Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D. Strategy Article

Dark Avengers: Marvel HeroClix Team Building

Greetings HeroClix fans! Today, we’re going to take another look at a team building exercise incorporating a Dark Avenger from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set – one John Walker, the U.S.Agent!

Once a failed replacement for the original Captain America, the U.S.Agent later made his own mark on the Marvel Universe as a member of S.H.I.E.L.D., the Invaders, the Avengers, and even as a liaison to the Thunderbolts when Luke Cage took responsibility for the team. Today, however, we’re going to look into his association with the last iteration of the Dark Avengers!

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- U.S.Agent

At 80 points, U.S.Agent is in possession of a natural 4 range, and comes with the S.H.I.E.L.D. team ability. He also has two traits, both of which really add to his versatility in different situations. First is his trait Invade Your Territory, which states that U.S.Agent ignores both Barrier and Smoke Cloud markers for movement purposes, and removes them from the game when moving through them. His second trait is called Planned Invasion. This one states that when a friendly character uses the Invade Your Territory trait, after actions resolve that character can use Barrier or Smoke Cloud as a free action until your next turn, but only to place markers equal to the number of removed markers of that type.

In addition to those traits, U.S.Agent possesses the standard powers Charge, Flurry, Sidestep, Super Strength, Toughness, and Close Combat Expert.  In addition to those, his first two defensive clicks grant him a special power called Behind the Shield. This power allows U.S.Agent the usage of Combat Reflexes and Invulnerability. In addition to that, at the end of your turn, you will choose a side of the square U.S.Agent occupies. Lines of fire drawn to him that pass through that side of the square are blocked until your next turn!

Paired with U.S.Agent are two long-range fighters who more than hold their own in combat. First, from the Deadpool set is Bullseye! At 110 points, Bullseye sports a natural 8 range with 3 targets, and possesses Improved Targeting: Ignores Hindering Terrain, Ignores Characters, and may make a ranged combat attack against any opposing character within range and line of fire, even if adjacent. Aside from that, though, Bullseye is a collection of deadly standard powers, with Running Shot, Precision Strike, Energy Explosion, Combat Reflexes, Super Senses, Probability Control, and Ranged Combat Expert.

Marvel HeroClix: Deadpool- Bullseye

The final member of the team is the brother of Hawkeye, Trick Shot from the Avengers Assemble set! A Sharpshooter with 8 range and 2 targets, Barney Barton is a ranged combat master, possessing Improved Targeting: Ignores Hindering Terrain. He also has a trait called Show You Who’s Better, which states that when Trick Shot makes a ranged combat attack, if all of his targets have either the Sharpshooter symbol or a range value of 7 or higher, you modify his attack and damage values by +1. He also has a special power on the opening two and closing two clicks of his damage called FBI Agent…and Hawkeye’s Brother, which grants Trick Shot the usage of Shape Change and Stealth. With those are the standard powers Running Shot, Sidestep, Precision Strike, Penetrating/Psychic Blast, Energy Shield/Deflection, and Ranged Combat Expert, amongst others.

Marvel HeroClix: Avengers Assemble- Trick Shot

At 299 points, this is a heavy damage dealing team from range, with U.S.Agent in the field to work in close and tie characters up from getting to your ranged characters. Of course – don’t be afraid to move Bullseye in close as well – he’s got powers and abilities that allow him to work equally well from either location, and Trick Shot can use their placement as opportunity to maneuver and fire safely from range.

That’s all for today, ‘Clix fans! See you soon with more exciting news from the world of HeroClix! Until then – keep rolling sixes!

Marvel HeroClix: Deadpool Preview

Marvel HeroClix Deadpool: Bullseye!

Greetings HeroClix Fans!

In today’s Marvel HeroClix: Deadpool preview, we bring you a sinister villain who once masqueraded as an Avenger! During Norman Osborn’s Dark Reign, this assassin and enforcer came into conflict with Deadpool and both were lucky to survive the experience! Of course, we could only be talking about Bullseye!


As the World’s Greatest Marksman (in his mind at least), Bullseye possesses the Improved Targeting combat ability allowing him to ignore the effects of hindering terrain, other characters, and even adjacency when making ranged combat attacks! Combined with his early-dial Running Shot and 8 range with three targets, World’s Greatest Marksman almost assures that Bullseye will always have a valid target within range!

Bullseye also begins the game with Precision Strike which guarantees that he will do at least one click of damage to his target, and should he miss (unlikely, we know) his Probability Control ensures that he gets another shot (no pun intended)!

While the first half of Bullseye’s dial seems to be more focused on sniping his foes and whittling them down, his late-dial is almost dedicated to dishing out a lot of damage! Mid- to late-dial, Bullseye switches tactics slightly and trades in Precision Strike for Energy Explosion and picks up Ranged Combat Expert for a few more options as well!

Defensively, Bullseye is made for running up to his enemies and making ranged combat attacks point blank with little fear of reprisal thanks to his Combat Reflexes! (which adds +2 to Bullseye’s defense in close combat)  Late-dial, Bullseye picks up Super Senses allowing him to potentially avoid attacks altogether!

With extremely competitive and consistent combat values and a fantastic offensive power set, Bullseye is a great addition to any HeroClix force at only 110 points.  The Assassin, Dark Avengers, and Thunderbolts keywords ensure that Bullseye can contribute some ranged muscle to theme teams as well!

That’s all we have for today, but be sure to join us next week for a pair of bail bonds-agents turned Heroes-For-Hire! Until then, keep your Clix off their K.O.’s!

Marvel HeroClix 10th Anniversary Preview

The New Color of Evil: the Green Goblin!

Greetings HeroClix Fans!

This August fans everywhere will be celebrating 10 years of Marvel HeroClix with (the aptly named) Marvel HeroClix: 10th Anniversary set.  Marvel HeroClix: 10th Anniversary is a standalone set of 24 ALL-NEW, unique sculpts and dial designs for 12 fan-favorite Marvel Comics’ characters.  Each character has early- and modern versions that are connected via a special Battlefield Promotion game mechanic.  This special Battlefield Promotion ability allows the early appearance version of the character to transform into its more modern era counterpart.

We continue our series of previews for the Marvel HeroClix: 10th Anniversary set as we visit Spider-Man’s most fearsome arch nemesis: the Green Goblin! 

 The Green Goblin #004 is inspired by one of the most loved versions of the character, from Marvel HeroClix: Fantastic Forces, Norman Osborn #201Green Goblin begins play taking the fight to your opponent with Running ShotWillpower will allow Green Goblin to act again next turn with no fear of pushing damage.  On his second click, and continuing into his mid-dial, Green Goblin gets some solid use of his 6 range with two targets while throwing pumpkin bombs as he gains a string of Energy ExplosionOutwit will allow Green Goblin an advantage by denighing use of a key power to your opponents force, and Toughness will protect him from some return fire.  Denigh denigh

Late-dial, Green Goblin shows how hard to pin down he is with two closing clicks of Leap/Climb.  Willpower is back as he shows that he is willing to push himself to the limits to get his rival.   Green Goblin also breaks out his knock out gas in the form of Incapacitate for the rest of his dial.

Green Goblin has the Celebrity, H.A.M.M.E.R., Scientist, and Thunderbolts keywords, giving him plenty of theme team options.  For 75 points, Green Goblin is a solid secondary attacker with some great crowd control powers, and multiple targets to use them.

As with all classic appearance figures in the Marvel HeroClix: 10th Anniversary set, Green Goblin possesses a Battlefield Promotion ability;  “Battlefield Promotion: Green Goblin: When Green Goblin hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Marvel HeroClix: 10th Anniversary  #018 Green Goblin on the same click number.”

Not too shabby at all.  Now let’s take a look at Green Goblin #018.

This Green Goblin is so focused on destroying Spider-Man, that whenever he is on the map, (friendly or opposing) Green Goblin gets +1 to his attack and -1 to his defense via his trait, appropriately called I Will Kill the Arachnid!   Green Goblin begins play using Running Shot to take the action to the opposing force.  His special power, Goblin’s Tricks, allows Green Goblin to use Super Strength, and Energy Explosion, with the added benefit that damage dealt is penetrating.  With two targets at 5 range, this power can cause some mayhem!  Toughness will protect Green Goblin from counter attack.  On his second click, Green Goblin starts showing his mad genius as Outwit shows up for a couple of clicks.

Mid-dial, Green Goblin gets knocked off his goblin glider and gains Earthbound.  While off his glider for two clicks, he trades his special power for a run of Blades/Claws/Fangs.  Green Goblin exchanges Outwit for Perplex, and switches to Energy Shield/Deflection for defense.

At the end of his dial, Green Goblin gets back on his glider and uses Charge to go head to head with his opponent, still utilizing Blades/Claws/Fangs, while Perplex will help his attack or defense.   Green Goblin gains Plasticity on his last two clicks to keep his foe close to continue to use Blades/Claws/Fangs, or make it easier to get away to set up for the return of his Goblin’s Tricks special power.  Willpower makes sure Green Goblin doesn’t take pushing damage as he goes out fighting.

The modern Green Goblin possesses the Sinister Syndicate team ability, sharing his attack value with friendly figures using this team ability.  Green Goblin also has a plethora of keywords to fit onto theme teams, if that is your thing, including Dark Avengers, H.A.M.M.E.R., Scientist, Sinister Syndicate, and Thunderbolts.  At 117 points, Green Goblin will be a great asset to any force he is included on.

Thanks for joining us today, be sure to check back again soon as we continue to spotlight more exciting content from upcoming HeroClix releases!

Chaos War Preview

Mighty Avenger and God of War – Ares!

Greetings, HeroClix fans!

In today’s preview from the Marvel HeroClix: Chaos War set, we take a look at a Mighty and Dark Avenger, with sympathies toward Nick Fury’s Secret Warriors due to his son being on that team.   He is the God of War, Ares!


As the God of War, Ares can inspire his allies as well as demoralize his foes.  This is represented with his trait, Presence of the God of War, allowing him to modify adjacent friendly characters attack value by +1, as well as adjacent opposing characters attack value by -1.  On his first click, Ares gets a battle started with Running Shot, as he takes the action to your opponent with a 7 range and 2 targets, as well as a printed 4 damage.  Impervious will protect Ares for the first third of his dial.  After this opening click, Ares can use Charge to move to another fight, this time with his printed 3 damage or opting to use his big axe in the form of Blades/Claws/Fangs.  Once in position, and depending on the outcome of his last attack, Ares may now use the special power in his damage slot, Master of All Weapons, allowing him to use either Close Combat Expert or Range Combat Expert, as well as denying the use of which ever power he used to his opponents force until your next turn.  This power also can’t be countered by a character of 100 points or less.

On his third click, Ares again has Running Shot, as well as his Master of All Weapons special power.  Mid-dial, on his forth click, Ares again is able to use Charge and Blades/Claws/Fangs with the added benefit of Exploit Weakness, to ensure however much damage he does will go through.  This power set will remain through this stretch of dial, with Ares being able to reduce damage with Invulnerability.

At the end of his dial, Ares sees the return of Master of All Weapons.  Toughness is his damage reducer at this point.  Ares has the ability to heal himself a bit in this stretch of his dial as Steal Energy is on the rest of his clicks as well.

Ares possesses the Indomitable combat ability, allowing him to use act without fear of pushing. Ares has plenty of keywords to offer options for building named or generic theme teams with Avengers, Dark Avengers, Deity, Soldier and Warrior.  At 199 points, Ares will have room to include support figures in a low point game.

Thanks for reading and be sure to check back next week when we continue to explore the Marvel HeroClix: Chaos War set.  Until then, keep your Clix off their K.O.’s!