DC HeroClix: Streets of Gotham Preview

DC HeroClix Streets of Gotham: Ice!

Greetings, HeroClix fans!

For today’s DC HeroClix: Streets of Gotham preview, we return to the pages of Justice League International to bring you Fire’s closest pal and Guy Gardner’s favorite gal, Ice!


Speaking of the brash Green Lantern, Ice hits the battle map with a trait, Unlikely Couple, which plays on her on-again, off-again romance with Guy Gardner.  With Unlikely Couple, when a friendly character named Guy Gardner is adjacent to Ice they both modify their attack values by +1 if not already modified by this trait.

Coming in at 64 points, Ice begins her dial with three clicks of Running Shot as she storms into battle.  That’s followed by two clicks of Plasticity as Ice’s opponents discover that she’s too cold to hold.

Ice has three clicks of Incapacitate to start off her attack slot as she immobilizes opponents in her icy grip.  With Ice’s range of six and two targets, Incapacitate can be really handy in tying up opposing characters and is usable with the free ranged combat action granted by Running Shot.

In her defense slot, Ice starts with three clicks of Barrier as she creates a frozen fortress to keep opposing characters at a distance.  On her last two clicks, Ice switches to Defend as protect her allies and herself with an ice shield.

At 64 points, Ice is a viable choice to back up your main attackers and can even hold her own with the Unlikely Couple trait.  Thematically, Ice can be played on teams utilizing the Deity, Global Guardians, Justice League, and Justice League International keywords.  Ice also has the Justice League team ability, so her move actions don’t count toward your pool of available actions for the turn.

Thanks for reading!  Please join us next time as we reveal more secrets from the DC HeroClix: Streets of Gotham set!

DC HeroClix: Streets of Gotham Preview

DC HeroClix Streets of Gotham: Fire!

Greetings HeroClix Fans!

Today’s DC HeroClix: Streets of Gotham preview brings us a former member of the Global Guardians and Justice League International.  From the beaches of Rio de Janeiro, please welcome the Brazilian bombshell Fire!

Fire comes into play at 75 points and has the Justice League team ability.  She has a range of six and can target two characters with her ranged attacks.  Fire makes a great ranged attacker, particularly on teams that utilize the Checkmate, Global Guardians, Justice League, Justice League International, and Spy keywords.

To represent her sisterly bond with JLI teammate Ice, Fire also hits the battle map with a trait called Fast Friends.  With Fast Friends, when Fire carries a character named Ice that has no action tokens, Ice may be given a non-free action the same turn.

Getting Fire into combat shouldn’t be difficult since she starts her dial with a pair of Running Shot clicks in her speed slot as she moves then makes a ranged attack.  Those clicks are backed by a trio of Energy Explosion clicks in Fire’s attack slot to represent her flame bursts.  Fire also has the Sharpshooter combat ability, which allows her to ignore opposing characters when drawing line of fire and make ranged combat attacks against adjacent opposing characters.

On Fire’s Energy Explosion clicks she also has Energy Shield/Deflection in her defense slot.  Fire’s top two clicks also feature a special power in the damage slot.  With Firey Form, when Fire takes damage from a close combat attack, the attacker is dealt 1 unavoidable damage in return.

Mid-dial, Fire loses Firey Form but gains Ranged Combat Expert for the remainder of her dial as she cranks up to full power.  And on Fire’s last two clicks she drops Energy Explosion in her attack slot and gains Poison as those who get too close start to really feel the heat!

Thanks for reading, please join us next time as we reveal more secrets from upcoming HeroClix products! Until then, be sure to keep your Clix off their K.O.’s!