have to be conservative while moving characters or objects with Telekinesis either since he possesses Indomitable to ignore pushing damage. He also has a very distinct version of Probability Control in his special damage power, Crisis Time Machine. This power lets Fugitoid use Probability Control, but in addition to that also grants the ability to reroll a critical hit or critical miss rolled by any character within range and line of fire.

After the initial click of Telekinesis, Fugitoid has two clicks of Incapacitate, which will be useful to lock down opponents near or far with his range of 6. Fugitoid retains his multiple use status on clicks 3 and 4 as he gains Outwit instead of the special Probability Control.

Fugitoid has no speed powers until clicks 4 and 5 where he has Force Blast, which will usually only be useful to push back adjacent opposing characters since he has a 0 damage value for his entire dial.  On the defensive side of things, Fugitoid begins with Invulnerability and a respectable 17 defense before switching to Toughness for 3 clicks and then his last click reveals Regeneration to help Fugitoid get back to health and continue to impact the game.

At 65 points, this version of Fugitoid will be easy to fit on Turtle teams by players that enjoy the type of strategy this type of figure will require. Rather than being a one-trick taxi or standard attack piece, Fugitoid has abilities to greatly affect the status quo on the map – all with 0 damage the whole way down the dial.

That wraps it up for today.  Stay tuned for our next preview for the Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return Gravity Feed.  Now get on the phone dude, the pizza won’t order itself!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes In A Half-Shell – Fugitoid

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes In A Half-Shell set!  This second Gravity Feed release adds more than 30 characters from the 32-years of TMNT history, based on both the comics and animated TV series.  Today we have a new version of one of the turtles’ staunch allies, Fugitoid.

Teenage Mutant Ninja Turtles: Heroes In A Half-Shell - Fugitoid

The original 1984 comics iteration of Fugitoid is quite the value for your TMNT Ally team at just 50 points. The first thing we notice on Fugitoid is his trait, Running From the Federation and Triceratons for Years, which gives him Energy Shield/Deflection and Stealth, making him difficult to hit with ranged attacks. The trait also has a bonus ability where, if an attack misses Fugitoid, you may place him up to 3 squares away after actions resolve, giving him extra protection from enemies and enabling him to get where he needs to be to help the rest of your team.

The Scientist Honeycutt, whose mind was suddenly transferred into the Robot body you see here, is the Inventor of the Transmat, which is the name of Fugitoid‘s special speed power that will be very helpful for your team. This special power lets Fugitoid use Phasing/Teleport with a massive speed value of 12 to carry up to 4 characters that share a keyword with him.  This makes him a very mobile taxi that can keep on moving two consecutive turns without penalty thanks to possessing Indomitable; a perfect situation to move a foursome of turtles across the map quickly.

Aside from being an excellent taxi, Fugitoid also offers assistance by having Outwit on his second and third clicks followed by two clicks of Support. He is protected in his metal shell with four clicks of Toughness followed by Regeneration to help keep him around even longer. After losing his special speed power, Fugitoid gets two clicks of Sidestep to help get him adjacent to his teammates to offer healing via Support or to escape opposing characters where, at range, his trait will kick in.  Fugitoid will be a vital part of moving your team around the map and has enough defensive abilities to make sure he’s able to do his job long-term and still be handy when he gets there.

That wraps it up for today.  Stay tuned for our next preview of the Teenage Mutant Ninja Turtles HeroClix: Heroes In A Half-Shell Gravity Feed.  Now get to the dojo and practice your dice chucks!

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Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles HeroClix: Fugitoid

Greetings HeroClix Fans!

Welcome back to the next exciting preview of the much anticipated Teenage Mutant Ninja Turtles HeroClix set!  The Teenage Mutant Ninja Turtles Gravity Feed features more than 30 characters from the Turoints. He will pull his weight in durability and damage and can help your entire team with his support powers and clever positioning. Fugitoid‘s keywords help tell his story, of how an amazing Scientist from the planet Neutrino transferred his mind into this Robot body, eventually becoming a trusted TMNT Ally.

Teenage Mutant Ninja Turtles HeroClix: Fugitoid

Though this fugitive android was fleeing Krang’s forces when he came to Earth, he may be put to better use running towards the battle instead of away from it on his opening click. Having Phasing/Teleport with a Speed of 12 means he can travel a far distance while ignoring terrain that would normally provide obstacles while moving. This will enable Fugitoid to get adjacent to opposing characters, to be effective for close attacks.

Once faced with opposing characters, Fugitoid can be hard to target with his trait, Perfect Holographic Projection. Succeeding on Shape Change with a result of 4-6 will really challenge your opponents when they try to target him with an attack.

After Fugitoid loses his initial click of Phasing, he keeps some mobility by switching to Sidestep, which will help you position him to get the most out of his trait and his special Defense power, Impervious to Heat and Energy.

Impervious to Heat and Energy lets Fugitoid use Tougness, but when targeted by a ranged attack, he can use Impervious instead — plenty of reduction to keep him alive, provided Fugitoid fails his Shape Change roll in the first place.

Offensively, Fugitoid can crack through the toughest characters with Precision Strike for over half of his dial. Even after Fugitoid takes a few clicks, he’ll still be poised to help himself or your entire team with three clicks of Perplex.

On Fugitoid‘s last two clicks he has Stealth, giving him yet another defensive buff for your opponent to deal with. Fugitoid certainly has a variety of uses if you take full advantage of Perfect Holographic Projection and Impervious to Heat and Energy. He could be quite a useful shield for your other figures if you can make your opponent deal with him at range while protecting his teammates.

That wraps it up for today. Don’t bug out, there are more coming! Stay tuned for our next preview of the Teenage Mutant Ninja Turtles HeroClix Gravity Feed.