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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Teenage Mutant Ninja Turtles

Cowabunga, dudes! Welcome to another totally righteous look into more awesome figures from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re going to dive deep on the stars of the show from the 1987 animated series – Raphael, Michelangelo, Donatello, and Leonardo – the Teenage Mutant Ninja Turtles!

To start, all four of the Turtles are 60-point pieces, and each has 5 clicks of life. Each also possess the Swimmer movement symbol, and each has the TMNT, TMNT Ally, Animal, and Martial Artist keywords. Finally, in the cases of Leonardo and Raphael, they are both Indomitable – allowing you to push the two of them without taking any pushing damage.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Raphael

To start our look into the Teenage Mutant Ninja Turtles themselves, we’ll first look at Raphael. Raph possesses a trait called Cool but Crude, which allows him to use Battle Fury and Shape Change. He also has a special power on the first three clicks of his attack called Lock Blades, which allows him to use Blades/Claws/Fangs, but prevents opposing adjacent characters from using it. For standard powers, he has Charge, Sidestep, Blades/Claws/Fangs, Combat Reflexes, and Toughness.

 TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Michelangelo

Next up is everyone’s favorite ‘chucker, Michelangelo! Mikey has a trait called Party Dude which states that when Michelangelo or another friendly character with the TMNT keyword makes an attack, attack rolls of 11 are also critical hits! He possesses a special movement power on his first two clicks, and final click, called Sewer Skating, which says that if Michelangelo is indoors, he can use Hypersonic Speed – and, if he’s outdoors, he can use Sidestep. Standard powers bring Mikey Flurry, Toughness, Willpower, Perplex, and Empower.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Donatello

Third is the brains of the operation – Donatello! Donnie’s trait is called Does Machines, which states that you can give Donatello a power action when he’s adjacent to an object or a character holding an object. That object is removed from the game, and all friendly characters with the TMNT keyword modify their attack values by +1 until one of those characters hits an opposing character. He also has a special power appearing on his first two clicks, and last click of damage called Brains of the Bunch. This power allows Donatello the ability to use Outwit. When he does, you’ll then roll a d6 – on a result of a 5 or 6, Donatello can use Outwit a second time this turn, targeting the same character. For standard powers, Donnie can use Leap/Climb, Sidestep, Defend, Toughness, and Close Combat Expert.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Leonardo

Finally, we come to the man in blue, Leonardo. Leo’s trait is called Leads, which states that Leonardo can use Leadership. When he does and succeeds, modify the defense value of one friendly character with the TMNT keyword by +1 until your next turn. On attack, he has a special power on his first 3 clicks called Twin Katanas, allowing Leonardo to use Blades/Claws/Fangs. When he does, he may instead roll 2d6 and choose one as the result. For standard powers, he has Charge, Leap/Climb, Blades/Claws/Fangs, Toughness, and Combat Reflexes.

Together, the heroes in a half-shell come out to 240 points, giving you room to add someone like Casey Jones, Fugitoid, Renet Tilley, or Splinter to the team and maintain the TMNT Ally theme.

That’s it for today! We hope you’ve enjoyed this look into the totally awesome Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Until next time – Cowabunga!

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Strategy Article Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles HeroClix Team Building

Greetings HeroClix Fans!

It’s time for our first Teenage Mutant Ninja Turtles HeroClix Team Building exercise, featuring characters from the recently released Teenage Mutant Ninja Turtles HeroClix set!  Today’s 300-point force features two members of the TMNT with a pair of allies.  First up, let’s bring in Michelangelo from the 2012 animated series!

Teenage Mutant Ninja Turtles HeroClix Team Building - Michelangelo

Michelangelo comes in at 60 points and has the standard movement, attack, defense and damage symbols.  His dial is highlighted by an Improved Movement ability, a trait, and a pair of special powers.  Michelangelo’s Improved Movement ability, Most Acrobatic of the Turtles, lets him ignore elevated and hindering terrain when he moves.  His trait, Most Unpredictable of the Turtles, prevents opposing characters from using Probability Control to reroll attacks made by or targeting Michelangelo.  As for Michelangelo’s special powers, Spin Attack and Most Endurance of the Turtles are found in his attack and defense slots, respectively.  Spin Attack lets Michelangelo use Quake, and when he does, hit characters are given an action token after actions resolve.  Most Endurance of the Turtles lets Michelangelo use Combat Reflexes and Willpower.

Helping out Michelangelo is the temperamental mutant alligator with a fierce hatred of the Kraang, LeatherheadLeatherhead has a point value of 80 and has the standard attack, defense and damage symbols, along with the Swimmer speed symbol.  Leatherhead’s biggest assist to Michelangelo comes from his trait, Don’t You Hurt Michelangelo!, which modifies their attack values by +1 when they’re adjacent to one another.  Keeping Leatherhead close to Michelangelo to gain that +1 attack bonus shouldn’t be too difficult since the former has Sidestep and Charge to move around as needed.  Sidestep also works with Leatherhead’s lone special power, Death Roll, which lets him spend a power action to move up to three squares using Improved Movement: Ignores Characters.  Death Roll then lets Leatherhead make a close attack that targets each opposing character in or adjacent to those squares.  Hit characters are dealt 2 damage and knocked back 2 squares.  Potentially, Leatherhead could start adjacent to Michelangelo then move and attack using Death Roll.  Characters Leatherhead hits could then potentially be knocked back to Michelangelo for a follow-up attack.

Teenage Mutant Ninja Turtles HeroClix Team Building- Leatherhead

The third member of our force is Donatello, who comes in at 60 points and has the standard movement, attack, defense and damage symbols.  Early in a match, Donatello can help Leatherhead and Michelangelo by modifying friendly or opposing combat values through Perplex, then later contributes by healing his teammates with Support and sharing his high defense values with Defend.  When it comes to offense, Donatello adds to the fight with his special power My Bo… Converts to a Naginata, which lets him hit opponents with close attacks up to three squares away as if they were adjacent.  Additionally, My Bo… Converts to a Naginata lets Donatello use Blades/Claws/Fangs to deal up to six clicks of damage, but only if he’s attacking a non-adjacent character.

TMNT1 027 Donatello

Finally, our Teenage Mutant Ninja Turtles team building force is complete with the addition of Metalhead!  At 100 points, Metalhead is the highest-pointed character on our force and he has the standard attack and damage symbols.  He can also shoot two targets up to six squares away.  Metalhead is also a flier and has the Indomitable defense symbol so don’t worry about pushing damage.  Metalhead’s dial is filled with standard powers but his best contribution on this force requires that you keep Donatello nearby to use Metalhead’s I Built Him, and I Have the Remote trait.  At the beginning of your turn, you may remove an action token from Metalhead and give an action token to an adjacent friendly character named Donatello.  With the right setup, Metalhead can act on consecutive turns as long as Donatello is adjacent at the beginning of your turns so he can take action tokens.  Keeping Donatello adjacent shouldn’t be difficult as Metalhead has Sidestep and Running Shot in his speed slot and can also use the Carry ability to tote Donatello around.

Teenage Mutant Ninja Turtles HeroClix Team Building - Metalhead

Ideally, you’ll want to split your force into two pairings:  Michelangelo/Leatherhead and Donatello/MetalheadDonatello’s late-dial Support and Defend powers make him a character you’ll want to keep away from the front line of battle.  That shouldn’t be an issue, thanks to his My Bo… Converts to a Naginata special power which lets him make close attacks to opponents up to three squares away.

In terms of themed play, all four characters share the TMNT Ally keyword.  As a bonus, these four take their inspiration from the 2012 Nickelodeon animated series.

That’s all for today’s Teenage Mutant Ninja Turtles Team Building. Until next time:  Keep calm, carry on, and booyakasha!

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Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Starter Set

Greetings HeroClix Fans!

We hope you’ve been enjoying our series of previews for the Teenage Mutant Ninja Turtles HeroClix set.  Today, we are pleased to give you a look into the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Scenario and Starter Set.  Like previously released HeroClix Starter Sets, the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Scenario and Starter Set includes the standard (core) HeroClix Rulebook, a Powers & Abilities Card, two dice and a double-sided map. In addition to the aforementioned components, the TMNT Starter also includes rules and game components for multiple scenario games to provide game play experiences beyond the standard HeroClix play— it is essentially a HeroClix Starter Set and Mini-Game all in one!

With the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Scenario and Starter Set, players can choose to play by standard HeroClix rules, train by sparring with friends or try one of the two scenario games:

Turtle vs. Turtle Training Mode:

Turtle vs. Turtle Training Mode can be played with 2-4 players and is a great way for new players to start learning HeroClix. For this mode, each player will place their Turtle in a special training area of the map. If any Turtles move out of the training area or are knocked back out of the area, they are KO’d. The last Turtle standing is the winner!

Save Splinter! Defense Scenario

In the Save Splinter! Defense Scenario, Baxter Stockmen has sent his Mousers after Splinter and the Turtles need to protect him! For this scenario, the Turtles’ Lair Map gets expanded with the use of 10 Sewer Tunnel Tiles and 5 Sewer Room Tiles. Mouser Tokens will continuously spawn from special squares on the map and the game rules instruct how to move towards Splinter (who is represented by a token).  If the Turtles get into real trouble, they can call in Casey Jones (also represented by a token) to lend a hand—or a bat. Choose one of the three difficulty levels and protect Splinter for the specified number of rounds; if he survives, all players win but if he is KO’d all players lose in this 1-5 player Cooperate Defense Game Mode.

Rescue April! Search & Rescue Scenario

Baxter Stockman has captured April and it is up to the Turtles to rescue her! In the Rescue April! Search & Rescue Scenario, players must fight through Mousers and explore the sewers by revealing map tiles in search of the entrance to Baxter’s Lab. Once all of the Turtles make it to the entrance, they all move to Baxter’s Lab to defeat Baxter and rescue April. Both sides of the map and all tiles will be used in this scenario along with the Mouser Tokens, Baxter Stockman Token, April O’Neil Token (and the Casey Jones Token can be called in as well). In this Cooperative Exploration & Combat Game, 1-4 players can control the Turtles while a fifth player controls the opposing forces. Players will need to defeat Baxter Stockman to rescue April and win the game!

Now that we have taken a look at the different modes of gameplay in the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Starter Set, let’s take a look at each of the Turtle HeroClix included. Up first is the Turtles’ field leader, Leonardo!

Teenage Mutant Ninja Turtles HeroClix: Leonardo

Leonardo, along with the rest of the Turtles in the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Starter Set, has the Dolphin speed symbol—which allows him to use the Swim ability to move through Water terrain— as well as a shared trait called Shell Shock which lets him use Toughness.  All four of the Turtles in the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Starter Set are 75 points— so they can be played together to form a 300-point team. Leonardo has three keywords— he shares the Animal and TMNT keywords with his Turtle brothers, but also has the Soldier keyword to represent his role as the team leader.

Leonardo is built solely for close combat, so as we take a look at his dial we see that his powers are laid out appropriately:  Charge, Precision Strike and Combat Reflexes all work well together when he’s in close combat early in the game while Leadership allows him to add actions to your pool and remove action tokens from adjacent teammates.  Later, Leonardo’s power set shifts to the combination of Sidestep, Blades/Claws/Fangs and Willpower giving him high damage potential on consecutive turns, while Empower allows him to keep aiding the rest of his team’s close attacks.

Leonardo has very consistent speed and attack values, along with solid defense and damage numbers.  As the team’s leader, he’ll lead the charge into battle then slide into a supportive role, using either Leadership or Empower, once his teammates have gotten their chance to attack.

Next up is RaphaelRaphael has the Animal and TMNT keywords as well as the same point cost and  combat symbols as Leonardo— but also adds the Warrior keyword as well as a 4 range value.

Teenage Mutant Ninja Turtles HeroClix: Raphael

Raphael starts with a pair of standard powers associated with close combat:  Flurry and Combat Reflexes.  He also has Shape Change to help prevent him from being attacked.  Midway through a fight, Raphael’s ranged abilities appear in the form of Running Shot and Penetrating/Psychic BlastExploit Weakness keeps him dangerous in case anyone gets too close while Willpower lets him attack on consecutive turns.

Like Leonardo, Raphael has very consistent speed values and solid numbers in his other three slots.  Raphael’s damage potential isn’t as high as Leonardo’s so he’s best suited as a secondary attacker; however, Penetrating/Psychic Blast and Exploit Weakness makes sure that any damage he deals punches through defensive reducers like Toughness or Invulnerability.

Raphael isn’t the most mobile close attacker in this starter among his brothers; that honor belongs to Michelangelo.

Teenage Mutant Ninja Turtles HeroClix: Michelangelo

Michelangelo has the same combat symbols and point value as Raphael and Leonardo and adds the Celebrity keyword to show off his flair for the dramatic.  However, like Leonardo, Michelangelo is mainly a close attacker who can’t make ranged attacks.

Michelangelo’s role on your force can be to tie-up and slow down your opponents, thanks to his opening power set of Sidestep, Incapacitate and WillpowerMichelangelo’s Incapacitate will allow him to attempt to give action tokens with his close attacks and his Willpower will let him do so on consecutive turns—which can potentially lock an opponent down for his teammates.  The back end of Michelangelo’s dial sees his power set change up to Charge and Super Senses with Perplex thrown in to either boost his own or a teammate’s combat values (or even lower an opponent’s).

Michelangelo has solid combat values that make him a viable choice as a second or third attacker.  His greatest assets to his team lie in his Incapacitate and Perplex powers.

But, when it comes to supporting his teammates, Donatello is the go-to guy among the turtles.

Teenage Mutant Ninja Turtles HeroClix: Donatello

Shell Shock trait?  Check.  Same combat symbols?  Check.  Same point value? Check.  Animal and TMNT keywords? Check (with Scientist rounding things out).  Donatello also has a 2 range value to represent the length of his Bo staff.  Donatello is a mobile attacker who starts his dial with Leap/Climb to be able to easily move through terrain and around other characters as well as Willpower to let him act two turns in a row without taking pushing damage. Once in position, he can use Quake to potentially hit multiple opponents with his close attacks as well as his Outwit to neutralize an opponent’s power.  On the second half of his dial, Donatello gains Sidestep to keep him moving, Energy Shield/Deflection to help protect him form range attacks and Support to heal his teammates.

At a total of 300 points, the Turtles in the Teenage Mutant Ninja Turtles HeroClix: Mouser Mayhem! Starter Set are a formidable foursome that are easy to play and offer players plenty of individuality in their power sets and play style.

Be sure to visit your Friendly Local Game Store next week to pick up the Teenage Mutant Ninja Turtles HeroClix set. Don’t forget to use the WizKids Info Network to find Teen Age Mutant Ninja Turtles HeroClix Release Day Organized Play events in your area, kicking off next week.

Until next time!

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Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles HeroClix: Donatello

Greetings HeroClix Fans!

Welcome to another preview from our highly anticipated Teenage Mutant Ninja Turtles HeroClix set!  Today, we’re taking a look at the smartest of the four turtles who is regarded as the group’s second-in-command, the bo staff-twirling tinkerer, Donatello!  Up first is a version of Donatello based on his original appearances in the 1984 Mirage Comics series.

Teenage Mutant Ninja Turtles HeroClix: Donatello

Donatello has consistent attack and damage values throughout his dial and works well as an attacker who can hang back in a supportive capacity when needed.  Like the 1984 comics version of Raphael we previously spotlighted, Donatello has the Fighting through the Swarms trait that allows him to be placed in any square adjacent to an opposing character he hits.

At the start of Donatello’s dial is a special power called Bo Staff which knocks back opponents when he deals damage to them.  Bo Staff also lets him hit opponents with close attacks up to two squares away as if they were adjacent.  The rest of Donatello’s dial reflects both his tech savvy and his training under SplinterCharge and Leap/Climb help him stay mobile on the battlefield.  Toughness and Combat Reflexes represent his shell and defensive ninja training, respectively.  Outwit and Close Combat Expert show his inventive prowess and offensive ninja training.

For 50 points, Donatello can be added to your force and would serve you well in breaking up clusters of opposing characters, thanks to the knockback generated by his Bo Staff special power.  Additionally, Bo Staff gives Donatello a longer reach for his attacks and Outwit allows him to counter powers from a distance, so feel free to hold him back while the rest of his team provides the bulk of your close attacks.

Taking inspiration from the 2012 Nickelodeon animated series, we bring you a version of Donatello that comes with more defensive tendencies late in the game.  Although he’s not as mobile as his Mirage Comics counterpart, Donatello #023 does have a consistent set of damage values with the potential mid-dial to dish out even more damage, thanks to a special power at the heart of his dial called My Bo… Converts to a Naginata.  This special power lets him hit opponents up to three squares away with close attacks as if they were adjacent.  My Bo… Converts to a Naginata also lets Donatello potentially deal up to six clicks of damage through Blades/Claws/Fangs, but only to a non-adjacent character that he’s attacking.

Teenage Mutant Ninja Turtles HeroClix: Donatello

Late in the game, Donatello becomes very useful keeping his teammates in the fight, thanks to the pairing of Defend and Support toward the end of his dial.  Support lets him heal his teammates while Defend lets him share his defensive values.  Rounding out the rest of his standard powers are Leap/Climb, Sidestep, Toughness, and Perplex.

Donatello can be added to your force for 60 points and makes a great addition to any force, thanks to his protective powers and his mid-dial high-damage potential from My Bo… Converts to a Naginata.  His layout of powers allows him to take a hit, retaliate, then fall into the role of protector.

Both versions of Donatello have the Animal, Martial Artist, Scientist, TMNT, and TMNT Ally keywords should you choose to include them on a themed team.  Either version is inexpensive enough to allow you to include other support characters and attackers.

Until next time!