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DC HeroClix: Superman/Wonder Woman

DC HeroClix: Earth 2 Fast Forces Pack- Green Lantern, Hawkgirl & Doctor Fate

Greetings HeroClix fans, and welcome back to Earth-2! Today, we’re diving a bit deeper in with a few more Wonders of the World, looking at three more figures from the Earth 2 Fast Forces Pack for the DC HeroClix: Superman/Wonder Woman set!

DC HeroClix: Superman/Wonder Woman- Earth 2 Fast Forces Pack- Green Lantern

Up first is Earth 2’s Avatar of the Green, Alan Scott, the Green Lantern! Alan is a 95 point piece, and Indomitable with the Green Lantern team ability, as well as a natural range of 8 squares with 3 targets. He’s a character built to stick and move with Running Shot, Sidestep, and Energy Explosion, while at the same time being built to help his teammates, with Telekinesis and Support. To go along with those support powers is his special damage ability Avatar of the Green, which states that Green Lantern can use Leadership. If he uses it and succeeds, he may remove an action token from any adjacent friendly character, regardless of point value!

DC HeroClix: Superman/Wonder Woman- Earth 2 Fast Forces Pack- Hawkgirl

The second character we’re going to look at is Hawkgirl, who is built to never be in one spot for too long! Her trait, Always In Motion grants Hawkgirl the usage of Sidestep. When she does, and she has no action tokens, her speed value becomes 3 instead of 2 – and while that might seem like an insignificant increase, it can be the difference between being stuck in the open and getting behind cover – or getting next to Green Lantern to make use of his Support power! A flyer with a 4 range, Hawkgirl also possesses the standard powers Charge, Flurry, and Super Senses. On her final two clicks, she has a special power called Can’t Be Caught which grants her use of Combat Reflexes and Super Senses and, when she’s attacked, she may choose that the attack generates knock back and ignores any knock back damage from it— another great way to keep Hawkgirl just out of the reach of her opponents!

DC HeroClix: Superman/Wonder Woman- Earth 2 Fast Forces Pack- Doctor Fate

Finally, we come to the powerhouse of the Fast Forces pack, Doctor Fate. Playable at either 170 points with 9 clicks of life, or 95 points with 6 clicks of life, Doctor Fate brings both the Mystics team ability and a myriad of other abilities to the table that make him a formidable team member. First up is the fact that Doctor Fate has a trait called The Helmet of Nabu which makes use of the special 3D object The Helmet of Fate! Even better – if you do make use of this trait, you can add it to Doctor Fate without paying it’s cost, and it doesn’t count towards your force! In addition to that, when Doctor Fate clears action tokens, you’ll be able to remove a Host Token from that card. Alongside that trait are a series of beneficial standard powers like Phasing/Teleport, Energy Explosion, Toughness, Regeneration, and Enhancement. He also has two special powers, both of which appear on the first 4 clicks of his Defense and Damage powers. On defense is Clairvoyant Visions, which grants Doctor Fate the use of both Impervious and Willpower, as well as a nice little side effect that says during each opponent’s turn, when a friendly character within 3 squares rolls a single d6, you may reroll that die – makes Super SensesShape Change and even his own Impervious rolls a little more likely to land! Finally, his damage special power, Centuries of Magical Experience, makes the good Doctor a fantastic addition to any team—Doctor Fate can use both Enhancement and Empower, and when he does, all other friendly characters within 3 squares are considered adjacent!

Finally, all of the members of the DC HeroClix: Wonders of the World Fast Forces pack come with the Wonders of the World Additional Team Ability on their character cards. This ATA states that you will be able to give a character using this team ability a power action to heal an adjacent character of 1 click of damage. If the character you’re healing has the Wonders of the World keyword, you will instead heal that character of 2 clicks of damage. However, the character given the power action to heal is given 1 unavoidable damage.

Thanks for checking in today, ‘Clix fans, and we hope you’ve enjoyed this trip to a parallel Earth! The Wonders of the World are a fun team to play, and we think that their inclusion in this Fast Forces pack, as well as their presence in the main set of DC HeroClix: Superman/Wonder Woman will make for some interesting team configurations. Until next time, may your Blades rolls be sixes!

P.S. Keep a look out on the WizKids Facebook and Twitter pages to get a sneak peek at the final figure, Red Tornado, and the Helmet of Fate!

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DC HeroClix: Superman/Wonder Woman

DC HeroClix: Earth 2 Fast Forces Pack- Batman II & Superman II

Greetings HeroClix Fans!

Today we start a journey to an alternate Earth; Earth 2 will be our destination to visit alternate versions of the heroes you are already know so well. We’ll be previewing two characters from the upcoming Earth 2 Fast Forces Pack, Batman II and Superman II.

Batman II is Thomas Wayne on Earth II. Joe Chill was hired by Frankie Falcone to kill the Wayne’s on this Earth as well, but Thomas Wayne survived and went underground unbeknownst to Bruce Wayne. He stole the drug Miraclo which grants “strength and vigor” and took up his son’s mantle of Batman when Bruce was killed during Darkseid’s invasion.

DC HeroClix: Superman/Wonder Woman- Earth 2 Fast Forces Pack- Batman II

At 70 points, Batman II is an inexpensive thorn in your opponent’s side! He has potential permanent Stealth with the Batman team ability, Indomitable, and a range of five with 2 targets to wield dual Batarang’s with his top clicks of Precision Strike! Leap/Climb will have Batman positioning himself in the shadows for sneak attacks, and Exploit Weakness for those that venture too close! Landing a punch on Batman won’t be easy either with his heightened Super Senses.

Mid dial Batman II has started flagging and possesses Earthbound/Neutralized. His special power, Protect Batman When His Miraclo Wears Off!, attests to this. His teammates can rally around him and use Defend to protect him, or even lower his defense for another character to use Support to heal him back up! You can also give him a power action for him to deal 1 unavoidable damage to himself because Batman wouldn’t be Batman without the fortitude to reach down deep and find the will to keep fighting.

On his last 2 clicks, Batman has run out of Batarangs (represented by his Battle Fury) and focuses on close combat—his damage value increases making for good use of the two attacks granted by his Flurry and his Toughness keeps him alive just long enough to finish the fight!

Next up is Superman II!

DC HeroClix: Superman/Wonder Woman- Earth 2 Fast Forces Pack- Superman II

Val-Zod is one of the last Kryptonian’s of this universe and the second to carry the mantle of Superman. Superman II has the trait Stronger as I Age which makes him a Superman that improves as he takes damage— when he is on clicks 3 or higher, he gains the Wing symbol— allowing him to fly— and on clicks 7 or higher he gains Indomitable— allowing him to ignore pushing damage. His top 2 clicks start with Leap/Climb, Quake, and Close Combat Expert and then on his 3rd click and higher, his trait grants him the Flight symbol to swoop around the battlefield unfettered!

Mid dial his Charge coupled with Super Strength will hurt your opponent fast and hard! Invulnerability will reduce the damage he takes, but will help get him to the sweet spot of his dial. His last 4 clicks have the same powers, Hypersonic Speed, Super Strength, and Impervious. He can finally zoom around the field, meeting out justice to the wicked!  Click seven he will gain the Indomitable symbol due to his trait so no need to fear pushing damage!

Both Batman II and Superman II can use the Wonders of the World alternate team ability listed on their cards for five points each. You can use it strategically with Superman II to heal teammates and have him take damage at the same time to help him get to the most powerful part on his dial.

Thanks for reading today’s preview and stick around for more previews from the upcoming DC HeroClix: Superman/Wonder Woman set and the Earth 2 Fast Forces Pack!