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Star Trek Tactics II

Star Trek HeroClix Tactics II: The Gor Portas!

Greetings HeroClix Fans!

Welcome back as we bring you another preview from the upcoming Star Trek HeroClix: Tactics IIToday we go inside the Dominion to look at a ship from the Breen Confederacy that utilized technology to penetrate Federation shields, the Gor Portas. 

009-Gor-Partas

The Breen adapted old technology to get around Federation shields, and this is represented on the Gor Portas with a trait called Energy Dissipator, which allows it to use Outwit on Impervious, Invulnerability, or Toughness, and when it does, that power is countered on all opposing ships within 5 squares.

The Gor Portas has a bit of offensive punch to start its dial as it begins play with a couple clicks of Range Combat Expert, paired with an 8 range.  Defensively, Energy Shield Deflection will make it harder to hit with range attacks.  Mid dial, Gor Portas gains another level of defense as Range Combat Expert is replaced with Shape Change, to allow it to attempt to avoid attacks.  At this point,  Gor Portas has its highest printed damage values.   At the end of its dial, Energy Shield Deflection is dropped, as Shape Change will be its only protection.

Gor Portas Has the Dominion keyword, which allows a ship using this team ability or sharing a keyword to deal 1 penetrating to an opposing ship within 2 squares when a friendly ship using this team ability is KO’d.  Gor Portas can be played in theme on teams built around the Breen, Dominion, and Soldier keywords.  At 75 points, a spot can be found on a lot of forces that can take advantage of its unique use of Outwit.

Thanks for joining us today.  Star Trek HeroClix Tactics II releases in stores everywhere this Wednesday, January 23rd so get ready to soar into the Final Frontier!

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Star Trek Tactics II

Star Trek HeroClix Tactics II: Dominion 5th Wing Patrol Ship 6!

Greetings HeroClix Fans!

Today’s Star Trek HeroClix: Tactics II preview brings us to the Alpha Quadrant and the Jem’Hadar attack ship captained by the fourth clone of the Vorta diplomat Weyoun.  Welcome aboard the 5th Wing Patrol Ship 6!

004-5th-Wing-Patrol-Ship-6

5th Wing Patrol Ship 6 comes into play at 75 points and has the Dominion team ability.  The ship begins its dial with a four-click run of its phased Polaron beam (Penetrating/Psychic Blast) to punch through damage-reducing powers on opposing ships.  As a Dominion ship, 5th Wing Patrol Ship 6 has Willpower to show that its crew is unable to imagine disloyalty or defeat.

The 5th Wing Patrol Ship 6’s damage slot begins with a special power called We Follow Weyoun For As Long As He Lives.  This special power allows 5th Wing Patrol Ship 6 to use Leadership.  When it does, ships that possess the Dominion team ability are considered to have a lower point value.  Interestingly enough, We Follow Weyoun For As Long As He Lives only appears on the dial for one click. (Don’t worry, though, as Starfleet records showed that eight copies of Weyoun existed.  A new Weyoun is bound to turn up eventually!)

As we reach the midpoint of 5th Wing Patrol Ship 6’s dial, we see that it gains a short run of Shape Change to represent Vorta duplicity.  Energy Shield/Deflection appears at the end of 5th Wing Patrol Ship 6’s dial as it exercises caution.  Also at the end of its dial, 5th Wing Patrol Ship 6 reveals a special power in its attack slot.  This special power is called We Sacrifice All to the Founders and allows the ship to use Pulse Wave.  When it does, after the attack is resolved, deal it 1 unavoidable damage for each two ships that took damage from the attack.

5th Wing Patrol Ship 6 has a trio of keywords (Dominion, Jem’Hadar, and Soldier) to aid with team building.  At 75 points and with its We Follow Weyoun For As Long As He Lives special power, 5th Wing Patrol Ship 6 is a viable choice for forces that utilize the Dominion team ability.

Thanks for reading!  Please join us again for our next Star Trek HeroClix: Tactics II preview.  Until then, keep your Clix off their K.O.’s!

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Star Trek Tactics II

Star Trek Tactics II: The Rav Laerst!

Greetings HeroClix Fans!

Welcome back as we continue to explore the upcoming Star Trek HeroClix: Tactics II set.   Today we look at a warship allied with the Dominion, from the Breen Confederacy, the Rav Laerst! 

025-Rav-Laerst 

The Rav Laerst has a trait called Defensive Penetration that allows it to deal 1 penetrating damage to all opposing ships adjacent to an object or section of blocking terrain it destroys.   The Rav Laerst begins play with a couple of clicks of Leadership, allowing it the potential to add an action to your action pool, as well as remove an action token from an adjacent friendly ship.  The Rav Laerst rushes into battle, utilizing its 8 range with Running Shot.  Along the way, an opening click of Super Strength will allow it to pick up an object to attack an opponent that chooses to base it.  Or, it can push to its second click, were it will drop the object, and allow it to modify its defense by +1 against range attacks.  And speaking of defense against range attacks, the front half of the Rav Laerst’s dial has the protection of Energy Shield Deflection to give it +2 against range attacks.

A click into its dial, the Rav Laerst has a couple of clicks of Penetrating/Psychic Blast, allowing it to ignore damage reducers on whatever opposing vessel it hits.   As the Rav Laerst transitions through its mid-dial, it regains a couple clicks of Super Strength. 

On its late dial, the Rav Laerst gains some damage reduction as Toughness will cover the rest of its dial.  Offensively, the Rav Laerst switches tactics as it can deal a click of penetrating damage to all ships within 4 squares, or continue to target one ship with Pulse Wave. 

As they are allies of the Dominion, the Rav Laerst has the Dominion team ability, allowing a ship using this team ability or sharing a keyword with a friendly ship that was KO’d to deal 1 penetrating damage to an opposing ship within 2 squares.   Rav Laerst can be used on theme teams based around the Breen, Dominion, and Soldier keywords.     At 125 points, the Rav Laerst will be a welcome addition to many force builds.

That’s all we have for today but be sure to join us again soon as we delve deeper into Final Frontier!

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Star Trek Tactics II

Star Trek Tactics II: The Robinson!

Greetings HeroClix Fans!

As we continue to check out ships from the upcoming Star Trek HeroClix: Tactics II set, we go beyond Deep Space 9 to preview a captured Jem’Hadar ship and piloted by Captain Benjamin Sisko, the Robinson!

021-Robinson

Discovered on Torga IV while Captain Sisko and members of his landing party were conducting a planetary survey, the derelict Jem’Hadar ship was claimed by the Starfleet officers by right of salvage.  After some rather tense negotiations and close calls involving a Dominion rescue team, Sisko and his remaining team members were able to successfully defend their claim to the crashed vessel and returned with it in tow to Federation space where the ship was eventually repaired and studied.  Once the Jem’Hadar attack ship was returned to fill functionality, it was christened the “Robinson” and charged with a dangerous mission behind enemy lines.  A mission so secret, that not even other Starfleet vessels know the identities of the Robinson’s crew or its task, easily mistaking it for a solitary Dominion attack ship…

The Robinson begins play with Penetrating/Psychic Blast and a 6 range to engage in precision strikes.  Shape Change will allow the Robinson the potential to avoid an attack, and failing that, Energy Shield Deflection will make it harder to hit from range.  On its second click, the Robinson gains a special power for the rest of its dial called Sabotage Behind Enemy Lines.  This special power allows the Robinson to be given a power action to choose an object within range, and destroy it, removing it from the game.  If the object is held, it deals 2 penetrating damage to the ship holding it, and if it isn’t, deal 1damage to all ships adjacent to and occupying the square it is in.

The second click of the Robinson sees the last click of Penetrating/Psychic Blast and the first of a couple clicks of Perplex, allowing a combat ability to be modified to best benefit your force.  Late dial, the Robinson regains Shape Change, as it’s only means of defense.

The Robinson has the Federation team ability, allowing it to modify its defense value by +1 when it is attacked by a ship with one or more action tokens.   The Robinson can be played on a few different theme teams, as it has the Federation, Jem’Hadar, and Spy keywords.  At 50 points, finding a spot on any force that can take advantage of its special power shouldn’t be too hard.

We hope you’ve enjoyed this latest look at the ships in Star Trek Tactics II! Be sure to check out our next Tactics feature as we spotlight the former flagship of the Federation, and the fifth vessel to carry its name!