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Marvel HeroClix: The Invincible Iron Man Preview Prime Figures

Marvel HeroClix The Invincible Iron Man: King Hyperion and Hyperion!

Greetings HeroClix fans!

We are pleased to bring you another preview from our next Marvel HeroClix release, Invincible Iron Man!  Today we take a look at madman who vanquished all of Earth’s heroes and ruled over humanity as its God-Emperor.  Bow in submission before King Hyperion!

041-King-Hyperion

According to the files of Stark Industries, King Hyperion (#041a) hails from Earth-4023 and its inhabitants despised him so much that they foolishly launched a nuclear attack on the planet in an effort to rid themselves of their God-Emperor.  The assault instead killed everyone on Earth but King Hyperion.

King Hyperion comes into play at 266 points and has a range of eight squares and two targets.  King Hyperion begins his dial with two clicks of Hypersonic Speed, Super Strength and ImperviousKing Hyperion also has the Indomitable combat ability and the wing speed symbol, which respectively let him use Willpower and the Carry and Flight abilities.

On his second click, King Hyperion gains a long run of a special power in his damage slot called Genocidal Rage, which allows you to give him a power action to make a close or ranged combat attack targeting a single friendly character with a point value of 15 or more.  If King Hyperion KO’s that character with this attack, after actions resolve heal him of 1 damage, remove all action tokens from him, and modify his combat values by +1 until your next turn.  King Hyperion may immediately be given an action as a free action that may be used to active Genocidal Rage again.

The Marvel HeroClix:  Fear Itself – Blitzkrieg U.S.A. scenario pack offers several 15-point Warbot bystanders and horde tokens to sacrifice for King Hyperion’s Genocidal Rage.  Additionally, the Marvel HeroClix:  Thor – The Dark World mini game includes several Dark Elf and Einherjar horde tokens.

Once King Hyperion is off his top two clicks, his power set changes:  Hypersonic Speed is replaced by a long run of Running ShotImpervious remains for a click before making way for Invulnerability.  And Super Strength disappears in favor of three clicks each of Penetrating/Psychic Blast and Pulse Wave.  On King Hyperion’s last click of Running Shot and Pulse Wave, he loses Genocidal Rage and gains Probability Control for two clicks.

Super Strength and Hypersonic Speed return on King Hyperion’s last two clicks.  However, Toughness replaces Invulnerability in the defense slot.

From a more familiar version of Earth we have a Prime version of King Hyperion with a more heroic side.  Hyperion (#041b) can be played at 275 and 200 points.  Regardless of his point level, Hyperion has the Power Cosmic team ability and a range of 8 squares.

041b-Hyperion

Hyperion begins his dial with a click of Hypersonic Speed, a short run of Super Strength, and a slightly longer run of ImperviousHyperion also starts with a click of Leadership in his damage slot.  A three-click run of Charge replaces Hypersonic Speed on Hyperion’s dial while the run of Super Strength is replaced by a click of Precision Strike.

Hyperion’s fifth click is also his 200-point starting line.  Here, the last Eternal uses Invulnerability as his defensive power of choice for the remainder of his dial.  Hyperion also continues using Precision Strike for two more clicks before switching to two clicks of Precision Strike.  In Hyperion’s speed slot, we see the return of Hypersonic Speed for two clicks.  That power is then replaced by two clicks of Running ShotHyperion’s last three clicks feature Phasing/Teleport.

Starting with Hyperion’s sixth click, he gains a special power in his damage slot for the remainder of his dial called Super Hearing and X-Ray Vision.  This power lets Hyperion use Improved Targeting if he targets a character with an action token.  This use of Improved Targeting lets him ignore hindering terrain, elevated terrain, and characters.  He also ignores and destroys blocking terrain when he draws line of fire.

Both King Hyperion and Hyperion make up a sizable chunk of a force in lower-point matches.  In larger-point games, however, either character is a solid choice as a primary attacker.

Thanks for reading.  Please join next time as we uncover more secrets in our next Marvel HeroClix: The Invincible Iron Man preview.  Until then, Force Blast for the win!

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Marvel HeroClix: The Invincible Iron Man Preview Prime Figures

Marvel HeroClix The Invincible Iron Man: Sasquatch and Sasquatch!

Greetings HeroClix Fans!

Welcome to the files of Stark Industries as we begin to look at figures from the upcoming Marvel HeroClix: The Invincible Iron Man set. Today we look at Sasquatch. These Canadian super heroes are both members of Alpha Flight and are highly intelligent scientists, however one is also from an alternate dimension.

 019a-Sashquatch

First up let us look at the original Sasquatch, Walter Langkowski. His 7 click dial starts with his human side and is able to use Energy Shield/Deflection and Outwit.

On click 2 the beast comes out and is able to use Flurry, Super Strength and Invulnerability. On click 3 Sasquatch can still use Super Strength but can now pair it with Charge. He keeps Toughness and Outwit for the next two clicks and switches from green to red with the ability to use Flurry and Blades/Claws/Fangs.

On his next click Sasquatch can use Charge with Blades/Claws/Fangs as his attack value spikes up to an 11. His defense re-gains Invulnerability, which will allow him to reduce damage dealt by -2. Keeping his move and attack powers on click 6 he now has Toughness and Outwit. On Sasquatch’s final click he can now use Leap/Climb and Regeneration.

Sasquatch is a beastly 95 points and has the Alpha Flight, Animal, Deity, and Scientist keywords.

019b-Sashquatch

In an alternate universe Heather Hudson made a deal with Tanaraq and gained the power to become Sasquatch. As the Uncommon Prime of the set Sasquatch has a trait called Arrive in Your Reality, this will allow Sasquatch to use Hypersonic Speed once per game.

Having two point values Sasquatch can be played at her experience level for 119 points, having 2 clicks of Charge and Super Strength. On click one she has Invulnerability and Outwit but on click two Sasquatch has Toughness and a special power called View from the Panoptichron. This will allow Sasquatch to use Probability Control, however when she uses it during your turn she may target a character anywhere on the map.

Her rookie dial starts with Invulnerability and 3 clicks of Sidestep and Blades/Claws/Fangs, all for only 99 points. On clicks 1 and 3 Sasquatch has her special power View from the Panoptichron, while clicks 2 and 3 have Toughness.

On her last 3 clicks Sasquatch has a 12 movement with Phasing/Teleport, Regeneration and Outwit.

Sasquatch has the X-Men team ability and Alpha Flight, Exiles and Scientist are her keywords.

Both versions of Sasquatch are eligible for the Alpha Flight Alternate Team Ability (ATA) at a cost of 4 points per character it is assigned to. This will allow a character with the Alpha Flight keyword when using this team ability to choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability. This may be used once during each game.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming Marvel HeroClix: Invincible Iron Man set. Until then, Shape Change for the Win!!

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Marvel HeroClix: Wolverine and the X-Men Preview

Marvel HeroClix Wolverine & the X-Men: Longshot!

Greetings HeroClix Fans!

Welcome back to an all-new and X-citing preview from our upcoming Marvel HeroClix release, Wolverine and the X-Men! Today we spotlight a character from another dimension; a dimension where entertainment is king and ratings are paramount.  Ruled over by the so-called “Spineless Ones”, today’s preview has frequently fought the likes of the mysterious Spiral and and the malevolent Mojo. Of course, we are talking about none other than the extradimensional stunt-man, the luckiest man in the universe, Longshot!

009-Longshot

Longshot’s most defining characteristic (other than perhaps his three-fingered hands) has got to be his unerring luck.  This is represented by Longshot’s Luckiest ‘Man’ Alive trait which makes all of his successful hits critical hits! Even luckier still, when you roll two sixes with Longshot’s attack, his damage dealt is increased by another 1 click, cannot be reduced below 3, and cannot be evaded! Talk about one shot in a million!

Initially Longshot maneuvers into position with Running Shot while “making his own luck” (sometimes unpredictably) with Probability Control.  Early- to mid-dial he gains Precision Strike, demonstrating his ability to attack his targets in the luckiest spot.  Combined with his 3 targets at 5 range, Longshot’s Trait and Precision Strike ensure that anyone within range of his throwing knives will not be able to ignore him for long!

Leap/Climb gives way to Charge as Longshot switches tactics slightly late-dial.  Longshot demonstrates he knows just where to hit his foes and bypass their damage reducers thanks to Exploit Weakness.  Finally, Regeneration rounds out Longshot’s dial on his last click, and he re-gains Leap/Climb to make a proper getaway.

Defensively, Longshot may seem a little soft (and indeed this could represent his hollow, bird-like bones) but Energy Shield/Deflection and then Combat Reflexes enhance his defense values against ranged- and close-combat attacks respectively.  The trick with Longshot is keep his enemies close (say, within 5 range) while keeping his tougher, more durable friends closer.  Longshot is a capable harassment piece and is sure to make your opponents feel like Lady Luck has abandoned them with his barrage of critical hits and ability to work around damage reducers.

With consistent combat values (his attack never dips below a 10!) and at only 75 points, Longshot is easy to include in a number of strategies and will work exceptionally well on theme teams built around the Celebrity, Excalibur, Exiles, Martial Artist, Mojoverse, X-Factor, and X-Men theme teams.

We hope you’ve enjoyed this latest sneak-peek behind the curtain of Marvel HeroClix: Wolverine and the X-Men.  Join us later in the week as we check in with man who tried to realize his father’s vision, only to make things much, much worse! Until then, keep your Clix off their K.O.’s!