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Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men – Giant-Size X-Men Team Building

Greetings HeroClix Fans!

We hope you’ve been enjoying our series of previews for the Marvel HeroClix: Uncanny X-Men set and were able to participate in our Pre-Release events. If you missed out on the Pre-Release events, we encourage you to find Organized Play tournaments at a venue near you by visiting the WizKids Info Network.

Today, we’re pleased to present to you a Giant-Size X-Men Team Building exercise where we’ll create a senses-shattering 300-point force that includes characters featured on the cover of the Giant-Size X-Men #1! By design, each member of our force has a point value of 50, which lets us field an even, no-nonsense team of six characters on the battlefield. Each character on our force also has a trait called All-New, All-Different X-Men, which boosts a character’s combat values (except for damage) by +1 until your next turn when it is healed by the X-Men team ability. All-New, All-Different X-Men is a Unique Modifier, which means a character’s combat values can’t be modified more than once through the trait’s effect.

The first member of our Giant-Size X-Men force is the Bavarian teleporter, Nightcrawler! Like the rest of his teammates on this force, Nightcrawler has the X-Men team ability and keyword. He also has the Martial Artist keyword to offer you an additional option for themed team building. Nightcrawler’s role on your force is to roam the map, tying up opposing characters and making attacks as needed. To help him do this, his dial features a special power called *BAMF* which lets you place him in any square within his line of fire. If that square is within four squares of the one in which he began his action, he may then make a close attack. Precision Strike allows Nightcrawler to get some of the damage he deals past opposing defenses. The rest of Nightcrawler’s dial features standard powers that make him difficult to hit or pin down: Phasing/Teleport, Combat Reflexes, Super Senses, and Shape Change.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Nightcrawler

Charging in next to Nightcrawler on the cover of Giant-Size X-Men #1 is Thunderbird! Playing the role of tertiary attacker on your force, Thunderbird begins play with a trait called His Death Remembered, which can either heal his teammates 1 click or modify their combat values by +1 until the end of your next turn when he is KO’d. Thunderbird’s specialty is close combat so his power set includes Sidestep, Charge, Super Strength, Toughness, Willpower, and Close Combat Expert. (Spoiler Alert) Thunderbird died on the new X-Men team’s second mission so to represent his sacrifice, he has a special power late in his dial called Punching a Fighter Jet. This power lets Thunderbird use Exploit Weakness, but when he does, he’s KO’ed after actions resolve. Punching a Fighter Jet is paired with Super Strength on Thunderbird’s dial so his damage output late in the game makes him a formidable opponent. In addition to the X-Men team ability and keyword, Thunderbird has the Soldier keyword.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Thunderbird

Next up on our force is the X-Men’s big bruiser, Colossus! Colossus’ dial features only standard powers but his power layout is aggressive, with Charge, Super Strength, Invincible and high attack values to start things out. The rest of his dial is rounded out with Sidestep, Invulnerability and Toughness. Colossus has consistent damage values and the rest of his combat numbers are steady as well. Make sure to keep light and heavy objects within Colossus’ reach early in the game to take advantage of his top-click combination of Charge and Super Strength and dish out extra damage. Like Nightcrawler and Thunderbird, Colossus has the X-Men team ability and keyword. His secondary keyword is Armor.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Colossus

So far, each member of our Giant-Size X-Men force has been a close combatant. Our next member, Storm, gives our team some ranged punch. Storm can shoot a single target up to six squares away. Our previous three team members have the standard speed, attack, defense and damage symbols. Storm breaks that trend by having the wing speed symbol, which lets her use the Flight and Carry abilities. Storm’s dial is highlighted by a special power called Localized Weather, which lets her use Smoke Cloud as a free action. Localized Weather is paired on Storm’s dial with Stealth, making her a difficult target for opponents to draw lines of fire. The rest of Storm’s dial features Sidestep, Pulse Wave, Perplex and Energy Shield/Deflection. Deity is Storm’s secondary keyword.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Storm

Sticking with characters that can shoot, we’ve come to the X-Men’s field leader, Cyclops! The leader of our force, Cyclops can shoot a single target up to seven squares away and comes into play with a trait called Field Leader of the X-Men, which lets him use Leadership. Additionally, if he uses Leadership and succeeds, he can use Probability Control until your next turn. Cyclops’ power set reflects his ability to shoot and features Ranged Combat Expert, Penetrating/Psychic Blast, and Running Shot. Sidestep helps him stay on the move while Willpower keeps him from taking pushing damage. Cyclops has a consistent set of combat values which see a slight uptick offensively toward the end of his dial.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Cyclops

X-Men is the only keyword available to Cyclops, but that’s not the case with the final member of our force, Wolverine! Like the rest of his teammates, Wolverine has the X-Men team ability and keyword. Additionally, he has the Alpha Flight and Weapon X keywords. Wolverine’s main mutant powers, his adamantium claws and healing factor, are showcased on his dial through Blades/Claws/Fangs on each of his clicks and a trait, appropriately called Healing Factor, which lets him heal a click when he clears action tokens. Wolverine becomes more wild and aggressive as the game progresses, thanks to a power set that includes Charge, Flurry, Combat Reflexes, Toughness and Battle Fury. His speed, defense and damage values take a dip toward the end of his dial but his attack values see a significant increase. Wolverine’s potential damage output makes him a vital part of this force, and he should see plenty of play on other teams as well.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Wolverine

And there you have it! Our Giant-Size X-Men team should be a viable force in both constructed and sealed play, and will hopefully earn you points among your peers in the comic accuracy and fun departments. Let Colossus, Wolverine and Thunderbird handle all your heavy hitting up front while Storm and Cyclops hang back and shoot. Meanwhile, Nightcrawler can play tie-up and attack as needed.

Thanks for reading! Join us again as we highlight more strategies and team builds from the Marvel HeroClix: Uncanny X-Men set!

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Marvel HeroClix: X-Men - Days of Future Past Preview

Marvel HeroClix X-Men Days of Future Past: Colossus!

Greetings HeroClix Fans!

Today we bring you a preview from the upcoming Marvel HeroClix: X-Men – Days of Future Past gravity feed set. Steel yourself for the hometown collective hero of the state, Colossus. Should we take a closer look? Da!

 003-colossus

Colossus has 2 point values, 200 and 100 points respectively.  With both values, he has the trait Unstoppable! It says Colossus can use Super Strength. At the beginning of your turn, Colossus can use Sidestep. Free movement to pick up an object and then bash your opponent with it or throw it at them? Da tovarisch! With Indomitable he’ll be able to push without capitalistic repercussion as well.

At his 200 point value, Colossus has a total 9 clicks of life and good combat values as well. He starts with Charge with a movement of 10, a 10 attack, Impervious with an 18 defense, and a 4 damage with the special power Mutant Powerhouse which states Colossus can use Close Combat Expert. Colossus’ other powers can’t be countered. This is great for Colossus in that technically his other powers can be Outwitted, but this special power would have to be Outwitted to do so. On click 3 he swaps Mutant Powerhouse with Empower and click on 4 he gains Quake and Invincible.

Try using his traited Sidestep to avoid using Charge if you can. If you have an ultra-heavy object, you can use Close Combat Expert with the object for a plus three to damage, plus two to attack. A 7 damage output and a 12 or 13 attack on the first 2 clicks!

Colossus’ 100 point dial starts on click 5, and his Rookie dial is well represented here. He starts with only 2 clicks of Charge on his 5 click dial, but remember his trait gives you Sidestep at the beginning of your turn! He has Quake for 3 clicks, Invincible for 2 clicks, and Empower for 3 clicks. He ends his last 2 clicks with Steal Energy and Invulnerability. His Steal Energy can really come in handy to heal but he also has the X-Men team ability as well. The people of the X-Men collective can work together to heal Colossus as well.

Thank you for reading this preview comrades. Be sure to come back as we preview more characters from the upcoming Marvel HeroClix: X-Men – Days of Future Past release or you may be set upon by a rather large mutant with questionable dietary habits.

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Marvel HeroClix: Avengers vs. X-Men Preview

Marvel HeroClix Avengers vs X-Men: Magik!

Greetings HeroClix fans!

Welcome back as we bring you another preview from our next Marvel HeroClix Organized Play storyline event, Avengers vs. X-Men!  Today we take a look at the younger sister of Colossus, who was kidnapped as a child by the demon Belasco and raised in the dimension of Limbo.  She eventually escaped and became a core member of the New Mutants, then later one joined Cyclops’ X-Men.  From the X-Men Starter Set, please welcome Magik!

013-Magik

Magik can be played at 125 or 75 points.  Magik’s 75-point dial begins on click three.  At either point level, Magik has the Mystics and X-Men team abilities and a range of five squares with two targets.  For ease in team building, Magik has the Mystical and X-Men keywords.

Magik begins play with a trait called Teleportation Discs that represents her mutant ability to travel through limbo.  To use Teleportation Discs, give Magik a power action and choose an adjacent character.  Place Magik in any square within range and the chosen character is placed in a square adjacent to Magik.  Roll a d6, and on a result of 1-4 the chosen character can’t be given a non-free action until your next turn.

As we move to Magik’s dial, we see that she starts with a five-click run of a special power in her speed slot called I’ve Beaten Belasco.  This special power lets Magik deal penetrating damage to characters with the Mystical keyword.  In her attack slot, Magik starts with a click of Pulse Wave, then switches to Telekinesis on her next two clicks before regaining Pulse Wave.

Defensively, Magik starts with Energy Shield/Deflection on her first three clicks, then gains Barrier for her next two clicks.  A powerful sorceress in Limbo, Magik begins her damage slot with a pair of Probability Control clicks, then gains two clicks of Outwit when she reaches clicks 4 and 5.

Magik’s last two clicks see her gain Blades/Claws/Fangs as she relies upon her powerful Soulsword in close-quarters combat.  I’ve Beaten Belasco is also dropped in favor of Charge, as Magik’s more impulsive side fights its way to the surface.  Finally, Magik’s danger room training is represented in her defense slot as Combat Reflexes.

Like the other figures in the AvX X-Men Starter, Magik can be attached to the T002 X-Men team base and allows it to use Phasing/Teleport.  Additionally, if Colossus is also attached then the team base can use Energy Shield/Deflection.  The T002 X-Men team base is the Month 4 participation prize for those players who chose the X-Men as their team for the Avengers vs. X-Men storyline Organized Play event.

Thanks for reading!  Please keep checking HeroClix.com as we reveal more secrets from future HeroClix releases!

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Marvel HeroClix: Avengers vs. X-Men Preview

Marvel HeroClix Avengers vs. X-Men: Colossus!

Greetings HeroClix Fans!

Welcome as we look at the figures from the upcoming Marvel HeroClix: Avengers vs. X-Men organized play event. Today we break through walls as we look at Colossus from the X-Men Starter Pack!

012-Colossus

Colossus possesses Improved Movement and can ignore hindering terrain and blocking terrain. As he moves through the blocking terrain, Colossus destroys it leaving behind debris tokens in the squares that were blocking terrain.

Colossus has two separate starting lines. His veteran line is 175 points and starts with I Believe In The X-Men; this will allow Colossus to use Charge and Plasticity. If he has two actions tokens, adjacent friendly characters that can use the X-Men Team Ability can use that team ability as a free action.

The X-Men Team Ability: When two friendly characters that can use the X-Men team ability are adjacent to each other, give one of them a power action and roll a d6. Heal the other character of 1 damage. If the result was a 1-4 deal the character given the power action 1 unavoidable damage.

Can you say “free action heal”, but only when Colossus has 2 action token on him. Being he is also Indomitable this could happen after he performs a non-free action in round 2 and then again during round 3, and nothing states that the other character has to use it to heal Colossus.

Colossus also has a special power called Steel-Skinned X-Man; this allows him to use Defend and Impervious but on click 2 switches to Invincible. On both clicks 1 and 2 he can use Super Strength.

Click 3 is the start of Colossus’s experienced starting line at a point value of 125. He can use both special powers I Believe In The X-Men and Steel-Skinned X-Man as well as having Super Strength. Colossus picks up Sidestep for movement; allowing him to move 2 squares as a free action. Colossus also gains the use of Empower.

On click 6 Colossus can now use Invulnerability and Battle Fury. Next he gains the standard use of Charge and ends with the use of his special power Steel-Skinned X-Man.

Colossus has the X-Men team ability and Armor, Mystical and X-Men are his keywords.

When Colossus is on the AvX T002 X-Men team dial; that character can use Charge. When they do, if Magik is also attached, they can use Improved Movement and ignore blocking terrain!

Thank you for joining us today. Come back next week for more Marvel HeroClix: Avengers vs. X-Men as we reveal the X-Men with the magnetic personality. Until then, Shape Change for the Win!!!