Greetings HeroClix Fans,
Welcome to another installment of our Clix It Up series! Today, we’re looking at one of the most perplexing perps that Batman has had to outsmart – The Riddler!
One of Batman’s oldest foes, first appearing in the 1940’s, The Riddler is known primarily for his keen intellect – but he’s also no slouch in combat! Today, we’re going to look at three different iterations of The Riddler, all representing different aspects of his persona and abilities.
The first version of The Riddler we’re looking at is the 051 Super Rare from the DC HeroClix: The Joker’s Wild! set. This version of Mr. Nigma is a 4-click, 50-point piece, and comes with a dial that has Stealth, Sidestep, Combat Reflexes, and Outwit. Where Eddie really stands out, though, are with his traits. His first trait, called This is How I Deal With the Bat, activates if a character uses the Batman Enemy team ability to replace their attack value with The Riddler’s. After the attack resolves, that character can use Outwit until your next turn, but only to target a hit character. His second trait, called I’ll Give You a Hint, Bat-Brain states that The Riddler begins the game with the Clue attached to his base. You may give The Riddler a free action, allowing you to either reattach a Clue to The Riddler, or in turn choose an opposing character within 6 squares and line of fire. To do this, detach the Clue, and place it in a clear, unoccupied square within 6 squares of that character. Once you’ve done that, choose a standard power, and the target character can’t use that power until an opposing character moves into or through the square with the Clue, or the Clue is reattached to The Riddler! It’s a great counter to some pesky Outwit that the World’s Greatest Detective tends to have on his dial!
Up next is a version of Edward Nigma built to harass and control your opponent’s team. The 037b figure from the DC HeroClix: Superman and the Legion of Super-Heroes set is a Prime figure, and is truly antagonistic at 69 points. Over six clicks of life, you receive the standard powers Charge, Leap/Climb, Blades/Claws/Fangs, Barrier, Toughness, Probability Control, Battle Fury, and Perplex. On top of that, you get two special powers and a trait. His trait, called Photographic Memory, states that Edward Nigma ignores hindering terrain when drawing lines of fire to characters who didn’t move during their last turn. His first special power, called Hidden Clues appears on the first two clicks of his movement. This power states that Edward Nigma can use Mind Control and Shape Change. When he uses Mind Control, after actions resolve, hit characters are given up to 2 action tokens that don’t deal pushing damage. Finally, appearing on the last two clicks of his attack is the special power called I Know Your Secret, Mr. Wayne. This power prevents opposing characters within line of fire from using Shape Change, or the Alter Ego or Morph powers or abilities.
Lastly, we step back into the golden age of HeroClix with a figure from the DC HeroClix: Arkham Asylum set. A longtime staple of the metagame, the 105 LE Edward Nigma is one of the all-time greats. At 5 clicks of life, and a relatively small 60-point investment, Edward Nigma makes the most of his standard powers, which are Leap/Climb, Incapacitate, Shape Change, Outwit, and Perplex. But where he really shines is in his special power, appearing on the first three clicks of his defense. A Man Reborn allows Edward Nigma to use both Enhancement and Mastermind – which is fantastic. But it gets better, because when an action token would be given to a character adjacent to Edward Nigma, you can instead give it to Edward Nigma and roll a d6, which on the result of a 1, you deal 1 unavoidable damage to the adjacent character.
So there you have it, folks – three versions of The Riddler that offer different play styles and strategies for you to work with and enjoy. What’s your favorite version of the questioning criminal? Tune in next time, and until then, don’t be afraid to push!