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Marvel HeroClix: 2014 Monthly OP Kit Preview

Marvel HeroClix 2014 Excalibur OP: Pete Wisdom!

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Greetings HeroClix Fans!

We are so pleased to continue our series of previews for the WizKids HeroClix: Marvel 2014 Monthly Organized Play kit! The Marvel 2014 Monthly Organized Play kit includes 4 copies of 3 Limited Edition figures not found anywhere else. Additionally, all three Limited Edition figures in the Marvel 2014 Monthly Organized Play kit interact with team bases from the Marvel HeroClix: Wolverine and the X-Men set.

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Pete Wisdom has a trait called I’m In Charge Now, Love; this will allow Pete Wisdom to be attached to the WaX T003 Excalibur Team Base instead of Captain Britain. While Pete Wisdom is attached, if Excalibur could use Captain Britain’s asset power, it may use Pete Wisdom’s asset power instead.

Pete Wisdom’s asset power allows the WaX T003 Excalibur team base to replace its Defense Value with the printed Defense Value of the attacker, when it is targeted with an attack.

Pete Wisdom can use the Sharpshooter combat ability which will allow Pete Wisdom to use Improved Targeting to ignore opposing characters when drawing a Line of Fire and he may make a ranged combat attack targeting adjacent opposing characters.

Pete Wisdom has a 5 range value with 2 lightning bolts and his special attack power called Hot Knives will allow Pete Wisdom to use Penetrating/Psychic Blast. When Pete Wisdom does and hits an adjacent character, increase the damage dealt to that character by 1. The wording on this is the same as a critical hit and will not be subject to the rule of 3. Pete Wisdom does overlap this power with Running Shot for the first 2 clicks and Sidestep for the next 2.

When Pete Wisdom can use Running Shot he can also use Toughness and Outwit. When Pete Wisdom is able to use Sidestep he would also be able to use Combat Reflexes and Perplex. On his 5th and final click Pete Wisdom would be able to use Precision Strike.

Pete Wisdom is 100 points to field as a part of your team and if theme is your strategy then he has the Excalibur, Spy, and X-Force keywords.

When Pete Wisdom is on a themed team for 3 points you could add the X-Force Additional Team Ability (ATA) and he would be able to ignore the effects of hindering terrain on movement.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming WizKids HeroClix: Marvel 2014 Monthly Organized Play kit. Until then, Shape Change for the Win!!

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Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Captain Britain, Meggan, and Nightcrawler!

Greetings HeroClix Fans!

One week closer to release and we continue to X-plore the upcoming Marvel HeroClix: Wolverine and the X-Men set.  Today we conclude our travel abroad as we look at some heroes from across the pond.  Captain Britain, Meggan and Nightcrawler are all part of the Excalibur Team Dial, but let’s see how they fare when they stand on their own, shall we?

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We start with the proclaimed leader of Excalibur, the stoic Captain Britain.  He has a trait called Britannia, My Home, which modifies his combat values by +1 when he is fewer squares from his own starting area then any opposing character’s starting area.

Captain Britain is a flier who has an eight-click dial for 110 points.  The first half of his dial has Charge, Super Strength, and Toughness.  Captain Britain also has a special power called Merlyn’s Chosen Leader, which allows him to use Leadership.  When Captain Britain does and removes an action token from a friendly character that shares a keyword with him, that character can use Willpower this turn.  Captain Britain’s keywords are Avengers, Excalibur, Hellfire Club, Mystical, and Scientist.

As we turn to the second half of Captain Britain’s dial, he gains Hypersonic Speed, Invulnerability, and Close Combat Expert.  On click 7, Hypersonic Speed turns into Phasing/Teleport and on click 8 Captain Britain gains the use of Regeneration.

If Captain Britain is showing on the Excalibur Asset Dial, when the team would be given an action token, instead no action tokens are given.  When this team character takes damage, after actions resolve, roll a d6 and turn the asset dial that many times to the left.

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Next, we look at Captain Britain’s beloved, the shape-shifting Excalibur alumna Meggan!  Meggan is a flier who can use the Mystics team ability and a trait called Empathic Metamorph.  This allows Meggan to use Shape Change.  When she does and succeeds, choose one of the following to last until the end of your next turn: Meggan can use Impervious and Super Senses; Meggan can use Battle Fury and Blades/Claws/Fangs; Meggan can use Penetrating/Psychic Blast as if she had a range value of 5.

Meggan has a six-click dial for 90 points. Meggan starts with two clicks of Flurry, followed by two clicks of Sidestep and then ending with two clicks of Stealth.  For defense, Meggan starts with a click of Toughness and then in her late dial picks up some Combat Reflexes and Perplex.

If Meggan is showing on the Excalibur Asset Dial, the team character can use Shape Change.

Next on the Excalibur roster is a swashbuckling mutant who, like Shadowcat, joined the team after recovering from severe injuries he suffered at the hands of the Mauraders.  Make way for the acrobatic adventurer known as Nightcrawler!  Nightcrawler has an Improved Movement ability called A Flash of Brimstone which allows him to ignore hindering and elevated terrain during movement.

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The first of Nightcrawler’s two traits is called Heroic Rescue.  This allows Nightcrawler to use the Carry ability and carry up to two characters if they each share a keyword with him.  The second trait is called Teleporting Is Not As Easy As It Looks.  Once per turn, Nightcrawler may ignore a wall or square of blocking terrain for movement purposes.  If he does, after actions resolve, deal Nightcrawler unavoidable damage equal to the number of characters he carried this turn.

Nightcrawler has a few different ways in which to help him move around the battlefield, starting with Hypersonic Speed.  He also can use Sidestep and Charge at various points in his dial.  Nightcrawler’s mid-dial has the use of Blades/Claws/Fangs which on click 3 overlaps with the use of Exploit Weakness for a deadly combination.

Nightcrawler has a defensive special power called Not Where You Think I Am, which allows him to use Energy Shield/Deflection and Super Senses.  Nightcrawler’s late dial defense is covered by Combat Reflexes, which also helps him ignore knock back.

Nightcrawler is 93 points and has the keywords Excalibur and X-Men and would be a valued member on any team.  When Nightcrawler is showing on the Excalibur Asset Dial, the team character can use Combat Reflexes.

Thanks for reading and although that is all the Marvel HeroClix: Wolverine and the X-Men we have for today, be sure to come back neXt time as we look at a villain instrumental in the creation of the Reavers, as well as Psylocke’s eyes.  Until then, Shape Change for the Win!!

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Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Shadowcat and Phoenix!

Greetings HeroClix Fans!

Today we continue our series of previews for the upcoming Marvel HeroClix: Wolverine and the X-Men set!  As promised, we are pleased to show you the figures that can be played on the Excalibur team dial.  We start with a former X-Man on Muir Island recovering from wounds she suffered at the hands of the mutant-hunting Marauders, Kitty Pryde (aka Shadowcat)!

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Shadowcat has an Improved Movement ability called Don’t Worry, Professor…which lets her ignore elevated, hindering, and blocking terrain when she moves.  This, combined with Shadowcat’s Transporter ability, allows her to move about the map with ease, reposition herself and a teammate, and make an attack when the opportunity presents itself while getting there.  Shadowcat starts with the first four clicks of her dial representing different aspects of her phasing ability.  First, Stealth shows her ability to get to and hide in places she ought not to be.  Next, Super Senses shows her ability to avoid attacks by being intangible.  Lastly, Exploit Weakness shows how Shadowcat can hurt someone by phasing through them.

Shadowcat ends her dial with powers that mostly utilize her training in martial arts by Wolverine after her possession by Ogun.  Precision Strike demonstrates her ability to hurt an opponent in close combat, while Combat Reflexes showcases her agility in a melee.  Lastly, Shape Change shows her ability to throw off an attacker by phasing through walls or into the ground.

Shadowcat is playable on the Excalibur team dial and when her face appears on the asset dial, Excalibur can use Super Senses.  Shadowcat comes in at a mere 56 points, making her a good fit on any Excalibur, Martial Artist, or X-Men theme teams.

Next up, we have a team member from a future where mutants have been hunted to near extinction.  Trained as a Hound to hunt her fellow mutants, Rachel Summers eventually escaped to our present in an attempt to stop her future from ever happening.  In the present day, she took on her mother’s surname of “Grey” as she had the same cosmic force enhancing her power.  But whether she calls herself Rachel Summers or Rachel Grey, she is Phoenix!

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Phoenix maintains the same power set over her first three clicks.  Running Shot allows her to position herself and take advantage of her printed 8 range with one target, while the Flight ability allows her to take a friendly figure with her.  Psychic Blast makes it so damage reducers are bypassed.  Phoenix also has a special power called Psionic Purging, which gives her both Shape Change and the ability to use Outwit but with a twist:  Phoenix can use Outwit normally, or she can counter the same power on all opposing figures within range and line of fire.  Defensively, Impervious allows Phoenix to reduce damage dealt to her or potentially ignore it entirely.

The next three clicks of Phoenix’s dial also have the same power set, this time with more emphasis on close combat.  First, she can take the fight right to opposing figures with Charge.  Poison allows Phoenix to deal a click of damage to opposing figures at the beginning of the turn.  Super Senses gives Phoenix the ability to possibly evade attacks and Probability Control lets her force an opponent to reroll their dice when she is attacked.  Phoenix’s dial ends with her gaining the ability to hurt any figure she hits with Precision Strike.  Meanwhile, Energy Shield/Deflection gives Phoenix some added protection from ranged combat attacks.

At 154 points, Phoenix fits perfectly on any Excalibur, Future, Phoenix Force, Starjammers, and X-men theme teams on which you choose to include her.  Phoenix is also playable on the Excalibur team dial.  If Phoenix appears on the asset dial, the team character’s powers can’t be countered.  Also, Excalibur modifies its damage value by +1.

Thanks for reading and join us Friday as we close out our preview of the Excalibur team with the three figures included with the team dial.  And come back next week as we are sure to have more previews from Marvel HeroClix: Wolverine and the X-men.  Until next time, keep your Clix of their KO’s!

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Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Excalibur Team Base!

Greetings HeroClix Fans!

And welcome back as we continue to explore the upcoming Marvel HeroClix: Wolverine and The X-Men set.  Today we dive into a team created out of the X-Universe -Fall of the Mutants story line.  Two X-Men recovering from injury, along with a pet dragon, a former mutant-hunting refugee from the future, a mystically empowered hero of England, and his shape shifting girlfriend united to form the British team of super heroes known as Excalibur!

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Excalibur can be played at three point costs, 320, 270, or 170 points, bringing their fully loaded point costs to 350, 300 and 200 points when all six characters are attached.  The team base has one keyword to build with, Excalibur, naturally.   Additionally, the Indomitable combat ability will allow them to act without fear of pushing damage.

Excalibur begins play with an opening click of Charge to take the fight right to their opponent.  They also have a special power called Still Crazy After All These Years, which allows them to use Perplex, but only on themselves, and with the stipulation that when you choose the combat value to modify, you roll a d6.  On a result of 1, modify the combat value by -1, and on a 4-6, modify it by +2.

On the next click in Excalibur picks up another special power called Cross-Time Caper, allowing the use of Phasing/Teleport.  Also, when another character uses Probability Control, the dice are rerolled twice, and then you choose the result from among the two rolls.  This power will switch every couple of clicks with Outwit, letting you counter a key power on an opposing figure, for a good length of the dials.  Invulnerability will offer some solid damage reduction for this run of the dial.   On the last click of this section of the dial, Excalibur switches tactics, now able to use Running Shot, to maneuver to a position to best utilize their 8 range and two targets, or to get the most impact out of their printed 4 damage Pulse Wave.  And Toughness will provide a bit of damage reduction.

Click number 5 is the starting point for Excalibur’s 270 point starting line.  It begins as before, with Charge, the Still Crazy After All These Years special power, and Invulnerability, but this time, brings a click of Telekinesis, to allow some map manipulation, or an easy way to make range attacks against opposing figures hiding in Stealth.  The next couple of clicks also look familiar, changing to the Cross-Time Caper special power, as well as still alternating Outwit with Still Crazy After All These Years, and again, changing from Invulnerability to Toughness, though a click earlier than before.   This time, Excalibur again adds something new, this time another special power called Widget! Stop Doing That!  This power can be used once per turn when you make an attack roll.  If the result of your attack roll is lower than the click number of a target of this attack, that target modifies their combat values by -1 until your next turn.   The last click of this section again brings Pulse Wave, Outwit and Toughness to the dial. 

The 170 point starting line on Excalibur begins with the same powers as on the 270 point starting line, Charge, the Still Crazy After All These Years special power, Telekinesis and Invulnerability.  In fact, clicks 9 through 12 are laid out with the exact same power set as clicks 5 through 8, with the exception of Outwit missing from the last click, but the inclusion of Running Shot.

The last four clicks of Excalibur’s dial have full runs of their Cross-Time Caper and Widget! Stop Doing That! special powers, as well as the addition of Energy Shield/Deflection, to make them harder to hit with range combat attacks.  And on their last two clicks, a new power shows up on their dial as Close Combat Expert will allow Excalibur to pummel an opposing figure into submission.

T003-Excalibur Asset Dial

The asset dial on Excalibur offers a good bit of defensive powers, a way to avoid pushing damage, and ways to deal more damage.  Captain Britain allows you to not place an action token on Excalibur.  Instead, when Excalibur takes damage, after the action resolves, roll a d6 and turn the asset dial that many times to the left.   Meggan allows the team the use of her mutant shape shifting power with Shape Change.  Nightcrawler brings his heightened reflexes to Excalibur via Combat Reflexes.  Phoenix brings a bit of the Phoenix force to her team as she makes it so Excalibur can’t have their powers or abilities countered, and, she modifies their damage value by +1.  Shadowcat brings her intangibility to the team with Super Senses.  Excalibur also has a special power on the asset dial, referencing the title of their first adventure together, The Sword is Drawn, allowing Excalibur to use Blades/Claws/ Fangs when they make close and ranged combat actions.

As an addition to the Excalibur team base, Lockheed is a SwitchClix figure as well!

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This version of Lockheed costs 16 points to play on his own, and has a 5 range with one target and the flight ability.  Energy Explosion will allow him to damage multiple foes with one shot, and Energy Shield/ Deflection will make him harder to hit with range attacks.  Lockheed also has a special power called My Human, allowing and adjacent friendly figure named Shadowcat or Kitty Pryde to roll a d6 when they are chosen as the target of an attack.  If the result is either 5 or 6, she modifies her defense by +2 until your next turn.

Lockheed can be played on the Excalibur team base, with a restriction.  He has a trait called Distraction, which allows him to be attached to the Excalibur team, but he can’t be selected for the Solo Adventure ability.   Also, as he isn’t on the asset dial due to this, he just allows Excalibur to use Energy Explosion as if they had 1 target.

That is all for today.  Be sure to join us on Wednesday as we continue to explore the upcoming Wolverine and The X-Men set, as we check in with a pair of best friends who have fought the future, for and against the Shi’ar Empire, and eventually went back to school to be teachers.  Until then, keep your Clix off their K.O.’s!

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Announcements Marvel HeroClix: Wolverine and the X-Men

WizKids is pleased to Announce Marvel HeroClix: Wolverine and the X-Men!

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Greetings HeroClix Fans!

Prepare yourselves for a truly x-cellent (see what we did there?) summer as Wolverine and the X-Men are coming your way! X-pand your HeroClix collection with the latest Marvel set to focus on the first-family of Mutants, their allies, and their adversaries!

First up, we have the Marvel HeroClix: Wolverine and the X-Men main set five-figure boosters and super boosters:

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Marvel HeroClix: Wolverine and the X-Men offer a whole new level of play and collectability with the introduction of  Team Bases to Marvel HeroClix! Utilizing SwitchClix technology, specific HeroClix figures can be exchanged from single base play, to their corresponding Team Base, and back again! Unlock a whole new arena of strategy with Team Bases!

With 91 figures to collect, popular sub-themes include X-Men new and old, Brotherhood of Mutants, the Shi’ar Imperial Guard, and more!  In this set, there are:

  • 15 Common Figures (plus one Prime figure!)
  • 15 Uncommon Figures (plus one Prime figure!)
  • 14 Rare Figures (plus one Prime figure!)
  • 12 Super-Rare Figures (plus one Prime figure!)
  • 5 Thematic Chase Figures
  • 7 Team Bases with MORE figures included!

The main release of Marvel HeroClix: Wolverine and the X-Men will utilize a 9 Ct. Booster brick model, with eight standard five-figure boosters, and one super booster per brick.

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Next up, let’s take a closer look at the Marvel HeroClix: Wolverine and the X-Men 24 Ct. Gravity Feed!

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Countdown to the full release of Marvel HeroClix: Wolverine and the X-Men with this 24-ct. Gravity Feed product.  Featuring 10 figures with all-new dial designs and an impulse friendly price point, the Wolverine and the X-Men Gravity Feed single-figure foil packs are an excellent product for new and established players.


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Marvel HeroClix: Wolverine and the X-Men will also have a standard Organized Play kit available upon the release of the main set as well.  This Organized Play kit will contain:

  • 6 Limited Edition figures. Three copies each of two different figures.
  • 10 3D special objects. 10 copies of one 3D Object.
  • 10 2-sided Maps (24” x 36”).
  • 1 Organized Play Instruction Sheet outlining suggested event formats.

As always, this Organized Play kit is marked not for re-sale and will be available while supplies last.

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All of the Marvel HeroClix: Wolverine and the X-Men sales solicitations are available for download and can be found on our Retailers Assets Page.

This summer will chock-full of X-Men goodness.  Be sure to let your friendly local game and comic stores know that you want Wolverine and the X-Men! And stay tuned for more exciting announcements soon.  Thank you all for your continued interest and support!