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Marvel HeroClix: X-Men - Days of Future Past

A Special Marvel HeroClix Announcement from Senator Robert Kelly!

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Greetings HeroClix Fans!

WizKids Games is pleased to bring you this special announcement from Senator Robert Kelly:

‘My fellow humans, I’m pleased to let you all know that today we’ve taken an enormous step in protecting humans from mutants. Today, a new generation of Sentinels has been deployed to help protect normal people from the mutant menace.

This newest generation of Sentinels is more advanced than ever, with plasteel-reinforced cores, advanced targeting computers, mutant dampening fields, cloaking abilities, and a laundry list of other technical advances which I’ll spare you the details of. Despite this, I am not complacent: the mutant threat is greater than ever.

Mutants are more than unnaturally strong. Not all of their abilities are clear to the naked eye, like a winged man. Some can see the future, others control cause earthquakes, or even move objects with their minds. I’m most terrified of the mutant abilities we haven’t seen yet. I only pray that this new generation of Sentinels can protect us from the emerging mutant threat.

This is not the first time that our country has faced new and unexpected challenges, but the task at hand is new. Douglas MacArthur once said, “I am concerned for the security of our great Nation; not so much because of any threat from without, but because of the insidious forces working from within.” His concern is truer now than ever. Support Sentinels and help your government protect you!”

 

Follow Senator Kelly’s advice and get out to your local HeroClix retailer to support Sentinels or defeat them with new and unexpected mutant powers with Marvel HeroClix: X-Men- Days of Future Past!

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Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men – Days of Future Past: Franklin Richards and Rachel Summers!

Greetings HeroClix Fans!

Today we bring you another preview from the upcoming Marvel HeroClix: X-Men – Days of Future Past. Today we have a couple of young lovers doomed by a dark future where mutants are hunted and incarcerated.  We begin today’s preview with Franklin Richards!

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Franklin Richards, the son of Sue and Reed Richards, was the betrothed of Rachel Summers in Earth-811 and died at the hands of the Sentinels.

Franklin Richards is 64 points, a single target 4 range, and is really inexpensive for the support he brings to the tabletop. All of his movement clicks have Stealth, which is great for support pieces. You can keep him hidden from opposing characters and hide friendly characters behind him. He also has Barrier on his top 3 clicks on his 5 click dial. Barrier is great for protection for him and his companions, but when used as part of strategy it can shine! Throw up a Barrier to help a friendly character pull off a single target Pulse Wave, or place it around an opposing character to prevent them moving or attacking until your next turn. Make sure you Outwit the Flight on that character before you block him in!

Franklin Richards has the special power Sentinel Survivor on his top two clicks. It states Franklin Richards can use Empower, Enhancement and Support. When Franklin Richards has less than 2 action tokens, adjacent friendly characters’ powers can’t be countered and their combat values can’t be modified by opposing characters. If you push Franklin Richards he will take pushing damage, so with his special power you have extra incentive to allow him to rest so that adjacent friendlies won’t get Outwitted.

On click 3, Franklin Richards trades Sentinel Survivor with Probability Control and gains Psychic Blast on clicks 4 both for the rest of their dial. His defense alternates between a 17 and 16 defense for his whole dial, but he can get an extra boost from his trait Married Duo. It says when Franklin Richards is adjacent to a friendly character named Rachel Summers, modify both characters’ defense values by +1 if not already modified by this effect. He also has the X-Men and Fantastic Four team abilities so he can heal up and in turn, heal other characters up with his special power. Next up…

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Rachel Summers became a “Hound” after the Mutant Registration Act drafted by Senator Robert Kelly.   AHound is a mutant that tracks down other mutants. Rachel was psychically linked to her victims however and after feeling all of their despair fought against her captors and was in turn sent to the mutant concentration camps. This is where she met Franklin Richards.

Rachel Summers is an equally inexpensive 76 points and she possesses the Flight symbol, the X-Men team ability, and a single target 7 range. She also has a trait called trait Married Duo. It says when Rachel Summers is adjacent to a friendly character named Franklin Richards, modify both characters’ attack values by +1 if not already modified by this effect. With the Flight symbol, she can taxi Franklin Richards around and allow them to boost each other’s stats.

Rachel’s dial is simple and utilitarian. She starts her top 2 clicks with identical powers, Running Shot, Telekinesis, and Willpower. She starts with a 6 movement, so if she is carrying a character, her movement at most will be 4. On click 3 she loses Willpower and trades Telekinesis for Psychic Blast for clicks 3 – 5. On clicks 4 and 5 she gets Energy Shield/Deflection so with her boost with Franklin Richards’ Married Duo trait, she could potentially have a +3 bonus to defense!

Rachel and Franklin,at their combined 140 points, make an effective team. His Enhancement or Empower can add to her damage, and each other’s traits adding one to defense and damage need to be remembered when the dice are rolling. In addition, the ability to heal each other with team abilities, and Franklin’s support can keep them in the battle for the win. They both possess the Days of Future Past and Future keywords. In addition Franklin Richards has Fantastic Four and Scientist Rachel Summers has X-Men.

Thanks for reading this preview from the upcoming Marvel HeroClix: X-Men – Days of Future Past set and be sure to check back next week for another great preview!

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Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men Days of Future Past: Moira MacTaggert!

Greetings HeroClix Fans!

In the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set, we travel to a dark and foreboding future where Sentinels roam and mutants are hunted down. Based on Muir Island, Moira MacTaggert is a long-time friend to Charles Xavier and a geneticist whom believes in helping humans and mutants alike.

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For only 28 points Moira MacTaggert’s first claim to fame will come from her trait called Fighting For Mutant Equality. This will make it so all characters can’t use the Capture ability.

Moira MacTaggert possesses Willpower on all 4 of her clicks with a consistent 16 defense throughout her dial. On clicks 1 and 3 she has a special damage power called I’m A Doctor! This will allow her to use Support and when she does, her attack value becomes an 11. On click 2 Moira MacTaggert can use Perplex and she will finish out her dial with the standard use of Support.

Moira MacTaggert possesses the Scientist and X-Men keywords, so theming her with your favorite band of mutant heroes will be easy! At just 28 points, Moira MacTaggert will be an easy addition to most HeroClix forces and her I’m a Doctor! special power will ensure that her allies stay on the battlefield.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set. Until then, Shape Change for the Win!!

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Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men Days of Future Past: Storm!

Greetings HeroClix Fans!

In the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set, we travel to a dark and foreboding future where Sentinels roam and mutants are hunted down. Worshipped as a rain goddess, Storm will defeat Callisto to become the new leader of the Morlocks.

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Emerging as a leader among the X-Men, Storm has a trait called “Not As Good As Cyclops, But…”. This will allow Storm to use Leadership. When she does and the result is a 6, she may remove an action token from 2 characters if both characters have the X-Men keyword.

Storm possesses the Wing Transporter combat symbol and this will allow her to use the Carry, Flight, and Move and Attack combat abilities. Move and Attack will allow Storm to use Hypersonic Speed if she is not adjacent to an opposing character when given the power action, but her attack value will be modified by -2 during any attack while using Hypersonic Speed.

Storm will be able to start off the game using Running Shot and Energy Explosion with a 7 square range and the ability to target 2 different opposing characters from range. With an 11 movement she will have a 13 square swing for a ranged attack. Storm has a special defensive power called High Winds, which will allow her to use Energy Shield/Deflection. When Storm is targeted with a ranged combat attack, she can use Super Senses. Storm can also use Perplex, this will allow her to be given a free action to modify any combat value by +1 or -1 on a target character until the beginning of your next turn.

Mid-dial Storm will gain the use of Pulse Wave, Force Blast, and switched to Toughness on defense. At the end of her dial Storm will be able to use Willpower and Ranged Combat Expert.

Storm possesses the X-Men team ability and will cost 150 points to field on your team. When building your force take into consideration that Storm has Deity, Morlocks, and X-Men as her keywords.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set. Until then, Shape Change for the Win!!

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Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men – Days of Future Past: The Blob!

Greeting HeroClix Fans!

We know you’re hungry for another exciting preview from the upcoming Marvel HeroClix: X-Men – Days of Future Past set and this one is large so bring your appetite! Let’s dig in, shall we?

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When Fred Dukes mutant power manifested, he considered himself to be a freak and used his new abilities to become a carnival performer with the show name “The Blob.”  Professor X found him and offered him a place with the X-Men but he thought himself better than them declined the offer. Professor X then wiped his memory of knowledge of the X-Men, which is the setup to his long hatred of the X-men.

Blob starts at a rather rotund 89 points. He doesn’t have a lot of different powers or tricks up his non-existent sleeves, but he makes up for it by being a real heavyweight secondary attacker. His trait Immovable states that Blob cannot be placed by Telekinesis, carried or knocked back. With a 6 movement for his entire dial, he can possibly take a while to get into the fray, but maybe you can coax your opponent’s characters to come close to him. With that 6 movement however, he possesses Plasticity for his entire dial to keep other characters tied up and where you want them.  With his Brotherhood of Mutants team ability, his movement won’t count against your actions for the turn as well either.

Blob’s attack stats weigh in at about average starting with a 10, then 9 for the rest of his dial except for the 8 attack on his last click. He does start with Quake on his top 2 clicks and again for another 2 clicks late dial that, if setup right with his special power can be a really fat bonus. Irresistible Force says that if an opposing character moves due to its own action and ends within 2 squares and line of fire, after actions resolve you may place that character adjacent to Blob and the square in which it ended its move. So for an example, Blob gets adjacent to an opposing character or two and keeps them there with his Plasticity, then has another character he places with Irresistible Force. He can quake on all of them next turn, it would just take some luck and good strategy to pull it off.

Blob’s starting defense power is Impervious with an 18 defense. On click 4 he loses a little weight and transitions to Toughness with a 17 defense and with Indomitable you get to make sure all your clicks count without taking damage for pushing. Try pairing him up with WXM043 Shadow King, with his special power Xavier’s Equal… No, Superior that says Shadow King can use Mind Control as if he had a range value of 10. When he does, he is not dealt unavoidable damage, and hit targets may be assigned two free actions instead of one. One of the two actions must be a move action. Use the move action as the second action to put the opposing character next to Blob. You’ll still have 89 points left over; in fact, you could have an additional Blob and have a Blob buffet!

Thanks for eating, er… reading todays preview and be sure to continue to check back with us as we preview more figures from the upcoming Marvel HeroClix: X-Men – Days of Future Past set, we will not weather any excuses for you missing it!

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Announcements Marvel HeroClix: X-Men - Days of Future Past

Important Marvel HeroClix: X-Men Days of Future Past Release Day Announcement!

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Greetings HeroClix Retailers and Fans,

In our continuing effort to keep everyone abreast of the latest news, we have the following announcement:

Important Release Date Information

Due to delays resulting from international customs, we want to inform you that there will be an unavoidable delay in delivery for some upcoming WizKids Games products.  While most of the product did arrive at various staging areas on time, to ensure a more uniform rollout to all retailers we are adjusting the release dates of the following products:

  • Marvel HeroClix: X-Men – Days of Future Past Gravity Feed – SKU 71143:
    • The original release date was 23 April 2014.  The new release date will be 21 May 2014
  • Marvel HeroClix: X-Men – Days of Future Past Sentinel Pack  – SKU 71145:
    • The original release date was 23 April 2014.  The new release date will be 21 May 2014 

By informing everyone of these delays as soon as possible, our hope is to minimize as much confusion as we can.  We regret any inconvenience these delays may cause and thank you for your continued support.

Best,
-The WK Team

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Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men Days of Future Past: Colossus!

Greetings HeroClix Fans!

Today we bring you a preview from the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set. Steel yourself for the hometown collective hero of the state, Colossus. Should we take a closer look? Da!

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Colossus has 2 point values, 200 and 100 points respectively.  With both values, he has the trait Unstoppable! It says Colossus can use Super Strength. At the beginning of your turn, Colossus can use Sidestep. Free movement to pick up an object and then bash your opponent with it or throw it at them? Da tovarisch! With Indomitable he’ll be able to push without capitalistic repercussion as well.

At his 200 point value, Colossus has a total 9 clicks of life and good combat values as well. He starts with Charge with a movement of 10, a 10 attack, Impervious with an 18 defense, and a 4 damage with the special power Mutant Powerhouse which states Colossus can use Close Combat Expert. Colossus’ other powers can’t be countered. This is great for Colossus in that technically his other powers can be Outwitted, but this special power would have to be Outwitted to do so. On click 3 he swaps Mutant Powerhouse with Empower and click on 4 he gains Quake and Invincible.

Try using his traited Sidestep to avoid using Charge if you can. If you have an ultra-heavy object, you can use Close Combat Expert with the object for a plus three to damage, plus two to attack. A 7 damage output and a 12 or 13 attack on the first 2 clicks!

Colossus’ 100 point dial starts on click 5, and his Rookie dial is well represented here. He starts with only 2 clicks of Charge on his 5 click dial, but remember his trait gives you Sidestep at the beginning of your turn! He has Quake for 3 clicks, Invincible for 2 clicks, and Empower for 3 clicks. He ends his last 2 clicks with Steal Energy and Invulnerability. His Steal Energy can really come in handy to heal but he also has the X-Men team ability as well. The people of the X-Men collective can work together to heal Colossus as well.

Thank you for reading this preview comrades. Be sure to come back as we preview more characters from the upcoming Marvel HeroClix: X-Men – Days of Future Past release or you may be set upon by a rather large mutant with questionable dietary habits.

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Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men – Days of Future Past: Wolverine!

Greetings HeroClix Fans!

Today’s preview from the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set is your favorite stogie sucking, wing haired, mutant healing factored, short guy, Wolverine! So what’re you waiting for Bub? Take a look.

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The Veteran Wolverine is a lofty 156 points of Snikity Snikity! He is push-able with his Indomitable and, because he is a close combat sort of guy, his trait You’re Gonna Need Help, Bub will up his stats. It says to modify Wolverine’s attack and defense values by +1 for each adjacent opposing character. You can have up to a 14 attack and a 20 defense when adjacent to 3 or more opposing characters!

Wolverine starts with Charge, Precision Strike, Toughness, and the special power Canadian Resistance Army that says when Wolverine is adjacent to an opposing figure, his abilities can’t be countered or ignored. When he’s adjacent to more than one opposing character, lines of fire drawn from opposing characters to Wolverine are blocked. He is made to get in your opponents face and claw his way through them.

On his second click, Wolverine swaps out his Charge with the special power Healing Power Ain’t What it Used To Be that states at the beginning of your turn, heal Wolverine of 1 damage. He goes back and forth between these 2 powers for his entire dial, so don’t worry, he should be able to heal up a click and proceed to do some damage. On click 4 he transitions from Toughness to Combat Reflexes.  On click 5 he gains Blades/Claws/Fangs and Battle Fury so don’t fret about your opponents Shape Change anymore.

On click 6, Wolverine gets his only click of Regeneration. Which at first glance is a little different than the usual Regeneration on the last click but if you look, he can heal at the beginning of your turn on his last click, then can use Regeneration effectively being able to heal up to 5 clicks in one turn. Additionally, Wolverine has the X-Men team ability and can be further healed up.

Wolverine’s combat values are consistently high, damage never goes below 3 and is 4 at times, his attack starts at 11 and never goes below 9, and his defense is a 17 to start and never goes below 16. Make sure to remember his trait will modify attack and defense values up to +3 when adjacent to opposing characters.  With these stats and his healing abilities, Wolverine should be hard to K.O., and should be able to do what he does best, SNIKT! He also has the keywords Days of Future Past, Future, and X-Men.

Thanks for reading and be sure to come back as we preview more characters from the upcoming Marvel HeroClix: X-Men – Days of Future Past set or you may be called to explain yourself in front of a Senate Hearing!

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Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men – Days of Future Past: Sentinel Alpha 3!

Greetings HeroClix Fans!

Today we are bringing you another preview from the upcoming Marvel HeroClix: X-Men – Days of Future Past set, Sentinel Alpha 3! I, for one, look forward to our new robot overlords!\

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Sentinel Alpha 3 has three point values at 300/200/100. He has the Flight symbol, Indomitable symbol, Giant Size symbol, and also has a 7 range with 3 targets. Who knew robots could be so much fun? Sentinel Alpha 3 starts with the trait Sentinel Squad Leader that allows friendly characters with “Sentinel” in their name, the Robot keyword, and a lower point value can use the Capture ability. The lowest point character that can be utilized for this is the 20-point golden age rookie UL010 Sentinel Trooper, the lowest point in modern age is the 50 point rookie CW005r Sentinel.

Sentinel Alpha 3 on his 300-point dial starts with Running Shot, Impervious, and 2 special powers. The first is his special attack power Attack Protocol Gamma which says give Sentinel Alpha 3 a free action and choose one: Energy Explosion, Force Blast, or Pulse Wave. Sentinel Alpha 3 can use the chosen power until your next turn.  This combined with his 7 range and 3 targets can make for a bad day for opposing characters! His special damage power Anti-Mutant Programming states Sentinel Alpha 3 can use Outwit and this power can’t be countered. Each time Sentinel Alpha 3 counters Outwit or a power that allows Outwit to be used, it can use Outwit again this turn.  With this you can outwit an entire teams outwit, then outwit a defensive power! His 300-point dial has 3 additional clicks.

At 200 points, Sentinel Alpha 3 starts his first 2 clicks with the same special powers, but changes movement to Charge and defense to Invincible for his first 2 clicks at 200 points and then his 3rd click at 200 points transitions to Force Blast, Energy Explosion, and Probability Control. By the way, earlier when I said robot overlords, I meant to say robot protectors.

At his 100-point dial, Sentinel Alpha 3 starts with Force Blast, Energy Explosion, Invincible, and Probability Control. In fact, if you notice, you can use Force Blast and/or Energy Explosion for his entire dial! For his next 2 clicks he trades down to Toughness. For his last 2 clicks he regains Running Shot and his special attack power Attack Protocol Gamma and Regeneration.

Sentinel Alpha 3 has consistent high attack and damage stats with them never falling below a 9 attack and 3 damage, but going as high as 12 attack and 5 damage. His keywords are Days of Future Past, Future, Robot, and Sentinel. You should easily be able to create either a named or generic theme team with him and his varying point values.

Thanks for reading and be sure to continue to check back as we preview more figures from the upcoming Marvel HeroClix: X-Men – Days of Future Past set, make sure you come back next week even if you have to claw yourself out to do it!

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Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men Days fo Future Past: Nightcrawler!

Guten tag HeroClix fans!

As we draw closer to the release of our next Marvel HeroClix set, X-Men – Days of Future Past, we bring you the swashbuckling son of Azazel and Raven Darkholme (aka Mystique) and one of the most beloved members of the X-Men.   Please welcome back the X-Men’s favorite fuzzy elf, Nightcrawler!

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Nightcrawler comes into play at 80 points and has the Excalibur, Martial Artist and X-Men keywords to offer you with theme team building options.  Nightcrawler also has the X-Men team ability, which lets him potentially heal one click of damage if he’s adjacent to a friendly character that’s also using this team ability.

Moving onto Nightcrawler’s dial, he hits the battlefield with a trait called Teleporter which lets him use Combat Reflexes and Energy Shield/Deflection.  This means Nightcrawler modifies his defense by +2 against either close or ranged combat attacks.  Opponents will need to roll high to be successful on their attacks since Nightcrawler’s base defenses are either 17s or 16s.

Hypersonic Speed has appeared in some fashion on all previous HeroClix versions of Nightcrawler but for the X-Men – Days of Future Past set we’re taking him in a somewhat different direction.  On Nightcrawler’s first three clicks he possesses a special power in his speed slot called Burst of Flame and Stench of Brimstone, which lets him use Phasing/Teleport.  When Nightcrawler does, he can use the Carry ability and, if he moves 6 squares or less, he may make a close combat attack as a free action after actions resolve.  The last three clicks of Nightcrawler’s speed slot see the appearance of Flurry.

To help protect the blue-skinned Bavarian X-Man from retaliatory strikes after he’s made an attack with Burst of Flame and Stench of Brimstone, Nightcrawler has a special power in his damage slot called Everywhere at Once.  If Nightcrawler is attacked he can use Probability Control once per attack.  Everywhere at Once can’t be countered or ignored and appears on Nightcrawler’s first two and last two clicks.

In his attack slot, Nightcrawler starts with a short run of Precision Strike to ensure that his attacks can’t be evaded and the damage he deals can’t be reduced below 1 or transferred.  Precision Strike reappears on Nightcrawler’s fifth click, with Blades/Claws/Fangs occupying clicks four and six.

Nightcrawler starts without any powers on the first two clicks of his defense slot, then picks up Willpower for the remainder of his dial.

With his base damage values never rising above a 3, Nightcrawler makes for a viable back-up to the main attacker(s) on your force.  Burst of Flame and Stench of Brimstone allows Nightcrawler to transport friendly team members into battle while his Teleporter trait and Everywhere at Once special power help protect him from opposing characters’ attacks.

Thanks for reading!  Join us next time as we reveal more secrets from the upcoming Marvel HeroClix: X-Men – Days of Future Past set!